2562 lines
		
	
	
		
			94 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2562 lines
		
	
	
		
			94 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * Contributor(s): Willian P. Germano, Campbell Barton
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file blender/python/generic/bgl.c
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|  *  \ingroup pygen
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|  *
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|  * This file is the 'bgl' module which wraps OpenGL functions and constants,
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|  * allowing script writers to make OpenGL calls in their Python scripts.
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|  *
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|  * \note
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|  * This module is very similar to 'PyOpenGL' which could replace 'bgl' one day.
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|  */
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| 
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| #include <Python.h>
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| 
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| #include "BLI_utildefines.h"
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| 
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| #include "GPU_glew.h"
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| #include "MEM_guardedalloc.h"
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| 
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| #include "../generic/py_capi_utils.h"
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| 
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| #include "bgl.h"
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| 
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| 
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| /* -------------------------------------------------------------------- */
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| 
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| /** \name Local utility defines for wrapping OpenGL
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|  * \{ */
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| 
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| /*@ By golly George! It looks like fancy pants macro time!!! */
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| 
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| 
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| /* TYPE_str is the string to pass to Py_ArgParse (for the format) */
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| /* TYPE_var is the name to pass to the GL function */
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| /* TYPE_ref is the pointer to pass to Py_ArgParse (to store in) */
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| /* TYPE_def is the C initialization of the variable */
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| 
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| #define void_str      ""
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| #define void_var(num)
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| #define void_ref(num)   &bgl_var##num
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| #define void_def(num)   char bgl_var##num
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| 
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| #if 0
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| #define buffer_str "O!"
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| #define buffer_var(number)  (bgl_buffer##number)->buf.asvoid
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| #define buffer_ref(number)  &BGL_bufferType, &bgl_buffer##number
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| #define buffer_def(number)  Buffer *bgl_buffer##number
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| #endif
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| 
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| /* GL Pointer fields, handled by buffer type */
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| /* GLdoubleP, GLfloatP, GLintP, GLuintP, GLshortP, GLsizeiP, GLcharP */
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| 
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| #define GLbooleanP_str      "O!"
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| #define GLbooleanP_var(number)  (bgl_buffer##number)->buf.asvoid
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| #define GLbooleanP_ref(number)  &BGL_bufferType, &bgl_buffer##number
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| #define GLbooleanP_def(number)  Buffer *bgl_buffer##number
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| 
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| #define GLbyteP_str     "O!"
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| #define GLbyteP_var(number) (bgl_buffer##number)->buf.asvoid
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| #define GLbyteP_ref(number) &BGL_bufferType, &bgl_buffer##number
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| #define GLbyteP_def(number) Buffer *bgl_buffer##number
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| 
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| #define GLubyteP_str      "O!"
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| #define GLubyteP_var(number)  (bgl_buffer##number)->buf.asvoid
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| #define GLubyteP_ref(number)  &BGL_bufferType, &bgl_buffer##number
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| #define GLubyteP_def(number)  Buffer *bgl_buffer##number
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| 
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| #define GLintP_str      "O!"
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| #define GLintP_var(number)  (bgl_buffer##number)->buf.asvoid
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| #define GLintP_ref(number)  &BGL_bufferType, &bgl_buffer##number
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| #define GLintP_def(number)  Buffer *bgl_buffer##number
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| 
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| #define GLint64P_str      "O!"
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| #define GLint64P_var(number)  (bgl_buffer##number)->buf.asvoid
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| #define GLint64P_ref(number)  &BGL_bufferType, &bgl_buffer##number
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| #define GLint64P_def(number)  Buffer *bgl_buffer##number
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| 
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| #define GLenumP_str      "O!"
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| #define GLenumP_var(number)  (bgl_buffer##number)->buf.asvoid
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| #define GLenumP_ref(number)  &BGL_bufferType, &bgl_buffer##number
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| #define GLenumP_def(number)  Buffer *bgl_buffer##number
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| 
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| #define GLuintP_str     "O!"
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| #define GLuintP_var(number) (bgl_buffer##number)->buf.asvoid
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| #define GLuintP_ref(number) &BGL_bufferType, &bgl_buffer##number
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| #define GLuintP_def(number) Buffer *bgl_buffer##number
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| 
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| #if 0
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| #define GLuint64P_str     "O!"
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| #define GLuint64P_var(number) (bgl_buffer##number)->buf.asvoid
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| #define GLuint64P_ref(number) &BGL_bufferType, &bgl_buffer##number
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| #define GLuint64P_def(number) Buffer *bgl_buffer##number
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| #endif
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| 
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| #define GLshortP_str      "O!"
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| #define GLshortP_var(number)  (bgl_buffer##number)->buf.asvoid
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| #define GLshortP_ref(number)  &BGL_bufferType, &bgl_buffer##number
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| #define GLshortP_def(number)  Buffer *bgl_buffer##number
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| 
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| #define GLushortP_str     "O!"
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| #define GLushortP_var(number) (bgl_buffer##number)->buf.asvoid
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| #define GLushortP_ref(number) &BGL_bufferType, &bgl_buffer##number
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| #define GLushortP_def(number) Buffer *bgl_buffer##number
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| 
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| #define GLfloatP_str      "O!"
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| #define GLfloatP_var(number)  (bgl_buffer##number)->buf.asvoid
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| #define GLfloatP_ref(number)  &BGL_bufferType, &bgl_buffer##number
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| #define GLfloatP_def(number)  Buffer *bgl_buffer##number
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| 
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| #define GLdoubleP_str     "O!"
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| #define GLdoubleP_var(number) (bgl_buffer##number)->buf.asvoid
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| #define GLdoubleP_ref(number) &BGL_bufferType, &bgl_buffer##number
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| #define GLdoubleP_def(number) Buffer *bgl_buffer##number
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| 
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| #if 0
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| #define GLclampfP_str     "O!"
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| #define GLclampfP_var(number) (bgl_buffer##number)->buf.asvoid
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| #define GLclampfP_ref(number) &BGL_bufferType, &bgl_buffer##number
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| #define GLclampfP_def(number) Buffer *bgl_buffer##number
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| #endif
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| 
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| #define GLvoidP_str     "O!"
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| #define GLvoidP_var(number) (bgl_buffer##number)->buf.asvoid
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| #define GLvoidP_ref(number) &BGL_bufferType, &bgl_buffer##number
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| #define GLvoidP_def(number) Buffer *bgl_buffer##number
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| 
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| #define GLsizeiP_str     "O!"
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| #define GLsizeiP_var(number) (bgl_buffer##number)->buf.asvoid
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| #define GLsizeiP_ref(number) &BGL_bufferType, &bgl_buffer##number
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| #define GLsizeiP_def(number) Buffer *bgl_buffer##number
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| 
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| #define GLcharP_str     "O!"
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| #define GLcharP_var(number) (bgl_buffer##number)->buf.asvoid
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| #define GLcharP_ref(number) &BGL_bufferType, &bgl_buffer##number
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| #define GLcharP_def(number) Buffer *bgl_buffer##number
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| 
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| #if 0
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| #define buffer_str      "O!"
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| #define buffer_var(number)  (bgl_buffer##number)->buf.asvoid
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| #define buffer_ref(number)  &BGL_bufferType, &bgl_buffer##number
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| #define buffer_def(number)  Buffer *bgl_buffer##number
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| #endif
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| 
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| /*@The standard GL typedefs are used as prototypes, we can't
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|  * use the GL type directly because Py_ArgParse expects normal
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|  * C types.
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|  *
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|  * Py_ArgParse doesn't grok writing into unsigned variables,
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|  * so we use signed everything (even stuff that should be unsigned.
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|  */
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| 
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| /* typedef unsigned int GLenum; */
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| #define GLenum_str      "i"
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| #define GLenum_var(num)   bgl_var##num
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| #define GLenum_ref(num)   &bgl_var##num
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| #define GLenum_def(num)   /* unsigned */ int GLenum_var(num)
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| 
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| /* typedef unsigned int GLboolean; */
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| #define GLboolean_str     "b"
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| #define GLboolean_var(num)    bgl_var##num
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| #define GLboolean_ref(num)    &bgl_var##num
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| #define GLboolean_def(num)    /* unsigned */ char GLboolean_var(num)
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| 
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| /* typedef unsigned int GLbitfield; */
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| #define GLbitfield_str      "i"
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| #define GLbitfield_var(num)   bgl_var##num
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| #define GLbitfield_ref(num)   &bgl_var##num
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| #define GLbitfield_def(num)   /* unsigned */ int GLbitfield_var(num)
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| 
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| #if 0
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| /* typedef signed char GLbyte; */
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| #define GLbyte_str        "b"
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| #define GLbyte_var(num)     bgl_var##num
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| #define GLbyte_ref(num)     &bgl_var##num
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| #define GLbyte_def(num)     signed char GLbyte_var(num)
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| #endif
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| 
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| /* typedef short GLshort; */
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| #define GLshort_str       "h"
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| #define GLshort_var(num)    bgl_var##num
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| #define GLshort_ref(num)    &bgl_var##num
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| #define GLshort_def(num)    short GLshort_var(num)
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| 
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| /* typedef int GLint; */
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| #define GLint_str       "i"
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| #define GLint_var(num)      bgl_var##num
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| #define GLint_ref(num)      &bgl_var##num
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| #define GLint_def(num)      int GLint_var(num)
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| 
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| /* typedef int GLsizei; */
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| #define GLsizei_str       "n"
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| #define GLsizei_var(num)    bgl_var##num
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| #define GLsizei_ref(num)    &bgl_var##num
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| #define GLsizei_def(num)    size_t GLsizei_var(num)
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| 
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| /* typedef int GLsizeiptr; */
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| #define GLsizeiptr_str       "n"
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| #define GLsizeiptr_var(num)    bgl_var##num
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| #define GLsizeiptr_ref(num)    &bgl_var##num
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| #define GLsizeiptr_def(num)    size_t GLsizeiptr_var(num)
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| 
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| /* typedef int GLintptr; */
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| #define GLintptr_str       "n"
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| #define GLintptr_var(num)    bgl_var##num
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| #define GLintptr_ref(num)    &bgl_var##num
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| #define GLintptr_def(num)    size_t GLintptr_var(num)
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| 
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| /* typedef unsigned char GLubyte; */
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| #define GLubyte_str       "B"
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| #define GLubyte_var(num)    bgl_var##num
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| #define GLubyte_ref(num)    &bgl_var##num
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| #define GLubyte_def(num)    /* unsigned */ char GLubyte_var(num)
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| 
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| #if 0
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| /* typedef unsigned short GLushort; */
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| #define GLushort_str      "H"
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| #define GLushort_var(num)   bgl_var##num
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| #define GLushort_ref(num)   &bgl_var##num
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| #define GLushort_def(num)   /* unsigned */ short GLushort_var(num)
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| #endif
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| 
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| /* typedef unsigned int GLuint; */
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| #define GLuint_str        "I"
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| #define GLuint_var(num)     bgl_var##num
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| #define GLuint_ref(num)     &bgl_var##num
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| #define GLuint_def(num)     /* unsigned */ int GLuint_var(num)
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| 
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| /* typedef unsigned int GLuint64; */
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| #if 0
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| #define GLuint64_str        "Q"
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| #define GLuint64_var(num)     bgl_var##num
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| #define GLuint64_ref(num)     &bgl_var##num
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| #define GLuint64_def(num)     /* unsigned */ int GLuint64_var(num)
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| #endif
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| 
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| /* typedef unsigned int GLsync; */
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| #if 0
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| #define GLsync_str        "I"
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| #define GLsync_var(num)     bgl_var##num
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| #define GLsync_ref(num)     &bgl_var##num
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| #define GLsync_def(num)     /* unsigned */ int GLsync_var(num)
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| #endif
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| 
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| /* typedef float GLfloat; */
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| #define GLfloat_str       "f"
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| #define GLfloat_var(num)    bgl_var##num
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| #define GLfloat_ref(num)    &bgl_var##num
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| #define GLfloat_def(num)    float GLfloat_var(num)
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| 
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| /* typedef char *GLstring; */
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| #define GLstring_str     "s"
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| #define GLstring_var(number) bgl_var##number
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| #define GLstring_ref(number) &bgl_var##number
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| #define GLstring_def(number) char *GLstring_var(number)
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| 
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| /* typedef float GLclampf; */
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| #if 0
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| #define GLclampf_str      "f"
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| #define GLclampf_var(num)   bgl_var##num
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| #define GLclampf_ref(num)   &bgl_var##num
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| #define GLclampf_def(num)   float GLclampf_var(num)
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| #endif
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| 
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| /* typedef double GLdouble; */
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| #define GLdouble_str      "d"
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| #define GLdouble_var(num)   bgl_var##num
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| #define GLdouble_ref(num)   &bgl_var##num
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| #define GLdouble_def(num)   double GLdouble_var(num)
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| 
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| /* typedef double GLclampd; */
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| #if 0
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| #define GLclampd_str      "d"
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| #define GLclampd_var(num)   bgl_var##num
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| #define GLclampd_ref(num)   &bgl_var##num
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| #define GLclampd_def(num)   double GLclampd_var(num)
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| #endif
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| 
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| #define _arg_def1(a1) \
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|                    a1##_def(1)
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| #define _arg_def2(a1, a2) \
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|         _arg_def1(a1); a2##_def(2)
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| #define _arg_def3(a1, a2, a3) \
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|         _arg_def2(a1, a2); a3##_def(3)
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| #define _arg_def4(a1, a2, a3, a4) \
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|         _arg_def3(a1, a2, a3); a4##_def(4)
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| #define _arg_def5(a1, a2, a3, a4, a5) \
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|         _arg_def4(a1, a2, a3, a4); a5##_def(5)
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| #define _arg_def6(a1, a2, a3, a4, a5, a6) \
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|         _arg_def5(a1, a2, a3, a4, a5); a6##_def(6)
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| #define _arg_def7(a1, a2, a3, a4, a5, a6, a7) \
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|         _arg_def6(a1, a2, a3, a4, a5, a6); a7##_def(7)
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| #define _arg_def8(a1, a2, a3, a4, a5, a6, a7, a8) \
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|         _arg_def7(a1, a2, a3, a4, a5, a6, a7); a8##_def(8)
 | |
| #define _arg_def9(a1, a2, a3, a4, a5, a6, a7, a8, a9) \
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|         _arg_def8(a1, a2, a3, a4, a5, a6, a7, a8); a9##_def(9)
 | |
| #define _arg_def10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) \
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|         _arg_def9(a1, a2, a3, a4, a5, a6, a7, a8, a9); a10##_def(10)
 | |
| #define _arg_def11(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) \
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|         _arg_def10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10); a11##_def(11)
 | |
| #define  arg_def(...) VA_NARGS_CALL_OVERLOAD(_arg_def, __VA_ARGS__)
 | |
| 
 | |
| #define _arg_var1(a1) \
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|                 a1##_var(1)
 | |
| #define _arg_var2(a1, a2) \
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|         _arg_var1(a1), a2##_var(2)
 | |
| #define _arg_var3(a1, a2, a3) \
 | |
|         _arg_var2(a1, a2), a3##_var(3)
 | |
| #define _arg_var4(a1, a2, a3, a4) \
 | |
|         _arg_var3(a1, a2, a3), a4##_var(4)
 | |
| #define _arg_var5(a1, a2, a3, a4, a5) \
 | |
|         _arg_var4(a1, a2, a3, a4), a5##_var(5)
 | |
| #define _arg_var6(a1, a2, a3, a4, a5, a6) \
 | |
|         _arg_var5(a1, a2, a3, a4, a5), a6##_var(6)
 | |
| #define _arg_var7(a1, a2, a3, a4, a5, a6, a7) \
 | |
|         _arg_var6(a1, a2, a3, a4, a5, a6), a7##_var(7)
 | |
| #define _arg_var8(a1, a2, a3, a4, a5, a6, a7, a8) \
 | |
|         _arg_var7(a1, a2, a3, a4, a5, a6, a7), a8##_var(8)
 | |
| #define _arg_var9(a1, a2, a3, a4, a5, a6, a7, a8, a9) \
 | |
|         _arg_var8(a1, a2, a3, a4, a5, a6, a7, a8), a9##_var(9)
 | |
| #define _arg_var10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) \
 | |
|         _arg_var9(a1, a2, a3, a4, a5, a6, a7, a8, a9), a10##_var(10)
 | |
| #define _arg_var11(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) \
 | |
|         _arg_var10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10), a11##_var(11)
 | |
| #define  arg_var(...) VA_NARGS_CALL_OVERLOAD(_arg_var, __VA_ARGS__)
 | |
| 
 | |
| #define _arg_ref1(a1) \
 | |
|                    a1##_ref(1)
 | |
| #define _arg_ref2(a1, a2) \
 | |
|         _arg_ref1(a1), a2##_ref(2)
 | |
| #define _arg_ref3(a1, a2, a3) \
 | |
|         _arg_ref2(a1, a2), a3##_ref(3)
 | |
| #define _arg_ref4(a1, a2, a3, a4) \
 | |
|         _arg_ref3(a1, a2, a3), a4##_ref(4)
 | |
| #define _arg_ref5(a1, a2, a3, a4, a5) \
 | |
|         _arg_ref4(a1, a2, a3, a4), a5##_ref(5)
 | |
| #define _arg_ref6(a1, a2, a3, a4, a5, a6) \
 | |
|         _arg_ref5(a1, a2, a3, a4, a5), a6##_ref(6)
 | |
| #define _arg_ref7(a1, a2, a3, a4, a5, a6, a7) \
 | |
|         _arg_ref6(a1, a2, a3, a4, a5, a6), a7##_ref(7)
 | |
| #define _arg_ref8(a1, a2, a3, a4, a5, a6, a7, a8) \
 | |
|         _arg_ref7(a1, a2, a3, a4, a5, a6, a7), a8##_ref(8)
 | |
| #define _arg_ref9(a1, a2, a3, a4, a5, a6, a7, a8, a9) \
 | |
|         _arg_ref8(a1, a2, a3, a4, a5, a6, a7, a8), a9##_ref(9)
 | |
| #define _arg_ref10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) \
 | |
|         _arg_ref9(a1, a2, a3, a4, a5, a6, a7, a8, a9), a10##_ref(10)
 | |
| #define _arg_ref11(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) \
 | |
|         _arg_ref10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10), a11##_ref(11)
 | |
| #define  arg_ref(...) VA_NARGS_CALL_OVERLOAD(_arg_ref, __VA_ARGS__)
 | |
| 
 | |
| #define _arg_str1(a1) \
 | |
|                   a1##_str
 | |
| #define _arg_str2(a1, a2) \
 | |
|         _arg_str1(a1) a2##_str
 | |
| #define _arg_str3(a1, a2, a3) \
 | |
|         _arg_str2(a1, a2) a3##_str
 | |
| #define _arg_str4(a1, a2, a3, a4) \
 | |
|         _arg_str3(a1, a2, a3) a4##_str
 | |
| #define _arg_str5(a1, a2, a3, a4, a5) \
 | |
|         _arg_str4(a1, a2, a3, a4) a5##_str
 | |
| #define _arg_str6(a1, a2, a3, a4, a5, a6) \
 | |
|         _arg_str5(a1, a2, a3, a4, a5) a6##_str
 | |
| #define _arg_str7(a1, a2, a3, a4, a5, a6, a7) \
 | |
|         _arg_str6(a1, a2, a3, a4, a5, a6) a7##_str
 | |
| #define _arg_str8(a1, a2, a3, a4, a5, a6, a7, a8) \
 | |
|         _arg_str7(a1, a2, a3, a4, a5, a6, a7) a8##_str
 | |
| #define _arg_str9(a1, a2, a3, a4, a5, a6, a7, a8, a9) \
 | |
|         _arg_str8(a1, a2, a3, a4, a5, a6, a7, a8) a9##_str
 | |
| #define _arg_str10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) \
 | |
|         _arg_str9(a1, a2, a3, a4, a5, a6, a7, a8, a9) a10##_str
 | |
| #define _arg_str11(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) \
 | |
|         _arg_str10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) a11##_str
 | |
| #define  arg_str(...) VA_NARGS_CALL_OVERLOAD(_arg_str, __VA_ARGS__)
 | |
| 
 | |
| #define ret_def_void
 | |
| #define ret_set_void
 | |
| #define ret_ret_void    return Py_INCREF(Py_None), Py_None
 | |
| 
 | |
| #define ret_def_GLint   int ret_int
 | |
| #define ret_set_GLint   ret_int =
 | |
| #define ret_ret_GLint   return PyLong_FromLong(ret_int)
 | |
| 
 | |
| #define ret_def_GLuint    unsigned int ret_uint
 | |
| #define ret_set_GLuint    ret_uint =
 | |
| #define ret_ret_GLuint    return PyLong_FromLong((long) ret_uint)
 | |
| 
 | |
| #if 0
 | |
| #define ret_def_GLsizei   size_t ret_size_t
 | |
| #define ret_set_GLsizei   ret_size_t =
 | |
| #define ret_ret_GLsizei   return PyLong_FromSsize_t(ret_size_t)
 | |
| #endif
 | |
| 
 | |
| #if 0
 | |
| #define ret_def_GLsync    unsigned int ret_sync
 | |
| #define ret_set_GLsync    ret_sync =
 | |
| #define ret_ret_GLsync    return PyLong_FromLong((long) ret_sync)
 | |
| #endif
 | |
| 
 | |
| #define ret_def_GLenum    unsigned int ret_uint
 | |
| #define ret_set_GLenum    ret_uint =
 | |
| #define ret_ret_GLenum    return PyLong_FromLong((long) ret_uint)
 | |
| 
 | |
| #define ret_def_GLboolean unsigned char ret_bool
 | |
| #define ret_set_GLboolean ret_bool =
 | |
| #define ret_ret_GLboolean return PyLong_FromLong((long) ret_bool)
 | |
| 
 | |
| #define ret_def_GLstring  const unsigned char *ret_str
 | |
| #define ret_set_GLstring  ret_str =
 | |
| 
 | |
| #define ret_ret_GLstring                                                      \
 | |
| 	if (ret_str) {                                                            \
 | |
| 		return PyUnicode_FromString((const char *)ret_str);                   \
 | |
| 	}                                                                         \
 | |
| 	else {                                                                    \
 | |
| 		PyErr_SetString(PyExc_AttributeError, "could not get opengl string"); \
 | |
| 		return NULL;                                                          \
 | |
| 	}                                                                         \
 | |
| 
 | |
| /** \} */
 | |
| 
 | |
| 
 | |
| /* -------------------------------------------------------------------- */
 | |
| /* Forward Declarations */
 | |
| 
 | |
| static PyObject *Buffer_new(PyTypeObject *type, PyObject *args, PyObject *kwds);
 | |
| static PyObject *Method_ShaderSource(PyObject *self, PyObject *args);
 | |
| 
 | |
| /* Buffer sequence methods */
 | |
| 
 | |
| static int Buffer_len(Buffer *self);
 | |
| static PyObject *Buffer_item(Buffer *self, int i);
 | |
| static PyObject *Buffer_slice(Buffer *self, int begin, int end);
 | |
| static int Buffer_ass_item(Buffer *self, int i, PyObject *v);
 | |
| static int Buffer_ass_slice(Buffer *self, int begin, int end, PyObject *seq);
 | |
| static PyObject *Buffer_subscript(Buffer *self, PyObject *item);
 | |
| static int Buffer_ass_subscript(Buffer *self, PyObject *item, PyObject *value);
 | |
| 
 | |
| 
 | |
| /* -------------------------------------------------------------------- */
 | |
| 
 | |
| /** \name Utility Functions
 | |
|  * \{ */
 | |
| 
 | |
| 
 | |
| int BGL_typeSize(int type)
 | |
| {
 | |
| 	switch (type) {
 | |
| 		case GL_BYTE:
 | |
| 			return sizeof(char);
 | |
| 		case GL_SHORT:
 | |
| 			return sizeof(short);
 | |
| 		case GL_INT:
 | |
| 			return sizeof(int);
 | |
| 		case GL_FLOAT:
 | |
| 			return sizeof(float);
 | |
| 		case GL_DOUBLE:
 | |
| 			return sizeof(double);
 | |
| 	}
 | |
| 	return -1;
 | |
| }
 | |
| 
 | |
| static int gl_buffer_type_from_py_buffer(Py_buffer *pybuffer)
 | |
| {
 | |
| 	const char format = PyC_StructFmt_type_from_str(pybuffer->format);
 | |
| 	Py_ssize_t itemsize = pybuffer->itemsize;
 | |
| 
 | |
| 	if (PyC_StructFmt_type_is_float_any(format)) {
 | |
| 		if (itemsize == 4) return GL_FLOAT;
 | |
| 		if (itemsize == 8) return GL_DOUBLE;
 | |
| 	}
 | |
| 	if (PyC_StructFmt_type_is_byte(format) ||
 | |
| 	    PyC_StructFmt_type_is_int_any(format))
 | |
| 	{
 | |
| 		if (itemsize == 1) return GL_BYTE;
 | |
| 		if (itemsize == 2) return GL_SHORT;
 | |
| 		if (itemsize == 4) return GL_INT;
 | |
| 	}
 | |
| 
 | |
| 	return -1; /* UNKNOWN */
 | |
| }
 | |
| 
 | |
| static bool compare_dimensions(int ndim, int *dim1, Py_ssize_t *dim2)
 | |
| {
 | |
| 	for (int i = 0; i < ndim; i++) {
 | |
| 		if (dim1[i] != dim2[i]) {
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| /** \} */
 | |
| 
 | |
| 
 | |
| /* -------------------------------------------------------------------- */
 | |
| 
 | |
| /** \name Buffer API
 | |
|  * \{ */
 | |
| 
 | |
| static PySequenceMethods Buffer_SeqMethods = {
 | |
| 	(lenfunc) Buffer_len,                       /*sq_length */
 | |
| 	(binaryfunc) NULL,                          /*sq_concat */
 | |
| 	(ssizeargfunc) NULL,                        /*sq_repeat */
 | |
| 	(ssizeargfunc) Buffer_item,                 /*sq_item */
 | |
| 	(ssizessizeargfunc) NULL,                   /*sq_slice, deprecated, handled in Buffer_item */
 | |
| 	(ssizeobjargproc) Buffer_ass_item,          /*sq_ass_item */
 | |
| 	(ssizessizeobjargproc) NULL,                /*sq_ass_slice, deprecated handled in Buffer_ass_item */
 | |
| 	(objobjproc) NULL,                          /* sq_contains */
 | |
| 	(binaryfunc) NULL,                          /* sq_inplace_concat */
 | |
| 	(ssizeargfunc) NULL,                        /* sq_inplace_repeat */
 | |
| };
 | |
| 
 | |
| 
 | |
| static PyMappingMethods Buffer_AsMapping = {
 | |
| 	(lenfunc)Buffer_len,
 | |
| 	(binaryfunc)Buffer_subscript,
 | |
| 	(objobjargproc)Buffer_ass_subscript,
 | |
| };
 | |
| 
 | |
| static void Buffer_dealloc(Buffer *self);
 | |
| static PyObject *Buffer_repr(Buffer *self);
 | |
| 
 | |
| static PyObject *Buffer_to_list(Buffer *self)
 | |
| {
 | |
| 	int i, len = self->dimensions[0];
 | |
| 	PyObject *list = PyList_New(len);
 | |
| 
 | |
| 	for (i = 0; i < len; i++) {
 | |
| 		PyList_SET_ITEM(list, i, Buffer_item(self, i));
 | |
| 	}
 | |
| 
 | |
| 	return list;
 | |
| }
 | |
| 
 | |
| static PyObject *Buffer_to_list_recursive(Buffer *self)
 | |
| {
 | |
| 	PyObject *list;
 | |
| 
 | |
| 	if (self->ndimensions > 1) {
 | |
| 		int i, len = self->dimensions[0];
 | |
| 		list = PyList_New(len);
 | |
| 
 | |
| 		for (i = 0; i < len; i++) {
 | |
| 			Buffer *sub = (Buffer *)Buffer_item(self, i);
 | |
| 			PyList_SET_ITEM(list, i, Buffer_to_list_recursive(sub));
 | |
| 			Py_DECREF(sub);
 | |
| 		}
 | |
| 	}
 | |
| 	else {
 | |
| 		list = Buffer_to_list(self);
 | |
| 	}
 | |
| 
 | |
| 	return list;
 | |
| }
 | |
| 
 | |
| static PyObject *Buffer_dimensions(Buffer *self, void *UNUSED(arg))
 | |
| {
 | |
| 	PyObject *list = PyList_New(self->ndimensions);
 | |
| 	int i;
 | |
| 
 | |
| 	for (i = 0; i < self->ndimensions; i++) {
 | |
| 		PyList_SET_ITEM(list, i, PyLong_FromLong(self->dimensions[i]));
 | |
| 	}
 | |
| 
 | |
| 	return list;
 | |
| }
 | |
| 
 | |
| static PyMethodDef Buffer_methods[] = {
 | |
| 	{"to_list", (PyCFunction)Buffer_to_list_recursive, METH_NOARGS,
 | |
| 	 "return the buffer as a list"},
 | |
| 	{NULL, NULL, 0, NULL}
 | |
| };
 | |
| 
 | |
| static PyGetSetDef Buffer_getseters[] = {
 | |
| 	{(char *)"dimensions", (getter)Buffer_dimensions, NULL, NULL, NULL},
 | |
| 	{NULL, NULL, NULL, NULL, NULL}
 | |
| };
 | |
| 
 | |
| 
 | |
| PyTypeObject BGL_bufferType = {
 | |
| 	PyVarObject_HEAD_INIT(NULL, 0)
 | |
| 	"bgl.Buffer",               /*tp_name */
 | |
| 	sizeof(Buffer),             /*tp_basicsize */
 | |
| 	0,                          /*tp_itemsize */
 | |
| 	(destructor)Buffer_dealloc, /*tp_dealloc */
 | |
| 	(printfunc)NULL,            /*tp_print */
 | |
| 	NULL,                       /*tp_getattr */
 | |
| 	NULL,                       /*tp_setattr */
 | |
| 	NULL,                       /*tp_compare */
 | |
| 	(reprfunc) Buffer_repr,     /*tp_repr */
 | |
| 	NULL,                       /*tp_as_number */
 | |
| 	&Buffer_SeqMethods,         /*tp_as_sequence */
 | |
| 	&Buffer_AsMapping,          /* PyMappingMethods *tp_as_mapping; */
 | |
| 
 | |
| 	/* More standard operations (here for binary compatibility) */
 | |
| 
 | |
| 	NULL, /* hashfunc tp_hash; */
 | |
| 	NULL,                       /* ternaryfunc tp_call; */
 | |
| 	NULL,                       /* reprfunc tp_str; */
 | |
| 	NULL,                       /* getattrofunc tp_getattro; */
 | |
| 	NULL,                       /* setattrofunc tp_setattro; */
 | |
| 
 | |
| 	/* Functions to access object as input/output buffer */
 | |
| 	NULL,                       /* PyBufferProcs *tp_as_buffer; */
 | |
| 
 | |
| 	/*** Flags to define presence of optional/expanded features ***/
 | |
| 	Py_TPFLAGS_DEFAULT,         /* long tp_flags; */
 | |
| 
 | |
| 	NULL,                       /*  char *tp_doc;  Documentation string */
 | |
| 	/*** Assigned meaning in release 2.0 ***/
 | |
| 	/* call function for all accessible objects */
 | |
| 	NULL,                       /* traverseproc tp_traverse; */
 | |
| 
 | |
| 	/* delete references to contained objects */
 | |
| 	NULL,                       /* inquiry tp_clear; */
 | |
| 
 | |
| 	/***  Assigned meaning in release 2.1 ***/
 | |
| 	/*** rich comparisons ***/
 | |
| 	NULL,                       /* richcmpfunc tp_richcompare; */
 | |
| 
 | |
| 	/***  weak reference enabler ***/
 | |
| 	0,                          /* long tp_weaklistoffset; */
 | |
| 
 | |
| 	/*** Added in release 2.2 ***/
 | |
| 	/*   Iterators */
 | |
| 	NULL, /* getiterfunc tp_iter; */
 | |
| 	NULL,                       /* iternextfunc tp_iternext; */
 | |
| 	/*** Attribute descriptor and subclassing stuff ***/
 | |
| 	Buffer_methods,             /* struct PyMethodDef *tp_methods; */
 | |
| 	NULL,                       /* struct PyMemberDef *tp_members; */
 | |
| 	Buffer_getseters,           /* struct PyGetSetDef *tp_getset; */
 | |
| 	NULL,                       /*tp_base*/
 | |
| 	NULL,                       /*tp_dict*/
 | |
| 	NULL,                       /*tp_descr_get*/
 | |
| 	NULL,                       /*tp_descr_set*/
 | |
| 	0,                          /*tp_dictoffset*/
 | |
| 	NULL,                       /*tp_init*/
 | |
| 	NULL,                       /*tp_alloc*/
 | |
| 	Buffer_new,                 /*tp_new*/
 | |
| 	NULL,                       /*tp_free*/
 | |
| 	NULL,                       /*tp_is_gc*/
 | |
| 	NULL,                       /*tp_bases*/
 | |
| 	NULL,                       /*tp_mro*/
 | |
| 	NULL,                       /*tp_cache*/
 | |
| 	NULL,                       /*tp_subclasses*/
 | |
| 	NULL,                       /*tp_weaklist*/
 | |
| 	NULL                        /*tp_del*/
 | |
| };
 | |
| 
 | |
| 
 | |
| static Buffer *BGL_MakeBuffer_FromData(PyObject *parent, int type, int ndimensions, int *dimensions, void *buf)
 | |
| {
 | |
| 	Buffer *buffer = (Buffer *)PyObject_NEW(Buffer, &BGL_bufferType);
 | |
| 
 | |
| 	Py_XINCREF(parent);
 | |
| 	buffer->parent = parent;
 | |
| 	buffer->ndimensions = ndimensions;
 | |
| 	buffer->dimensions = MEM_mallocN(ndimensions * sizeof(int), "Buffer dimensions");
 | |
| 	memcpy(buffer->dimensions, dimensions, ndimensions * sizeof(int));
 | |
| 	buffer->type = type;
 | |
| 	buffer->buf.asvoid = buf;
 | |
| 
 | |
| 	return buffer;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Create a buffer object
 | |
|  *
 | |
|  * \param dimensions: An array of ndimensions integers representing the size of each dimension.
 | |
|  * \param initbuffer: When not NULL holds a contiguous buffer
 | |
|  * with the correct format from which the buffer will be initialized
 | |
|  */
 | |
| Buffer *BGL_MakeBuffer(int type, int ndimensions, int *dimensions, void *initbuffer)
 | |
| {
 | |
| 	Buffer *buffer;
 | |
| 	void *buf = NULL;
 | |
| 	int i, size = BGL_typeSize(type);
 | |
| 
 | |
| 	for (i = 0; i < ndimensions; i++) {
 | |
| 		size *= dimensions[i];
 | |
| 	}
 | |
| 
 | |
| 	buf = MEM_mallocN(size, "Buffer buffer");
 | |
| 
 | |
| 	buffer = BGL_MakeBuffer_FromData(NULL, type, ndimensions, dimensions, buf);
 | |
| 
 | |
| 	if (initbuffer) {
 | |
| 		memcpy(buffer->buf.asvoid, initbuffer, size);
 | |
| 	}
 | |
| 	else {
 | |
| 		memset(buffer->buf.asvoid, 0, size);
 | |
| 	}
 | |
| 	return buffer;
 | |
| }
 | |
| 
 | |
| 
 | |
| #define MAX_DIMENSIONS  256
 | |
| static PyObject *Buffer_new(PyTypeObject *UNUSED(type), PyObject *args, PyObject *kwds)
 | |
| {
 | |
| 	PyObject *length_ob = NULL, *init = NULL;
 | |
| 	Buffer *buffer = NULL;
 | |
| 	int dimensions[MAX_DIMENSIONS];
 | |
| 
 | |
| 	int type;
 | |
| 	Py_ssize_t i, ndimensions = 0;
 | |
| 
 | |
| 	if (kwds && PyDict_Size(kwds)) {
 | |
| 		PyErr_SetString(PyExc_TypeError,
 | |
| 		                "bgl.Buffer(): takes no keyword args");
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	if (!PyArg_ParseTuple(args, "iO|O: bgl.Buffer", &type, &length_ob, &init)) {
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	if (!ELEM(type, GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, GL_DOUBLE)) {
 | |
| 		PyErr_SetString(PyExc_AttributeError,
 | |
| 		                "invalid first argument type, should be one of "
 | |
| 		                "GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT or GL_DOUBLE");
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	if (PyLong_Check(length_ob)) {
 | |
| 		ndimensions = 1;
 | |
| 		if (((dimensions[0] = PyLong_AsLong(length_ob)) < 1)) {
 | |
| 			PyErr_SetString(PyExc_AttributeError,
 | |
| 			                "dimensions must be between 1 and "STRINGIFY(MAX_DIMENSIONS));
 | |
| 			return NULL;
 | |
| 		}
 | |
| 	}
 | |
| 	else if (PySequence_Check(length_ob)) {
 | |
| 		ndimensions = PySequence_Size(length_ob);
 | |
| 		if (ndimensions > MAX_DIMENSIONS) {
 | |
| 			PyErr_SetString(PyExc_AttributeError,
 | |
| 			                "too many dimensions, max is "STRINGIFY(MAX_DIMENSIONS));
 | |
| 			return NULL;
 | |
| 		}
 | |
| 		else if (ndimensions < 1) {
 | |
| 			PyErr_SetString(PyExc_AttributeError,
 | |
| 			                "sequence must have at least one dimension");
 | |
| 			return NULL;
 | |
| 		}
 | |
| 		for (i = 0; i < ndimensions; i++) {
 | |
| 			PyObject *ob = PySequence_GetItem(length_ob, i);
 | |
| 
 | |
| 			if (!PyLong_Check(ob))
 | |
| 				dimensions[i] = 1;
 | |
| 			else
 | |
| 				dimensions[i] = PyLong_AsLong(ob);
 | |
| 			Py_DECREF(ob);
 | |
| 
 | |
| 			if (dimensions[i] < 1) {
 | |
| 				PyErr_SetString(PyExc_AttributeError,
 | |
| 				                "dimensions must be between 1 and "STRINGIFY(MAX_DIMENSIONS));
 | |
| 				return NULL;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	else {
 | |
| 		PyErr_Format(PyExc_TypeError,
 | |
| 		             "invalid second argument argument expected a sequence "
 | |
| 		             "or an int, not a %.200s", Py_TYPE(length_ob)->tp_name);
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	if (init && PyObject_CheckBuffer(init)) {
 | |
| 		Py_buffer pybuffer;
 | |
| 
 | |
| 		if (PyObject_GetBuffer(init, &pybuffer, PyBUF_ND | PyBUF_FORMAT) == -1) {
 | |
| 			/* PyObject_GetBuffer raise a PyExc_BufferError */
 | |
| 			return NULL;
 | |
| 		}
 | |
| 
 | |
| 		if (type != gl_buffer_type_from_py_buffer(&pybuffer)) {
 | |
| 			PyErr_Format(PyExc_TypeError,
 | |
| 			             "`GL_TYPE` and `typestr` of object with buffer interface do not match. '%s'", pybuffer.format);
 | |
| 		}
 | |
| 		else if (ndimensions != pybuffer.ndim ||
 | |
| 		         !compare_dimensions(ndimensions, dimensions, pybuffer.shape))
 | |
| 		{
 | |
| 			PyErr_Format(PyExc_TypeError, "array size does not match");
 | |
| 		}
 | |
| 		else {
 | |
| 			buffer = BGL_MakeBuffer_FromData(init, type, pybuffer.ndim, dimensions, pybuffer.buf);
 | |
| 		}
 | |
| 
 | |
| 		PyBuffer_Release(&pybuffer);
 | |
| 	}
 | |
| 	else {
 | |
| 		buffer = BGL_MakeBuffer(type, ndimensions, dimensions, NULL);
 | |
| 		if (init && Buffer_ass_slice(buffer, 0, dimensions[0], init)) {
 | |
| 			Py_DECREF(buffer);
 | |
| 			return NULL;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return (PyObject *)buffer;
 | |
| }
 | |
| 
 | |
| /* Buffer sequence methods */
 | |
| 
 | |
| static int Buffer_len(Buffer *self)
 | |
| {
 | |
| 	return self->dimensions[0];
 | |
| }
 | |
| 
 | |
| static PyObject *Buffer_item(Buffer *self, int i)
 | |
| {
 | |
| 	if (i >= self->dimensions[0] || i < 0) {
 | |
| 		PyErr_SetString(PyExc_IndexError, "array index out of range");
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	if (self->ndimensions == 1) {
 | |
| 		switch (self->type) {
 | |
| 			case GL_BYTE:   return Py_BuildValue("b", self->buf.asbyte[i]);
 | |
| 			case GL_SHORT:  return Py_BuildValue("h", self->buf.asshort[i]);
 | |
| 			case GL_INT:    return Py_BuildValue("i", self->buf.asint[i]);
 | |
| 			case GL_FLOAT:  return PyFloat_FromDouble(self->buf.asfloat[i]);
 | |
| 			case GL_DOUBLE: return Py_BuildValue("d", self->buf.asdouble[i]);
 | |
| 		}
 | |
| 	}
 | |
| 	else {
 | |
| 		int j, offset = i * BGL_typeSize(self->type);
 | |
| 
 | |
| 		for (j = 1; j < self->ndimensions; j++) {
 | |
| 			offset *= self->dimensions[j];
 | |
| 		}
 | |
| 
 | |
| 		return (PyObject *)BGL_MakeBuffer_FromData(
 | |
| 		        (PyObject *)self, self->type,
 | |
| 		        self->ndimensions - 1,
 | |
| 		        self->dimensions + 1,
 | |
| 		        self->buf.asbyte + offset);
 | |
| 	}
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| static PyObject *Buffer_slice(Buffer *self, int begin, int end)
 | |
| {
 | |
| 	PyObject *list;
 | |
| 	int count;
 | |
| 
 | |
| 	if (begin < 0) begin = 0;
 | |
| 	if (end > self->dimensions[0]) end = self->dimensions[0];
 | |
| 	if (begin > end) begin = end;
 | |
| 
 | |
| 	list = PyList_New(end - begin);
 | |
| 
 | |
| 	for (count = begin; count < end; count++) {
 | |
| 		PyList_SET_ITEM(list, count - begin, Buffer_item(self, count));
 | |
| 	}
 | |
| 	return list;
 | |
| }
 | |
| 
 | |
| static int Buffer_ass_item(Buffer *self, int i, PyObject *v)
 | |
| {
 | |
| 	if (i >= self->dimensions[0] || i < 0) {
 | |
| 		PyErr_SetString(PyExc_IndexError,
 | |
| 		                "array assignment index out of range");
 | |
| 		return -1;
 | |
| 	}
 | |
| 
 | |
| 	if (self->ndimensions != 1) {
 | |
| 		Buffer *row = (Buffer *)Buffer_item(self, i);
 | |
| 
 | |
| 		if (row) {
 | |
| 			int ret = Buffer_ass_slice(row, 0, self->dimensions[1], v);
 | |
| 			Py_DECREF(row);
 | |
| 			return ret;
 | |
| 		}
 | |
| 		else {
 | |
| 			return -1;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	switch (self->type) {
 | |
| 		case GL_BYTE:   return PyArg_Parse(v, "b:Expected ints",   &self->buf.asbyte[i])   ? 0 : -1;
 | |
| 		case GL_SHORT:  return PyArg_Parse(v, "h:Expected ints",   &self->buf.asshort[i])  ? 0 : -1;
 | |
| 		case GL_INT:    return PyArg_Parse(v, "i:Expected ints",   &self->buf.asint[i])    ? 0 : -1;
 | |
| 		case GL_FLOAT:  return PyArg_Parse(v, "f:Expected floats", &self->buf.asfloat[i])  ? 0 : -1;
 | |
| 		case GL_DOUBLE: return PyArg_Parse(v, "d:Expected floats", &self->buf.asdouble[i]) ? 0 : -1;
 | |
| 		default:        return 0; /* should never happen */
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static int Buffer_ass_slice(Buffer *self, int begin, int end, PyObject *seq)
 | |
| {
 | |
| 	PyObject *item;
 | |
| 	int count, err = 0;
 | |
| 
 | |
| 	if (begin < 0) begin = 0;
 | |
| 	if (end > self->dimensions[0]) end = self->dimensions[0];
 | |
| 	if (begin > end) begin = end;
 | |
| 
 | |
| 	if (!PySequence_Check(seq)) {
 | |
| 		PyErr_Format(PyExc_TypeError,
 | |
| 		             "buffer[:] = value, invalid assignment. "
 | |
| 		             "Expected a sequence, not an %.200s type",
 | |
| 		             Py_TYPE(seq)->tp_name);
 | |
| 		return -1;
 | |
| 	}
 | |
| 
 | |
| 	/* re-use count var */
 | |
| 	if ((count = PySequence_Size(seq)) != (end - begin)) {
 | |
| 		PyErr_Format(PyExc_TypeError,
 | |
| 		             "buffer[:] = value, size mismatch in assignment. "
 | |
| 		             "Expected: %d (given: %d)", count, end - begin);
 | |
| 		return -1;
 | |
| 	}
 | |
| 
 | |
| 	for (count = begin; count < end; count++) {
 | |
| 		item = PySequence_GetItem(seq, count - begin);
 | |
| 		if (item) {
 | |
| 			err = Buffer_ass_item(self, count, item);
 | |
| 			Py_DECREF(item);
 | |
| 		}
 | |
| 		else {
 | |
| 			err = -1;
 | |
| 		}
 | |
| 		if (err) {
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 	return err;
 | |
| }
 | |
| 
 | |
| static PyObject *Buffer_subscript(Buffer *self, PyObject *item)
 | |
| {
 | |
| 	if (PyIndex_Check(item)) {
 | |
| 		Py_ssize_t i;
 | |
| 		i = PyNumber_AsSsize_t(item, PyExc_IndexError);
 | |
| 		if (i == -1 && PyErr_Occurred())
 | |
| 			return NULL;
 | |
| 		if (i < 0)
 | |
| 			i += self->dimensions[0];
 | |
| 		return Buffer_item(self, i);
 | |
| 	}
 | |
| 	else if (PySlice_Check(item)) {
 | |
| 		Py_ssize_t start, stop, step, slicelength;
 | |
| 
 | |
| 		if (PySlice_GetIndicesEx(item, self->dimensions[0], &start, &stop, &step, &slicelength) < 0)
 | |
| 			return NULL;
 | |
| 
 | |
| 		if (slicelength <= 0) {
 | |
| 			return PyTuple_New(0);
 | |
| 		}
 | |
| 		else if (step == 1) {
 | |
| 			return Buffer_slice(self, start, stop);
 | |
| 		}
 | |
| 		else {
 | |
| 			PyErr_SetString(PyExc_IndexError,
 | |
| 			                "slice steps not supported with vectors");
 | |
| 			return NULL;
 | |
| 		}
 | |
| 	}
 | |
| 	else {
 | |
| 		PyErr_Format(PyExc_TypeError,
 | |
| 		             "buffer indices must be integers, not %.200s",
 | |
| 		             Py_TYPE(item)->tp_name);
 | |
| 		return NULL;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static int Buffer_ass_subscript(Buffer *self, PyObject *item, PyObject *value)
 | |
| {
 | |
| 	if (PyIndex_Check(item)) {
 | |
| 		Py_ssize_t i = PyNumber_AsSsize_t(item, PyExc_IndexError);
 | |
| 		if (i == -1 && PyErr_Occurred())
 | |
| 			return -1;
 | |
| 		if (i < 0)
 | |
| 			i += self->dimensions[0];
 | |
| 		return Buffer_ass_item(self, i, value);
 | |
| 	}
 | |
| 	else if (PySlice_Check(item)) {
 | |
| 		Py_ssize_t start, stop, step, slicelength;
 | |
| 
 | |
| 		if (PySlice_GetIndicesEx(item, self->dimensions[0], &start, &stop, &step, &slicelength) < 0)
 | |
| 			return -1;
 | |
| 
 | |
| 		if (step == 1)
 | |
| 			return Buffer_ass_slice(self, start, stop, value);
 | |
| 		else {
 | |
| 			PyErr_SetString(PyExc_IndexError,
 | |
| 			                "slice steps not supported with vectors");
 | |
| 			return -1;
 | |
| 		}
 | |
| 	}
 | |
| 	else {
 | |
| 		PyErr_Format(PyExc_TypeError,
 | |
| 		             "buffer indices must be integers, not %.200s",
 | |
| 		             Py_TYPE(item)->tp_name);
 | |
| 		return -1;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static void Buffer_dealloc(Buffer *self)
 | |
| {
 | |
| 	if (self->parent) {
 | |
| 		Py_DECREF(self->parent);
 | |
| 	}
 | |
| 	else {
 | |
| 		MEM_freeN(self->buf.asvoid);
 | |
| 	}
 | |
| 
 | |
| 	MEM_freeN(self->dimensions);
 | |
| 
 | |
| 	PyObject_DEL(self);
 | |
| }
 | |
| 
 | |
| 
 | |
| static PyObject *Buffer_repr(Buffer *self)
 | |
| {
 | |
| 	PyObject *list = Buffer_to_list_recursive(self);
 | |
| 	PyObject *repr;
 | |
| 	const char *typestr;
 | |
| 
 | |
| 	switch (self->type) {
 | |
| 		case GL_BYTE:   typestr = "GL_BYTE"; break;
 | |
| 		case GL_SHORT:  typestr = "GL_SHORT"; break;
 | |
| 		case GL_INT:    typestr = "GL_INT"; break;
 | |
| 		case GL_FLOAT:  typestr = "GL_FLOAT"; break;
 | |
| 		case GL_DOUBLE: typestr = "GL_DOUBLE"; break;
 | |
| 		default:        typestr = "UNKNOWN"; break;
 | |
| 	}
 | |
| 
 | |
| 	repr = PyUnicode_FromFormat("Buffer(%s, %R)", typestr, list);
 | |
| 	Py_DECREF(list);
 | |
| 
 | |
| 	return repr;
 | |
| }
 | |
| 
 | |
| /** \} */
 | |
| 
 | |
| 
 | |
| /* -------------------------------------------------------------------- */
 | |
| 
 | |
| /** \name OpenGL API Wrapping
 | |
|  * \{ */
 | |
| 
 | |
| #define BGL_Wrap(funcname, ret, arg_list)                                     \
 | |
| static PyObject *Method_##funcname (PyObject *UNUSED(self), PyObject *args)   \
 | |
| {                                                                             \
 | |
| 	arg_def arg_list;                                                         \
 | |
| 	ret_def_##ret;                                                            \
 | |
| 	if (!PyArg_ParseTuple(args, arg_str arg_list, arg_ref arg_list)) {        \
 | |
| 		return NULL;                                                          \
 | |
| 	}                                                                         \
 | |
| 	ret_set_##ret gl##funcname (arg_var arg_list);                            \
 | |
| 	ret_ret_##ret;                                                            \
 | |
| }
 | |
| 
 | |
| /* GL_VERSION_1_0 */
 | |
| BGL_Wrap(BlendFunc,                 void,      (GLenum, GLenum));
 | |
| BGL_Wrap(Clear,                     void,      (GLbitfield));
 | |
| BGL_Wrap(ClearColor,                void,      (GLfloat, GLfloat, GLfloat, GLfloat));
 | |
| BGL_Wrap(ClearDepth,                void,      (GLdouble));
 | |
| BGL_Wrap(ClearStencil,              void,      (GLint));
 | |
| BGL_Wrap(ColorMask,                 void,      (GLboolean, GLboolean, GLboolean, GLboolean));
 | |
| BGL_Wrap(CullFace,                  void,      (GLenum));
 | |
| BGL_Wrap(DepthFunc,                 void,      (GLenum));
 | |
| BGL_Wrap(DepthMask,                 void,      (GLboolean));
 | |
| BGL_Wrap(DepthRange,                void,      (GLdouble, GLdouble));
 | |
| BGL_Wrap(Disable,                   void,      (GLenum));
 | |
| BGL_Wrap(DrawBuffer,                void,      (GLenum));
 | |
| BGL_Wrap(Enable,                    void,      (GLenum));
 | |
| BGL_Wrap(Finish,                    void,      (void));
 | |
| BGL_Wrap(Flush,                     void,      (void));
 | |
| BGL_Wrap(FrontFace,                 void,      (GLenum));
 | |
| BGL_Wrap(GetBooleanv,               void,      (GLenum, GLbooleanP));
 | |
| BGL_Wrap(GetDoublev,                void,      (GLenum, GLdoubleP));
 | |
| BGL_Wrap(GetError,                  GLenum,    (void));
 | |
| BGL_Wrap(GetFloatv,                 void,      (GLenum, GLfloatP));
 | |
| BGL_Wrap(GetIntegerv,               void,      (GLenum, GLintP));
 | |
| BGL_Wrap(GetString,                 GLstring,  (GLenum));
 | |
| BGL_Wrap(GetTexImage,               void,      (GLenum, GLint, GLenum, GLenum, GLvoidP));
 | |
| BGL_Wrap(GetTexLevelParameterfv,    void,      (GLenum, GLint, GLenum, GLfloatP));
 | |
| BGL_Wrap(GetTexLevelParameteriv,    void,      (GLenum, GLint, GLenum, GLintP));
 | |
| BGL_Wrap(GetTexParameterfv,         void,      (GLenum, GLenum, GLfloatP));
 | |
| BGL_Wrap(GetTexParameteriv,         void,      (GLenum, GLenum, GLintP));
 | |
| BGL_Wrap(Hint,                      void,      (GLenum, GLenum));
 | |
| BGL_Wrap(IsEnabled,                 GLboolean, (GLenum));
 | |
| BGL_Wrap(LineWidth,                 void,      (GLfloat));
 | |
| BGL_Wrap(LogicOp,                   void,      (GLenum));
 | |
| BGL_Wrap(PixelStoref,               void,      (GLenum, GLfloat));
 | |
| BGL_Wrap(PixelStorei,               void,      (GLenum, GLint));
 | |
| BGL_Wrap(PointSize,                 void,      (GLfloat));
 | |
| BGL_Wrap(PolygonMode,               void,      (GLenum, GLenum));
 | |
| BGL_Wrap(ReadBuffer,                void,      (GLenum));
 | |
| BGL_Wrap(ReadPixels,                void,      (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoidP));
 | |
| BGL_Wrap(Scissor,                   void,      (GLint, GLint, GLsizei, GLsizei));
 | |
| BGL_Wrap(StencilFunc,               void,      (GLenum, GLint, GLuint));
 | |
| BGL_Wrap(StencilMask,               void,      (GLuint));
 | |
| BGL_Wrap(StencilOp,                 void,      (GLenum, GLenum, GLenum));
 | |
| BGL_Wrap(TexImage1D,                void,      (GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, GLvoidP));
 | |
| BGL_Wrap(TexImage2D,                void,      (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoidP));
 | |
| BGL_Wrap(TexParameterf,             void,      (GLenum, GLenum, GLfloat));
 | |
| BGL_Wrap(TexParameterfv,            void,      (GLenum, GLenum, GLfloatP));
 | |
| BGL_Wrap(TexParameteri,             void,      (GLenum, GLenum, GLint));
 | |
| BGL_Wrap(TexParameteriv,            void,      (GLenum, GLenum, GLintP));
 | |
| BGL_Wrap(Viewport,                  void,      (GLint, GLint, GLsizei, GLsizei));
 | |
| 
 | |
| 
 | |
| /* GL_VERSION_1_1 */
 | |
| BGL_Wrap(BindTexture,               void,      (GLenum, GLuint));
 | |
| BGL_Wrap(CopyTexImage1D,            void,      (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint));
 | |
| BGL_Wrap(CopyTexImage2D,            void,      (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint));
 | |
| BGL_Wrap(CopyTexSubImage1D,         void,      (GLenum, GLint, GLint, GLint, GLint, GLsizei));
 | |
| BGL_Wrap(CopyTexSubImage2D,         void,      (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei));
 | |
| BGL_Wrap(DeleteTextures,            void,      (GLsizei, GLuintP));
 | |
| BGL_Wrap(DrawArrays,                void,      (GLenum, GLint, GLsizei));
 | |
| BGL_Wrap(DrawElements,              void,      (GLenum, GLsizei, GLenum, GLvoidP));
 | |
| BGL_Wrap(GenTextures,               void,      (GLsizei, GLuintP));
 | |
| BGL_Wrap(IsTexture,                 GLboolean, (GLuint));
 | |
| BGL_Wrap(PolygonOffset,             void,      (GLfloat, GLfloat));
 | |
| BGL_Wrap(TexSubImage1D,             void,      (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, GLvoidP));
 | |
| BGL_Wrap(TexSubImage2D,             void,      (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoidP));
 | |
| 
 | |
| 
 | |
| /* GL_VERSION_1_2 */
 | |
| BGL_Wrap(CopyTexSubImage3D,         void,      (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei));
 | |
| BGL_Wrap(DrawRangeElements,         void,      (GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoidP));
 | |
| BGL_Wrap(TexImage3D,                void,      (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoidP));
 | |
| BGL_Wrap(TexSubImage3D,             void,      (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoidP));
 | |
| 
 | |
| 
 | |
| /* GL_VERSION_1_3 */
 | |
| BGL_Wrap(ActiveTexture,             void,      (GLenum));
 | |
| BGL_Wrap(CompressedTexImage1D,      void,      (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoidP));
 | |
| BGL_Wrap(CompressedTexImage2D,      void,      (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoidP));
 | |
| BGL_Wrap(CompressedTexImage3D,      void,      (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoidP));
 | |
| BGL_Wrap(CompressedTexSubImage1D,   void,      (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoidP));
 | |
| BGL_Wrap(CompressedTexSubImage2D,   void,      (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoidP));
 | |
| BGL_Wrap(CompressedTexSubImage3D,   void,      (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoidP));
 | |
| BGL_Wrap(GetCompressedTexImage,     void,      (GLenum, GLint, GLvoidP));
 | |
| BGL_Wrap(SampleCoverage,            void,      (GLfloat, GLboolean));
 | |
| 
 | |
| 
 | |
| /* GL_VERSION_1_4 */
 | |
| BGL_Wrap(BlendColor,                void,      (GLfloat, GLfloat, GLfloat, GLfloat));
 | |
| BGL_Wrap(BlendEquation,             void,      (GLenum));
 | |
| 
 | |
| 
 | |
| /* GL_VERSION_1_5 */
 | |
| BGL_Wrap(BeginQuery,                void,      (GLenum, GLuint));
 | |
| BGL_Wrap(BindBuffer,                void,      (GLenum, GLuint));
 | |
| BGL_Wrap(BufferData,                void,      (GLenum, GLsizeiptr, GLvoidP, GLenum));
 | |
| BGL_Wrap(BufferSubData,             void,      (GLenum, GLintptr, GLsizeiptr, GLvoidP));
 | |
| BGL_Wrap(DeleteBuffers,             void,      (GLsizei, GLuintP));
 | |
| BGL_Wrap(DeleteQueries,             void,      (GLsizei, GLuintP));
 | |
| BGL_Wrap(EndQuery,                  void,      (GLenum));
 | |
| BGL_Wrap(GenBuffers,                void,      (GLsizei, GLuintP));
 | |
| BGL_Wrap(GenQueries,                void,      (GLsizei, GLuintP));
 | |
| BGL_Wrap(GetBufferParameteriv,      void,      (GLenum, GLenum, GLintP));
 | |
| BGL_Wrap(GetBufferPointerv,         void,      (GLenum, GLenum, GLvoidP));
 | |
| BGL_Wrap(GetBufferSubData,          void,      (GLenum, GLintptr, GLsizeiptr, GLvoidP));
 | |
| BGL_Wrap(GetQueryObjectiv,          void,      (GLuint, GLenum, GLintP));
 | |
| BGL_Wrap(GetQueryObjectuiv,         void,      (GLuint, GLenum, GLuintP));
 | |
| BGL_Wrap(GetQueryiv,                void,      (GLenum, GLenum, GLintP));
 | |
| BGL_Wrap(IsBuffer,                  GLboolean, (GLuint));
 | |
| BGL_Wrap(IsQuery,                   GLboolean, (GLuint));
 | |
| BGL_Wrap(MapBuffer,                 void,      (GLenum, GLenum));
 | |
| BGL_Wrap(UnmapBuffer,               GLboolean, (GLenum));
 | |
| 
 | |
| 
 | |
| /* GL_VERSION_2_0 */
 | |
| BGL_Wrap(AttachShader,              void,      (GLuint, GLuint));
 | |
| BGL_Wrap(BindAttribLocation,        void,      (GLuint, GLuint, GLstring));
 | |
| BGL_Wrap(BlendEquationSeparate,     void,      (GLenum, GLenum));
 | |
| BGL_Wrap(CompileShader,             void,      (GLuint));
 | |
| BGL_Wrap(CreateProgram,             GLuint,    (void));
 | |
| BGL_Wrap(CreateShader,              GLuint,    (GLenum));
 | |
| BGL_Wrap(DeleteProgram,             void,      (GLuint));
 | |
| BGL_Wrap(DeleteShader,              void,      (GLuint));
 | |
| BGL_Wrap(DetachShader,              void,      (GLuint, GLuint));
 | |
| BGL_Wrap(DisableVertexAttribArray,  void,      (GLuint));
 | |
| BGL_Wrap(DrawBuffers,               void,      (GLsizei, GLenumP));
 | |
| BGL_Wrap(EnableVertexAttribArray,   void,      (GLuint));
 | |
| BGL_Wrap(GetActiveAttrib,           void,      (GLuint, GLuint, GLsizei, GLsizeiP, GLintP, GLenumP, GLcharP));
 | |
| BGL_Wrap(GetActiveUniform,          void,      (GLuint, GLuint, GLsizei, GLsizeiP, GLintP, GLenumP, GLcharP));
 | |
| BGL_Wrap(GetAttachedShaders,        void,      (GLuint, GLsizei, GLsizeiP, GLuintP));
 | |
| BGL_Wrap(GetAttribLocation,         GLint,     (GLuint, GLstring));
 | |
| BGL_Wrap(GetProgramInfoLog,         void,      (GLuint, GLsizei, GLsizeiP, GLcharP));
 | |
| BGL_Wrap(GetProgramiv,              void,      (GLuint, GLenum, GLintP));
 | |
| BGL_Wrap(GetShaderInfoLog,          void,      (GLuint, GLsizei, GLsizeiP, GLcharP));
 | |
| BGL_Wrap(GetShaderSource,           void,      (GLuint, GLsizei, GLsizeiP, GLcharP));
 | |
| BGL_Wrap(GetShaderiv,               void,      (GLuint, GLenum, GLintP));
 | |
| BGL_Wrap(GetUniformLocation,        GLint,     (GLuint, GLstring));
 | |
| BGL_Wrap(GetUniformfv,              void,      (GLuint, GLint, GLfloatP));
 | |
| BGL_Wrap(GetUniformiv,              void,      (GLuint, GLint, GLintP));
 | |
| BGL_Wrap(GetVertexAttribPointerv,   void,      (GLuint, GLenum, GLvoidP));
 | |
| BGL_Wrap(GetVertexAttribdv,         void,      (GLuint, GLenum, GLdoubleP));
 | |
| BGL_Wrap(GetVertexAttribfv,         void,      (GLuint, GLenum, GLfloatP));
 | |
| BGL_Wrap(GetVertexAttribiv,         void,      (GLuint, GLenum, GLintP));
 | |
| BGL_Wrap(IsProgram,                 GLboolean, (GLuint));
 | |
| BGL_Wrap(IsShader,                  GLboolean, (GLuint));
 | |
| BGL_Wrap(LinkProgram,               void,      (GLuint));
 | |
| BGL_Wrap(StencilFuncSeparate,       void,      (GLenum, GLenum, GLint, GLuint));
 | |
| BGL_Wrap(StencilMaskSeparate,       void,      (GLenum, GLuint));
 | |
| BGL_Wrap(StencilOpSeparate,         void,      (GLenum, GLenum, GLenum, GLenum));
 | |
| BGL_Wrap(Uniform1f,                 void,      (GLint, GLfloat));
 | |
| BGL_Wrap(Uniform1fv,                void,      (GLint, GLsizei, GLfloatP));
 | |
| BGL_Wrap(Uniform1i,                 void,      (GLint, GLint));
 | |
| BGL_Wrap(Uniform1iv,                void,      (GLint, GLsizei, GLintP));
 | |
| BGL_Wrap(Uniform2f,                 void,      (GLint, GLfloat, GLfloat));
 | |
| BGL_Wrap(Uniform2fv,                void,      (GLint, GLsizei, GLfloatP));
 | |
| BGL_Wrap(Uniform2i,                 void,      (GLint, GLint, GLint));
 | |
| BGL_Wrap(Uniform2iv,                void,      (GLint, GLsizei, GLintP));
 | |
| BGL_Wrap(Uniform3f,                 void,      (GLint, GLfloat, GLfloat, GLfloat));
 | |
| BGL_Wrap(Uniform3fv,                void,      (GLint, GLsizei, GLfloatP));
 | |
| BGL_Wrap(Uniform3i,                 void,      (GLint, GLint, GLint, GLint));
 | |
| BGL_Wrap(Uniform3iv,                void,      (GLint, GLsizei, GLintP));
 | |
| BGL_Wrap(Uniform4f,                 void,      (GLint, GLfloat, GLfloat, GLfloat, GLfloat));
 | |
| BGL_Wrap(Uniform4fv,                void,      (GLint, GLsizei, GLfloatP));
 | |
| BGL_Wrap(Uniform4i,                 void,      (GLint, GLint, GLint, GLint, GLint));
 | |
| BGL_Wrap(Uniform4iv,                void,      (GLint, GLsizei, GLintP));
 | |
| BGL_Wrap(UniformMatrix2fv,          void,      (GLint, GLsizei, GLboolean, GLfloatP));
 | |
| BGL_Wrap(UniformMatrix3fv,          void,      (GLint, GLsizei, GLboolean, GLfloatP));
 | |
| BGL_Wrap(UniformMatrix4fv,          void,      (GLint, GLsizei, GLboolean, GLfloatP));
 | |
| BGL_Wrap(UseProgram,                void,      (GLuint));
 | |
| BGL_Wrap(ValidateProgram,           void,      (GLuint));
 | |
| BGL_Wrap(VertexAttrib1d,            void,      (GLuint, GLdouble));
 | |
| BGL_Wrap(VertexAttrib1dv,           void,      (GLuint, GLdoubleP));
 | |
| BGL_Wrap(VertexAttrib1f,            void,      (GLuint, GLfloat));
 | |
| BGL_Wrap(VertexAttrib1fv,           void,      (GLuint, GLfloatP));
 | |
| BGL_Wrap(VertexAttrib1s,            void,      (GLuint, GLshort));
 | |
| BGL_Wrap(VertexAttrib1sv,           void,      (GLuint, GLshortP));
 | |
| BGL_Wrap(VertexAttrib2d,            void,      (GLuint, GLdouble, GLdouble));
 | |
| BGL_Wrap(VertexAttrib2dv,           void,      (GLuint, GLdoubleP));
 | |
| BGL_Wrap(VertexAttrib2f,            void,      (GLuint, GLfloat, GLfloat));
 | |
| BGL_Wrap(VertexAttrib2fv,           void,      (GLuint, GLfloatP));
 | |
| BGL_Wrap(VertexAttrib2s,            void,      (GLuint, GLshort, GLshort));
 | |
| BGL_Wrap(VertexAttrib2sv,           void,      (GLuint, GLshortP));
 | |
| BGL_Wrap(VertexAttrib3d,            void,      (GLuint, GLdouble, GLdouble, GLdouble));
 | |
| BGL_Wrap(VertexAttrib3dv,           void,      (GLuint, GLdoubleP));
 | |
| BGL_Wrap(VertexAttrib3f,            void,      (GLuint, GLfloat, GLfloat, GLfloat));
 | |
| BGL_Wrap(VertexAttrib3fv,           void,      (GLuint, GLfloatP));
 | |
| BGL_Wrap(VertexAttrib3s,            void,      (GLuint, GLshort, GLshort, GLshort));
 | |
| BGL_Wrap(VertexAttrib3sv,           void,      (GLuint, GLshortP));
 | |
| BGL_Wrap(VertexAttrib4Nbv,          void,      (GLuint, GLbyteP));
 | |
| BGL_Wrap(VertexAttrib4Niv,          void,      (GLuint, GLintP));
 | |
| BGL_Wrap(VertexAttrib4Nsv,          void,      (GLuint, GLshortP));
 | |
| BGL_Wrap(VertexAttrib4Nub,          void,      (GLuint, GLubyte, GLubyte, GLubyte, GLubyte));
 | |
| BGL_Wrap(VertexAttrib4Nubv,         void,      (GLuint, GLubyteP));
 | |
| BGL_Wrap(VertexAttrib4Nuiv,         void,      (GLuint, GLuintP));
 | |
| BGL_Wrap(VertexAttrib4Nusv,         void,      (GLuint, GLushortP));
 | |
| BGL_Wrap(VertexAttrib4bv,           void,      (GLuint, GLbyteP));
 | |
| BGL_Wrap(VertexAttrib4d,            void,      (GLuint, GLdouble, GLdouble, GLdouble, GLdouble));
 | |
| BGL_Wrap(VertexAttrib4dv,           void,      (GLuint, GLdoubleP));
 | |
| BGL_Wrap(VertexAttrib4f,            void,      (GLuint, GLfloat, GLfloat, GLfloat, GLfloat));
 | |
| BGL_Wrap(VertexAttrib4fv,           void,      (GLuint, GLfloatP));
 | |
| BGL_Wrap(VertexAttrib4iv,           void,      (GLuint, GLintP));
 | |
| BGL_Wrap(VertexAttrib4s,            void,      (GLuint, GLshort, GLshort, GLshort, GLshort));
 | |
| BGL_Wrap(VertexAttrib4sv,           void,      (GLuint, GLshortP));
 | |
| BGL_Wrap(VertexAttrib4ubv,          void,      (GLuint, GLubyteP));
 | |
| BGL_Wrap(VertexAttrib4uiv,          void,      (GLuint, GLuintP));
 | |
| BGL_Wrap(VertexAttrib4usv,          void,      (GLuint, GLushortP));
 | |
| BGL_Wrap(VertexAttribPointer,       void,      (GLuint, GLint, GLenum, GLboolean, GLsizei, GLvoidP));
 | |
| 
 | |
| 
 | |
| /* GL_VERSION_2_1 */
 | |
| BGL_Wrap(UniformMatrix2x3fv,        void,      (GLint, GLsizei, GLboolean, GLfloatP));
 | |
| BGL_Wrap(UniformMatrix2x4fv,        void,      (GLint, GLsizei, GLboolean, GLfloatP));
 | |
| BGL_Wrap(UniformMatrix3x2fv,        void,      (GLint, GLsizei, GLboolean, GLfloatP));
 | |
| BGL_Wrap(UniformMatrix3x4fv,        void,      (GLint, GLsizei, GLboolean, GLfloatP));
 | |
| BGL_Wrap(UniformMatrix4x2fv,        void,      (GLint, GLsizei, GLboolean, GLfloatP));
 | |
| BGL_Wrap(UniformMatrix4x3fv,        void,      (GLint, GLsizei, GLboolean, GLfloatP));
 | |
| 
 | |
| 
 | |
| /* GL_VERSION_3_0 */
 | |
| BGL_Wrap(BindFramebuffer,           void,      (GLenum, GLuint));
 | |
| BGL_Wrap(BindRenderbuffer,          void,      (GLenum, GLuint));
 | |
| BGL_Wrap(BindVertexArray,           void,      (GLuint));
 | |
| BGL_Wrap(BlitFramebuffer,           void,      (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum));
 | |
| BGL_Wrap(CheckFramebufferStatus,    GLenum,    (GLenum));
 | |
| BGL_Wrap(DeleteFramebuffers,        void,      (GLsizei, GLuintP));
 | |
| BGL_Wrap(DeleteRenderbuffers,       void,      (GLsizei, GLuintP));
 | |
| BGL_Wrap(DeleteVertexArrays,        void,      (GLsizei, GLuintP));
 | |
| BGL_Wrap(FramebufferRenderbuffer,   void,      (GLenum, GLenum, GLenum, GLuint));
 | |
| BGL_Wrap(GenFramebuffers,           void,      (GLsizei, GLuintP));
 | |
| BGL_Wrap(GenRenderbuffers,          void,      (GLsizei, GLuintP));
 | |
| BGL_Wrap(GenVertexArrays,           void,      (GLsizei, GLuintP));
 | |
| BGL_Wrap(GetStringi,                GLstring,  (GLenum, GLuint));
 | |
| BGL_Wrap(IsVertexArray,             GLboolean, (GLuint));
 | |
| BGL_Wrap(RenderbufferStorage,       void,      (GLenum, GLenum, GLsizei, GLsizei));
 | |
| 
 | |
| 
 | |
| /* GL_VERSION_3_1 */
 | |
| BGL_Wrap(BindBufferBase,            void,      (GLenum, GLuint, GLuint));
 | |
| BGL_Wrap(BindBufferRange,           void,      (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr));
 | |
| BGL_Wrap(GetActiveUniformBlockName, void,      (GLuint, GLuint, GLsizei, GLsizeiP, GLcharP));
 | |
| BGL_Wrap(GetActiveUniformBlockiv,   void,      (GLuint, GLuint, GLenum, GLintP));
 | |
| BGL_Wrap(GetActiveUniformName,      void,      (GLuint, GLuint, GLsizei, GLsizeiP, GLcharP));
 | |
| BGL_Wrap(GetActiveUniformsiv,       void,      (GLuint, GLsizei, GLuintP, GLenum, GLintP));
 | |
| BGL_Wrap(GetIntegeri_v,             void,      (GLenum, GLuint, GLintP));
 | |
| BGL_Wrap(GetUniformBlockIndex,      GLuint,    (GLuint, GLstring));
 | |
| BGL_Wrap(GetUniformIndices,         void,      (GLuint, GLsizei, GLcharP, GLuintP));
 | |
| BGL_Wrap(UniformBlockBinding,       void,      (GLuint, GLuint, GLuint));
 | |
| 
 | |
| 
 | |
| /* GL_VERSION_3_2 */
 | |
| BGL_Wrap(FramebufferTexture,        void,      (GLenum, GLenum, GLuint, GLint));
 | |
| BGL_Wrap(GetBufferParameteri64v,    void,      (GLenum, GLenum, GLint64P));
 | |
| BGL_Wrap(GetInteger64i_v,           void,      (GLenum, GLuint, GLint64P));
 | |
| BGL_Wrap(GetMultisamplefv,          void,      (GLenum, GLuint, GLfloatP));
 | |
| BGL_Wrap(SampleMaski,               void,      (GLuint, GLbitfield));
 | |
| BGL_Wrap(TexImage2DMultisample,     void,      (GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean));
 | |
| BGL_Wrap(TexImage3DMultisample,     void,      (GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean));
 | |
| 
 | |
| 
 | |
| /* GL_VERSION_3_3 */
 | |
| /* no new functions besides packed immediate mode (not part of core profile) */
 | |
| 
 | |
| /** \} */
 | |
| 
 | |
| 
 | |
| /* -------------------------------------------------------------------- */
 | |
| 
 | |
| /** \name Module Definition
 | |
|  * \{ */
 | |
| 
 | |
| static struct PyModuleDef BGL_module_def = {
 | |
| 	PyModuleDef_HEAD_INIT,
 | |
| 	"bgl",  /* m_name */
 | |
| 	NULL,  /* m_doc */
 | |
| 	0,  /* m_size */
 | |
| 	NULL,  /* m_methods */
 | |
| 	NULL,  /* m_reload */
 | |
| 	NULL,  /* m_traverse */
 | |
| 	NULL,  /* m_clear */
 | |
| 	NULL,  /* m_free */
 | |
| };
 | |
| 
 | |
| static void py_module_dict_add_int(PyObject *dict, const char *name, int value)
 | |
| {
 | |
| 	PyObject *item;
 | |
| 	PyDict_SetItemString(dict, name, item = PyLong_FromLong(value));
 | |
| 	Py_DECREF(item);
 | |
| }
 | |
| 
 | |
| static void py_module_dict_add_int64(PyObject *dict, const char *name, int64_t value)
 | |
| {
 | |
| 	PyObject *item;
 | |
| 	PyDict_SetItemString(dict, name, item = PyLong_FromLongLong(value));
 | |
| 	Py_DECREF(item);
 | |
| }
 | |
| 
 | |
| static void py_module_dict_add_method(PyObject *submodule, PyObject *dict, PyMethodDef *method_def, bool is_valid)
 | |
| {
 | |
| 	if (is_valid) {
 | |
| 		PyObject *m;
 | |
| 		m = PyCFunction_NewEx(method_def, NULL, submodule);
 | |
| 		PyDict_SetItemString(dict, method_def->ml_name, m);
 | |
| 		Py_DECREF(m);
 | |
| 	}
 | |
| 	else {
 | |
| 		PyDict_SetItemString(dict, method_def->ml_name, Py_None);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| PyObject *BPyInit_bgl(void)
 | |
| {
 | |
| 	PyObject *submodule, *dict;
 | |
| 	submodule = PyModule_Create(&BGL_module_def);
 | |
| 	dict = PyModule_GetDict(submodule);
 | |
| 
 | |
| 	if (PyType_Ready(&BGL_bufferType) < 0)
 | |
| 		return NULL;  /* should never happen */
 | |
| 
 | |
| 	PyModule_AddObject(submodule, "Buffer", (PyObject *)&BGL_bufferType);
 | |
| 	Py_INCREF((PyObject *)&BGL_bufferType);
 | |
| 
 | |
| /* needed since some function pointers won't be NULL */
 | |
| #ifdef __GNUC__
 | |
| #  pragma GCC diagnostic ignored "-Waddress"
 | |
| #endif
 | |
| 
 | |
| #define PY_MOD_ADD_METHOD(func) \
 | |
| 	{ \
 | |
| 		static PyMethodDef method_def = {"gl"#func, Method_##func, METH_VARARGS}; \
 | |
| 		py_module_dict_add_method(submodule, dict, &method_def, (gl##func != NULL)); \
 | |
| 	} ((void)0)
 | |
| 
 | |
| 	/* GL_VERSION_1_0 */
 | |
| 	{
 | |
| 		PY_MOD_ADD_METHOD(BlendFunc);
 | |
| 		PY_MOD_ADD_METHOD(Clear);
 | |
| 		PY_MOD_ADD_METHOD(ClearColor);
 | |
| 		PY_MOD_ADD_METHOD(ClearDepth);
 | |
| 		PY_MOD_ADD_METHOD(ClearStencil);
 | |
| 		PY_MOD_ADD_METHOD(ColorMask);
 | |
| 		PY_MOD_ADD_METHOD(CullFace);
 | |
| 		PY_MOD_ADD_METHOD(DepthFunc);
 | |
| 		PY_MOD_ADD_METHOD(DepthMask);
 | |
| 		PY_MOD_ADD_METHOD(DepthRange);
 | |
| 		PY_MOD_ADD_METHOD(Disable);
 | |
| 		PY_MOD_ADD_METHOD(DrawBuffer);
 | |
| 		PY_MOD_ADD_METHOD(Enable);
 | |
| 		PY_MOD_ADD_METHOD(Finish);
 | |
| 		PY_MOD_ADD_METHOD(Flush);
 | |
| 		PY_MOD_ADD_METHOD(FrontFace);
 | |
| 		PY_MOD_ADD_METHOD(GetBooleanv);
 | |
| 		PY_MOD_ADD_METHOD(GetDoublev);
 | |
| 		PY_MOD_ADD_METHOD(GetError);
 | |
| 		PY_MOD_ADD_METHOD(GetFloatv);
 | |
| 		PY_MOD_ADD_METHOD(GetIntegerv);
 | |
| 		PY_MOD_ADD_METHOD(GetString);
 | |
| 		PY_MOD_ADD_METHOD(GetTexImage);
 | |
| 		PY_MOD_ADD_METHOD(GetTexLevelParameterfv);
 | |
| 		PY_MOD_ADD_METHOD(GetTexLevelParameteriv);
 | |
| 		PY_MOD_ADD_METHOD(GetTexParameterfv);
 | |
| 		PY_MOD_ADD_METHOD(GetTexParameteriv);
 | |
| 		PY_MOD_ADD_METHOD(Hint);
 | |
| 		PY_MOD_ADD_METHOD(IsEnabled);
 | |
| 		PY_MOD_ADD_METHOD(LineWidth);
 | |
| 		PY_MOD_ADD_METHOD(LogicOp);
 | |
| 		PY_MOD_ADD_METHOD(PixelStoref);
 | |
| 		PY_MOD_ADD_METHOD(PixelStorei);
 | |
| 		PY_MOD_ADD_METHOD(PointSize);
 | |
| 		PY_MOD_ADD_METHOD(PolygonMode);
 | |
| 		PY_MOD_ADD_METHOD(ReadBuffer);
 | |
| 		PY_MOD_ADD_METHOD(ReadPixels);
 | |
| 		PY_MOD_ADD_METHOD(Scissor);
 | |
| 		PY_MOD_ADD_METHOD(StencilFunc);
 | |
| 		PY_MOD_ADD_METHOD(StencilMask);
 | |
| 		PY_MOD_ADD_METHOD(StencilOp);
 | |
| 		PY_MOD_ADD_METHOD(TexImage1D);
 | |
| 		PY_MOD_ADD_METHOD(TexImage2D);
 | |
| 		PY_MOD_ADD_METHOD(TexParameterf);
 | |
| 		PY_MOD_ADD_METHOD(TexParameterfv);
 | |
| 		PY_MOD_ADD_METHOD(TexParameteri);
 | |
| 		PY_MOD_ADD_METHOD(TexParameteriv);
 | |
| 		PY_MOD_ADD_METHOD(Viewport);
 | |
| 	}
 | |
| 
 | |
| 	/* GL_VERSION_1_1 */
 | |
| 	{
 | |
| 		PY_MOD_ADD_METHOD(BindTexture);
 | |
| 		PY_MOD_ADD_METHOD(CopyTexImage1D);
 | |
| 		PY_MOD_ADD_METHOD(CopyTexImage2D);
 | |
| 		PY_MOD_ADD_METHOD(CopyTexSubImage1D);
 | |
| 		PY_MOD_ADD_METHOD(CopyTexSubImage2D);
 | |
| 		PY_MOD_ADD_METHOD(DeleteTextures);
 | |
| 		PY_MOD_ADD_METHOD(DrawArrays);
 | |
| 		PY_MOD_ADD_METHOD(DrawElements);
 | |
| 		PY_MOD_ADD_METHOD(GenTextures);
 | |
| 		PY_MOD_ADD_METHOD(IsTexture);
 | |
| 		PY_MOD_ADD_METHOD(PolygonOffset);
 | |
| 		PY_MOD_ADD_METHOD(TexSubImage1D);
 | |
| 		PY_MOD_ADD_METHOD(TexSubImage2D);
 | |
| 	}
 | |
| 
 | |
| 	/* GL_VERSION_1_2 */
 | |
| 	{
 | |
| 		PY_MOD_ADD_METHOD(CopyTexSubImage3D);
 | |
| 		PY_MOD_ADD_METHOD(DrawRangeElements);
 | |
| 		PY_MOD_ADD_METHOD(TexImage3D);
 | |
| 		PY_MOD_ADD_METHOD(TexSubImage3D);
 | |
| 	}
 | |
| 
 | |
| 	/* GL_VERSION_1_3 */
 | |
| 	{
 | |
| 		PY_MOD_ADD_METHOD(ActiveTexture);
 | |
| 		PY_MOD_ADD_METHOD(CompressedTexImage1D);
 | |
| 		PY_MOD_ADD_METHOD(CompressedTexImage2D);
 | |
| 		PY_MOD_ADD_METHOD(CompressedTexImage3D);
 | |
| 		PY_MOD_ADD_METHOD(CompressedTexSubImage1D);
 | |
| 		PY_MOD_ADD_METHOD(CompressedTexSubImage2D);
 | |
| 		PY_MOD_ADD_METHOD(CompressedTexSubImage3D);
 | |
| 		PY_MOD_ADD_METHOD(GetCompressedTexImage);
 | |
| 		PY_MOD_ADD_METHOD(SampleCoverage);
 | |
| 	}
 | |
| 
 | |
| 	/* GL_VERSION_1_4 */
 | |
| 	{
 | |
| 		PY_MOD_ADD_METHOD(BlendColor);
 | |
| 		PY_MOD_ADD_METHOD(BlendEquation);
 | |
| 	}
 | |
| 
 | |
| 	/* GL_VERSION_1_5 */
 | |
| 	{
 | |
| 		PY_MOD_ADD_METHOD(BeginQuery);
 | |
| 		PY_MOD_ADD_METHOD(BindBuffer);
 | |
| 		PY_MOD_ADD_METHOD(BufferData);
 | |
| 		PY_MOD_ADD_METHOD(BufferSubData);
 | |
| 		PY_MOD_ADD_METHOD(DeleteBuffers);
 | |
| 		PY_MOD_ADD_METHOD(DeleteQueries);
 | |
| 		PY_MOD_ADD_METHOD(EndQuery);
 | |
| 		PY_MOD_ADD_METHOD(GenBuffers);
 | |
| 		PY_MOD_ADD_METHOD(GenQueries);
 | |
| 		PY_MOD_ADD_METHOD(GetBufferParameteriv);
 | |
| 		PY_MOD_ADD_METHOD(GetBufferPointerv);
 | |
| 		PY_MOD_ADD_METHOD(GetBufferSubData);
 | |
| 		PY_MOD_ADD_METHOD(GetQueryObjectiv);
 | |
| 		PY_MOD_ADD_METHOD(GetQueryObjectuiv);
 | |
| 		PY_MOD_ADD_METHOD(GetQueryiv);
 | |
| 		PY_MOD_ADD_METHOD(IsBuffer);
 | |
| 		PY_MOD_ADD_METHOD(IsQuery);
 | |
| 		PY_MOD_ADD_METHOD(MapBuffer);
 | |
| 		PY_MOD_ADD_METHOD(UnmapBuffer);
 | |
| 	}
 | |
| 
 | |
| 	/* GL_VERSION_2_0 */
 | |
| 	{
 | |
| 		PY_MOD_ADD_METHOD(AttachShader);
 | |
| 		PY_MOD_ADD_METHOD(BindAttribLocation);
 | |
| 		PY_MOD_ADD_METHOD(BlendEquationSeparate);
 | |
| 		PY_MOD_ADD_METHOD(CompileShader);
 | |
| 		PY_MOD_ADD_METHOD(CreateProgram);
 | |
| 		PY_MOD_ADD_METHOD(CreateShader);
 | |
| 		PY_MOD_ADD_METHOD(DeleteProgram);
 | |
| 		PY_MOD_ADD_METHOD(DeleteShader);
 | |
| 		PY_MOD_ADD_METHOD(DetachShader);
 | |
| 		PY_MOD_ADD_METHOD(DisableVertexAttribArray);
 | |
| 		PY_MOD_ADD_METHOD(DrawBuffers);
 | |
| 		PY_MOD_ADD_METHOD(EnableVertexAttribArray);
 | |
| 		PY_MOD_ADD_METHOD(GetActiveAttrib);
 | |
| 		PY_MOD_ADD_METHOD(GetActiveUniform);
 | |
| 		PY_MOD_ADD_METHOD(GetAttachedShaders);
 | |
| 		PY_MOD_ADD_METHOD(GetAttribLocation);
 | |
| 		PY_MOD_ADD_METHOD(GetProgramInfoLog);
 | |
| 		PY_MOD_ADD_METHOD(GetProgramiv);
 | |
| 		PY_MOD_ADD_METHOD(GetShaderInfoLog);
 | |
| 		PY_MOD_ADD_METHOD(GetShaderSource);
 | |
| 		PY_MOD_ADD_METHOD(GetShaderiv);
 | |
| 		PY_MOD_ADD_METHOD(GetUniformLocation);
 | |
| 		PY_MOD_ADD_METHOD(GetUniformfv);
 | |
| 		PY_MOD_ADD_METHOD(GetUniformiv);
 | |
| 		PY_MOD_ADD_METHOD(GetVertexAttribPointerv);
 | |
| 		PY_MOD_ADD_METHOD(GetVertexAttribdv);
 | |
| 		PY_MOD_ADD_METHOD(GetVertexAttribfv);
 | |
| 		PY_MOD_ADD_METHOD(GetVertexAttribiv);
 | |
| 		PY_MOD_ADD_METHOD(IsProgram);
 | |
| 		PY_MOD_ADD_METHOD(IsShader);
 | |
| 		PY_MOD_ADD_METHOD(LinkProgram);
 | |
| 		PY_MOD_ADD_METHOD(ShaderSource);
 | |
| 		PY_MOD_ADD_METHOD(StencilFuncSeparate);
 | |
| 		PY_MOD_ADD_METHOD(StencilMaskSeparate);
 | |
| 		PY_MOD_ADD_METHOD(StencilOpSeparate);
 | |
| 		PY_MOD_ADD_METHOD(Uniform1f);
 | |
| 		PY_MOD_ADD_METHOD(Uniform1fv);
 | |
| 		PY_MOD_ADD_METHOD(Uniform1i);
 | |
| 		PY_MOD_ADD_METHOD(Uniform1iv);
 | |
| 		PY_MOD_ADD_METHOD(Uniform2f);
 | |
| 		PY_MOD_ADD_METHOD(Uniform2fv);
 | |
| 		PY_MOD_ADD_METHOD(Uniform2i);
 | |
| 		PY_MOD_ADD_METHOD(Uniform2iv);
 | |
| 		PY_MOD_ADD_METHOD(Uniform3f);
 | |
| 		PY_MOD_ADD_METHOD(Uniform3fv);
 | |
| 		PY_MOD_ADD_METHOD(Uniform3i);
 | |
| 		PY_MOD_ADD_METHOD(Uniform3iv);
 | |
| 		PY_MOD_ADD_METHOD(Uniform4f);
 | |
| 		PY_MOD_ADD_METHOD(Uniform4fv);
 | |
| 		PY_MOD_ADD_METHOD(Uniform4i);
 | |
| 		PY_MOD_ADD_METHOD(Uniform4iv);
 | |
| 		PY_MOD_ADD_METHOD(UniformMatrix2fv);
 | |
| 		PY_MOD_ADD_METHOD(UniformMatrix3fv);
 | |
| 		PY_MOD_ADD_METHOD(UniformMatrix4fv);
 | |
| 		PY_MOD_ADD_METHOD(UseProgram);
 | |
| 		PY_MOD_ADD_METHOD(ValidateProgram);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib1d);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib1dv);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib1f);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib1fv);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib1s);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib1sv);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib2d);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib2dv);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib2f);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib2fv);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib2s);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib2sv);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib3d);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib3dv);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib3f);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib3fv);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib3s);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib3sv);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib4Nbv);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib4Niv);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib4Nsv);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib4Nub);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib4Nubv);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib4Nuiv);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib4Nusv);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib4bv);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib4d);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib4dv);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib4f);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib4fv);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib4iv);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib4s);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib4sv);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib4ubv);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib4uiv);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttrib4usv);
 | |
| 		PY_MOD_ADD_METHOD(VertexAttribPointer);
 | |
| 	}
 | |
| 
 | |
| 	/* GL_VERSION_2_1 */
 | |
| 	{
 | |
| 		PY_MOD_ADD_METHOD(UniformMatrix2x3fv);
 | |
| 		PY_MOD_ADD_METHOD(UniformMatrix2x4fv);
 | |
| 		PY_MOD_ADD_METHOD(UniformMatrix3x2fv);
 | |
| 		PY_MOD_ADD_METHOD(UniformMatrix3x4fv);
 | |
| 		PY_MOD_ADD_METHOD(UniformMatrix4x2fv);
 | |
| 		PY_MOD_ADD_METHOD(UniformMatrix4x3fv);
 | |
| 	}
 | |
| 
 | |
| 	/* GL_VERSION_3_0 */
 | |
| 	{
 | |
| 		PY_MOD_ADD_METHOD(BindFramebuffer);
 | |
| 		PY_MOD_ADD_METHOD(BindRenderbuffer);
 | |
| 		PY_MOD_ADD_METHOD(BindVertexArray);
 | |
| 		PY_MOD_ADD_METHOD(BlitFramebuffer);
 | |
| 		PY_MOD_ADD_METHOD(CheckFramebufferStatus);
 | |
| 		PY_MOD_ADD_METHOD(DeleteFramebuffers);
 | |
| 		PY_MOD_ADD_METHOD(DeleteRenderbuffers);
 | |
| 		PY_MOD_ADD_METHOD(DeleteVertexArrays);
 | |
| 		PY_MOD_ADD_METHOD(FramebufferRenderbuffer);
 | |
| 		PY_MOD_ADD_METHOD(GenFramebuffers);
 | |
| 		PY_MOD_ADD_METHOD(GenRenderbuffers);
 | |
| 		PY_MOD_ADD_METHOD(GenVertexArrays);
 | |
| 		PY_MOD_ADD_METHOD(GetStringi);
 | |
| 		PY_MOD_ADD_METHOD(IsVertexArray);
 | |
| 		PY_MOD_ADD_METHOD(RenderbufferStorage);
 | |
| 	}
 | |
| 
 | |
| 	/* GL_VERSION_3_1 */
 | |
| 	{
 | |
| 		PY_MOD_ADD_METHOD(BindBufferBase);
 | |
| 		PY_MOD_ADD_METHOD(BindBufferRange);
 | |
| 		PY_MOD_ADD_METHOD(GetActiveUniformBlockName);
 | |
| 		PY_MOD_ADD_METHOD(GetActiveUniformBlockiv);
 | |
| 		PY_MOD_ADD_METHOD(GetActiveUniformName);
 | |
| 		PY_MOD_ADD_METHOD(GetActiveUniformsiv);
 | |
| 		PY_MOD_ADD_METHOD(GetIntegeri_v);
 | |
| 		PY_MOD_ADD_METHOD(GetUniformBlockIndex);
 | |
| 		PY_MOD_ADD_METHOD(GetUniformIndices);
 | |
| 		PY_MOD_ADD_METHOD(UniformBlockBinding);
 | |
| 	}
 | |
| 
 | |
| 	/* GL_VERSION_3_2 */
 | |
| 	{
 | |
| 		PY_MOD_ADD_METHOD(FramebufferTexture);
 | |
| 		PY_MOD_ADD_METHOD(GetBufferParameteri64v);
 | |
| 		PY_MOD_ADD_METHOD(GetInteger64i_v);
 | |
| 		PY_MOD_ADD_METHOD(GetMultisamplefv);
 | |
| 		PY_MOD_ADD_METHOD(SampleMaski);
 | |
| 		PY_MOD_ADD_METHOD(TexImage2DMultisample);
 | |
| 		PY_MOD_ADD_METHOD(TexImage3DMultisample);
 | |
| 	}
 | |
| 
 | |
| 	/* GL_VERSION_3_3 */
 | |
| 	{
 | |
| 	}
 | |
| 
 | |
| #define PY_DICT_ADD_INT(x) py_module_dict_add_int(dict, #x, x)
 | |
| #define PY_DICT_ADD_INT64(x) py_module_dict_add_int64(dict, #x, x)
 | |
| 
 | |
| 	/* GL_VERSION_1_1 */
 | |
| 	{
 | |
| 		PY_DICT_ADD_INT(GL_ALPHA);
 | |
| 		PY_DICT_ADD_INT(GL_ALWAYS);
 | |
| 		PY_DICT_ADD_INT(GL_AND);
 | |
| 		PY_DICT_ADD_INT(GL_AND_INVERTED);
 | |
| 		PY_DICT_ADD_INT(GL_AND_REVERSE);
 | |
| 		PY_DICT_ADD_INT(GL_BACK);
 | |
| 		PY_DICT_ADD_INT(GL_BACK_LEFT);
 | |
| 		PY_DICT_ADD_INT(GL_BACK_RIGHT);
 | |
| 		PY_DICT_ADD_INT(GL_BLEND);
 | |
| 		PY_DICT_ADD_INT(GL_BLEND_DST);
 | |
| 		PY_DICT_ADD_INT(GL_BLEND_SRC);
 | |
| 		PY_DICT_ADD_INT(GL_BLUE);
 | |
| 		PY_DICT_ADD_INT(GL_BYTE);
 | |
| 		PY_DICT_ADD_INT(GL_CCW);
 | |
| 		PY_DICT_ADD_INT(GL_CLEAR);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_BUFFER_BIT);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_CLEAR_VALUE);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_LOGIC_OP);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_WRITEMASK);
 | |
| 		PY_DICT_ADD_INT(GL_COPY);
 | |
| 		PY_DICT_ADD_INT(GL_COPY_INVERTED);
 | |
| 		PY_DICT_ADD_INT(GL_CULL_FACE);
 | |
| 		PY_DICT_ADD_INT(GL_CULL_FACE_MODE);
 | |
| 		PY_DICT_ADD_INT(GL_CW);
 | |
| 		PY_DICT_ADD_INT(GL_DECR);
 | |
| 		PY_DICT_ADD_INT(GL_DEPTH);
 | |
| 		PY_DICT_ADD_INT(GL_DEPTH_BUFFER_BIT);
 | |
| 		PY_DICT_ADD_INT(GL_DEPTH_CLEAR_VALUE);
 | |
| 		PY_DICT_ADD_INT(GL_DEPTH_COMPONENT);
 | |
| 		PY_DICT_ADD_INT(GL_DEPTH_FUNC);
 | |
| 		PY_DICT_ADD_INT(GL_DEPTH_RANGE);
 | |
| 		PY_DICT_ADD_INT(GL_DEPTH_TEST);
 | |
| 		PY_DICT_ADD_INT(GL_DEPTH_WRITEMASK);
 | |
| 		PY_DICT_ADD_INT(GL_DITHER);
 | |
| 		PY_DICT_ADD_INT(GL_DONT_CARE);
 | |
| 		PY_DICT_ADD_INT(GL_DOUBLE);
 | |
| 		PY_DICT_ADD_INT(GL_DOUBLEBUFFER);
 | |
| 		PY_DICT_ADD_INT(GL_DRAW_BUFFER);
 | |
| 		PY_DICT_ADD_INT(GL_DST_ALPHA);
 | |
| 		PY_DICT_ADD_INT(GL_DST_COLOR);
 | |
| 		PY_DICT_ADD_INT(GL_EQUAL);
 | |
| 		PY_DICT_ADD_INT(GL_EQUIV);
 | |
| 		PY_DICT_ADD_INT(GL_EXTENSIONS);
 | |
| 		PY_DICT_ADD_INT(GL_FALSE);
 | |
| 		PY_DICT_ADD_INT(GL_FASTEST);
 | |
| 		PY_DICT_ADD_INT(GL_FILL);
 | |
| 		PY_DICT_ADD_INT(GL_FLOAT);
 | |
| 		PY_DICT_ADD_INT(GL_FRONT);
 | |
| 		PY_DICT_ADD_INT(GL_FRONT_AND_BACK);
 | |
| 		PY_DICT_ADD_INT(GL_FRONT_FACE);
 | |
| 		PY_DICT_ADD_INT(GL_FRONT_LEFT);
 | |
| 		PY_DICT_ADD_INT(GL_FRONT_RIGHT);
 | |
| 		PY_DICT_ADD_INT(GL_GEQUAL);
 | |
| 		PY_DICT_ADD_INT(GL_GREATER);
 | |
| 		PY_DICT_ADD_INT(GL_GREEN);
 | |
| 		PY_DICT_ADD_INT(GL_INCR);
 | |
| 		PY_DICT_ADD_INT(GL_INT);
 | |
| 		PY_DICT_ADD_INT(GL_INVALID_ENUM);
 | |
| 		PY_DICT_ADD_INT(GL_INVALID_OPERATION);
 | |
| 		PY_DICT_ADD_INT(GL_INVALID_VALUE);
 | |
| 		PY_DICT_ADD_INT(GL_INVERT);
 | |
| 		PY_DICT_ADD_INT(GL_KEEP);
 | |
| 		PY_DICT_ADD_INT(GL_LEFT);
 | |
| 		PY_DICT_ADD_INT(GL_LEQUAL);
 | |
| 		PY_DICT_ADD_INT(GL_LESS);
 | |
| 		PY_DICT_ADD_INT(GL_LINE);
 | |
| 		PY_DICT_ADD_INT(GL_LINEAR);
 | |
| 		PY_DICT_ADD_INT(GL_LINEAR_MIPMAP_LINEAR);
 | |
| 		PY_DICT_ADD_INT(GL_LINEAR_MIPMAP_NEAREST);
 | |
| 		PY_DICT_ADD_INT(GL_LINES);
 | |
| 		PY_DICT_ADD_INT(GL_LINE_LOOP);
 | |
| 		PY_DICT_ADD_INT(GL_LINE_SMOOTH);
 | |
| 		PY_DICT_ADD_INT(GL_LINE_SMOOTH_HINT);
 | |
| 		PY_DICT_ADD_INT(GL_LINE_STRIP);
 | |
| 		PY_DICT_ADD_INT(GL_LINE_WIDTH);
 | |
| 		PY_DICT_ADD_INT(GL_LINE_WIDTH_GRANULARITY);
 | |
| 		PY_DICT_ADD_INT(GL_LINE_WIDTH_RANGE);
 | |
| 		PY_DICT_ADD_INT(GL_LOGIC_OP_MODE);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_TEXTURE_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_VIEWPORT_DIMS);
 | |
| 		PY_DICT_ADD_INT(GL_NAND);
 | |
| 		PY_DICT_ADD_INT(GL_NEAREST);
 | |
| 		PY_DICT_ADD_INT(GL_NEAREST_MIPMAP_LINEAR);
 | |
| 		PY_DICT_ADD_INT(GL_NEAREST_MIPMAP_NEAREST);
 | |
| 		PY_DICT_ADD_INT(GL_NEVER);
 | |
| 		PY_DICT_ADD_INT(GL_NICEST);
 | |
| 		PY_DICT_ADD_INT(GL_NONE);
 | |
| 		PY_DICT_ADD_INT(GL_NOOP);
 | |
| 		PY_DICT_ADD_INT(GL_NOR);
 | |
| 		PY_DICT_ADD_INT(GL_NOTEQUAL);
 | |
| 		PY_DICT_ADD_INT(GL_NO_ERROR);
 | |
| 		PY_DICT_ADD_INT(GL_ONE);
 | |
| 		PY_DICT_ADD_INT(GL_ONE_MINUS_DST_ALPHA);
 | |
| 		PY_DICT_ADD_INT(GL_ONE_MINUS_DST_COLOR);
 | |
| 		PY_DICT_ADD_INT(GL_ONE_MINUS_SRC_ALPHA);
 | |
| 		PY_DICT_ADD_INT(GL_ONE_MINUS_SRC_COLOR);
 | |
| 		PY_DICT_ADD_INT(GL_OR);
 | |
| 		PY_DICT_ADD_INT(GL_OR_INVERTED);
 | |
| 		PY_DICT_ADD_INT(GL_OR_REVERSE);
 | |
| 		PY_DICT_ADD_INT(GL_OUT_OF_MEMORY);
 | |
| 		PY_DICT_ADD_INT(GL_PACK_ALIGNMENT);
 | |
| 		PY_DICT_ADD_INT(GL_PACK_LSB_FIRST);
 | |
| 		PY_DICT_ADD_INT(GL_PACK_ROW_LENGTH);
 | |
| 		PY_DICT_ADD_INT(GL_PACK_SKIP_PIXELS);
 | |
| 		PY_DICT_ADD_INT(GL_PACK_SKIP_ROWS);
 | |
| 		PY_DICT_ADD_INT(GL_PACK_SWAP_BYTES);
 | |
| 		PY_DICT_ADD_INT(GL_POINT);
 | |
| 		PY_DICT_ADD_INT(GL_POINTS);
 | |
| 		PY_DICT_ADD_INT(GL_POINT_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_POLYGON_MODE);
 | |
| 		PY_DICT_ADD_INT(GL_POLYGON_OFFSET_FACTOR);
 | |
| 		PY_DICT_ADD_INT(GL_POLYGON_OFFSET_FILL);
 | |
| 		PY_DICT_ADD_INT(GL_POLYGON_OFFSET_LINE);
 | |
| 		PY_DICT_ADD_INT(GL_POLYGON_OFFSET_POINT);
 | |
| 		PY_DICT_ADD_INT(GL_POLYGON_OFFSET_UNITS);
 | |
| 		PY_DICT_ADD_INT(GL_POLYGON_SMOOTH);
 | |
| 		PY_DICT_ADD_INT(GL_POLYGON_SMOOTH_HINT);
 | |
| 		PY_DICT_ADD_INT(GL_PROXY_TEXTURE_1D);
 | |
| 		PY_DICT_ADD_INT(GL_PROXY_TEXTURE_2D);
 | |
| 		PY_DICT_ADD_INT(GL_R3_G3_B2);
 | |
| 		PY_DICT_ADD_INT(GL_READ_BUFFER);
 | |
| 		PY_DICT_ADD_INT(GL_RED);
 | |
| 		PY_DICT_ADD_INT(GL_RENDERER);
 | |
| 		PY_DICT_ADD_INT(GL_REPEAT);
 | |
| 		PY_DICT_ADD_INT(GL_REPLACE);
 | |
| 		PY_DICT_ADD_INT(GL_RGB);
 | |
| 		PY_DICT_ADD_INT(GL_RGB10);
 | |
| 		PY_DICT_ADD_INT(GL_RGB10_A2);
 | |
| 		PY_DICT_ADD_INT(GL_RGB12);
 | |
| 		PY_DICT_ADD_INT(GL_RGB16);
 | |
| 		PY_DICT_ADD_INT(GL_RGB4);
 | |
| 		PY_DICT_ADD_INT(GL_RGB5);
 | |
| 		PY_DICT_ADD_INT(GL_RGB5_A1);
 | |
| 		PY_DICT_ADD_INT(GL_RGB8);
 | |
| 		PY_DICT_ADD_INT(GL_RGBA);
 | |
| 		PY_DICT_ADD_INT(GL_RGBA12);
 | |
| 		PY_DICT_ADD_INT(GL_RGBA16);
 | |
| 		PY_DICT_ADD_INT(GL_RGBA2);
 | |
| 		PY_DICT_ADD_INT(GL_RGBA4);
 | |
| 		PY_DICT_ADD_INT(GL_RGBA8);
 | |
| 		PY_DICT_ADD_INT(GL_RIGHT);
 | |
| 		PY_DICT_ADD_INT(GL_SCISSOR_BOX);
 | |
| 		PY_DICT_ADD_INT(GL_SCISSOR_TEST);
 | |
| 		PY_DICT_ADD_INT(GL_SET);
 | |
| 		PY_DICT_ADD_INT(GL_SHORT);
 | |
| 		PY_DICT_ADD_INT(GL_SRC_ALPHA);
 | |
| 		PY_DICT_ADD_INT(GL_SRC_ALPHA_SATURATE);
 | |
| 		PY_DICT_ADD_INT(GL_SRC_COLOR);
 | |
| 		PY_DICT_ADD_INT(GL_STENCIL);
 | |
| 		PY_DICT_ADD_INT(GL_STENCIL_BUFFER_BIT);
 | |
| 		PY_DICT_ADD_INT(GL_STENCIL_CLEAR_VALUE);
 | |
| 		PY_DICT_ADD_INT(GL_STENCIL_FAIL);
 | |
| 		PY_DICT_ADD_INT(GL_STENCIL_FUNC);
 | |
| 		PY_DICT_ADD_INT(GL_STENCIL_INDEX);
 | |
| 		PY_DICT_ADD_INT(GL_STENCIL_PASS_DEPTH_FAIL);
 | |
| 		PY_DICT_ADD_INT(GL_STENCIL_PASS_DEPTH_PASS);
 | |
| 		PY_DICT_ADD_INT(GL_STENCIL_REF);
 | |
| 		PY_DICT_ADD_INT(GL_STENCIL_TEST);
 | |
| 		PY_DICT_ADD_INT(GL_STENCIL_VALUE_MASK);
 | |
| 		PY_DICT_ADD_INT(GL_STENCIL_WRITEMASK);
 | |
| 		PY_DICT_ADD_INT(GL_STEREO);
 | |
| 		PY_DICT_ADD_INT(GL_SUBPIXEL_BITS);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_1D);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_2D);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_ALPHA_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_BINDING_1D);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_BINDING_2D);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_BLUE_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_BORDER_COLOR);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_GREEN_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_HEIGHT);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_INTERNAL_FORMAT);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_MAG_FILTER);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_MIN_FILTER);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_RED_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_WIDTH);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_WRAP_S);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_WRAP_T);
 | |
| 		PY_DICT_ADD_INT(GL_TRIANGLES);
 | |
| 		PY_DICT_ADD_INT(GL_TRIANGLE_FAN);
 | |
| 		PY_DICT_ADD_INT(GL_TRIANGLE_STRIP);
 | |
| 		PY_DICT_ADD_INT(GL_TRUE);
 | |
| 		PY_DICT_ADD_INT(GL_UNPACK_ALIGNMENT);
 | |
| 		PY_DICT_ADD_INT(GL_UNPACK_LSB_FIRST);
 | |
| 		PY_DICT_ADD_INT(GL_UNPACK_ROW_LENGTH);
 | |
| 		PY_DICT_ADD_INT(GL_UNPACK_SKIP_PIXELS);
 | |
| 		PY_DICT_ADD_INT(GL_UNPACK_SKIP_ROWS);
 | |
| 		PY_DICT_ADD_INT(GL_UNPACK_SWAP_BYTES);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_BYTE);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_INT);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_SHORT);
 | |
| 		PY_DICT_ADD_INT(GL_VENDOR);
 | |
| 		PY_DICT_ADD_INT(GL_VERSION);
 | |
| 		PY_DICT_ADD_INT(GL_VIEWPORT);
 | |
| 		PY_DICT_ADD_INT(GL_XOR);
 | |
| 		PY_DICT_ADD_INT(GL_ZERO);
 | |
| 	}
 | |
| 
 | |
| 	/* GL_VERSION_1_2 */
 | |
| 	{
 | |
| 		PY_DICT_ADD_INT(GL_ALIASED_LINE_WIDTH_RANGE);
 | |
| 		PY_DICT_ADD_INT(GL_BGR);
 | |
| 		PY_DICT_ADD_INT(GL_BGRA);
 | |
| 		PY_DICT_ADD_INT(GL_CLAMP_TO_EDGE);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_3D_TEXTURE_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_ELEMENTS_INDICES);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_ELEMENTS_VERTICES);
 | |
| 		PY_DICT_ADD_INT(GL_PACK_IMAGE_HEIGHT);
 | |
| 		PY_DICT_ADD_INT(GL_PACK_SKIP_IMAGES);
 | |
| 		PY_DICT_ADD_INT(GL_PROXY_TEXTURE_3D);
 | |
| 		PY_DICT_ADD_INT(GL_SMOOTH_LINE_WIDTH_GRANULARITY);
 | |
| 		PY_DICT_ADD_INT(GL_SMOOTH_LINE_WIDTH_RANGE);
 | |
| 		PY_DICT_ADD_INT(GL_SMOOTH_POINT_SIZE_GRANULARITY);
 | |
| 		PY_DICT_ADD_INT(GL_SMOOTH_POINT_SIZE_RANGE);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_3D);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_BASE_LEVEL);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_BINDING_3D);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_DEPTH);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_MAX_LEVEL);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_MAX_LOD);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_MIN_LOD);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_WRAP_R);
 | |
| 		PY_DICT_ADD_INT(GL_UNPACK_IMAGE_HEIGHT);
 | |
| 		PY_DICT_ADD_INT(GL_UNPACK_SKIP_IMAGES);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_BYTE_2_3_3_REV);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_BYTE_3_3_2);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_INT_10_10_10_2);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_INT_2_10_10_10_REV);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_INT_8_8_8_8);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_INT_8_8_8_8_REV);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_SHORT_1_5_5_5_REV);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_SHORT_4_4_4_4);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_SHORT_4_4_4_4_REV);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_SHORT_5_5_5_1);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_SHORT_5_6_5);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_SHORT_5_6_5_REV);
 | |
| 	}
 | |
| 
 | |
| 	/* GL_VERSION_1_3 */
 | |
| 	{
 | |
| 		PY_DICT_ADD_INT(GL_ACTIVE_TEXTURE);
 | |
| 		PY_DICT_ADD_INT(GL_CLAMP_TO_BORDER);
 | |
| 		PY_DICT_ADD_INT(GL_COMPRESSED_RGB);
 | |
| 		PY_DICT_ADD_INT(GL_COMPRESSED_RGBA);
 | |
| 		PY_DICT_ADD_INT(GL_COMPRESSED_TEXTURE_FORMATS);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_CUBE_MAP_TEXTURE_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_MULTISAMPLE);
 | |
| 		PY_DICT_ADD_INT(GL_NUM_COMPRESSED_TEXTURE_FORMATS);
 | |
| 		PY_DICT_ADD_INT(GL_PROXY_TEXTURE_CUBE_MAP);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLES);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLE_ALPHA_TO_COVERAGE);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLE_ALPHA_TO_ONE);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLE_BUFFERS);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLE_COVERAGE);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLE_COVERAGE_INVERT);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLE_COVERAGE_VALUE);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE0);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE1);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE10);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE11);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE12);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE13);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE14);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE15);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE16);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE17);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE18);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE19);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE2);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE20);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE21);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE22);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE23);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE24);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE25);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE26);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE27);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE28);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE29);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE3);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE30);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE31);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE4);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE5);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE6);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE7);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE8);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE9);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_BINDING_CUBE_MAP);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_COMPRESSED);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_COMPRESSED_IMAGE_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_COMPRESSION_HINT);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_POSITIVE_X);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z);
 | |
| 	}
 | |
| 
 | |
| 	/* GL_VERSION_1_4 */
 | |
| 	{
 | |
| 		PY_DICT_ADD_INT(GL_BLEND_DST_ALPHA);
 | |
| 		PY_DICT_ADD_INT(GL_BLEND_DST_RGB);
 | |
| 		PY_DICT_ADD_INT(GL_BLEND_SRC_ALPHA);
 | |
| 		PY_DICT_ADD_INT(GL_BLEND_SRC_RGB);
 | |
| 		PY_DICT_ADD_INT(GL_CONSTANT_ALPHA);
 | |
| 		PY_DICT_ADD_INT(GL_CONSTANT_COLOR);
 | |
| 		PY_DICT_ADD_INT(GL_DECR_WRAP);
 | |
| 		PY_DICT_ADD_INT(GL_DEPTH_COMPONENT16);
 | |
| 		PY_DICT_ADD_INT(GL_DEPTH_COMPONENT24);
 | |
| 		PY_DICT_ADD_INT(GL_DEPTH_COMPONENT32);
 | |
| 		PY_DICT_ADD_INT(GL_FUNC_ADD);
 | |
| 		PY_DICT_ADD_INT(GL_FUNC_REVERSE_SUBTRACT);
 | |
| 		PY_DICT_ADD_INT(GL_FUNC_SUBTRACT);
 | |
| 		PY_DICT_ADD_INT(GL_INCR_WRAP);
 | |
| 		PY_DICT_ADD_INT(GL_MAX);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_TEXTURE_LOD_BIAS);
 | |
| 		PY_DICT_ADD_INT(GL_MIN);
 | |
| 		PY_DICT_ADD_INT(GL_MIRRORED_REPEAT);
 | |
| 		PY_DICT_ADD_INT(GL_ONE_MINUS_CONSTANT_ALPHA);
 | |
| 		PY_DICT_ADD_INT(GL_ONE_MINUS_CONSTANT_COLOR);
 | |
| 		PY_DICT_ADD_INT(GL_POINT_FADE_THRESHOLD_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_COMPARE_FUNC);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_COMPARE_MODE);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_DEPTH_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_LOD_BIAS);
 | |
| 	}
 | |
| 
 | |
| 	/* GL_VERSION_1_5 */
 | |
| 	{
 | |
| 		PY_DICT_ADD_INT(GL_ARRAY_BUFFER);
 | |
| 		PY_DICT_ADD_INT(GL_ARRAY_BUFFER_BINDING);
 | |
| 		PY_DICT_ADD_INT(GL_BUFFER_ACCESS);
 | |
| 		PY_DICT_ADD_INT(GL_BUFFER_MAPPED);
 | |
| 		PY_DICT_ADD_INT(GL_BUFFER_MAP_POINTER);
 | |
| 		PY_DICT_ADD_INT(GL_BUFFER_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_BUFFER_USAGE);
 | |
| 		PY_DICT_ADD_INT(GL_CURRENT_QUERY);
 | |
| 		PY_DICT_ADD_INT(GL_DYNAMIC_COPY);
 | |
| 		PY_DICT_ADD_INT(GL_DYNAMIC_DRAW);
 | |
| 		PY_DICT_ADD_INT(GL_DYNAMIC_READ);
 | |
| 		PY_DICT_ADD_INT(GL_ELEMENT_ARRAY_BUFFER);
 | |
| 		PY_DICT_ADD_INT(GL_ELEMENT_ARRAY_BUFFER_BINDING);
 | |
| 		PY_DICT_ADD_INT(GL_QUERY_COUNTER_BITS);
 | |
| 		PY_DICT_ADD_INT(GL_QUERY_RESULT);
 | |
| 		PY_DICT_ADD_INT(GL_QUERY_RESULT_AVAILABLE);
 | |
| 		PY_DICT_ADD_INT(GL_READ_ONLY);
 | |
| 		PY_DICT_ADD_INT(GL_READ_WRITE);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLES_PASSED);
 | |
| 		PY_DICT_ADD_INT(GL_STATIC_COPY);
 | |
| 		PY_DICT_ADD_INT(GL_STATIC_DRAW);
 | |
| 		PY_DICT_ADD_INT(GL_STATIC_READ);
 | |
| 		PY_DICT_ADD_INT(GL_STREAM_COPY);
 | |
| 		PY_DICT_ADD_INT(GL_STREAM_DRAW);
 | |
| 		PY_DICT_ADD_INT(GL_STREAM_READ);
 | |
| 		PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING);
 | |
| 		PY_DICT_ADD_INT(GL_WRITE_ONLY);
 | |
| 	}
 | |
| 
 | |
| 	/* GL_VERSION_2_0 */
 | |
| 	{
 | |
| 		PY_DICT_ADD_INT(GL_ACTIVE_ATTRIBUTES);
 | |
| 		PY_DICT_ADD_INT(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH);
 | |
| 		PY_DICT_ADD_INT(GL_ACTIVE_UNIFORMS);
 | |
| 		PY_DICT_ADD_INT(GL_ACTIVE_UNIFORM_MAX_LENGTH);
 | |
| 		PY_DICT_ADD_INT(GL_ATTACHED_SHADERS);
 | |
| 		PY_DICT_ADD_INT(GL_BLEND_EQUATION_ALPHA);
 | |
| 		PY_DICT_ADD_INT(GL_BLEND_EQUATION_RGB);
 | |
| 		PY_DICT_ADD_INT(GL_BOOL);
 | |
| 		PY_DICT_ADD_INT(GL_BOOL_VEC2);
 | |
| 		PY_DICT_ADD_INT(GL_BOOL_VEC3);
 | |
| 		PY_DICT_ADD_INT(GL_BOOL_VEC4);
 | |
| 		PY_DICT_ADD_INT(GL_COMPILE_STATUS);
 | |
| 		PY_DICT_ADD_INT(GL_CURRENT_PROGRAM);
 | |
| 		PY_DICT_ADD_INT(GL_CURRENT_VERTEX_ATTRIB);
 | |
| 		PY_DICT_ADD_INT(GL_DELETE_STATUS);
 | |
| 		PY_DICT_ADD_INT(GL_DRAW_BUFFER0);
 | |
| 		PY_DICT_ADD_INT(GL_DRAW_BUFFER1);
 | |
| 		PY_DICT_ADD_INT(GL_DRAW_BUFFER10);
 | |
| 		PY_DICT_ADD_INT(GL_DRAW_BUFFER11);
 | |
| 		PY_DICT_ADD_INT(GL_DRAW_BUFFER12);
 | |
| 		PY_DICT_ADD_INT(GL_DRAW_BUFFER13);
 | |
| 		PY_DICT_ADD_INT(GL_DRAW_BUFFER14);
 | |
| 		PY_DICT_ADD_INT(GL_DRAW_BUFFER15);
 | |
| 		PY_DICT_ADD_INT(GL_DRAW_BUFFER2);
 | |
| 		PY_DICT_ADD_INT(GL_DRAW_BUFFER3);
 | |
| 		PY_DICT_ADD_INT(GL_DRAW_BUFFER4);
 | |
| 		PY_DICT_ADD_INT(GL_DRAW_BUFFER5);
 | |
| 		PY_DICT_ADD_INT(GL_DRAW_BUFFER6);
 | |
| 		PY_DICT_ADD_INT(GL_DRAW_BUFFER7);
 | |
| 		PY_DICT_ADD_INT(GL_DRAW_BUFFER8);
 | |
| 		PY_DICT_ADD_INT(GL_DRAW_BUFFER9);
 | |
| 		PY_DICT_ADD_INT(GL_FLOAT_MAT2);
 | |
| 		PY_DICT_ADD_INT(GL_FLOAT_MAT3);
 | |
| 		PY_DICT_ADD_INT(GL_FLOAT_MAT4);
 | |
| 		PY_DICT_ADD_INT(GL_FLOAT_VEC2);
 | |
| 		PY_DICT_ADD_INT(GL_FLOAT_VEC3);
 | |
| 		PY_DICT_ADD_INT(GL_FLOAT_VEC4);
 | |
| 		PY_DICT_ADD_INT(GL_FRAGMENT_SHADER);
 | |
| 		PY_DICT_ADD_INT(GL_FRAGMENT_SHADER_DERIVATIVE_HINT);
 | |
| 		PY_DICT_ADD_INT(GL_INFO_LOG_LENGTH);
 | |
| 		PY_DICT_ADD_INT(GL_INT_VEC2);
 | |
| 		PY_DICT_ADD_INT(GL_INT_VEC3);
 | |
| 		PY_DICT_ADD_INT(GL_INT_VEC4);
 | |
| 		PY_DICT_ADD_INT(GL_LINK_STATUS);
 | |
| 		PY_DICT_ADD_INT(GL_LOWER_LEFT);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_DRAW_BUFFERS);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_TEXTURE_IMAGE_UNITS);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_VARYING_FLOATS);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_VERTEX_ATTRIBS);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_VERTEX_UNIFORM_COMPONENTS);
 | |
| 		PY_DICT_ADD_INT(GL_POINT_SPRITE_COORD_ORIGIN);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLER_1D);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLER_1D_SHADOW);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLER_2D);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLER_2D_SHADOW);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLER_3D);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLER_CUBE);
 | |
| 		PY_DICT_ADD_INT(GL_SHADER_SOURCE_LENGTH);
 | |
| 		PY_DICT_ADD_INT(GL_SHADER_TYPE);
 | |
| 		PY_DICT_ADD_INT(GL_SHADING_LANGUAGE_VERSION);
 | |
| 		PY_DICT_ADD_INT(GL_STENCIL_BACK_FAIL);
 | |
| 		PY_DICT_ADD_INT(GL_STENCIL_BACK_FUNC);
 | |
| 		PY_DICT_ADD_INT(GL_STENCIL_BACK_PASS_DEPTH_FAIL);
 | |
| 		PY_DICT_ADD_INT(GL_STENCIL_BACK_PASS_DEPTH_PASS);
 | |
| 		PY_DICT_ADD_INT(GL_STENCIL_BACK_REF);
 | |
| 		PY_DICT_ADD_INT(GL_STENCIL_BACK_VALUE_MASK);
 | |
| 		PY_DICT_ADD_INT(GL_STENCIL_BACK_WRITEMASK);
 | |
| 		PY_DICT_ADD_INT(GL_UPPER_LEFT);
 | |
| 		PY_DICT_ADD_INT(GL_VALIDATE_STATUS);
 | |
| 		PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_ENABLED);
 | |
| 		PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED);
 | |
| 		PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_POINTER);
 | |
| 		PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_STRIDE);
 | |
| 		PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_TYPE);
 | |
| 		PY_DICT_ADD_INT(GL_VERTEX_PROGRAM_POINT_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_VERTEX_SHADER);
 | |
| 	}
 | |
| 
 | |
| 	/* GL_VERSION_2_1 */
 | |
| 	{
 | |
| 		PY_DICT_ADD_INT(GL_COMPRESSED_SRGB);
 | |
| 		PY_DICT_ADD_INT(GL_COMPRESSED_SRGB_ALPHA);
 | |
| 		PY_DICT_ADD_INT(GL_FLOAT_MAT2x3);
 | |
| 		PY_DICT_ADD_INT(GL_FLOAT_MAT2x4);
 | |
| 		PY_DICT_ADD_INT(GL_FLOAT_MAT3x2);
 | |
| 		PY_DICT_ADD_INT(GL_FLOAT_MAT3x4);
 | |
| 		PY_DICT_ADD_INT(GL_FLOAT_MAT4x2);
 | |
| 		PY_DICT_ADD_INT(GL_FLOAT_MAT4x3);
 | |
| 		PY_DICT_ADD_INT(GL_PIXEL_PACK_BUFFER);
 | |
| 		PY_DICT_ADD_INT(GL_PIXEL_PACK_BUFFER_BINDING);
 | |
| 		PY_DICT_ADD_INT(GL_PIXEL_UNPACK_BUFFER);
 | |
| 		PY_DICT_ADD_INT(GL_PIXEL_UNPACK_BUFFER_BINDING);
 | |
| 		PY_DICT_ADD_INT(GL_SRGB);
 | |
| 		PY_DICT_ADD_INT(GL_SRGB8);
 | |
| 		PY_DICT_ADD_INT(GL_SRGB8_ALPHA8);
 | |
| 		PY_DICT_ADD_INT(GL_SRGB_ALPHA);
 | |
| 	}
 | |
| 
 | |
| 	/* GL_VERSION_3_0 */
 | |
| 	{
 | |
| 		PY_DICT_ADD_INT(GL_BGRA_INTEGER);
 | |
| 		PY_DICT_ADD_INT(GL_BGR_INTEGER);
 | |
| 		PY_DICT_ADD_INT(GL_BLUE_INTEGER);
 | |
| 		PY_DICT_ADD_INT(GL_BUFFER_ACCESS_FLAGS);
 | |
| 		PY_DICT_ADD_INT(GL_BUFFER_MAP_LENGTH);
 | |
| 		PY_DICT_ADD_INT(GL_BUFFER_MAP_OFFSET);
 | |
| 		PY_DICT_ADD_INT(GL_CLAMP_READ_COLOR);
 | |
| 		PY_DICT_ADD_INT(GL_CLIP_DISTANCE0);
 | |
| 		PY_DICT_ADD_INT(GL_CLIP_DISTANCE1);
 | |
| 		PY_DICT_ADD_INT(GL_CLIP_DISTANCE2);
 | |
| 		PY_DICT_ADD_INT(GL_CLIP_DISTANCE3);
 | |
| 		PY_DICT_ADD_INT(GL_CLIP_DISTANCE4);
 | |
| 		PY_DICT_ADD_INT(GL_CLIP_DISTANCE5);
 | |
| #if 0
 | |
| 		PY_DICT_ADD_INT(GL_CLIP_DISTANCE6);
 | |
| 		PY_DICT_ADD_INT(GL_CLIP_DISTANCE7);
 | |
| #endif
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT0);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT1);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT2);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT3);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT4);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT5);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT6);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT7);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT8);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT9);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT10);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT11);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT12);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT13);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT14);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT15);
 | |
| #if 0
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT16);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT17);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT18);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT19);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT20);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT21);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT22);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT23);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT24);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT25);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT26);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT27);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT28);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT29);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT30);
 | |
| 		PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT31);
 | |
| #endif
 | |
| 		PY_DICT_ADD_INT(GL_COMPARE_REF_TO_TEXTURE);
 | |
| 		PY_DICT_ADD_INT(GL_COMPRESSED_RED);
 | |
| 		PY_DICT_ADD_INT(GL_COMPRESSED_RED_RGTC1);
 | |
| 		PY_DICT_ADD_INT(GL_COMPRESSED_RG);
 | |
| 		PY_DICT_ADD_INT(GL_COMPRESSED_RG_RGTC2);
 | |
| 		PY_DICT_ADD_INT(GL_COMPRESSED_SIGNED_RED_RGTC1);
 | |
| 		PY_DICT_ADD_INT(GL_COMPRESSED_SIGNED_RG_RGTC2);
 | |
| 		PY_DICT_ADD_INT(GL_CONTEXT_FLAGS);
 | |
| 		PY_DICT_ADD_INT(GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT);
 | |
| 		PY_DICT_ADD_INT(GL_DEPTH24_STENCIL8);
 | |
| 		PY_DICT_ADD_INT(GL_DEPTH32F_STENCIL8);
 | |
| 		PY_DICT_ADD_INT(GL_DEPTH_ATTACHMENT);
 | |
| 		PY_DICT_ADD_INT(GL_DEPTH_COMPONENT32F);
 | |
| 		PY_DICT_ADD_INT(GL_DEPTH_STENCIL);
 | |
| 		PY_DICT_ADD_INT(GL_DEPTH_STENCIL_ATTACHMENT);
 | |
| 		PY_DICT_ADD_INT(GL_DRAW_FRAMEBUFFER);
 | |
| 		PY_DICT_ADD_INT(GL_DRAW_FRAMEBUFFER_BINDING);
 | |
| 		PY_DICT_ADD_INT(GL_FIXED_ONLY);
 | |
| 		PY_DICT_ADD_INT(GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
 | |
| 		PY_DICT_ADD_INT(GL_FRAMEBUFFER);
 | |
| 		PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING);
 | |
| 		PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE);
 | |
| 		PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME);
 | |
| 		PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
 | |
| 		PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE);
 | |
| 		PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER);
 | |
| 		PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL);
 | |
| 		PY_DICT_ADD_INT(GL_FRAMEBUFFER_BINDING);
 | |
| 		PY_DICT_ADD_INT(GL_FRAMEBUFFER_COMPLETE);
 | |
| 		PY_DICT_ADD_INT(GL_FRAMEBUFFER_DEFAULT);
 | |
| 		PY_DICT_ADD_INT(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
 | |
| 		PY_DICT_ADD_INT(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER);
 | |
| 		PY_DICT_ADD_INT(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
 | |
| 		PY_DICT_ADD_INT(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE);
 | |
| 		PY_DICT_ADD_INT(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER);
 | |
| 		PY_DICT_ADD_INT(GL_FRAMEBUFFER_SRGB);
 | |
| 		PY_DICT_ADD_INT(GL_FRAMEBUFFER_UNDEFINED);
 | |
| 		PY_DICT_ADD_INT(GL_FRAMEBUFFER_UNSUPPORTED);
 | |
| 		PY_DICT_ADD_INT(GL_GREEN_INTEGER);
 | |
| 		PY_DICT_ADD_INT(GL_HALF_FLOAT);
 | |
| 		PY_DICT_ADD_INT(GL_INDEX);
 | |
| 		PY_DICT_ADD_INT(GL_INTERLEAVED_ATTRIBS);
 | |
| 		PY_DICT_ADD_INT(GL_INT_SAMPLER_1D);
 | |
| 		PY_DICT_ADD_INT(GL_INT_SAMPLER_1D_ARRAY);
 | |
| 		PY_DICT_ADD_INT(GL_INT_SAMPLER_2D);
 | |
| 		PY_DICT_ADD_INT(GL_INT_SAMPLER_2D_ARRAY);
 | |
| 		PY_DICT_ADD_INT(GL_INT_SAMPLER_3D);
 | |
| 		PY_DICT_ADD_INT(GL_INT_SAMPLER_CUBE);
 | |
| 		PY_DICT_ADD_INT(GL_INVALID_FRAMEBUFFER_OPERATION);
 | |
| 		PY_DICT_ADD_INT(GL_MAJOR_VERSION);
 | |
| 		PY_DICT_ADD_INT(GL_MAP_FLUSH_EXPLICIT_BIT);
 | |
| 		PY_DICT_ADD_INT(GL_MAP_INVALIDATE_BUFFER_BIT);
 | |
| 		PY_DICT_ADD_INT(GL_MAP_INVALIDATE_RANGE_BIT);
 | |
| 		PY_DICT_ADD_INT(GL_MAP_READ_BIT);
 | |
| 		PY_DICT_ADD_INT(GL_MAP_UNSYNCHRONIZED_BIT);
 | |
| 		PY_DICT_ADD_INT(GL_MAP_WRITE_BIT);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_ARRAY_TEXTURE_LAYERS);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_CLIP_DISTANCES);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_COLOR_ATTACHMENTS);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_PROGRAM_TEXEL_OFFSET);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_RENDERBUFFER_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_SAMPLES);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_VARYING_COMPONENTS);
 | |
| 		PY_DICT_ADD_INT(GL_MINOR_VERSION);
 | |
| 		PY_DICT_ADD_INT(GL_MIN_PROGRAM_TEXEL_OFFSET);
 | |
| 		PY_DICT_ADD_INT(GL_NUM_EXTENSIONS);
 | |
| 		PY_DICT_ADD_INT(GL_PRIMITIVES_GENERATED);
 | |
| 		PY_DICT_ADD_INT(GL_PROXY_TEXTURE_1D_ARRAY);
 | |
| 		PY_DICT_ADD_INT(GL_PROXY_TEXTURE_2D_ARRAY);
 | |
| 		PY_DICT_ADD_INT(GL_QUERY_BY_REGION_NO_WAIT);
 | |
| 		PY_DICT_ADD_INT(GL_QUERY_BY_REGION_WAIT);
 | |
| 		PY_DICT_ADD_INT(GL_QUERY_NO_WAIT);
 | |
| 		PY_DICT_ADD_INT(GL_QUERY_WAIT);
 | |
| 		PY_DICT_ADD_INT(GL_R11F_G11F_B10F);
 | |
| 		PY_DICT_ADD_INT(GL_R16);
 | |
| 		PY_DICT_ADD_INT(GL_R16F);
 | |
| 		PY_DICT_ADD_INT(GL_R16I);
 | |
| 		PY_DICT_ADD_INT(GL_R16UI);
 | |
| 		PY_DICT_ADD_INT(GL_R32F);
 | |
| 		PY_DICT_ADD_INT(GL_R32I);
 | |
| 		PY_DICT_ADD_INT(GL_R32UI);
 | |
| 		PY_DICT_ADD_INT(GL_R8);
 | |
| 		PY_DICT_ADD_INT(GL_R8I);
 | |
| 		PY_DICT_ADD_INT(GL_R8UI);
 | |
| 		PY_DICT_ADD_INT(GL_RASTERIZER_DISCARD);
 | |
| 		PY_DICT_ADD_INT(GL_READ_FRAMEBUFFER);
 | |
| 		PY_DICT_ADD_INT(GL_READ_FRAMEBUFFER_BINDING);
 | |
| 		PY_DICT_ADD_INT(GL_RED_INTEGER);
 | |
| 		PY_DICT_ADD_INT(GL_RENDERBUFFER);
 | |
| 		PY_DICT_ADD_INT(GL_RENDERBUFFER_ALPHA_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_RENDERBUFFER_BINDING);
 | |
| 		PY_DICT_ADD_INT(GL_RENDERBUFFER_BLUE_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_RENDERBUFFER_DEPTH_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_RENDERBUFFER_GREEN_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_RENDERBUFFER_HEIGHT);
 | |
| 		PY_DICT_ADD_INT(GL_RENDERBUFFER_INTERNAL_FORMAT);
 | |
| 		PY_DICT_ADD_INT(GL_RENDERBUFFER_RED_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_RENDERBUFFER_SAMPLES);
 | |
| 		PY_DICT_ADD_INT(GL_RENDERBUFFER_STENCIL_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_RENDERBUFFER_WIDTH);
 | |
| 		PY_DICT_ADD_INT(GL_RG);
 | |
| 		PY_DICT_ADD_INT(GL_RG16);
 | |
| 		PY_DICT_ADD_INT(GL_RG16F);
 | |
| 		PY_DICT_ADD_INT(GL_RG16I);
 | |
| 		PY_DICT_ADD_INT(GL_RG16UI);
 | |
| 		PY_DICT_ADD_INT(GL_RG32F);
 | |
| 		PY_DICT_ADD_INT(GL_RG32I);
 | |
| 		PY_DICT_ADD_INT(GL_RG32UI);
 | |
| 		PY_DICT_ADD_INT(GL_RG8);
 | |
| 		PY_DICT_ADD_INT(GL_RG8I);
 | |
| 		PY_DICT_ADD_INT(GL_RG8UI);
 | |
| 		PY_DICT_ADD_INT(GL_RGB16F);
 | |
| 		PY_DICT_ADD_INT(GL_RGB16I);
 | |
| 		PY_DICT_ADD_INT(GL_RGB16UI);
 | |
| 		PY_DICT_ADD_INT(GL_RGB32F);
 | |
| 		PY_DICT_ADD_INT(GL_RGB32I);
 | |
| 		PY_DICT_ADD_INT(GL_RGB32UI);
 | |
| 		PY_DICT_ADD_INT(GL_RGB8I);
 | |
| 		PY_DICT_ADD_INT(GL_RGB8UI);
 | |
| 		PY_DICT_ADD_INT(GL_RGB9_E5);
 | |
| 		PY_DICT_ADD_INT(GL_RGBA16F);
 | |
| 		PY_DICT_ADD_INT(GL_RGBA16I);
 | |
| 		PY_DICT_ADD_INT(GL_RGBA16UI);
 | |
| 		PY_DICT_ADD_INT(GL_RGBA32F);
 | |
| 		PY_DICT_ADD_INT(GL_RGBA32I);
 | |
| 		PY_DICT_ADD_INT(GL_RGBA32UI);
 | |
| 		PY_DICT_ADD_INT(GL_RGBA8I);
 | |
| 		PY_DICT_ADD_INT(GL_RGBA8UI);
 | |
| 		PY_DICT_ADD_INT(GL_RGBA_INTEGER);
 | |
| 		PY_DICT_ADD_INT(GL_RGB_INTEGER);
 | |
| 		PY_DICT_ADD_INT(GL_RG_INTEGER);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLER_1D_ARRAY);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLER_1D_ARRAY_SHADOW);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLER_2D_ARRAY);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLER_2D_ARRAY_SHADOW);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLER_CUBE_SHADOW);
 | |
| 		PY_DICT_ADD_INT(GL_SEPARATE_ATTRIBS);
 | |
| 		PY_DICT_ADD_INT(GL_STENCIL_ATTACHMENT);
 | |
| 		PY_DICT_ADD_INT(GL_STENCIL_INDEX1);
 | |
| 		PY_DICT_ADD_INT(GL_STENCIL_INDEX16);
 | |
| 		PY_DICT_ADD_INT(GL_STENCIL_INDEX4);
 | |
| 		PY_DICT_ADD_INT(GL_STENCIL_INDEX8);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_1D_ARRAY);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_2D_ARRAY);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_ALPHA_TYPE);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_BINDING_1D_ARRAY);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_BINDING_2D_ARRAY);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_BLUE_TYPE);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_DEPTH_TYPE);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_GREEN_TYPE);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_RED_TYPE);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_SHARED_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_STENCIL_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_BUFFER);
 | |
| 		PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING);
 | |
| 		PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_BUFFER_MODE);
 | |
| 		PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_BUFFER_START);
 | |
| 		PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
 | |
| 		PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_VARYINGS);
 | |
| 		PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_INT_10F_11F_11F_REV);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_INT_24_8);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_INT_5_9_9_9_REV);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_1D);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_2D);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_3D);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_CUBE);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_INT_VEC2);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_INT_VEC3);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_INT_VEC4);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_NORMALIZED);
 | |
| 		PY_DICT_ADD_INT(GL_VERTEX_ARRAY_BINDING);
 | |
| 		PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_INTEGER);
 | |
| 	}
 | |
| 
 | |
| 	/* GL_VERSION_3_1 */
 | |
| 	{
 | |
| 		PY_DICT_ADD_INT(GL_ACTIVE_UNIFORM_BLOCKS);
 | |
| 		PY_DICT_ADD_INT(GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH);
 | |
| 		PY_DICT_ADD_INT(GL_COPY_READ_BUFFER);
 | |
| 		PY_DICT_ADD_INT(GL_COPY_WRITE_BUFFER);
 | |
| 		PY_DICT_ADD_INT(GL_INT_SAMPLER_2D_RECT);
 | |
| 		PY_DICT_ADD_INT(GL_INT_SAMPLER_BUFFER);
 | |
| 		PY_DICT_ADD_INT(GL_INVALID_INDEX);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_COMBINED_UNIFORM_BLOCKS);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_FRAGMENT_UNIFORM_BLOCKS);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_GEOMETRY_UNIFORM_BLOCKS);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_RECTANGLE_TEXTURE_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_TEXTURE_BUFFER_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_UNIFORM_BLOCK_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_UNIFORM_BUFFER_BINDINGS);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_VERTEX_UNIFORM_BLOCKS);
 | |
| 		PY_DICT_ADD_INT(GL_PRIMITIVE_RESTART);
 | |
| 		PY_DICT_ADD_INT(GL_PRIMITIVE_RESTART_INDEX);
 | |
| 		PY_DICT_ADD_INT(GL_PROXY_TEXTURE_RECTANGLE);
 | |
| 		PY_DICT_ADD_INT(GL_R16_SNORM);
 | |
| 		PY_DICT_ADD_INT(GL_R8_SNORM);
 | |
| 		PY_DICT_ADD_INT(GL_RG16_SNORM);
 | |
| 		PY_DICT_ADD_INT(GL_RG8_SNORM);
 | |
| 		PY_DICT_ADD_INT(GL_RGB16_SNORM);
 | |
| 		PY_DICT_ADD_INT(GL_RGB8_SNORM);
 | |
| 		PY_DICT_ADD_INT(GL_RGBA16_SNORM);
 | |
| 		PY_DICT_ADD_INT(GL_RGBA8_SNORM);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLER_2D_RECT);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLER_2D_RECT_SHADOW);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLER_BUFFER);
 | |
| 		PY_DICT_ADD_INT(GL_SIGNED_NORMALIZED);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_BINDING_BUFFER);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_BINDING_RECTANGLE);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_BUFFER);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_BUFFER_DATA_STORE_BINDING);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_RECTANGLE);
 | |
| 		PY_DICT_ADD_INT(GL_UNIFORM_ARRAY_STRIDE);
 | |
| 		PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS);
 | |
| 		PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES);
 | |
| 		PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_BINDING);
 | |
| 		PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_DATA_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_INDEX);
 | |
| 		PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_NAME_LENGTH);
 | |
| 		PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER);
 | |
| 		PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER);
 | |
| 		PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER);
 | |
| 		PY_DICT_ADD_INT(GL_UNIFORM_BUFFER);
 | |
| 		PY_DICT_ADD_INT(GL_UNIFORM_BUFFER_BINDING);
 | |
| 		PY_DICT_ADD_INT(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
 | |
| 		PY_DICT_ADD_INT(GL_UNIFORM_BUFFER_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_UNIFORM_BUFFER_START);
 | |
| 		PY_DICT_ADD_INT(GL_UNIFORM_IS_ROW_MAJOR);
 | |
| 		PY_DICT_ADD_INT(GL_UNIFORM_MATRIX_STRIDE);
 | |
| 		PY_DICT_ADD_INT(GL_UNIFORM_NAME_LENGTH);
 | |
| 		PY_DICT_ADD_INT(GL_UNIFORM_OFFSET);
 | |
| 		PY_DICT_ADD_INT(GL_UNIFORM_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_UNIFORM_TYPE);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_2D_RECT);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_BUFFER);
 | |
| 	}
 | |
| 
 | |
| 	/* GL_VERSION_3_2 */
 | |
| 	{
 | |
| 		PY_DICT_ADD_INT(GL_ALREADY_SIGNALED);
 | |
| 		PY_DICT_ADD_INT(GL_CONDITION_SATISFIED);
 | |
| 		PY_DICT_ADD_INT(GL_CONTEXT_COMPATIBILITY_PROFILE_BIT);
 | |
| 		PY_DICT_ADD_INT(GL_CONTEXT_CORE_PROFILE_BIT);
 | |
| 		PY_DICT_ADD_INT(GL_CONTEXT_PROFILE_MASK);
 | |
| 		PY_DICT_ADD_INT(GL_DEPTH_CLAMP);
 | |
| 		PY_DICT_ADD_INT(GL_FIRST_VERTEX_CONVENTION);
 | |
| 		PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_LAYERED);
 | |
| 		PY_DICT_ADD_INT(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS);
 | |
| 		PY_DICT_ADD_INT(GL_GEOMETRY_INPUT_TYPE);
 | |
| 		PY_DICT_ADD_INT(GL_GEOMETRY_OUTPUT_TYPE);
 | |
| 		PY_DICT_ADD_INT(GL_GEOMETRY_SHADER);
 | |
| 		PY_DICT_ADD_INT(GL_GEOMETRY_VERTICES_OUT);
 | |
| 		PY_DICT_ADD_INT(GL_INT_SAMPLER_2D_MULTISAMPLE);
 | |
| 		PY_DICT_ADD_INT(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY);
 | |
| 		PY_DICT_ADD_INT(GL_LAST_VERTEX_CONVENTION);
 | |
| 		PY_DICT_ADD_INT(GL_LINES_ADJACENCY);
 | |
| 		PY_DICT_ADD_INT(GL_LINE_STRIP_ADJACENCY);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_COLOR_TEXTURE_SAMPLES);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_DEPTH_TEXTURE_SAMPLES);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_FRAGMENT_INPUT_COMPONENTS);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_GEOMETRY_INPUT_COMPONENTS);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_GEOMETRY_OUTPUT_VERTICES);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_INTEGER_SAMPLES);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_SAMPLE_MASK_WORDS);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_SERVER_WAIT_TIMEOUT);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_VERTEX_OUTPUT_COMPONENTS);
 | |
| 		PY_DICT_ADD_INT(GL_OBJECT_TYPE);
 | |
| 		PY_DICT_ADD_INT(GL_PROGRAM_POINT_SIZE);
 | |
| 		PY_DICT_ADD_INT(GL_PROVOKING_VERTEX);
 | |
| 		PY_DICT_ADD_INT(GL_PROXY_TEXTURE_2D_MULTISAMPLE);
 | |
| 		PY_DICT_ADD_INT(GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY);
 | |
| 		PY_DICT_ADD_INT(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLER_2D_MULTISAMPLE);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLER_2D_MULTISAMPLE_ARRAY);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLE_MASK);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLE_MASK_VALUE);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLE_POSITION);
 | |
| 		PY_DICT_ADD_INT(GL_SIGNALED);
 | |
| 		PY_DICT_ADD_INT(GL_SYNC_CONDITION);
 | |
| 		PY_DICT_ADD_INT(GL_SYNC_FENCE);
 | |
| 		PY_DICT_ADD_INT(GL_SYNC_FLAGS);
 | |
| 		PY_DICT_ADD_INT(GL_SYNC_FLUSH_COMMANDS_BIT);
 | |
| 		PY_DICT_ADD_INT(GL_SYNC_GPU_COMMANDS_COMPLETE);
 | |
| 		PY_DICT_ADD_INT(GL_SYNC_STATUS);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_2D_MULTISAMPLE);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_BINDING_2D_MULTISAMPLE);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_SEAMLESS);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_FIXED_SAMPLE_LOCATIONS);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_SAMPLES);
 | |
| 		PY_DICT_ADD_INT(GL_TIMEOUT_EXPIRED);
 | |
| 		PY_DICT_ADD_INT64(GL_TIMEOUT_IGNORED);
 | |
| 		PY_DICT_ADD_INT(GL_TRIANGLES_ADJACENCY);
 | |
| 		PY_DICT_ADD_INT(GL_TRIANGLE_STRIP_ADJACENCY);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNALED);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE);
 | |
| 		PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY);
 | |
| 		PY_DICT_ADD_INT(GL_WAIT_FAILED);
 | |
| 	}
 | |
| 
 | |
| 	/* GL_VERSION_3_3 */
 | |
| 	{
 | |
| 		PY_DICT_ADD_INT(GL_ANY_SAMPLES_PASSED);
 | |
| 		PY_DICT_ADD_INT(GL_INT_2_10_10_10_REV);
 | |
| 		PY_DICT_ADD_INT(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS);
 | |
| 		PY_DICT_ADD_INT(GL_ONE_MINUS_SRC1_ALPHA);
 | |
| 		PY_DICT_ADD_INT(GL_ONE_MINUS_SRC1_COLOR);
 | |
| 		PY_DICT_ADD_INT(GL_RGB10_A2UI);
 | |
| 		PY_DICT_ADD_INT(GL_SAMPLER_BINDING);
 | |
| 		PY_DICT_ADD_INT(GL_SRC1_COLOR);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_SWIZZLE_A);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_SWIZZLE_B);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_SWIZZLE_G);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_SWIZZLE_R);
 | |
| 		PY_DICT_ADD_INT(GL_TEXTURE_SWIZZLE_RGBA);
 | |
| 		PY_DICT_ADD_INT(GL_TIMESTAMP);
 | |
| 		PY_DICT_ADD_INT(GL_TIME_ELAPSED);
 | |
| 		PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_DIVISOR);
 | |
| 	}
 | |
| 
 | |
| 	return submodule;
 | |
| }
 | |
| 
 | |
| static PyObject *Method_ShaderSource(PyObject *UNUSED(self), PyObject *args)
 | |
| {
 | |
| 	unsigned int shader;
 | |
| 	const char *source;
 | |
| 
 | |
| 	if (!PyArg_ParseTuple(args, "Is", &shader, &source))
 | |
| 		return NULL;
 | |
| 
 | |
| 	glShaderSource(shader, 1, (const char **)&source, NULL);
 | |
| 
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| 
 | |
| /** \} */
 |