This is especially noticeable when using the default center with full width and height as some borders are masked by 1 pixel. The relative coordinates are now calculated respect the last ones instead of the dimensions for centering, and the limits are inclusive to mask more accurately.
174 lines
5.6 KiB
C++
174 lines
5.6 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_BoxMaskOperation.h"
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namespace blender::compositor {
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BoxMaskOperation::BoxMaskOperation()
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{
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this->add_input_socket(DataType::Value);
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this->add_input_socket(DataType::Value);
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this->add_output_socket(DataType::Value);
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input_mask_ = nullptr;
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input_value_ = nullptr;
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cosine_ = 0.0f;
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sine_ = 0.0f;
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}
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void BoxMaskOperation::init_execution()
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{
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input_mask_ = this->get_input_socket_reader(0);
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input_value_ = this->get_input_socket_reader(1);
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const double rad = (double)data_->rotation;
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cosine_ = cos(rad);
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sine_ = sin(rad);
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aspect_ratio_ = ((float)this->get_width()) / this->get_height();
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}
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void BoxMaskOperation::execute_pixel_sampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float input_mask[4];
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float input_value[4];
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float rx = x / MAX2(this->get_width() - 1.0f, FLT_EPSILON);
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float ry = y / MAX2(this->get_height() - 1.0f, FLT_EPSILON);
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const float dy = (ry - data_->y) / aspect_ratio_;
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const float dx = rx - data_->x;
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rx = data_->x + (cosine_ * dx + sine_ * dy);
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ry = data_->y + (-sine_ * dx + cosine_ * dy);
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input_mask_->read_sampled(input_mask, x, y, sampler);
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input_value_->read_sampled(input_value, x, y, sampler);
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float half_height = data_->height / 2.0f + FLT_EPSILON;
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float half_width = data_->width / 2.0f + FLT_EPSILON;
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bool inside = (rx >= data_->x - half_width && rx <= data_->x + half_width &&
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ry >= data_->y - half_height && ry <= data_->y + half_height);
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switch (mask_type_) {
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case CMP_NODE_MASKTYPE_ADD:
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if (inside) {
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output[0] = MAX2(input_mask[0], input_value[0]);
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}
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else {
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output[0] = input_mask[0];
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}
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break;
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case CMP_NODE_MASKTYPE_SUBTRACT:
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if (inside) {
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output[0] = input_mask[0] - input_value[0];
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CLAMP(output[0], 0, 1);
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}
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else {
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output[0] = input_mask[0];
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}
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break;
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case CMP_NODE_MASKTYPE_MULTIPLY:
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if (inside) {
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output[0] = input_mask[0] * input_value[0];
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}
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else {
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output[0] = 0;
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}
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break;
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case CMP_NODE_MASKTYPE_NOT:
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if (inside) {
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if (input_mask[0] > 0.0f) {
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output[0] = 0;
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}
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else {
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output[0] = input_value[0];
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}
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}
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else {
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output[0] = input_mask[0];
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}
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break;
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}
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}
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void BoxMaskOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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MaskFunc mask_func;
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switch (mask_type_) {
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case CMP_NODE_MASKTYPE_ADD:
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mask_func = [](const bool is_inside, const float *mask, const float *value) {
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return is_inside ? MAX2(mask[0], value[0]) : mask[0];
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};
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break;
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case CMP_NODE_MASKTYPE_SUBTRACT:
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mask_func = [](const bool is_inside, const float *mask, const float *value) {
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return is_inside ? CLAMPIS(mask[0] - value[0], 0, 1) : mask[0];
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};
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break;
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case CMP_NODE_MASKTYPE_MULTIPLY:
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mask_func = [](const bool is_inside, const float *mask, const float *value) {
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return is_inside ? mask[0] * value[0] : 0;
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};
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break;
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case CMP_NODE_MASKTYPE_NOT:
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mask_func = [](const bool is_inside, const float *mask, const float *value) {
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if (is_inside) {
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return mask[0] > 0.0f ? 0.0f : value[0];
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}
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return mask[0];
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};
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break;
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}
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apply_mask(output, area, inputs, mask_func);
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}
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void BoxMaskOperation::apply_mask(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs,
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MaskFunc mask_func)
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{
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const float op_last_x = MAX2(this->get_width() - 1.0f, FLT_EPSILON);
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const float op_last_y = MAX2(this->get_height() - 1.0f, FLT_EPSILON);
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const float half_w = data_->width / 2.0f + FLT_EPSILON;
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const float half_h = data_->height / 2.0f + FLT_EPSILON;
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for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
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const float op_ry = it.y / op_last_y;
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const float dy = (op_ry - data_->y) / aspect_ratio_;
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const float op_rx = it.x / op_last_x;
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const float dx = op_rx - data_->x;
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const float rx = data_->x + (cosine_ * dx + sine_ * dy);
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const float ry = data_->y + (-sine_ * dx + cosine_ * dy);
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const bool inside = (rx >= data_->x - half_w && rx <= data_->x + half_w &&
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ry >= data_->y - half_h && ry <= data_->y + half_h);
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const float *mask = it.in(0);
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const float *value = it.in(1);
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*it.out = mask_func(inside, mask, value);
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}
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}
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void BoxMaskOperation::deinit_execution()
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{
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input_mask_ = nullptr;
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input_value_ = nullptr;
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}
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} // namespace blender::compositor
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