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blender-archive/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h
Manuel Castilla 1c42d4930a Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and
use a single code style.
2021-10-13 23:41:14 +02:00

93 lines
2.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#include "COM_FastGaussianBlurOperation.h"
#include "COM_MultiThreadedOperation.h"
#include "DNA_object_types.h"
namespace blender::compositor {
/**
* this program converts an input color to an output value.
* it assumes we are in sRGB color space.
*/
class ConvertDepthToRadiusOperation : public MultiThreadedOperation {
private:
/**
* Cached reference to the input_program
*/
SocketReader *input_operation_;
float f_stop_;
float aspect_;
float max_radius_;
float inverse_focal_distance_;
float aperture_;
float cam_lens_;
float dof_sp_;
Object *camera_object_;
FastGaussianBlurValueOperation *blur_post_operation_;
public:
/**
* Default constructor
*/
ConvertDepthToRadiusOperation();
/**
* The inner loop of this operation.
*/
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
/**
* Initialize the execution
*/
void init_execution() override;
/**
* Deinitialize the execution
*/
void deinit_execution() override;
void setf_stop(float f_stop)
{
f_stop_ = f_stop;
}
void set_max_radius(float max_radius)
{
max_radius_ = max_radius;
}
void set_camera_object(Object *camera)
{
camera_object_ = camera;
}
float determine_focal_distance();
void set_post_blur(FastGaussianBlurValueOperation *operation)
{
blur_post_operation_ = operation;
}
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor