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blender-archive/source/blender/compositor/operations/COM_MultilayerImageOperation.h
Manuel Castilla 1c42d4930a Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and
use a single code style.
2021-10-13 23:41:14 +02:00

78 lines
2.6 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#include "COM_ImageOperation.h"
namespace blender::compositor {
class MultilayerBaseOperation : public BaseImageOperation {
private:
int pass_id_;
int view_;
protected:
RenderLayer *render_layer_;
RenderPass *render_pass_;
ImBuf *get_im_buf() override;
public:
/**
* Constructor
*/
MultilayerBaseOperation(RenderLayer *render_layer, RenderPass *render_pass, int view);
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
class MultilayerColorOperation : public MultilayerBaseOperation {
public:
MultilayerColorOperation(RenderLayer *render_layer, RenderPass *render_pass, int view)
: MultilayerBaseOperation(render_layer, render_pass, view)
{
this->add_output_socket(DataType::Color);
}
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
std::unique_ptr<MetaData> get_meta_data() override;
};
class MultilayerValueOperation : public MultilayerBaseOperation {
public:
MultilayerValueOperation(RenderLayer *render_layer, RenderPass *render_pass, int view)
: MultilayerBaseOperation(render_layer, render_pass, view)
{
this->add_output_socket(DataType::Value);
}
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
};
class MultilayerVectorOperation : public MultilayerBaseOperation {
public:
MultilayerVectorOperation(RenderLayer *render_layer, RenderPass *render_pass, int view)
: MultilayerBaseOperation(render_layer, render_pass, view)
{
this->add_output_socket(DataType::Vector);
}
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
};
} // namespace blender::compositor