This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/compositor/operations/COM_OutputFileOperation.h
Manuel Castilla 1c42d4930a Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and
use a single code style.
2021-10-13 23:41:14 +02:00

149 lines
4.6 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#include "COM_MultiThreadedOperation.h"
#include "BLI_path_util.h"
#include "BLI_rect.h"
#include "DNA_color_types.h"
#include "intern/openexr/openexr_multi.h"
namespace blender::compositor {
/* Writes the image to a single-layer file. */
class OutputSingleLayerOperation : public MultiThreadedOperation {
protected:
const RenderData *rd_;
const bNodeTree *tree_;
ImageFormatData *format_;
char path_[FILE_MAX];
float *output_buffer_;
DataType datatype_;
SocketReader *image_input_;
const ColorManagedViewSettings *view_settings_;
const ColorManagedDisplaySettings *display_settings_;
const char *view_name_;
bool save_as_render_;
public:
OutputSingleLayerOperation(const RenderData *rd,
const bNodeTree *tree,
DataType datatype,
ImageFormatData *format,
const char *path,
const ColorManagedViewSettings *view_settings,
const ColorManagedDisplaySettings *display_settings,
const char *view_name,
const bool save_as_render);
void execute_region(rcti *rect, unsigned int tile_number) override;
bool is_output_operation(bool /*rendering*/) const override
{
return true;
}
void init_execution() override;
void deinit_execution() override;
eCompositorPriority get_render_priority() const override
{
return eCompositorPriority::Low;
}
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
/* extra info for OpenEXR layers */
struct OutputOpenExrLayer {
OutputOpenExrLayer(const char *name, DataType datatype, bool use_layer);
char name[EXR_TOT_MAXNAME - 2];
DataType datatype;
bool use_layer;
/* internals */
float *output_buffer;
SocketReader *image_input;
};
/* Writes inputs into OpenEXR multilayer channels. */
class OutputOpenExrMultiLayerOperation : public MultiThreadedOperation {
protected:
const Scene *scene_;
const RenderData *rd_;
const bNodeTree *tree_;
char path_[FILE_MAX];
char exr_codec_;
bool exr_half_float_;
Vector<OutputOpenExrLayer> layers_;
const char *view_name_;
StampData *create_stamp_data() const;
public:
OutputOpenExrMultiLayerOperation(const Scene *scene,
const RenderData *rd,
const bNodeTree *tree,
const char *path,
char exr_codec,
bool exr_half_float,
const char *view_name);
void add_layer(const char *name, DataType datatype, bool use_layer);
void execute_region(rcti *rect, unsigned int tile_number) override;
bool is_output_operation(bool /*rendering*/) const override
{
return true;
}
void init_execution() override;
void deinit_execution() override;
eCompositorPriority get_render_priority() const override
{
return eCompositorPriority::Low;
}
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
void add_exr_channels(void *exrhandle,
const char *layer_name,
const DataType datatype,
const char *view_name,
const size_t width,
bool use_half_float,
float *buf);
void free_exr_channels(void *exrhandle,
const RenderData *rd,
const char *layer_name,
const DataType datatype);
int get_datatype_size(DataType datatype);
} // namespace blender::compositor