This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/compositor/operations/COM_SetVectorOperation.h
Manuel Castilla 1c42d4930a Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and
use a single code style.
2021-10-13 23:41:14 +02:00

98 lines
2.0 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#include "COM_ConstantOperation.h"
namespace blender::compositor {
/**
* this program converts an input color to an output value.
* it assumes we are in sRGB color space.
*/
class SetVectorOperation : public ConstantOperation {
private:
struct {
float x;
float y;
float z;
float w;
} vector_;
public:
/**
* Default constructor
*/
SetVectorOperation();
const float *get_constant_elem() override
{
return reinterpret_cast<float *>(&vector_);
}
float getX()
{
return vector_.x;
}
void setX(float value)
{
vector_.x = value;
}
float getY()
{
return vector_.y;
}
void setY(float value)
{
vector_.y = value;
}
float getZ()
{
return vector_.z;
}
void setZ(float value)
{
vector_.z = value;
}
float getW()
{
return vector_.w;
}
void setW(float value)
{
vector_.w = value;
}
/**
* The inner loop of this operation.
*/
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
void set_vector(const float vector[3])
{
setX(vector[0]);
setY(vector[1]);
setZ(vector[2]);
}
};
} // namespace blender::compositor