To convert old code to the current convention and use a single code style.
59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
/* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2014, Blender Foundation.
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*/
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#pragma once
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#include "COM_MultiThreadedOperation.h"
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namespace blender::compositor {
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class SunBeamsOperation : public MultiThreadedOperation {
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public:
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SunBeamsOperation();
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void execute_pixel(float output[4], int x, int y, void *data) override;
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void init_execution() override;
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void *initialize_tile_data(rcti *rect) override;
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bool determine_depending_area_of_interest(rcti *input,
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ReadBufferOperation *read_operation,
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rcti *output) override;
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void set_data(const NodeSunBeams &data)
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{
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data_ = data;
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}
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
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private:
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void calc_rays_common_data();
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private:
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NodeSunBeams data_;
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float source_px_[2];
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float ray_length_px_;
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};
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} // namespace blender::compositor
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