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blender-archive/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.h
Manuel Castilla 1c42d4930a Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and
use a single code style.
2021-10-13 23:41:14 +02:00

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4.0 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#include "COM_MultiThreadedOperation.h"
#include "COM_QualityStepHelper.h"
namespace blender::compositor {
//#define COM_DEFOCUS_SEARCH
class VariableSizeBokehBlurOperation : public MultiThreadedOperation, public QualityStepHelper {
private:
static constexpr int IMAGE_INPUT_INDEX = 0;
static constexpr int BOKEH_INPUT_INDEX = 1;
static constexpr int SIZE_INPUT_INDEX = 2;
#ifdef COM_DEFOCUS_SEARCH
static constexpr int DEFOCUS_INPUT_INDEX = 3;
#endif
int max_blur_;
float threshold_;
bool do_size_scale_; /* scale size, matching 'BokehBlurNode' */
SocketReader *input_program_;
SocketReader *input_bokeh_program_;
SocketReader *input_size_program_;
#ifdef COM_DEFOCUS_SEARCH
SocketReader *input_search_program_;
#endif
public:
VariableSizeBokehBlurOperation();
/**
* The inner loop of this operation.
*/
void execute_pixel(float output[4], int x, int y, void *data) override;
/**
* Initialize the execution
*/
void init_execution() override;
void *initialize_tile_data(rcti *rect) override;
void deinitialize_tile_data(rcti *rect, void *data) override;
/**
* Deinitialize the execution
*/
void deinit_execution() override;
bool determine_depending_area_of_interest(rcti *input,
ReadBufferOperation *read_operation,
rcti *output) override;
void set_max_blur(int max_radius)
{
max_blur_ = max_radius;
}
void set_threshold(float threshold)
{
threshold_ = threshold;
}
void set_do_scale_size(bool scale_size)
{
do_size_scale_ = scale_size;
}
void execute_opencl(OpenCLDevice *device,
MemoryBuffer *output_memory_buffer,
cl_mem cl_output_buffer,
MemoryBuffer **input_memory_buffers,
std::list<cl_mem> *cl_mem_to_clean_up,
std::list<cl_kernel> *cl_kernels_to_clean_up) override;
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
/* Currently unused. If ever used, it needs full-frame implementation. */
#ifdef COM_DEFOCUS_SEARCH
class InverseSearchRadiusOperation : public NodeOperation {
private:
int max_blur_;
SocketReader *input_radius_;
public:
static const int DIVIDER = 4;
InverseSearchRadiusOperation();
/**
* The inner loop of this operation.
*/
void execute_pixel_chunk(float output[4], int x, int y, void *data);
/**
* Initialize the execution
*/
void init_execution() override;
void *initialize_tile_data(rcti *rect) override;
void deinitialize_tile_data(rcti *rect, void *data) override;
/**
* Deinitialize the execution
*/
void deinit_execution() override;
bool determine_depending_area_of_interest(rcti *input,
ReadBufferOperation *read_operation,
rcti *output) override;
void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
void set_max_blur(int max_radius)
{
max_blur_ = max_radius;
}
};
#endif
} // namespace blender::compositor