Add an operator "Copy to Asset Library" for installing asset bundles into already-existing asset libraries. The operator is shown when: - the "Current File" library is selected, - the blend file name matches `*_bundle.blend`, and - the file is not already located in an asset library. The user can select a target asset library, then gets a "Save As" dialogue box to select where in that library the file should be saved. This allows for renaming, saving in a subdirectory, etc. The Asset Catalogs from the asset bundle are merged into the target asset library. The operator will refuse to run when external files are referenced. This is not done in its poll function, as it's quite an extensive operator (it loops over all ID datablocks). Reviewed by: Severin Differential Revision: https://developer.blender.org/D13312
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup edasset
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*/
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#pragma once
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#include "DNA_asset_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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int ED_asset_library_reference_to_enum_value(const AssetLibraryReference *library);
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AssetLibraryReference ED_asset_library_reference_from_enum_value(int value);
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const struct EnumPropertyItem *ED_asset_library_reference_to_rna_enum_itemf(
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bool include_local_library);
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#ifdef __cplusplus
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}
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#endif
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