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blender-archive/source/blender/src/drawnode.c
Ton Roosendaal 45c7b2c5c2 Orange: made Compositing more interactive. It now has an event based
system tracking changes in nodes, making sure only these nodes and
the ones that depend, are executed.

Further the 'time cursor' now counts down to indicate which node is being
done.

Also: you now can disable the "use nodes" button in the header, edit all
changes, and when you press that button again it nicely executes the
changes.

Still on the todo:
- make compositing threaded
- find a way to nicely exit compositing on input events... so the UI
  keeps being responsive
- idea; a 'percentage' menu in header to enforce calculations on smaller
  images temporally
2006-01-28 15:21:04 +00:00

1730 lines
49 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h>
#include <stdio.h>
#include <string.h>
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "DNA_action_types.h"
#include "DNA_ipo_types.h"
#include "DNA_ID.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "DNA_texture_types.h"
#include "DNA_userdef_types.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_texture.h"
#include "BKE_utildefines.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "BIF_interface.h"
#include "BIF_interface_icons.h"
#include "BIF_language.h"
#include "BIF_mywindow.h"
#include "BIF_previewrender.h"
#include "BIF_resources.h"
#include "BIF_screen.h"
#include "BIF_space.h"
#include "BSE_drawipo.h"
#include "BSE_node.h"
#include "BSE_view.h"
#include "BMF_Api.h"
#include "MEM_guardedalloc.h"
#include "RE_pipeline.h"
#include "blendef.h"
#include "butspace.h"
#include "interface.h" /* urm... for rasterpos_safe, roundbox */
#include "mydevice.h"
static void snode_drawstring(SpaceNode *snode, char *str, int okwidth)
{
char drawstr[NODE_MAXSTR];
int width;
if(str[0]==0 || okwidth<4) return;
BLI_strncpy(drawstr, str, NODE_MAXSTR);
width= snode->aspect*BIF_GetStringWidth(snode->curfont, drawstr, 0);
if(width > okwidth) {
int len= strlen(drawstr)-1;
while(width > okwidth && len>=0) {
drawstr[len]= 0;
width= snode->aspect*BIF_GetStringWidth(snode->curfont, drawstr, 0);
len--;
}
if(len==0) return;
}
BIF_DrawString(snode->curfont, drawstr, 0);
}
/* ************** Socket callbacks *********** */
/* NOTE: this is a block-menu, needs 0 events, otherwise the menu closes */
static uiBlock *socket_vector_menu(void *butpoin_v)
{
float *butpoin= butpoin_v;
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "socket menu", UI_EMBOSS, UI_HELV, curarea->win);
/* use this for a fake extra empy space around the buttons */
uiDefBut(block, LABEL, 0, "", -4, -4, 188, 68, NULL, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, 0, "X ", 0,40,180,20, butpoin, -1.0, 1.0, 10, 0, "");
uiDefButF(block, NUMSLI, 0, "Y ", 0,20,180,20, butpoin+1, -1.0, 1.0, 10, 0, "");
uiDefButF(block, NUMSLI, 0, "Z ", 0,0,180,20, butpoin+2, -1.0, 1.0, 10, 0, "");
uiBlockSetDirection(block, UI_TOP);
allqueue(REDRAWNODE, 0);
return block;
}
static void node_sync_cb(void *snode_v, void *node_v)
{
SpaceNode *snode= snode_v;
if(snode->treetype==NTREE_SHADER) {
nodeShaderSynchronizeID(node_v, 1);
allqueue(REDRAWBUTSSHADING, 0);
}
}
/* ****************** GENERAL CALLBACKS FOR NODES ***************** */
static void node_ID_title_cb(void *node_v, void *unused_v)
{
bNode *node= node_v;
if(node->id) {
test_idbutton(node->id->name+2); /* library.c, verifies unique name */
BLI_strncpy(node->name, node->id->name+2, 21);
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWNODE, 0);
allqueue(REDRAWOOPS, 0);
}
}
static void node_but_title_cb(void *node_v, void *but_v)
{
bNode *node= node_v;
uiBut *bt= but_v;
BLI_strncpy(node->name, bt->drawstr, NODE_MAXSTR);
allqueue(REDRAWNODE, 0);
}
/* ****************** BUTTON CALLBACKS FOR ALL TREES ***************** */
static int node_buts_group(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block && node->id) {
uiBut *bt;
short width;
uiBlockBeginAlign(block);
/* name button */
width= (short)(butr->xmax-butr->xmin - (node->id->us>1?19.0f:0.0f));
bt= uiDefBut(block, TEX, B_NOP, "NT:",
butr->xmin, butr->ymin, width, 19,
node->id->name+2, 0.0, 19.0, 0, 0, "NodeTree name");
uiButSetFunc(bt, node_ID_title_cb, node, NULL);
/* user amount */
if(node->id->us>1) {
char str1[32];
sprintf(str1, "%d", node->id->us);
bt= uiDefBut(block, BUT, B_NOP, str1,
butr->xmax-19, butr->ymin, 19, 19,
NULL, 0, 0, 0, 0, "Displays number of users. Click to make a single-user copy.");
//uiButSetFunc(bt, node_mat_alone_cb, node, NULL);
}
uiBlockEndAlign(block);
}
return 19;
}
static int node_buts_value(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
bNodeSocket *sock= node->outputs.first; /* first socket stores value */
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
sock->ns.vec, 0.0f, 1.0f, 10, 2, "");
}
return 20;
}
static int node_buts_rgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
bNodeSocket *sock= node->outputs.first; /* first socket stores value */
if(sock) {
/* enforce square box drawing */
uiBlockSetEmboss(block, UI_EMBOSSP);
uiDefButF(block, HSVCUBE, B_NODE_EXEC+node->nr, "",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 12,
sock->ns.vec, 0.0f, 1.0f, 3, 0, "");
uiDefButF(block, HSVCUBE, B_NODE_EXEC+node->nr, "",
butr->xmin, butr->ymin+15, butr->xmax-butr->xmin, butr->ymax-butr->ymin -15 -15,
sock->ns.vec, 0.0f, 1.0f, 2, 0, "");
uiDefButF(block, COL, B_NOP, "",
butr->xmin, butr->ymax-12, butr->xmax-butr->xmin, 12,
sock->ns.vec, 0.0, 0.0, -1, 0, "");
/* the -1 above prevents col button to popup a color picker */
uiBlockSetEmboss(block, UI_EMBOSS);
}
}
return 30 + (int)(node->width-NODE_DY);
}
static int node_buts_mix_rgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *bt;
/* blend type */
bt=uiDefButS(block, MENU, B_NODE_EXEC+node->nr, "Mix %x0|Add %x1|Subtract %x3|Multiply %x2|Screen %x4|Divide %x5|Difference %x6|Darken %x7|Lighten %x8",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
&node->custom1, 0, 0, 0, 0, "");
uiButSetFunc(bt, node_but_title_cb, node, bt);
}
return 20;
}
static int node_buts_valtorgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
if(node->storage) {
draw_colorband_buts_small(block, node->storage, butr, B_NODE_EXEC+node->nr);
}
}
return 40;
}
static int node_buts_curvevec(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
curvemap_buttons(block, node->storage, 'v', B_NODE_EXEC+node->nr, B_REDR, butr);
}
return (int)(node->width-NODE_DY);
}
static int node_buts_curvecol(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
curvemap_buttons(block, node->storage, 'c', B_NODE_EXEC+node->nr, B_REDR, butr);
}
return (int)(node->width-NODE_DY);
}
static int node_buts_normal(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
bNodeSocket *sock= node->outputs.first; /* first socket stores normal */
uiDefButF(block, BUT_NORMAL, B_NODE_EXEC+node->nr, "",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, butr->ymax-butr->ymin,
sock->ns.vec, 0.0f, 1.0f, 0, 0, "");
}
return (int)(node->width-NODE_DY);
}
/* ****************** BUTTON CALLBACKS FOR SHADER NODES ***************** */
static void node_mat_alone_cb(void *node_v, void *unused)
{
bNode *node= node_v;
node->id= (ID *)copy_material((Material *)node->id);
BIF_undo_push("Single user material");
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWNODE, 0);
allqueue(REDRAWOOPS, 0);
}
static void node_browse_mat_cb(void *ntree_v, void *node_v)
{
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
if(node->menunr<1) return;
if(node->menunr==32767) { /* code for Add New */
if(node->id) {
/* make copy, but make sure it doesnt have the node tag nor nodes */
Material *ma= (Material *)node->id;
ma->id.us--;
ma= copy_material(ma);
ma->use_nodes= 0;
if(ma->nodetree) {
ntreeFreeTree(ma->nodetree);
MEM_freeN(ma->nodetree);
}
ma->nodetree= NULL;
node->id= (ID *)ma;
}
else node->id= (ID *)add_material("MatNode");
}
else {
if(node->id) node->id->us--;
node->id= BLI_findlink(&G.main->mat, node->menunr-1);
id_us_plus(node->id);
}
BLI_strncpy(node->name, node->id->name+2, 21);
nodeSetActive(ntree, node);
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWNODE, 0);
BIF_preview_changed(ID_MA);
node->menunr= 0;
}
static void node_new_mat_cb(void *ntree_v, void *node_v)
{
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
node->id= (ID *)add_material("MatNode");
BLI_strncpy(node->name, node->id->name+2, 21);
nodeSetActive(ntree, node);
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWNODE, 0);
BIF_preview_changed(ID_MA);
}
static void node_texmap_cb(void *texmap_v, void *unused_v)
{
init_mapping(texmap_v);
}
static int node_shader_buts_material(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *bt;
short dx= (short)((butr->xmax-butr->xmin)/3.0f), has_us= (node->id && node->id->us>1);
short dy= (short)butr->ymin;
char *strp;
/* WATCH IT: we use this callback in material buttons, but then only want first row */
if(butr->ymax-butr->ymin > 21.0f) dy+= 19;
uiBlockBeginAlign(block);
if(node->id==NULL) uiBlockSetCol(block, TH_REDALERT);
else if(has_us) uiBlockSetCol(block, TH_BUT_SETTING1);
else uiBlockSetCol(block, TH_BUT_SETTING2);
/* browse button */
IDnames_to_pupstring(&strp, NULL, "ADD NEW %x32767", &(G.main->mat), NULL, NULL);
node->menunr= 0;
bt= uiDefButS(block, MENU, B_NOP, strp,
butr->xmin, dy, 19, 19,
&node->menunr, 0, 0, 0, 0, "Browses existing choices or adds NEW");
uiButSetFunc(bt, node_browse_mat_cb, ntree, node);
if(strp) MEM_freeN(strp);
/* Add New button */
if(node->id==NULL) {
bt= uiDefBut(block, BUT, B_NOP, "Add New",
butr->xmin+19, dy, (short)(butr->xmax-butr->xmin-19.0f), 19,
NULL, 0.0, 0.0, 0, 0, "Add new Material");
uiButSetFunc(bt, node_new_mat_cb, ntree, node);
uiBlockSetCol(block, TH_AUTO);
}
else {
/* name button */
short width= (short)(butr->xmax-butr->xmin-19.0f - (has_us?19.0f:0.0f));
bt= uiDefBut(block, TEX, B_NOP, "MA:",
butr->xmin+19, dy, width, 19,
node->id->name+2, 0.0, 19.0, 0, 0, "Material name");
uiButSetFunc(bt, node_ID_title_cb, node, NULL);
/* user amount */
if(has_us) {
char str1[32];
sprintf(str1, "%d", node->id->us);
bt= uiDefBut(block, BUT, B_NOP, str1,
butr->xmax-19, dy, 19, 19,
NULL, 0, 0, 0, 0, "Displays number of users. Click to make a single-user copy.");
uiButSetFunc(bt, node_mat_alone_cb, node, NULL);
}
/* WATCH IT: we use this callback in material buttons, but then only want first row */
if(butr->ymax-butr->ymin > 21.0f) {
/* node options */
uiBlockSetCol(block, TH_AUTO);
uiDefButBitS(block, TOG, SH_NODE_MAT_DIFF, B_NODE_EXEC+node->nr, "Diff",
butr->xmin, butr->ymin, dx, 19,
&node->custom1, 0, 0, 0, 0, "Material Node outputs Diffuse");
uiDefButBitS(block, TOG, SH_NODE_MAT_SPEC, B_NODE_EXEC+node->nr, "Spec",
butr->xmin+dx, butr->ymin, dx, 19,
&node->custom1, 0, 0, 0, 0, "Material Node outputs Specular");
uiDefButBitS(block, TOG, SH_NODE_MAT_NEG, B_NODE_EXEC+node->nr, "Neg Normal",
butr->xmax-dx, butr->ymin, dx, 19,
&node->custom1, 0, 0, 0, 0, "Material Node uses inverted Normal");
}
}
uiBlockEndAlign(block);
}
return 38;
}
static int node_shader_buts_texture(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *bt;
bt= uiDefIDPoinBut(block, test_texpoin_but, ID_TE, B_NODE_EXEC+node->nr, "",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 19,
&node->id, "");
uiButSetFunc(bt, node_ID_title_cb, node, NULL);
}
return 19;
}
static int node_shader_buts_mapping(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
TexMapping *texmap= node->storage;
short dx= (short)((butr->xmax-butr->xmin)/7.0f);
short dy= (short)(butr->ymax-19);
uiBlockSetFunc(block, node_texmap_cb, texmap, NULL); /* all buttons get this */
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->loc, -1000.0f, 1000.0f, 10, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->loc+1, -1000.0f, 1000.0f, 10, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->loc+2, -1000.0f, 1000.0f, 10, 2, "");
dy-= 19;
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->rot, -1000.0f, 1000.0f, 1000, 1, "");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->rot+1, -1000.0f, 1000.0f, 1000, 1, "");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->rot+2, -1000.0f, 1000.0f, 1000, 1, "");
dy-= 19;
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->size, -1000.0f, 1000.0f, 10, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->size+1, -1000.0f, 1000.0f, 10, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->size+2, -1000.0f, 1000.0f, 10, 2, "");
dy-= 25;
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->min, -10.0f, 10.0f, 100, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->min+1, -10.0f, 10.0f, 100, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->min+2, -10.0f, 10.0f, 100, 2, "");
dy-= 19;
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->max, -10.0f, 10.0f, 10, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->max+1, -10.0f, 10.0f, 10, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->max+2, -10.0f, 10.0f, 10, 2, "");
uiBlockEndAlign(block);
/* labels/options */
dy= (short)(butr->ymax-19);
uiDefBut(block, LABEL, B_NOP, "Loc", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, "");
dy-= 19;
uiDefBut(block, LABEL, B_NOP, "Rot", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, "");
dy-= 19;
uiDefBut(block, LABEL, B_NOP, "Size", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, "");
dy-= 25;
uiDefButBitI(block, TOG, TEXMAP_CLIP_MIN, B_NODE_EXEC+node->nr, "Min", butr->xmin, dy, dx-4, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, "");
dy-= 19;
uiDefButBitI(block, TOG, TEXMAP_CLIP_MAX, B_NODE_EXEC+node->nr, "Max", butr->xmin, dy, dx-4, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, "");
}
return 5*19 + 6;
}
/* only once called */
static void node_shader_set_butfunc(bNodeType *ntype)
{
switch(ntype->type) {
case NODE_GROUP: /* note, generic type, but put here because we call this function anyway */
ntype->butfunc= node_buts_group;
break;
case SH_NODE_MATERIAL:
ntype->butfunc= node_shader_buts_material;
break;
case SH_NODE_TEXTURE:
ntype->butfunc= node_shader_buts_texture;
break;
case SH_NODE_NORMAL:
ntype->butfunc= node_buts_normal;
break;
case SH_NODE_CURVE_VEC:
ntype->butfunc= node_buts_curvevec;
break;
case SH_NODE_CURVE_RGB:
ntype->butfunc= node_buts_curvecol;
break;
case SH_NODE_MAPPING:
ntype->butfunc= node_shader_buts_mapping;
break;
case SH_NODE_VALUE:
ntype->butfunc= node_buts_value;
break;
case SH_NODE_RGB:
ntype->butfunc= node_buts_rgb;
break;
case SH_NODE_MIX_RGB:
ntype->butfunc= node_buts_mix_rgb;
break;
case SH_NODE_VALTORGB:
ntype->butfunc= node_buts_valtorgb;
break;
default:
ntype->butfunc= NULL;
}
}
/* ****************** BUTTON CALLBACKS FOR COMPOSIT NODES ***************** */
static void node_browse_image_cb(void *ntree_v, void *node_v)
{
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
nodeSetActive(ntree, node);
if(node->menunr<1) return;
if(node->menunr==32767) { /* code for Load New */
addqueue(curarea->win, UI_BUT_EVENT, B_NODE_LOADIMAGE);
}
else {
if(node->id) node->id->us--;
node->id= BLI_findlink(&G.main->image, node->menunr-1);
id_us_plus(node->id);
BLI_strncpy(node->name, node->id->name+2, 21);
addqueue(curarea->win, RENDERPREVIEW, 1);
}
node->menunr= 0;
}
static void node_active_cb(void *ntree_v, void *node_v)
{
nodeSetActive(ntree_v, node_v);
}
static void node_image_anim_cb(void *node_v, void *unused)
{
bNode *node= node_v;
NodeImageAnim *nia;
if(node->storage) {
MEM_freeN(node->storage);
node->storage= NULL;
}
else {
nia= node->storage= MEM_callocN(sizeof(NodeImageAnim), "node image anim");
nia->sfra= nia->nr= 1;
}
allqueue(REDRAWNODE, 1);
}
static int node_composit_buts_image(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *bt;
short dy= (short)butr->ymax-19;
char *strp;
uiBlockBeginAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING2);
/* browse button */
IDnames_to_pupstring(&strp, NULL, "LOAD NEW %x32767", &(G.main->image), NULL, NULL);
node->menunr= 0;
bt= uiDefButS(block, MENU, B_NOP, strp,
butr->xmin, dy, 19, 19,
&node->menunr, 0, 0, 0, 0, "Browses existing choices");
uiButSetFunc(bt, node_browse_image_cb, ntree, node);
if(strp) MEM_freeN(strp);
/* Add New button */
if(node->id==NULL) {
bt= uiDefBut(block, BUT, B_NODE_LOADIMAGE, "Load New",
butr->xmin+19, dy, (short)(butr->xmax-butr->xmin-19.0f), 19,
NULL, 0.0, 0.0, 0, 0, "Add new Image");
uiButSetFunc(bt, node_active_cb, ntree, node);
uiBlockSetCol(block, TH_AUTO);
}
else {
/* name button */
short width= (short)(butr->xmax-butr->xmin-38.0f);
bt= uiDefBut(block, TEX, B_NOP, "IMA:",
butr->xmin+19, dy, width, 19,
node->id->name+2, 0.0, 19.0, 0, 0, "Image name");
uiButSetFunc(bt, node_ID_title_cb, node, NULL);
bt= uiDefIconBut(block, BUT, B_NOP, ICON_SEQUENCE,
butr->xmax-19, dy, 19, 19,
node->id->name+2, 0.0, 19.0, 0, 0, "Enable/Disable Image animation");
uiButSetFunc(bt, node_image_anim_cb, node, NULL);
}
if(node->storage) {
NodeImageAnim *nia= node->storage;
short width= (short)(butr->xmax-butr->xmin)/2;
dy-= 19;
uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Frs:",
butr->xmin, dy, width, 19,
&nia->frames, 0.0, 10000.0, 0, 0, "Amount of images used in animation");
uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "SFra:",
butr->xmin+width, dy, width, 19,
&nia->sfra, 1.0, 1000.0, 0, 0, "Start frame of animation");
dy-= 19;
uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "First:",
butr->xmin, dy, width, 19,
&nia->nr, 0.0, 10000.0, 0, 0, "Number in image name, used as first in animation");
uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Cycl",
butr->xmin+width, dy, width, 19,
&nia->cyclic, 0.0, 0.0, 0, 0, "Make animation go cyclic");
}
}
if(node->storage)
return 57;
else
return 19;
}
static char *scene_layer_menu(void)
{
SceneRenderLayer *srl;
int len= 32 + 32*BLI_countlist(&G.scene->r.layers);
short a, nr;
char *str= MEM_callocN(len, "menu layers");
strcpy(str, "Active Layer %t");
a= strlen(str);
for(nr=0, srl= G.scene->r.layers.first; srl; srl= srl->next, nr++) {
a+= sprintf(str+a, "|%s %%x%d", srl->name, nr);
}
return str;
}
static int node_composit_buts_renderresult(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *bt;
char *strp;
strp= scene_layer_menu();
bt= uiDefButS(block, MENU, B_NODE_EXEC+node->nr, strp,
butr->xmin, butr->ymin, (butr->xmax-butr->xmin), 19,
&node->custom1, 0, 0, 0, 0, "Choose Render Layer");
uiButSetFunc(bt, node_but_title_cb, node, bt);
MEM_freeN(strp);
}
return 19;
}
static int node_composit_buts_blur(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *bt;
uiBlockBeginAlign(block);
bt=uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "X:",
butr->xmin, butr->ymin, (butr->xmax-butr->xmin)/2, 19,
&node->custom1, 0, 256, 0, 0, "");
bt=uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Y:",
butr->xmin+(butr->xmax-butr->xmin)/2, butr->ymin, (butr->xmax-butr->xmin)/2, 19,
&node->custom2, 0, 256, 0, 0, "");
}
return 19;
}
static int node_composit_buts_filter(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *bt;
/* blend type */
bt=uiDefButS(block, MENU, B_NODE_EXEC+node->nr, "Soften %x0|Sharpen %x1|Laplace %x2|Sobel %x3|Prewitt %x4|Kirsch %x5|Shadow %x6",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
&node->custom1, 0, 0, 0, 0, "");
uiButSetFunc(bt, node_but_title_cb, node, bt);
}
return 20;
}
static int node_composit_buts_map_value(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
TexMapping *texmap= node->storage;
short xstart= (short)butr->xmin;
short dy= (short)(butr->ymax-19.0f);
short dx= (short)(butr->xmax-butr->xmin)/2;
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Offs:", xstart, dy, 2*dx, 19, texmap->loc, -1000.0f, 1000.0f, 10, 2, "");
dy-= 19;
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Size:", xstart, dy, 2*dx, 19, texmap->size, -1000.0f, 1000.0f, 10, 3, "");
dy-= 23;
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, TEXMAP_CLIP_MIN, B_NODE_EXEC+node->nr, "Min", xstart, dy, dx, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, "");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", xstart+dx, dy, dx, 19, texmap->min, -1000.0f, 1000.0f, 10, 2, "");
dy-= 19;
uiDefButBitI(block, TOG, TEXMAP_CLIP_MIN, B_NODE_EXEC+node->nr, "Max", xstart, dy, dx, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, "");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", xstart+dx, dy, dx, 19, texmap->min, -1000.0f, 1000.0f, 10, 2, "");
}
return 80;
}
/* only once called */
static void node_composit_set_butfunc(bNodeType *ntype)
{
switch(ntype->type) {
case NODE_GROUP: /* note, generic type, but put here because we call this function anyway */
ntype->butfunc= node_buts_group;
break;
case CMP_NODE_IMAGE:
ntype->butfunc= node_composit_buts_image;
break;
case CMP_NODE_R_RESULT:
ntype->butfunc= node_composit_buts_renderresult;
break;
case CMP_NODE_NORMAL:
ntype->butfunc= node_buts_normal;
break;
case CMP_NODE_CURVE_VEC:
ntype->butfunc= node_buts_curvevec;
break;
case CMP_NODE_CURVE_RGB:
ntype->butfunc= node_buts_curvecol;
break;
case CMP_NODE_VALUE:
ntype->butfunc= node_buts_value;
break;
case CMP_NODE_RGB:
ntype->butfunc= node_buts_rgb;
break;
case CMP_NODE_MIX_RGB:
ntype->butfunc= node_buts_mix_rgb;
break;
case CMP_NODE_VALTORGB:
ntype->butfunc= node_buts_valtorgb;
break;
case CMP_NODE_BLUR:
ntype->butfunc= node_composit_buts_blur;
break;
case CMP_NODE_FILTER:
ntype->butfunc= node_composit_buts_filter;
break;
case CMP_NODE_MAP_VALUE:
ntype->butfunc= node_composit_buts_map_value;
break;
default:
ntype->butfunc= NULL;
}
}
/* ******* init draw callbacks for all tree types, only called in usiblender.c, once ************* */
void init_node_butfuncs(void)
{
bNodeType **typedefs;
/* shader nodes */
typedefs= node_all_shaders; /* BKE_node.h */
while( *typedefs) {
node_shader_set_butfunc(*typedefs);
typedefs++;
}
/* composit nodes */
typedefs= node_all_composit; /* BKE_node.h */
while( *typedefs) {
node_composit_set_butfunc(*typedefs);
typedefs++;
}
}
/* ************** Generic drawing ************** */
static void draw_nodespace_grid(SpaceNode *snode)
{
float start, step= 25.0f;
BIF_ThemeColorShade(TH_BACK, -10);
start= snode->v2d.cur.xmin -fmod(snode->v2d.cur.xmin, step);
glBegin(GL_LINES);
for(; start<snode->v2d.cur.xmax; start+=step) {
glVertex2f(start, snode->v2d.cur.ymin);
glVertex2f(start, snode->v2d.cur.ymax);
}
start= snode->v2d.cur.ymin -fmod(snode->v2d.cur.ymin, step);
for(; start<snode->v2d.cur.ymax; start+=step) {
glVertex2f(snode->v2d.cur.xmin, start);
glVertex2f(snode->v2d.cur.xmax, start);
}
/* X and Y axis */
BIF_ThemeColorShade(TH_BACK, -18);
glVertex2f(0.0f, snode->v2d.cur.ymin);
glVertex2f(0.0f, snode->v2d.cur.ymax);
glVertex2f(snode->v2d.cur.xmin, 0.0f);
glVertex2f(snode->v2d.cur.xmax, 0.0f);
glEnd();
}
static void nodeshadow(rctf *rct, float radius, float aspect, int select)
{
float rad;
float a;
char alpha= 2;
glEnable(GL_BLEND);
if(radius > (rct->ymax-rct->ymin-10.0f)/2.0f)
rad= (rct->ymax-rct->ymin-10.0f)/2.0f;
else
rad= radius;
if(select) a= 10.0f*aspect; else a= 7.0f*aspect;
for(; a>0.0f; a-=aspect) {
/* alpha ranges from 2 to 20 or so */
glColor4ub(0, 0, 0, alpha);
alpha+= 2;
gl_round_box(GL_POLYGON, rct->xmin - a, rct->ymin - a, rct->xmax + a, rct->ymax-10.0f + a, rad+a);
}
/* outline emphasis */
glEnable( GL_LINE_SMOOTH );
glColor4ub(0, 0, 0, 100);
gl_round_box(GL_LINE_LOOP, rct->xmin-0.5f, rct->ymin-0.5f, rct->xmax+0.5f, rct->ymax+0.5f, radius);
glDisable( GL_LINE_SMOOTH );
glDisable(GL_BLEND);
}
/* nice AA filled circle */
static void socket_circle_draw(float x, float y, float size, int type, int select)
{
/* 16 values of sin function */
static float si[16] = {
0.00000000, 0.39435585,0.72479278,0.93775213,
0.99871650,0.89780453,0.65137248,0.29936312,
-0.10116832,-0.48530196,-0.79077573,-0.96807711,
-0.98846832,-0.84864425,-0.57126821,-0.20129852
};
/* 16 values of cos function */
static float co[16] ={
1.00000000,0.91895781,0.68896691,0.34730525,
-0.05064916,-0.44039415,-0.75875812,-0.95413925,
-0.99486932,-0.87434661,-0.61210598,-0.25065253,
0.15142777,0.52896401,0.82076344,0.97952994,
};
int a;
if(select==0) {
if(type==-1)
glColor3ub(0, 0, 0);
else if(type==SOCK_VALUE)
glColor3ub(160, 160, 160);
else if(type==SOCK_VECTOR)
glColor3ub(100, 100, 200);
else if(type==SOCK_RGBA)
glColor3ub(200, 200, 40);
else
glColor3ub(100, 200, 100);
}
else {
if(type==SOCK_VALUE)
glColor3ub(200, 200, 200);
else if(type==SOCK_VECTOR)
glColor3ub(140, 140, 240);
else if(type==SOCK_RGBA)
glColor3ub(240, 240, 100);
else
glColor3ub(140, 240, 140);
}
glBegin(GL_POLYGON);
for(a=0; a<16; a++)
glVertex2f(x+size*si[a], y+size*co[a]);
glEnd();
glColor4ub(0, 0, 0, 150);
glEnable(GL_BLEND);
glEnable( GL_LINE_SMOOTH );
glBegin(GL_LINE_LOOP);
for(a=0; a<16; a++)
glVertex2f(x+size*si[a], y+size*co[a]);
glEnd();
glDisable( GL_LINE_SMOOTH );
glDisable(GL_BLEND);
}
/* not a callback */
static void node_draw_preview(bNodePreview *preview, rctf *prv)
{
float scale= (prv->xmax-prv->xmin)/((float)preview->xsize);
float centx= prv->xmin + 0.5*(prv->xmax-prv->xmin);
float centy= prv->ymin + 0.5*(prv->ymax-prv->ymin);
/* draw standard bacdrop to show alpha */
glBegin(GL_TRIANGLES);
glColor3f(0.625f, 0.625f, 0.625f);
glVertex2f(prv->xmin, prv->ymin);
glVertex2f(prv->xmax, prv->ymin);
glVertex2f(centx, centy);
glVertex2f(prv->xmin, prv->ymax);
glVertex2f(prv->xmax, prv->ymax);
glVertex2f(centx, centy);
glColor3f(0.25f, 0.25f, 0.25f);
glVertex2f(prv->xmin, prv->ymin);
glVertex2f(prv->xmin, prv->ymax);
glVertex2f(centx, centy);
glVertex2f(prv->xmax, prv->ymin);
glVertex2f(prv->xmax, prv->ymax);
glVertex2f(centx, centy);
glEnd();
glPixelZoom(scale, scale);
glEnable(GL_BLEND);
glaDrawPixelsTex(prv->xmin, prv->ymin, preview->xsize, preview->ysize, GL_FLOAT, preview->rect);
glDisable(GL_BLEND);
glPixelZoom(1.0f, 1.0f);
}
/* based on settings in node, sets drawing rect info. each redraw! */
static void node_update_hidden(bNode *node)
{
bNodeSocket *nsock;
float rad, drad, hiddenrad= HIDDEN_RAD;
int totin=0, totout=0, tot;
/* calculate minimal radius */
for(nsock= node->inputs.first; nsock; nsock= nsock->next)
if(!(nsock->flag & SOCK_HIDDEN))
totin++;
for(nsock= node->outputs.first; nsock; nsock= nsock->next)
if(!(nsock->flag & SOCK_HIDDEN))
totout++;
tot= MAX2(totin, totout);
if(tot>4) {
hiddenrad += 5.0*(float)(tot-4);
}
node->totr.xmin= node->locx;
node->totr.xmax= node->locx + 3*hiddenrad + node->miniwidth;
node->totr.ymax= node->locy + (hiddenrad - 0.5f*NODE_DY);
node->totr.ymin= node->totr.ymax - 2*hiddenrad;
/* output sockets */
rad=drad= M_PI/(1.0f + (float)totout);
for(nsock= node->outputs.first; nsock; nsock= nsock->next) {
if(!(nsock->flag & SOCK_HIDDEN)) {
nsock->locx= node->totr.xmax - hiddenrad + sin(rad)*hiddenrad;
nsock->locy= node->totr.ymin + hiddenrad + cos(rad)*hiddenrad;
rad+= drad;
}
}
/* input sockets */
rad=drad= - M_PI/(1.0f + (float)totin);
for(nsock= node->inputs.first; nsock; nsock= nsock->next) {
if(!(nsock->flag & SOCK_HIDDEN)) {
nsock->locx= node->totr.xmin + hiddenrad + sin(rad)*hiddenrad;
nsock->locy= node->totr.ymin + hiddenrad + cos(rad)*hiddenrad;
rad+= drad;
}
}
}
/* based on settings in node, sets drawing rect info. each redraw! */
static void node_update(bNode *node)
{
bNodeSocket *nsock;
float dy= node->locy;
/* header */
dy-= NODE_DY;
/* little bit space in top */
if(node->outputs.first)
dy-= NODE_DYS/2;
/* output sockets */
for(nsock= node->outputs.first; nsock; nsock= nsock->next) {
if(!(nsock->flag & SOCK_HIDDEN)) {
nsock->locx= node->locx + node->width;
nsock->locy= dy - NODE_DYS;
dy-= NODE_DY;
}
}
node->prvr.xmin= node->butr.xmin= node->locx + NODE_DYS;
node->prvr.xmax= node->butr.xmax= node->locx + node->width- NODE_DYS;
/* preview rect? */
if(node->flag & NODE_PREVIEW) {
/* only recalculate size when there's a preview actually, otherwise we use stored result */
if(node->preview && node->preview->rect) {
float aspect= 1.0f;
if(node->preview && node->preview->xsize && node->preview->ysize)
aspect= (float)node->preview->ysize/(float)node->preview->xsize;
dy-= NODE_DYS/2;
node->prvr.ymax= dy;
node->prvr.ymin= dy - aspect*(node->width-NODE_DY);
dy= node->prvr.ymin - NODE_DYS/2;
}
else {
float oldh= node->prvr.ymax - node->prvr.ymin;
if(oldh==0.0f)
oldh= node->width-NODE_DY;
dy-= NODE_DYS/2;
node->prvr.ymax= dy;
node->prvr.ymin= dy - oldh;
dy= node->prvr.ymin - NODE_DYS/2;
}
}
/* buttons rect? */
if((node->flag & NODE_OPTIONS) && node->typeinfo->butfunc) {
dy-= NODE_DYS/2;
node->butr.ymax= dy;
node->butr.ymin= dy - (float)node->typeinfo->butfunc(NULL, NULL, node, NULL);
dy= node->butr.ymin - NODE_DYS/2;
}
/* input sockets */
for(nsock= node->inputs.first; nsock; nsock= nsock->next) {
if(!(nsock->flag & SOCK_HIDDEN)) {
nsock->locx= node->locx;
nsock->locy= dy - NODE_DYS;
dy-= NODE_DY;
}
}
/* little bit space in end */
if(node->inputs.first || (node->flag & (NODE_OPTIONS|NODE_PREVIEW))==0 )
dy-= NODE_DYS/2;
node->totr.xmin= node->locx;
node->totr.xmax= node->locx + node->width;
node->totr.ymax= node->locy;
node->totr.ymin= dy;
}
/* based on settings in node, sets drawing rect info. each redraw! */
/* note: this assumes only 1 group at a time is drawn (linked data) */
/* in node->totr the entire boundbox for the group is stored */
static void node_update_group(bNode *gnode)
{
bNodeTree *ngroup= (bNodeTree *)gnode->id;
bNode *node;
bNodeSocket *nsock;
rctf *rect= &gnode->totr;
int counter;
/* center them, is a bit of abuse of locx and locy though */
for(node= ngroup->nodes.first; node; node= node->next) {
node->locx+= gnode->locx;
node->locy+= gnode->locy;
if(node->flag & NODE_HIDDEN)
node_update_hidden(node);
else
node_update(node);
node->locx-= gnode->locx;
node->locy-= gnode->locy;
}
counter= 1;
for(node= ngroup->nodes.first; node; node= node->next) {
if(counter) {
*rect= node->totr;
counter= 0;
}
else
BLI_union_rctf(rect, &node->totr);
}
if(counter==1) return; /* should be prevented? */
rect->xmin-= NODE_DY;
rect->ymin-= NODE_DY;
rect->xmax+= NODE_DY;
rect->ymax+= NODE_DY;
/* output sockets */
for(nsock= gnode->outputs.first; nsock; nsock= nsock->next) {
nsock->locx= rect->xmax;
nsock->locy= nsock->tosock->locy;
}
/* input sockets */
for(nsock= gnode->inputs.first; nsock; nsock= nsock->next) {
nsock->locx= rect->xmin;
nsock->locy= nsock->tosock->locy;
}
}
static void node_scaling_widget(int color_id, float aspect, float xmin, float ymin, float xmax, float ymax)
{
float dx;
float dy;
dx= 0.5f*(xmax-xmin);
dy= 0.5f*(ymax-ymin);
BIF_ThemeColorShade(color_id, +30);
fdrawline(xmin, ymin, xmax, ymax);
fdrawline(xmin+dx, ymin, xmax, ymax-dy);
BIF_ThemeColorShade(color_id, -10);
fdrawline(xmin, ymin+aspect, xmax, ymax+aspect);
fdrawline(xmin+dx, ymin+aspect, xmax, ymax-dy+aspect);
}
static int node_get_colorid(bNode *node)
{
if(node->typeinfo->nclass==NODE_CLASS_INPUT)
return TH_NODE_IN_OUT;
if(node->typeinfo->nclass==NODE_CLASS_OUTPUT) {
if(node->flag & NODE_DO_OUTPUT)
return TH_NODE_IN_OUT;
else
return TH_NODE;
}
if(node->typeinfo->nclass==NODE_CLASS_GENERATOR)
return TH_NODE_GENERATOR;
if(node->typeinfo->nclass==NODE_CLASS_OPERATOR)
return TH_NODE_OPERATOR;
if(node->typeinfo->nclass==NODE_CLASS_GROUP)
return TH_NODE_GROUP;
return TH_NODE;
}
static void node_draw_basis(ScrArea *sa, SpaceNode *snode, bNode *node)
{
bNodeSocket *sock;
uiBut *bt;
rctf *rct= &node->totr;
float slen, iconofs;
int ofs, color_id= node_get_colorid(node);
uiSetRoundBox(15-4);
nodeshadow(rct, BASIS_RAD, snode->aspect, node->flag & SELECT);
/* header */
if(color_id==TH_NODE)
BIF_ThemeColorShade(color_id, -20);
else
BIF_ThemeColor(color_id);
uiSetRoundBox(3);
uiRoundBox(rct->xmin, rct->ymax-NODE_DY, rct->xmax, rct->ymax, BASIS_RAD);
/* show/hide icons, note this sequence is copied in editnode.c */
iconofs= rct->xmax;
if(node->typeinfo->flag & NODE_PREVIEW) {
int icon_id;
if(node->flag & (NODE_ACTIVE_ID|NODE_DO_OUTPUT))
icon_id= ICON_MATERIAL;
else
icon_id= ICON_MATERIAL_DEHLT;
iconofs-= 18.0f;
glEnable(GL_BLEND);
BIF_icon_set_aspect(icon_id, snode->aspect);
BIF_icon_draw_blended(iconofs, rct->ymax-NODE_DY+2, icon_id, 0, -60);
glDisable(GL_BLEND);
}
if(node->type == NODE_GROUP) {
iconofs-= 18.0f;
glEnable(GL_BLEND);
BIF_icon_set_aspect(ICON_NODE, snode->aspect);
BIF_icon_draw_blended(iconofs, rct->ymax-NODE_DY+2, ICON_NODE, 0, -60);
glDisable(GL_BLEND);
}
if(node->typeinfo->flag & NODE_OPTIONS) {
iconofs-= 18.0f;
glEnable(GL_BLEND);
BIF_icon_set_aspect(ICON_BUTS, snode->aspect);
BIF_icon_draw_blended(iconofs, rct->ymax-NODE_DY+2, ICON_BUTS, 0, -60);
glDisable(GL_BLEND);
}
if(node->outputs.first) {
int shade;
/* socket selector */
iconofs-= 18.0f;
if(node_has_hidden_sockets(node))
shade= -40;
else
shade= -90;
glEnable(GL_BLEND);
BIF_icon_set_aspect(ICON_PLUS, snode->aspect);
BIF_icon_draw_blended(iconofs, rct->ymax-NODE_DY+2, ICON_PLUS, 0, shade);
glDisable(GL_BLEND);
}
/* title */
if(node->flag & SELECT)
BIF_ThemeColor(TH_TEXT_HI);
else
BIF_ThemeColorBlendShade(TH_TEXT, color_id, 0.4, 10);
/* open/close entirely? */
ui_draw_tria_icon(rct->xmin+8.0f, rct->ymax-NODE_DY+4.0f, snode->aspect, 'v');
if(node->flag & SELECT)
BIF_ThemeColor(TH_TEXT_HI);
else
BIF_ThemeColor(TH_TEXT);
ui_rasterpos_safe(rct->xmin+19.0f, rct->ymax-NODE_DY+5.0f, snode->aspect);
snode_drawstring(snode, node->name, (int)(iconofs - rct->xmin-18.0f));
/* body */
BIF_ThemeColor(TH_NODE);
uiSetRoundBox(8);
uiRoundBox(rct->xmin, rct->ymin, rct->xmax, rct->ymax-NODE_DY, BASIS_RAD);
/* scaling indicator */
node_scaling_widget(TH_NODE, snode->aspect, rct->xmax-BASIS_RAD*snode->aspect, rct->ymin, rct->xmax, rct->ymin+BASIS_RAD*snode->aspect);
/* outline active emphasis */
if(node->flag & NODE_ACTIVE) {
glEnable(GL_BLEND);
glColor4ub(200, 200, 200, 140);
uiSetRoundBox(15-4);
gl_round_box(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, BASIS_RAD);
glDisable(GL_BLEND);
}
/* we make buttons for input sockets, if... */
if(node->flag & NODE_OPTIONS) {
if(node->inputs.first || node->typeinfo->butfunc) {
uiBlock *block= uiNewBlock(NULL, "node buttons", UI_EMBOSS, UI_HELV, sa->win);
BLI_addtail(&sa->uiblocks, block);
uiBlockSetFlag(block, UI_BLOCK_NO_HILITE);
if(snode->id)
uiSetButLock(snode->id->lib!=NULL, "Can't edit library data");
node->block= block;
}
}
/* hurmf... another candidate for callback, have to see how this works first */
if(node->id && node->block && snode->treetype==NTREE_SHADER)
nodeShaderSynchronizeID(node, 0);
/* socket inputs, buttons */
for(sock= node->inputs.first; sock; sock= sock->next) {
if(!(sock->flag & SOCK_HIDDEN)) {
socket_circle_draw(sock->locx, sock->locy, NODE_SOCKSIZE, sock->type, sock->flag & SELECT);
if(node->block && sock->link==NULL) {
float *butpoin= sock->ns.vec;
if(node->type==NODE_GROUP && sock->tosock)
butpoin= sock->tosock->ns.vec;
if(sock->type==SOCK_VALUE) {
bt= uiDefButF(node->block, NUM, B_NODE_EXEC+node->nr, sock->name,
(short)sock->locx+NODE_DYS, (short)(sock->locy)-9, (short)node->width-NODE_DY, 17,
butpoin, 0.0f, 1.0f, 10, 2, "");
uiButSetFunc(bt, node_sync_cb, snode, node);
}
else if(sock->type==SOCK_VECTOR) {
uiDefBlockBut(node->block, socket_vector_menu, butpoin, sock->name,
(short)sock->locx+NODE_DYS, (short)sock->locy-9, (short)node->width-NODE_DY, 17,
"");
}
else if(node->block && sock->type==SOCK_RGBA) {
short labelw= node->width-NODE_DY-40, width;
if(labelw>0) width= 40; else width= node->width-NODE_DY;
bt= uiDefButF(node->block, COL, B_NODE_EXEC+node->nr, "",
(short)(sock->locx+NODE_DYS), (short)sock->locy-8, width, 15,
butpoin, 0, 0, 0, 0, "");
uiButSetFunc(bt, node_sync_cb, snode, node);
if(labelw>0) uiDefBut(node->block, LABEL, 0, sock->name,
(short)(sock->locx+NODE_DYS) + 40, (short)sock->locy-8, labelw, 15,
NULL, 0, 0, 0, 0, "");
}
}
else {
BIF_ThemeColor(TH_TEXT);
ui_rasterpos_safe(sock->locx+8.0f, sock->locy-5.0f, snode->aspect);
BIF_DrawString(snode->curfont, sock->name, 0);
}
}
}
/* socket outputs */
for(sock= node->outputs.first; sock; sock= sock->next) {
if(!(sock->flag & SOCK_HIDDEN)) {
socket_circle_draw(sock->locx, sock->locy, NODE_SOCKSIZE, sock->type, sock->flag & SELECT);
BIF_ThemeColor(TH_TEXT);
ofs= 0;
slen= snode->aspect*BIF_GetStringWidth(snode->curfont, sock->name, 0);
while(slen > node->width) {
ofs++;
slen= snode->aspect*BIF_GetStringWidth(snode->curfont, sock->name+ofs, 0);
}
ui_rasterpos_safe(sock->locx-8.0f-slen, sock->locy-5.0f, snode->aspect);
BIF_DrawString(snode->curfont, sock->name+ofs, 0);
}
}
/* preview */
if(node->flag & NODE_PREVIEW)
if(node->preview && node->preview->rect)
node_draw_preview(node->preview, &node->prvr);
/* buttons */
if(node->flag & NODE_OPTIONS) {
if(node->typeinfo->butfunc) {
node->typeinfo->butfunc(node->block, snode->nodetree, node, &node->butr);
}
uiDrawBlock(node->block);
}
}
void node_draw_hidden(SpaceNode *snode, bNode *node)
{
bNodeSocket *sock;
rctf *rct= &node->totr;
float dx, centy= 0.5f*(rct->ymax+rct->ymin);
float hiddenrad= 0.5f*(rct->ymax-rct->ymin);
int color_id= node_get_colorid(node);
/* shadow */
uiSetRoundBox(15);
nodeshadow(rct, hiddenrad, snode->aspect, node->flag & SELECT);
/* body */
BIF_ThemeColor(color_id);
uiRoundBox(rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad);
/* outline active emphasis */
if(node->flag & NODE_ACTIVE) {
glEnable(GL_BLEND);
glColor4ub(200, 200, 200, 140);
gl_round_box(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad);
glDisable(GL_BLEND);
}
/* title */
if(node->flag & SELECT)
BIF_ThemeColor(TH_TEXT_HI);
else
BIF_ThemeColorBlendShade(TH_TEXT, color_id, 0.4, 10);
/* open entirely icon */
ui_draw_tria_icon(rct->xmin+9.0f, centy-6.0f, snode->aspect, 'h');
if(node->flag & SELECT)
BIF_ThemeColor(TH_TEXT_HI);
else
BIF_ThemeColor(TH_TEXT);
if(node->miniwidth>0.0f) {
ui_rasterpos_safe(rct->xmin+21.0f, centy-4.0f, snode->aspect);
snode_drawstring(snode, node->name, (int)(rct->xmax - rct->xmin-18.0f -12.0f));
}
/* scale widget thing */
BIF_ThemeColorShade(color_id, -10);
dx= 10.0f;
fdrawline(rct->xmax-dx, centy-4.0f, rct->xmax-dx, centy+4.0f);
fdrawline(rct->xmax-dx-3.0f*snode->aspect, centy-4.0f, rct->xmax-dx-3.0f*snode->aspect, centy+4.0f);
BIF_ThemeColorShade(color_id, +30);
dx-= snode->aspect;
fdrawline(rct->xmax-dx, centy-4.0f, rct->xmax-dx, centy+4.0f);
fdrawline(rct->xmax-dx-3.0f*snode->aspect, centy-4.0f, rct->xmax-dx-3.0f*snode->aspect, centy+4.0f);
/* sockets */
for(sock= node->inputs.first; sock; sock= sock->next) {
if(!(sock->flag & SOCK_HIDDEN))
socket_circle_draw(sock->locx, sock->locy, NODE_SOCKSIZE, sock->type, sock->flag & SELECT);
}
for(sock= node->outputs.first; sock; sock= sock->next) {
if(!(sock->flag & SOCK_HIDDEN))
socket_circle_draw(sock->locx, sock->locy, NODE_SOCKSIZE, sock->type, sock->flag & SELECT);
}
}
/* note; this is used for fake links in groups too */
void node_draw_link(SpaceNode *snode, bNodeLink *link)
{
float vec[4][3];
float dist, spline_step, mx=0.0f, my=0.0f;
int curve_res, do_shaded= 1, th_col1= TH_WIRE, th_col2= TH_WIRE;
if(link->fromnode==NULL && link->tonode==NULL)
return;
/* this is dragging link */
if(link->fromnode==NULL || link->tonode==NULL) {
short mval[2];
getmouseco_areawin(mval);
areamouseco_to_ipoco(G.v2d, mval, &mx, &my);
BIF_ThemeColor(TH_WIRE);
do_shaded= 0;
}
else {
/* a bit ugly... but thats how we detect the internal group links */
if(link->fromnode==link->tonode) {
BIF_ThemeColorBlend(TH_BACK, TH_WIRE, 0.25f);
do_shaded= 0;
}
else {
/* check cyclic */
if(link->fromnode->level >= link->tonode->level && link->tonode->level!=0xFFF) {
if(link->fromnode->flag & SELECT)
th_col1= TH_EDGE_SELECT;
if(link->tonode->flag & SELECT)
th_col2= TH_EDGE_SELECT;
}
else {
BIF_ThemeColor(TH_REDALERT);
do_shaded= 0;
}
}
}
vec[0][2]= vec[1][2]= vec[2][2]= vec[3][2]= 0.0; /* only 2d spline, set the Z to 0*/
/* in v0 and v3 we put begin/end points */
if(link->fromnode) {
vec[0][0]= link->fromsock->locx;
vec[0][1]= link->fromsock->locy;
}
else {
vec[0][0]= mx;
vec[0][1]= my;
}
if(link->tonode) {
vec[3][0]= link->tosock->locx;
vec[3][1]= link->tosock->locy;
}
else {
vec[3][0]= mx;
vec[3][1]= my;
}
dist= 0.5f*ABS(vec[0][0] - vec[3][0]);
/* check direction later, for top sockets */
vec[1][0]= vec[0][0]+dist;
vec[1][1]= vec[0][1];
vec[2][0]= vec[3][0]-dist;
vec[2][1]= vec[3][1];
if( MIN4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) > G.v2d->cur.xmax); /* clipped */
else if ( MAX4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) < G.v2d->cur.xmin); /* clipped */
else {
curve_res = 24;
/* we can reuse the dist variable here to increment the GL curve eval amount*/
dist = 1.0f/curve_res;
spline_step = 0.0f;
glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, vec[0]);
glBegin(GL_LINE_STRIP);
while (spline_step < 1.000001f) {
if(do_shaded)
BIF_ThemeColorBlend(th_col1, th_col2, spline_step);
glEvalCoord1f(spline_step);
spline_step += dist;
}
glEnd();
}
}
static void node_draw_nodetree(ScrArea *sa, SpaceNode *snode, bNodeTree *ntree)
{
bNode *node;
bNodeLink *link;
int a;
if(ntree==NULL) return; /* groups... */
/* node lines */
glEnable(GL_BLEND);
glEnable( GL_LINE_SMOOTH );
for(link= ntree->links.first; link; link= link->next)
node_draw_link(snode, link);
glDisable(GL_BLEND);
glDisable( GL_LINE_SMOOTH );
/* not selected first */
for(a=0, node= ntree->nodes.first; node; node= node->next, a++) {
node->block= NULL; /* were freed */
node->nr= a; /* index of node in list, used for exec event code */
if(!(node->flag & SELECT)) {
if(node->flag & NODE_GROUP_EDIT);
else if(node->flag & NODE_HIDDEN)
node_draw_hidden(snode, node);
else
node_draw_basis(sa, snode, node);
}
}
/* selected */
for(node= ntree->nodes.first; node; node= node->next) {
if(node->flag & SELECT) {
if(node->flag & NODE_GROUP_EDIT);
else if(node->flag & NODE_HIDDEN)
node_draw_hidden(snode, node);
else
node_draw_basis(sa, snode, node);
}
}
}
/* fake links from groupnode to internal nodes */
static void node_draw_group_links(SpaceNode *snode, bNode *gnode)
{
bNodeLink fakelink;
bNodeSocket *sock;
glEnable(GL_BLEND);
glEnable( GL_LINE_SMOOTH );
fakelink.tonode= fakelink.fromnode= gnode;
for(sock= gnode->inputs.first; sock; sock= sock->next) {
if(!(sock->flag & SOCK_HIDDEN)) {
if(sock->tosock) {
fakelink.fromsock= sock;
fakelink.tosock= sock->tosock;
node_draw_link(snode, &fakelink);
}
}
}
for(sock= gnode->outputs.first; sock; sock= sock->next) {
if(!(sock->flag & SOCK_HIDDEN)) {
if(sock->tosock) {
fakelink.tosock= sock;
fakelink.fromsock= sock->tosock;
node_draw_link(snode, &fakelink);
}
}
}
glDisable(GL_BLEND);
glDisable( GL_LINE_SMOOTH );
}
/* groups are, on creation, centered around 0,0 */
static void node_draw_group(ScrArea *sa, SpaceNode *snode, bNode *gnode)
{
bNodeTree *ngroup= (bNodeTree *)gnode->id;
bNodeSocket *sock;
rctf rect= gnode->totr;
/* backdrop header */
glEnable(GL_BLEND);
uiSetRoundBox(3);
BIF_ThemeColorShadeAlpha(TH_NODE_GROUP, 0, -70);
gl_round_box(GL_POLYGON, rect.xmin, rect.ymax, rect.xmax, rect.ymax+NODE_DY, BASIS_RAD);
/* backdrop body */
BIF_ThemeColorShadeAlpha(TH_BACK, -8, -70);
uiSetRoundBox(12);
gl_round_box(GL_POLYGON, rect.xmin, rect.ymin, rect.xmax, rect.ymax, BASIS_RAD);
/* selection outline */
uiSetRoundBox(15);
glColor4ub(200, 200, 200, 140);
glEnable( GL_LINE_SMOOTH );
gl_round_box(GL_LINE_LOOP, rect.xmin, rect.ymin, rect.xmax, rect.ymax+NODE_DY, BASIS_RAD);
glDisable( GL_LINE_SMOOTH );
glDisable(GL_BLEND);
/* backdrop title */
BIF_ThemeColor(TH_TEXT_HI);
ui_rasterpos_safe(rect.xmin+8.0f, rect.ymax+5.0f, snode->aspect);
BIF_DrawString(snode->curfont, ngroup->id.name+2, 0);
/* links from groupsockets to the internal nodes */
node_draw_group_links(snode, gnode);
/* group sockets */
for(sock= gnode->inputs.first; sock; sock= sock->next)
if(!(sock->flag & SOCK_HIDDEN))
socket_circle_draw(sock->locx, sock->locy, NODE_SOCKSIZE, sock->type, sock->flag & SELECT);
for(sock= gnode->outputs.first; sock; sock= sock->next)
if(!(sock->flag & SOCK_HIDDEN))
socket_circle_draw(sock->locx, sock->locy, NODE_SOCKSIZE, sock->type, sock->flag & SELECT);
/* and finally the whole tree */
node_draw_nodetree(sa, snode, ngroup);
}
void drawnodespace(ScrArea *sa, void *spacedata)
{
SpaceNode *snode= sa->spacedata.first;
float col[3];
BIF_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
calc_scrollrcts(sa, &(snode->v2d), sa->winx, sa->winy);
myortho2(snode->v2d.cur.xmin, snode->v2d.cur.xmax, snode->v2d.cur.ymin, snode->v2d.cur.ymax);
bwin_clear_viewmat(sa->win); /* clear buttons view */
glLoadIdentity();
/* always free, blocks here have no unique identifier (1 block per node) */
uiFreeBlocksWin(&sa->uiblocks, sa->win);
/* only set once */
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glEnable(GL_MAP1_VERTEX_3);
/* aspect+font, set each time */
snode->aspect= (snode->v2d.cur.xmax - snode->v2d.cur.xmin)/((float)sa->winx);
snode->curfont= uiSetCurFont_ext(snode->aspect);
/* backdrop */
draw_nodespace_grid(snode);
/* nodes */
snode_set_context(snode);
if(snode->nodetree) {
bNode *node;
/* for now, we set drawing coordinates on each redraw */
for(node= snode->nodetree->nodes.first; node; node= node->next) {
if(node->flag & NODE_GROUP_EDIT)
node_update_group(node);
else if(node->flag & NODE_HIDDEN)
node_update_hidden(node);
else
node_update(node);
}
node_draw_nodetree(sa, snode, snode->nodetree);
/* active group */
for(node= snode->nodetree->nodes.first; node; node= node->next) {
if(node->flag & NODE_GROUP_EDIT)
node_draw_group(sa, snode, node);
}
}
/* restore viewport (not needed yet) */
mywinset(sa->win);
/* ortho at pixel level curarea */
myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375);
draw_area_emboss(sa);
curarea->win_swap= WIN_BACK_OK;
/* in the end, this is a delayed previewrender test, to allow buttons to be first */
if(snode->flag & SNODE_DO_PREVIEW) {
addafterqueue(sa->win, RENDERPREVIEW, 1);
snode->flag &= ~SNODE_DO_PREVIEW;
}
}