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blender-archive/source/blender/editors/armature/pose_edit.c
Campbell Barton 2f94b170e4 Cleanup: move motion paths into editors/animation
Having this in blenkernel caused bad level calls to bf_editors_anim,
causing tests that use 'blenkernel' to require almost all libraries.
(complicating gtest linking & causing large binaries).
2019-04-16 07:35:17 +02:00

1167 lines
32 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
* Pose Mode API's and Operators for Pose Mode armatures
*/
/** \file
* \ingroup edarmature
*/
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "BKE_action.h"
#include "BKE_anim.h"
#include "BKE_armature.h"
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_report.h"
#include "BKE_layer.h"
#include "BKE_scene.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_anim_api.h"
#include "ED_armature.h"
#include "ED_keyframing.h"
#include "ED_screen.h"
#include "ED_object.h"
#include "ED_view3d.h"
#include "UI_interface.h"
#include "armature_intern.h"
#define DEBUG_TIME
#include "PIL_time.h"
#ifdef DEBUG_TIME
# include "PIL_time_utildefines.h"
#endif
/* matches logic with ED_operator_posemode_context() */
Object *ED_pose_object_from_context(bContext *C)
{
ScrArea *sa = CTX_wm_area(C);
Object *ob;
/* since this call may also be used from the buttons window, we need to check for where to get the object */
if (sa && sa->spacetype == SPACE_PROPERTIES) {
ob = ED_object_context(C);
}
else {
ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
}
return ob;
}
/* This function is used to process the necessary updates for */
bool ED_object_posemode_enter_ex(struct Main *bmain, Object *ob)
{
BLI_assert(!ID_IS_LINKED(ob));
bool ok = false;
switch (ob->type) {
case OB_ARMATURE:
ob->restore_mode = ob->mode;
ob->mode |= OB_MODE_POSE;
/* Inform all CoW versions that we changed the mode. */
DEG_id_tag_update_ex(bmain, &ob->id, ID_RECALC_COPY_ON_WRITE);
ok = true;
break;
default:
break;
}
return ok;
}
bool ED_object_posemode_enter(bContext *C, Object *ob)
{
ReportList *reports = CTX_wm_reports(C);
if (ID_IS_LINKED(ob)) {
BKE_report(reports, RPT_WARNING, "Cannot pose libdata");
return false;
}
struct Main *bmain = CTX_data_main(C);
bool ok = ED_object_posemode_enter_ex(bmain, ob);
if (ok) {
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_POSE, NULL);
}
return ok;
}
bool ED_object_posemode_exit_ex(struct Main *bmain, Object *ob)
{
bool ok = false;
if (ob) {
ob->restore_mode = ob->mode;
ob->mode &= ~OB_MODE_POSE;
/* Inform all CoW versions that we changed the mode. */
DEG_id_tag_update_ex(bmain, &ob->id, ID_RECALC_COPY_ON_WRITE);
ok = true;
}
return ok;
}
bool ED_object_posemode_exit(bContext *C, Object *ob)
{
struct Main *bmain = CTX_data_main(C);
bool ok = ED_object_posemode_exit_ex(bmain, ob);
if (ok) {
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, NULL);
}
return ok;
}
/* if a selected or active bone is protected, throw error (oonly if warn == 1) and return 1 */
/* only_selected == 1: the active bone is allowed to be protected */
#if 0 /* UNUSED 2.5 */
static bool pose_has_protected_selected(Object *ob, short warn)
{
/* check protection */
if (ob->proxy) {
bPoseChannel *pchan;
bArmature *arm = ob->data;
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
if (pchan->bone && (pchan->bone->layer & arm->layer)) {
if (pchan->bone->layer & arm->layer_protected) {
if (pchan->bone->flag & BONE_SELECTED)
break;
}
}
}
if (pchan) {
if (warn) error("Cannot change Proxy protected bones");
return 1;
}
}
return 0;
}
#endif
/* ********************************************** */
/* Motion Paths */
/* For the object with pose/action: update paths for those that have got them
* This should selectively update paths that exist...
*
* To be called from various tools that do incremental updates
*/
void ED_pose_recalculate_paths(bContext *C, Scene *scene, Object *ob, bool current_frame_only)
{
/* Transform doesn't always have context available to do update. */
if (C == NULL) {
return;
}
Main *bmain = CTX_data_main(C);
Depsgraph *depsgraph = CTX_data_depsgraph(C);
ListBase targets = {NULL, NULL};
bool free_depsgraph = false;
/* Override depsgraph with a filtered, simpler copy */
if (!current_frame_only && G.debug_value != -1) {
DEG_FilterQuery query = {{0}};
DEG_FilterTarget *dft_ob = MEM_callocN(sizeof(DEG_FilterTarget), "DEG_FilterTarget");
dft_ob->id = &ob->id;
BLI_addtail(&query.targets, dft_ob);
#ifdef DEBUG_TIME
TIMEIT_START(filter_pose_depsgraph);
#endif
depsgraph = DEG_graph_filter(depsgraph, bmain, &query);
#ifdef DEBUG_TIME
TIMEIT_END(filter_pose_depsgraph);
#endif
free_depsgraph = true;
MEM_freeN(dft_ob);
#ifdef DEBUG_TIME
TIMEIT_START(filter_pose_update);
#endif
BKE_scene_graph_update_tagged(depsgraph, bmain);
#ifdef DEBUG_TIME
TIMEIT_END(filter_pose_update);
#endif
}
/* set flag to force recalc, then grab the relevant bones to target */
ob->pose->avs.recalc |= ANIMVIZ_RECALC_PATHS;
animviz_get_object_motionpaths(ob, &targets);
/* recalculate paths, then free */
#ifdef DEBUG_TIME
TIMEIT_START(pose_path_calc);
#endif
animviz_calc_motionpaths(depsgraph, bmain, scene, &targets, !free_depsgraph, current_frame_only);
#ifdef DEBUG_TIME
TIMEIT_END(pose_path_calc);
#endif
BLI_freelistN(&targets);
if (!current_frame_only) {
/* Tag armature object for copy on write - so paths will draw/redraw.
* For currently frame only we update evaluated object directly. */
DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
}
/* Free temporary depsgraph instance */
if (free_depsgraph) {
DEG_graph_free(depsgraph);
}
}
/* show popup to determine settings */
static int pose_calculate_paths_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
if (ELEM(NULL, ob, ob->pose))
return OPERATOR_CANCELLED;
/* set default settings from existing/stored settings */
{
bAnimVizSettings *avs = &ob->pose->avs;
PointerRNA avs_ptr;
RNA_int_set(op->ptr, "start_frame", avs->path_sf);
RNA_int_set(op->ptr, "end_frame", avs->path_ef);
RNA_pointer_create(NULL, &RNA_AnimVizMotionPaths, avs, &avs_ptr);
RNA_enum_set(op->ptr, "bake_location", RNA_enum_get(&avs_ptr, "bake_location"));
}
/* show popup dialog to allow editing of range... */
// FIXME: hardcoded dimensions here are just arbitrary
return WM_operator_props_dialog_popup(C, op, 200, 200);
}
/* For the object with pose/action: create path curves for selected bones
* This recalculates the WHOLE path within the pchan->pathsf and pchan->pathef range
*/
static int pose_calculate_paths_exec(bContext *C, wmOperator *op)
{
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
Scene *scene = CTX_data_scene(C);
if (ELEM(NULL, ob, ob->pose))
return OPERATOR_CANCELLED;
/* grab baking settings from operator settings */
{
bAnimVizSettings *avs = &ob->pose->avs;
PointerRNA avs_ptr;
avs->path_sf = RNA_int_get(op->ptr, "start_frame");
avs->path_ef = RNA_int_get(op->ptr, "end_frame");
RNA_pointer_create(NULL, &RNA_AnimVizMotionPaths, avs, &avs_ptr);
RNA_enum_set(&avs_ptr, "bake_location", RNA_enum_get(op->ptr, "bake_location"));
}
/* set up path data for bones being calculated */
CTX_DATA_BEGIN (C, bPoseChannel *, pchan, selected_pose_bones_from_active_object)
{
/* verify makes sure that the selected bone has a bone with the appropriate settings */
animviz_verify_motionpaths(op->reports, scene, ob, pchan);
}
CTX_DATA_END;
#ifdef DEBUG_TIME
TIMEIT_START(recalc_pose_paths);
#endif
/* calculate the bones that now have motionpaths... */
/* TODO: only make for the selected bones? */
ED_pose_recalculate_paths(C, scene, ob, false);
#ifdef DEBUG_TIME
TIMEIT_END(recalc_pose_paths);
#endif
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_paths_calculate(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Calculate Bone Paths";
ot->idname = "POSE_OT_paths_calculate";
ot->description = "Calculate paths for the selected bones";
/* api callbacks */
ot->invoke = pose_calculate_paths_invoke;
ot->exec = pose_calculate_paths_exec;
ot->poll = ED_operator_posemode_exclusive;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_int(ot->srna, "start_frame", 1, MINAFRAME, MAXFRAME, "Start",
"First frame to calculate bone paths on", MINFRAME, MAXFRAME / 2.0);
RNA_def_int(ot->srna, "end_frame", 250, MINAFRAME, MAXFRAME, "End",
"Last frame to calculate bone paths on", MINFRAME, MAXFRAME / 2.0);
RNA_def_enum(ot->srna, "bake_location", rna_enum_motionpath_bake_location_items,
MOTIONPATH_BAKE_HEADS,
"Bake Location",
"Which point on the bones is used when calculating paths");
}
/* --------- */
static bool pose_update_paths_poll(bContext *C)
{
if (ED_operator_posemode_exclusive(C)) {
Object *ob = CTX_data_active_object(C);
return (ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS) != 0;
}
return false;
}
static int pose_update_paths_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
Scene *scene = CTX_data_scene(C);
if (ELEM(NULL, ob, scene))
return OPERATOR_CANCELLED;
/* calculate the bones that now have motionpaths... */
/* TODO: only make for the selected bones? */
ED_pose_recalculate_paths(C, scene, ob, false);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_paths_update(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Update Bone Paths";
ot->idname = "POSE_OT_paths_update";
ot->description = "Recalculate paths for bones that already have them";
/* api callbakcs */
ot->exec = pose_update_paths_exec;
ot->poll = pose_update_paths_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* --------- */
/* for the object with pose/action: clear path curves for selected bones only */
static void ED_pose_clear_paths(Object *ob, bool only_selected)
{
bPoseChannel *pchan;
bool skipped = false;
if (ELEM(NULL, ob, ob->pose))
return;
/* free the motionpath blocks for all bones - This is easier for users to quickly clear all */
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
if (pchan->mpath) {
if ((only_selected == false) || ((pchan->bone) && (pchan->bone->flag & BONE_SELECTED))) {
animviz_free_motionpath(pchan->mpath);
pchan->mpath = NULL;
}
else {
skipped = true;
}
}
}
/* if nothing was skipped, there should be no paths left! */
if (skipped == false)
ob->pose->avs.path_bakeflag &= ~MOTIONPATH_BAKE_HAS_PATHS;
/* tag armature object for copy on write - so removed paths don't still show */
DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
}
/* operator callback - wrapper for the backend function */
static int pose_clear_paths_exec(bContext *C, wmOperator *op)
{
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
bool only_selected = RNA_boolean_get(op->ptr, "only_selected");
/* only continue if there's an object */
if (ELEM(NULL, ob, ob->pose))
return OPERATOR_CANCELLED;
/* use the backend function for this */
ED_pose_clear_paths(ob, only_selected);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
return OPERATOR_FINISHED;
}
/* operator callback/wrapper */
static int pose_clear_paths_invoke(bContext *C, wmOperator *op, const wmEvent *evt)
{
if ((evt->shift) && !RNA_struct_property_is_set(op->ptr, "only_selected")) {
RNA_boolean_set(op->ptr, "only_selected", true);
}
return pose_clear_paths_exec(C, op);
}
void POSE_OT_paths_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Bone Paths";
ot->idname = "POSE_OT_paths_clear";
ot->description = "Clear path caches for all bones, hold Shift key for selected bones only";
/* api callbacks */
ot->invoke = pose_clear_paths_invoke;
ot->exec = pose_clear_paths_exec;
ot->poll = ED_operator_posemode_exclusive;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_boolean(ot->srna, "only_selected", false, "Only Selected",
"Only clear paths from selected bones");
RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE);
}
/* --------- */
static int pose_update_paths_range_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
if (ELEM(NULL, scene, ob, ob->pose)) {
return OPERATOR_CANCELLED;
}
/* use Preview Range or Full Frame Range - whichever is in use */
ob->pose->avs.path_sf = PSFRA;
ob->pose->avs.path_ef = PEFRA;
/* tag for updates */
DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_paths_range_update(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Update Range from Scene";
ot->idname = "POSE_OT_paths_range_update";
ot->description = "Update frame range for motion paths from the Scene's current frame range";
/* callbacks */
ot->exec = pose_update_paths_range_exec;
ot->poll = ED_operator_posemode_exclusive;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ********************************************** */
static int pose_flip_names_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C);
const bool do_strip_numbers = RNA_boolean_get(op->ptr, "do_strip_numbers");
FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, OB_ARMATURE, OB_MODE_POSE, ob)
{
bArmature *arm = ob->data;
ListBase bones_names = {NULL};
FOREACH_PCHAN_SELECTED_IN_OBJECT_BEGIN (ob, pchan)
{
BLI_addtail(&bones_names, BLI_genericNodeN(pchan->name));
}
FOREACH_PCHAN_SELECTED_IN_OBJECT_END;
ED_armature_bones_flip_names(bmain, arm, &bones_names, do_strip_numbers);
BLI_freelistN(&bones_names);
/* since we renamed stuff... */
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
}
FOREACH_OBJECT_IN_MODE_END;
return OPERATOR_FINISHED;
}
void POSE_OT_flip_names(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Flip Names";
ot->idname = "POSE_OT_flip_names";
ot->description = "Flips (and corrects) the axis suffixes of the names of selected bones";
/* api callbacks */
ot->exec = pose_flip_names_exec;
ot->poll = ED_operator_posemode_local;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "do_strip_numbers", false, "Strip Numbers",
"Try to remove right-most dot-number from flipped names "
"(WARNING: may result in incoherent naming in some cases)");
}
/* ------------------ */
static int pose_autoside_names_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
char newname[MAXBONENAME];
short axis = RNA_enum_get(op->ptr, "axis");
Object *ob_prev = NULL;
/* loop through selected bones, auto-naming them */
CTX_DATA_BEGIN_WITH_ID(C, bPoseChannel *, pchan, selected_pose_bones, Object *, ob)
{
bArmature *arm = ob->data;
BLI_strncpy(newname, pchan->name, sizeof(newname));
if (bone_autoside_name(newname, 1, axis, pchan->bone->head[axis], pchan->bone->tail[axis])) {
ED_armature_bone_rename(bmain, arm, pchan->name, newname);
}
if (ob_prev != ob) {
/* since we renamed stuff... */
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
ob_prev = ob;
}
}
CTX_DATA_END;
return OPERATOR_FINISHED;
}
void POSE_OT_autoside_names(wmOperatorType *ot)
{
static const EnumPropertyItem axis_items[] = {
{0, "XAXIS", 0, "X-Axis", "Left/Right"},
{1, "YAXIS", 0, "Y-Axis", "Front/Back"},
{2, "ZAXIS", 0, "Z-Axis", "Top/Bottom"},
{0, NULL, 0, NULL, NULL},
};
/* identifiers */
ot->name = "AutoName by Axis";
ot->idname = "POSE_OT_autoside_names";
ot->description = "Automatically renames the selected bones according to which side of the target axis they fall on";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = pose_autoside_names_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* settings */
ot->prop = RNA_def_enum(ot->srna, "axis", axis_items, 0, "Axis", "Axis tag names with");
}
/* ********************************************** */
static int pose_bone_rotmode_exec(bContext *C, wmOperator *op)
{
const int mode = RNA_enum_get(op->ptr, "type");
Object *prev_ob = NULL;
/* set rotation mode of selected bones */
CTX_DATA_BEGIN_WITH_ID (C, bPoseChannel *, pchan, selected_pose_bones, Object *, ob)
{
pchan->rotmode = mode;
if (prev_ob != ob) {
/* Notifiers and updates. */
DEG_id_tag_update((ID *)ob, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
prev_ob = ob;
}
}
CTX_DATA_END;
return OPERATOR_FINISHED;
}
void POSE_OT_rotation_mode_set(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Set Rotation Mode";
ot->idname = "POSE_OT_rotation_mode_set";
ot->description = "Set the rotation representation used by selected bones";
/* callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = pose_bone_rotmode_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(
ot->srna, "type", rna_enum_object_rotation_mode_items, 0, "Rotation Mode", "");
}
/* ********************************************** */
static bool armature_layers_poll(bContext *C)
{
/* Armature layers operators can be used in posemode OR editmode for armatures */
return ED_operator_posemode(C) || ED_operator_editarmature(C);
}
static bArmature *armature_layers_get_data(Object **ob)
{
bArmature *arm = NULL;
/* Sanity checking and handling of posemode. */
if (*ob) {
Object *tob = BKE_object_pose_armature_get(*ob);
if (tob) {
*ob = tob;
arm = (*ob)->data;
}
else if ((*ob)->type == OB_ARMATURE) {
arm = (*ob)->data;
}
}
return arm;
}
/* Show all armature layers */
static int pose_armature_layers_showall_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_active_object(C);
bArmature *arm = armature_layers_get_data(&ob);
PointerRNA ptr;
int maxLayers = (RNA_boolean_get(op->ptr, "all")) ? 32 : 16;
/* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
bool layers[32] = {false};
int i;
/* sanity checking */
if (arm == NULL)
return OPERATOR_CANCELLED;
/* use RNA to set the layers
* although it would be faster to just set directly using bitflags, we still
* need to setup a RNA pointer so that we get the "update" callbacks for free...
*/
RNA_id_pointer_create(&arm->id, &ptr);
for (i = 0; i < maxLayers; i++)
layers[i] = 1;
RNA_boolean_set_array(&ptr, "layers", layers);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
DEG_id_tag_update(&arm->id, ID_RECALC_COPY_ON_WRITE);
/* done */
return OPERATOR_FINISHED;
}
void ARMATURE_OT_layers_show_all(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Show All Layers";
ot->idname = "ARMATURE_OT_layers_show_all";
ot->description = "Make all armature layers visible";
/* callbacks */
ot->exec = pose_armature_layers_showall_exec;
ot->poll = armature_layers_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_boolean(ot->srna, "all", 1, "All Layers", "Enable all layers or just the first 16 (top row)");
}
/* ------------------- */
/* Present a popup to get the layers that should be used */
static int armature_layers_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
Object *ob = CTX_data_active_object(C);
bArmature *arm = armature_layers_get_data(&ob);
PointerRNA ptr;
/* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
bool layers[32];
/* sanity checking */
if (arm == NULL)
return OPERATOR_CANCELLED;
/* get RNA pointer to armature data to use that to retrieve the layers as ints to init the operator */
RNA_id_pointer_create((ID *)arm, &ptr);
RNA_boolean_get_array(&ptr, "layers", layers);
RNA_boolean_set_array(op->ptr, "layers", layers);
/* part to sync with other similar operators... */
return WM_operator_props_popup(C, op, event);
}
/* Set the visible layers for the active armature (edit and pose modes) */
static int armature_layers_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_active_object(C);
bArmature *arm = armature_layers_get_data(&ob);
PointerRNA ptr;
/* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
bool layers[32];
if (arm == NULL) {
return OPERATOR_CANCELLED;
}
/* get the values set in the operator properties */
RNA_boolean_get_array(op->ptr, "layers", layers);
/* get pointer for armature, and write data there... */
RNA_id_pointer_create((ID *)arm, &ptr);
RNA_boolean_set_array(&ptr, "layers", layers);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
DEG_id_tag_update(&arm->id, ID_RECALC_COPY_ON_WRITE);
return OPERATOR_FINISHED;
}
void ARMATURE_OT_armature_layers(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Change Armature Layers";
ot->idname = "ARMATURE_OT_armature_layers";
ot->description = "Change the visible armature layers";
/* callbacks */
ot->invoke = armature_layers_invoke;
ot->exec = armature_layers_exec;
ot->poll = armature_layers_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_boolean_layer_member(ot->srna, "layers", 32, NULL, "Layer", "Armature layers to make visible");
}
/* ------------------- */
/* Present a popup to get the layers that should be used */
static int pose_bone_layers_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
/* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
bool layers[32] = {0};
/* get layers that are active already */
CTX_DATA_BEGIN (C, bPoseChannel *, pchan, selected_pose_bones)
{
short bit;
/* loop over the bits for this pchan's layers, adding layers where they're needed */
for (bit = 0; bit < 32; bit++) {
layers[bit] = (pchan->bone->layer & (1u << bit)) != 0;
}
}
CTX_DATA_END;
/* copy layers to operator */
RNA_boolean_set_array(op->ptr, "layers", layers);
/* part to sync with other similar operators... */
return WM_operator_props_popup(C, op, event);
}
/* Set the visible layers for the active armature (edit and pose modes) */
static int pose_bone_layers_exec(bContext *C, wmOperator *op)
{
PointerRNA ptr;
/* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
bool layers[32];
/* get the values set in the operator properties */
RNA_boolean_get_array(op->ptr, "layers", layers);
Object *prev_ob = NULL;
/* set layers of pchans based on the values set in the operator props */
CTX_DATA_BEGIN_WITH_ID (C, bPoseChannel *, pchan, selected_pose_bones, Object *, ob)
{
/* get pointer for pchan, and write flags this way */
RNA_pointer_create((ID *)ob->data, &RNA_Bone, pchan->bone, &ptr);
RNA_boolean_set_array(&ptr, "layers", layers);
if (prev_ob != ob) {
/* Note, notifier might evolve. */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
DEG_id_tag_update((ID *)ob->data, ID_RECALC_COPY_ON_WRITE);
prev_ob = ob;
}
}
CTX_DATA_END;
return OPERATOR_FINISHED;
}
void POSE_OT_bone_layers(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Change Bone Layers";
ot->idname = "POSE_OT_bone_layers";
ot->description = "Change the layers that the selected bones belong to";
/* callbacks */
ot->invoke = pose_bone_layers_invoke;
ot->exec = pose_bone_layers_exec;
ot->poll = ED_operator_posemode_exclusive;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_boolean_layer_member(ot->srna, "layers", 32, NULL, "Layer", "Armature layers that bone belongs to");
}
/* ------------------- */
/* Present a popup to get the layers that should be used */
static int armature_bone_layers_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
/* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
bool layers[32] = {0};
/* get layers that are active already */
CTX_DATA_BEGIN (C, EditBone *, ebone, selected_editable_bones)
{
short bit;
/* loop over the bits for this pchan's layers, adding layers where they're needed */
for (bit = 0; bit < 32; bit++) {
if (ebone->layer & (1u << bit)) {
layers[bit] = 1;
}
}
}
CTX_DATA_END;
/* copy layers to operator */
RNA_boolean_set_array(op->ptr, "layers", layers);
/* part to sync with other similar operators... */
return WM_operator_props_popup(C, op, event);
}
/* Set the visible layers for the active armature (edit and pose modes) */
static int armature_bone_layers_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_edit_object(C);
PointerRNA ptr;
/* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
bool layers[32];
/* get the values set in the operator properties */
RNA_boolean_get_array(op->ptr, "layers", layers);
/* set layers of pchans based on the values set in the operator props */
CTX_DATA_BEGIN_WITH_ID (C, EditBone *, ebone, selected_editable_bones, bArmature *, arm)
{
/* get pointer for pchan, and write flags this way */
RNA_pointer_create((ID *)arm, &RNA_EditBone, ebone, &ptr);
RNA_boolean_set_array(&ptr, "layers", layers);
}
CTX_DATA_END;
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
return OPERATOR_FINISHED;
}
void ARMATURE_OT_bone_layers(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Change Bone Layers";
ot->idname = "ARMATURE_OT_bone_layers";
ot->description = "Change the layers that the selected bones belong to";
/* callbacks */
ot->invoke = armature_bone_layers_invoke;
ot->exec = armature_bone_layers_exec;
ot->poll = ED_operator_editarmature;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_boolean_layer_member(ot->srna, "layers", 32, NULL, "Layer", "Armature layers that bone belongs to");
}
/* ********************************************** */
/* Show/Hide Bones */
static int hide_pose_bone_fn(Object *ob, Bone *bone, void *ptr)
{
bArmature *arm = ob->data;
const bool hide_select = (bool)POINTER_AS_INT(ptr);
int count = 0;
if (arm->layer & bone->layer) {
if (((bone->flag & BONE_SELECTED) != 0) == hide_select) {
bone->flag |= BONE_HIDDEN_P;
/* only needed when 'hide_select' is true, but harmless. */
bone->flag &= ~BONE_SELECTED;
if (arm->act_bone == bone) {
arm->act_bone = NULL;
}
count += 1;
}
}
return count;
}
/* active object is armature in posemode, poll checked */
static int pose_hide_exec(bContext *C, wmOperator *op)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len;
Object **objects = BKE_object_pose_array_get_unique(view_layer, CTX_wm_view3d(C), &objects_len);
bool changed_multi = false;
const int hide_select = !RNA_boolean_get(op->ptr, "unselected");
void *hide_select_p = POINTER_FROM_INT(hide_select);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob_iter = objects[ob_index];
bArmature *arm = ob_iter->data;
if (ob_iter->proxy != NULL) {
BKE_report(op->reports, RPT_INFO, "Undo of hiding can only be done with Reveal Selected");
}
bool changed = bone_looper(ob_iter, arm->bonebase.first, hide_select_p, hide_pose_bone_fn) != 0;
if (changed) {
changed_multi = true;
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob_iter);
DEG_id_tag_update(&arm->id, ID_RECALC_COPY_ON_WRITE);
}
}
MEM_freeN(objects);
return changed_multi ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
void POSE_OT_hide(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Hide Selected";
ot->idname = "POSE_OT_hide";
ot->description = "Tag selected bones to not be visible in Pose Mode";
/* api callbacks */
ot->exec = pose_hide_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* props */
RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "");
}
static int show_pose_bone_cb(Object *ob, Bone *bone, void *data)
{
const bool select = POINTER_AS_INT(data);
bArmature *arm = ob->data;
int count = 0;
if (arm->layer & bone->layer) {
if (bone->flag & BONE_HIDDEN_P) {
if (!(bone->flag & BONE_UNSELECTABLE)) {
SET_FLAG_FROM_TEST(bone->flag, select, BONE_SELECTED);
}
bone->flag &= ~BONE_HIDDEN_P;
count += 1;
}
}
return count;
}
/* active object is armature in posemode, poll checked */
static int pose_reveal_exec(bContext *C, wmOperator *op)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len;
Object **objects = BKE_object_pose_array_get_unique(view_layer, CTX_wm_view3d(C), &objects_len);
bool changed_multi = false;
const bool select = RNA_boolean_get(op->ptr, "select");
void *select_p = POINTER_FROM_INT(select);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob_iter = objects[ob_index];
bArmature *arm = ob_iter->data;
bool changed = bone_looper(ob_iter, arm->bonebase.first, select_p, show_pose_bone_cb);
if (changed) {
changed_multi = true;
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob_iter);
DEG_id_tag_update(&arm->id, ID_RECALC_COPY_ON_WRITE);
}
}
MEM_freeN(objects);
return changed_multi ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
void POSE_OT_reveal(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Reveal Selected";
ot->idname = "POSE_OT_reveal";
ot->description = "Reveal all bones hidden in Pose Mode";
/* api callbacks */
ot->exec = pose_reveal_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "select", true, "Select", "");
}
/* ********************************************** */
/* Flip Quats */
static int pose_flip_quats_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
KeyingSet *ks = ANIM_builtin_keyingset_get_named(NULL, ANIM_KS_LOC_ROT_SCALE_ID);
bool changed_multi = false;
ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C);
FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, OB_ARMATURE, OB_MODE_POSE, ob_iter) {
bool changed = false;
/* loop through all selected pchans, flipping and keying (as needed) */
FOREACH_PCHAN_SELECTED_IN_OBJECT_BEGIN (ob_iter, pchan) {
/* only if bone is using quaternion rotation */
if (pchan->rotmode == ROT_MODE_QUAT) {
changed = true;
/* quaternions have 720 degree range */
negate_v4(pchan->quat);
ED_autokeyframe_pchan(C, scene, ob_iter, pchan, ks);
}
} FOREACH_PCHAN_SELECTED_IN_OBJECT_END;
if (changed) {
changed_multi = true;
/* notifiers and updates */
DEG_id_tag_update(&ob_iter->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob_iter);
}
} FOREACH_OBJECT_IN_MODE_END;
return changed_multi ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
void POSE_OT_quaternions_flip(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Flip Quats";
ot->idname = "POSE_OT_quaternions_flip";
ot->description = "Flip quaternion values to achieve desired rotations, while maintaining the same orientations";
/* callbacks */
ot->exec = pose_flip_quats_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}