Having this in blenkernel caused bad level calls to bf_editors_anim, causing tests that use 'blenkernel' to require almost all libraries. (complicating gtest linking & causing large binaries).
1167 lines
32 KiB
C
1167 lines
32 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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* Pose Mode API's and Operators for Pose Mode armatures
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*/
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/** \file
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* \ingroup edarmature
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "DNA_anim_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_object_types.h"
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#include "BKE_action.h"
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#include "BKE_anim.h"
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#include "BKE_armature.h"
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#include "BKE_context.h"
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#include "BKE_deform.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_object.h"
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#include "BKE_report.h"
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#include "BKE_layer.h"
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#include "BKE_scene.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "RNA_enum_types.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_anim_api.h"
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#include "ED_armature.h"
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#include "ED_keyframing.h"
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#include "ED_screen.h"
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#include "ED_object.h"
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#include "ED_view3d.h"
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#include "UI_interface.h"
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#include "armature_intern.h"
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#define DEBUG_TIME
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#include "PIL_time.h"
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#ifdef DEBUG_TIME
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# include "PIL_time_utildefines.h"
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#endif
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/* matches logic with ED_operator_posemode_context() */
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Object *ED_pose_object_from_context(bContext *C)
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{
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ScrArea *sa = CTX_wm_area(C);
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Object *ob;
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/* since this call may also be used from the buttons window, we need to check for where to get the object */
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if (sa && sa->spacetype == SPACE_PROPERTIES) {
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ob = ED_object_context(C);
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}
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else {
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ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
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}
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return ob;
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}
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/* This function is used to process the necessary updates for */
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bool ED_object_posemode_enter_ex(struct Main *bmain, Object *ob)
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{
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BLI_assert(!ID_IS_LINKED(ob));
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bool ok = false;
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switch (ob->type) {
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case OB_ARMATURE:
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ob->restore_mode = ob->mode;
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ob->mode |= OB_MODE_POSE;
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/* Inform all CoW versions that we changed the mode. */
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DEG_id_tag_update_ex(bmain, &ob->id, ID_RECALC_COPY_ON_WRITE);
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ok = true;
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break;
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default:
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break;
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}
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return ok;
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}
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bool ED_object_posemode_enter(bContext *C, Object *ob)
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{
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ReportList *reports = CTX_wm_reports(C);
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if (ID_IS_LINKED(ob)) {
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BKE_report(reports, RPT_WARNING, "Cannot pose libdata");
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return false;
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}
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struct Main *bmain = CTX_data_main(C);
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bool ok = ED_object_posemode_enter_ex(bmain, ob);
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if (ok) {
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WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_POSE, NULL);
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}
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return ok;
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}
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bool ED_object_posemode_exit_ex(struct Main *bmain, Object *ob)
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{
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bool ok = false;
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if (ob) {
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ob->restore_mode = ob->mode;
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ob->mode &= ~OB_MODE_POSE;
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/* Inform all CoW versions that we changed the mode. */
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DEG_id_tag_update_ex(bmain, &ob->id, ID_RECALC_COPY_ON_WRITE);
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ok = true;
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}
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return ok;
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}
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bool ED_object_posemode_exit(bContext *C, Object *ob)
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{
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struct Main *bmain = CTX_data_main(C);
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bool ok = ED_object_posemode_exit_ex(bmain, ob);
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if (ok) {
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WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, NULL);
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}
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return ok;
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}
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/* if a selected or active bone is protected, throw error (oonly if warn == 1) and return 1 */
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/* only_selected == 1: the active bone is allowed to be protected */
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#if 0 /* UNUSED 2.5 */
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static bool pose_has_protected_selected(Object *ob, short warn)
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{
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/* check protection */
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if (ob->proxy) {
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bPoseChannel *pchan;
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bArmature *arm = ob->data;
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for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
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if (pchan->bone && (pchan->bone->layer & arm->layer)) {
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if (pchan->bone->layer & arm->layer_protected) {
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if (pchan->bone->flag & BONE_SELECTED)
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break;
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}
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}
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}
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if (pchan) {
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if (warn) error("Cannot change Proxy protected bones");
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return 1;
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}
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}
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return 0;
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}
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#endif
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/* ********************************************** */
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/* Motion Paths */
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/* For the object with pose/action: update paths for those that have got them
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* This should selectively update paths that exist...
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*
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* To be called from various tools that do incremental updates
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*/
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void ED_pose_recalculate_paths(bContext *C, Scene *scene, Object *ob, bool current_frame_only)
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{
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/* Transform doesn't always have context available to do update. */
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if (C == NULL) {
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return;
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}
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Main *bmain = CTX_data_main(C);
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Depsgraph *depsgraph = CTX_data_depsgraph(C);
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ListBase targets = {NULL, NULL};
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bool free_depsgraph = false;
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/* Override depsgraph with a filtered, simpler copy */
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if (!current_frame_only && G.debug_value != -1) {
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DEG_FilterQuery query = {{0}};
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DEG_FilterTarget *dft_ob = MEM_callocN(sizeof(DEG_FilterTarget), "DEG_FilterTarget");
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dft_ob->id = &ob->id;
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BLI_addtail(&query.targets, dft_ob);
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#ifdef DEBUG_TIME
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TIMEIT_START(filter_pose_depsgraph);
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#endif
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depsgraph = DEG_graph_filter(depsgraph, bmain, &query);
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#ifdef DEBUG_TIME
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TIMEIT_END(filter_pose_depsgraph);
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#endif
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free_depsgraph = true;
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MEM_freeN(dft_ob);
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#ifdef DEBUG_TIME
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TIMEIT_START(filter_pose_update);
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#endif
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BKE_scene_graph_update_tagged(depsgraph, bmain);
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#ifdef DEBUG_TIME
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TIMEIT_END(filter_pose_update);
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#endif
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}
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/* set flag to force recalc, then grab the relevant bones to target */
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ob->pose->avs.recalc |= ANIMVIZ_RECALC_PATHS;
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animviz_get_object_motionpaths(ob, &targets);
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/* recalculate paths, then free */
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#ifdef DEBUG_TIME
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TIMEIT_START(pose_path_calc);
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#endif
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animviz_calc_motionpaths(depsgraph, bmain, scene, &targets, !free_depsgraph, current_frame_only);
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#ifdef DEBUG_TIME
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TIMEIT_END(pose_path_calc);
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#endif
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BLI_freelistN(&targets);
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if (!current_frame_only) {
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/* Tag armature object for copy on write - so paths will draw/redraw.
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* For currently frame only we update evaluated object directly. */
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DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
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}
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/* Free temporary depsgraph instance */
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if (free_depsgraph) {
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DEG_graph_free(depsgraph);
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}
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}
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/* show popup to determine settings */
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static int pose_calculate_paths_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
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{
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Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
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if (ELEM(NULL, ob, ob->pose))
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return OPERATOR_CANCELLED;
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/* set default settings from existing/stored settings */
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{
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bAnimVizSettings *avs = &ob->pose->avs;
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PointerRNA avs_ptr;
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RNA_int_set(op->ptr, "start_frame", avs->path_sf);
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RNA_int_set(op->ptr, "end_frame", avs->path_ef);
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RNA_pointer_create(NULL, &RNA_AnimVizMotionPaths, avs, &avs_ptr);
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RNA_enum_set(op->ptr, "bake_location", RNA_enum_get(&avs_ptr, "bake_location"));
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}
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/* show popup dialog to allow editing of range... */
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// FIXME: hardcoded dimensions here are just arbitrary
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return WM_operator_props_dialog_popup(C, op, 200, 200);
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}
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/* For the object with pose/action: create path curves for selected bones
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* This recalculates the WHOLE path within the pchan->pathsf and pchan->pathef range
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*/
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static int pose_calculate_paths_exec(bContext *C, wmOperator *op)
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{
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Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
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Scene *scene = CTX_data_scene(C);
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if (ELEM(NULL, ob, ob->pose))
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return OPERATOR_CANCELLED;
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/* grab baking settings from operator settings */
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{
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bAnimVizSettings *avs = &ob->pose->avs;
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PointerRNA avs_ptr;
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avs->path_sf = RNA_int_get(op->ptr, "start_frame");
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avs->path_ef = RNA_int_get(op->ptr, "end_frame");
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RNA_pointer_create(NULL, &RNA_AnimVizMotionPaths, avs, &avs_ptr);
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RNA_enum_set(&avs_ptr, "bake_location", RNA_enum_get(op->ptr, "bake_location"));
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}
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/* set up path data for bones being calculated */
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CTX_DATA_BEGIN (C, bPoseChannel *, pchan, selected_pose_bones_from_active_object)
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{
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/* verify makes sure that the selected bone has a bone with the appropriate settings */
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animviz_verify_motionpaths(op->reports, scene, ob, pchan);
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}
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CTX_DATA_END;
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#ifdef DEBUG_TIME
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TIMEIT_START(recalc_pose_paths);
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#endif
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/* calculate the bones that now have motionpaths... */
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/* TODO: only make for the selected bones? */
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ED_pose_recalculate_paths(C, scene, ob, false);
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#ifdef DEBUG_TIME
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TIMEIT_END(recalc_pose_paths);
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#endif
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/* notifiers for updates */
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WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
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return OPERATOR_FINISHED;
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}
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void POSE_OT_paths_calculate(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Calculate Bone Paths";
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ot->idname = "POSE_OT_paths_calculate";
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ot->description = "Calculate paths for the selected bones";
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/* api callbacks */
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ot->invoke = pose_calculate_paths_invoke;
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ot->exec = pose_calculate_paths_exec;
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ot->poll = ED_operator_posemode_exclusive;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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/* properties */
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RNA_def_int(ot->srna, "start_frame", 1, MINAFRAME, MAXFRAME, "Start",
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"First frame to calculate bone paths on", MINFRAME, MAXFRAME / 2.0);
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RNA_def_int(ot->srna, "end_frame", 250, MINAFRAME, MAXFRAME, "End",
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"Last frame to calculate bone paths on", MINFRAME, MAXFRAME / 2.0);
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RNA_def_enum(ot->srna, "bake_location", rna_enum_motionpath_bake_location_items,
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MOTIONPATH_BAKE_HEADS,
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"Bake Location",
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"Which point on the bones is used when calculating paths");
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}
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/* --------- */
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static bool pose_update_paths_poll(bContext *C)
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{
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if (ED_operator_posemode_exclusive(C)) {
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Object *ob = CTX_data_active_object(C);
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return (ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS) != 0;
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}
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return false;
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}
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static int pose_update_paths_exec(bContext *C, wmOperator *UNUSED(op))
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{
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Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
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Scene *scene = CTX_data_scene(C);
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if (ELEM(NULL, ob, scene))
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return OPERATOR_CANCELLED;
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/* calculate the bones that now have motionpaths... */
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/* TODO: only make for the selected bones? */
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ED_pose_recalculate_paths(C, scene, ob, false);
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/* notifiers for updates */
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WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
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return OPERATOR_FINISHED;
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}
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void POSE_OT_paths_update(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Update Bone Paths";
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ot->idname = "POSE_OT_paths_update";
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ot->description = "Recalculate paths for bones that already have them";
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/* api callbakcs */
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ot->exec = pose_update_paths_exec;
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ot->poll = pose_update_paths_poll;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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/* --------- */
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/* for the object with pose/action: clear path curves for selected bones only */
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static void ED_pose_clear_paths(Object *ob, bool only_selected)
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{
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bPoseChannel *pchan;
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bool skipped = false;
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if (ELEM(NULL, ob, ob->pose))
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return;
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/* free the motionpath blocks for all bones - This is easier for users to quickly clear all */
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for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
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if (pchan->mpath) {
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if ((only_selected == false) || ((pchan->bone) && (pchan->bone->flag & BONE_SELECTED))) {
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animviz_free_motionpath(pchan->mpath);
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pchan->mpath = NULL;
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}
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else {
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skipped = true;
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}
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}
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}
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/* if nothing was skipped, there should be no paths left! */
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if (skipped == false)
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ob->pose->avs.path_bakeflag &= ~MOTIONPATH_BAKE_HAS_PATHS;
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/* tag armature object for copy on write - so removed paths don't still show */
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DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
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}
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/* operator callback - wrapper for the backend function */
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static int pose_clear_paths_exec(bContext *C, wmOperator *op)
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{
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Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
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bool only_selected = RNA_boolean_get(op->ptr, "only_selected");
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/* only continue if there's an object */
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if (ELEM(NULL, ob, ob->pose))
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return OPERATOR_CANCELLED;
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/* use the backend function for this */
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ED_pose_clear_paths(ob, only_selected);
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/* notifiers for updates */
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WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
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return OPERATOR_FINISHED;
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}
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/* operator callback/wrapper */
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static int pose_clear_paths_invoke(bContext *C, wmOperator *op, const wmEvent *evt)
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{
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if ((evt->shift) && !RNA_struct_property_is_set(op->ptr, "only_selected")) {
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RNA_boolean_set(op->ptr, "only_selected", true);
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}
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return pose_clear_paths_exec(C, op);
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}
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void POSE_OT_paths_clear(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Clear Bone Paths";
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ot->idname = "POSE_OT_paths_clear";
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ot->description = "Clear path caches for all bones, hold Shift key for selected bones only";
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/* api callbacks */
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ot->invoke = pose_clear_paths_invoke;
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ot->exec = pose_clear_paths_exec;
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ot->poll = ED_operator_posemode_exclusive;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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/* properties */
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ot->prop = RNA_def_boolean(ot->srna, "only_selected", false, "Only Selected",
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"Only clear paths from selected bones");
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RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE);
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}
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/* --------- */
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static int pose_update_paths_range_exec(bContext *C, wmOperator *UNUSED(op))
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{
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Scene *scene = CTX_data_scene(C);
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Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
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if (ELEM(NULL, scene, ob, ob->pose)) {
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return OPERATOR_CANCELLED;
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}
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/* use Preview Range or Full Frame Range - whichever is in use */
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ob->pose->avs.path_sf = PSFRA;
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ob->pose->avs.path_ef = PEFRA;
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/* tag for updates */
|
|
DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void POSE_OT_paths_range_update(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Update Range from Scene";
|
|
ot->idname = "POSE_OT_paths_range_update";
|
|
ot->description = "Update frame range for motion paths from the Scene's current frame range";
|
|
|
|
/* callbacks */
|
|
ot->exec = pose_update_paths_range_exec;
|
|
ot->poll = ED_operator_posemode_exclusive;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/* ********************************************** */
|
|
|
|
static int pose_flip_names_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Main *bmain = CTX_data_main(C);
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
const bool do_strip_numbers = RNA_boolean_get(op->ptr, "do_strip_numbers");
|
|
|
|
FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, OB_ARMATURE, OB_MODE_POSE, ob)
|
|
{
|
|
bArmature *arm = ob->data;
|
|
ListBase bones_names = {NULL};
|
|
|
|
FOREACH_PCHAN_SELECTED_IN_OBJECT_BEGIN (ob, pchan)
|
|
{
|
|
BLI_addtail(&bones_names, BLI_genericNodeN(pchan->name));
|
|
}
|
|
FOREACH_PCHAN_SELECTED_IN_OBJECT_END;
|
|
|
|
ED_armature_bones_flip_names(bmain, arm, &bones_names, do_strip_numbers);
|
|
|
|
BLI_freelistN(&bones_names);
|
|
|
|
/* since we renamed stuff... */
|
|
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
|
|
|
|
/* note, notifier might evolve */
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
|
|
}
|
|
FOREACH_OBJECT_IN_MODE_END;
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void POSE_OT_flip_names(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Flip Names";
|
|
ot->idname = "POSE_OT_flip_names";
|
|
ot->description = "Flips (and corrects) the axis suffixes of the names of selected bones";
|
|
|
|
/* api callbacks */
|
|
ot->exec = pose_flip_names_exec;
|
|
ot->poll = ED_operator_posemode_local;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
RNA_def_boolean(ot->srna, "do_strip_numbers", false, "Strip Numbers",
|
|
"Try to remove right-most dot-number from flipped names "
|
|
"(WARNING: may result in incoherent naming in some cases)");
|
|
}
|
|
|
|
/* ------------------ */
|
|
|
|
static int pose_autoside_names_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Main *bmain = CTX_data_main(C);
|
|
char newname[MAXBONENAME];
|
|
short axis = RNA_enum_get(op->ptr, "axis");
|
|
Object *ob_prev = NULL;
|
|
|
|
/* loop through selected bones, auto-naming them */
|
|
CTX_DATA_BEGIN_WITH_ID(C, bPoseChannel *, pchan, selected_pose_bones, Object *, ob)
|
|
{
|
|
bArmature *arm = ob->data;
|
|
BLI_strncpy(newname, pchan->name, sizeof(newname));
|
|
if (bone_autoside_name(newname, 1, axis, pchan->bone->head[axis], pchan->bone->tail[axis])) {
|
|
ED_armature_bone_rename(bmain, arm, pchan->name, newname);
|
|
}
|
|
|
|
if (ob_prev != ob) {
|
|
/* since we renamed stuff... */
|
|
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
|
|
|
|
/* note, notifier might evolve */
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
|
|
ob_prev = ob;
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void POSE_OT_autoside_names(wmOperatorType *ot)
|
|
{
|
|
static const EnumPropertyItem axis_items[] = {
|
|
{0, "XAXIS", 0, "X-Axis", "Left/Right"},
|
|
{1, "YAXIS", 0, "Y-Axis", "Front/Back"},
|
|
{2, "ZAXIS", 0, "Z-Axis", "Top/Bottom"},
|
|
{0, NULL, 0, NULL, NULL},
|
|
};
|
|
|
|
/* identifiers */
|
|
ot->name = "AutoName by Axis";
|
|
ot->idname = "POSE_OT_autoside_names";
|
|
ot->description = "Automatically renames the selected bones according to which side of the target axis they fall on";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = WM_menu_invoke;
|
|
ot->exec = pose_autoside_names_exec;
|
|
ot->poll = ED_operator_posemode;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* settings */
|
|
ot->prop = RNA_def_enum(ot->srna, "axis", axis_items, 0, "Axis", "Axis tag names with");
|
|
}
|
|
|
|
/* ********************************************** */
|
|
|
|
static int pose_bone_rotmode_exec(bContext *C, wmOperator *op)
|
|
{
|
|
const int mode = RNA_enum_get(op->ptr, "type");
|
|
Object *prev_ob = NULL;
|
|
|
|
/* set rotation mode of selected bones */
|
|
CTX_DATA_BEGIN_WITH_ID (C, bPoseChannel *, pchan, selected_pose_bones, Object *, ob)
|
|
{
|
|
pchan->rotmode = mode;
|
|
|
|
if (prev_ob != ob) {
|
|
/* Notifiers and updates. */
|
|
DEG_id_tag_update((ID *)ob, ID_RECALC_GEOMETRY);
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob);
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
|
|
prev_ob = ob;
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void POSE_OT_rotation_mode_set(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Set Rotation Mode";
|
|
ot->idname = "POSE_OT_rotation_mode_set";
|
|
ot->description = "Set the rotation representation used by selected bones";
|
|
|
|
/* callbacks */
|
|
ot->invoke = WM_menu_invoke;
|
|
ot->exec = pose_bone_rotmode_exec;
|
|
ot->poll = ED_operator_posemode;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* properties */
|
|
ot->prop = RNA_def_enum(
|
|
ot->srna, "type", rna_enum_object_rotation_mode_items, 0, "Rotation Mode", "");
|
|
}
|
|
|
|
/* ********************************************** */
|
|
|
|
static bool armature_layers_poll(bContext *C)
|
|
{
|
|
/* Armature layers operators can be used in posemode OR editmode for armatures */
|
|
return ED_operator_posemode(C) || ED_operator_editarmature(C);
|
|
}
|
|
|
|
static bArmature *armature_layers_get_data(Object **ob)
|
|
{
|
|
bArmature *arm = NULL;
|
|
|
|
/* Sanity checking and handling of posemode. */
|
|
if (*ob) {
|
|
Object *tob = BKE_object_pose_armature_get(*ob);
|
|
if (tob) {
|
|
*ob = tob;
|
|
arm = (*ob)->data;
|
|
}
|
|
else if ((*ob)->type == OB_ARMATURE) {
|
|
arm = (*ob)->data;
|
|
}
|
|
}
|
|
|
|
return arm;
|
|
}
|
|
|
|
/* Show all armature layers */
|
|
|
|
static int pose_armature_layers_showall_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
bArmature *arm = armature_layers_get_data(&ob);
|
|
PointerRNA ptr;
|
|
int maxLayers = (RNA_boolean_get(op->ptr, "all")) ? 32 : 16;
|
|
/* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
|
|
bool layers[32] = {false};
|
|
int i;
|
|
|
|
/* sanity checking */
|
|
if (arm == NULL)
|
|
return OPERATOR_CANCELLED;
|
|
|
|
/* use RNA to set the layers
|
|
* although it would be faster to just set directly using bitflags, we still
|
|
* need to setup a RNA pointer so that we get the "update" callbacks for free...
|
|
*/
|
|
RNA_id_pointer_create(&arm->id, &ptr);
|
|
|
|
for (i = 0; i < maxLayers; i++)
|
|
layers[i] = 1;
|
|
|
|
RNA_boolean_set_array(&ptr, "layers", layers);
|
|
|
|
/* note, notifier might evolve */
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
|
|
DEG_id_tag_update(&arm->id, ID_RECALC_COPY_ON_WRITE);
|
|
|
|
/* done */
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void ARMATURE_OT_layers_show_all(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Show All Layers";
|
|
ot->idname = "ARMATURE_OT_layers_show_all";
|
|
ot->description = "Make all armature layers visible";
|
|
|
|
/* callbacks */
|
|
ot->exec = pose_armature_layers_showall_exec;
|
|
ot->poll = armature_layers_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* properties */
|
|
ot->prop = RNA_def_boolean(ot->srna, "all", 1, "All Layers", "Enable all layers or just the first 16 (top row)");
|
|
}
|
|
|
|
/* ------------------- */
|
|
|
|
/* Present a popup to get the layers that should be used */
|
|
static int armature_layers_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
bArmature *arm = armature_layers_get_data(&ob);
|
|
PointerRNA ptr;
|
|
/* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
|
|
bool layers[32];
|
|
|
|
/* sanity checking */
|
|
if (arm == NULL)
|
|
return OPERATOR_CANCELLED;
|
|
|
|
/* get RNA pointer to armature data to use that to retrieve the layers as ints to init the operator */
|
|
RNA_id_pointer_create((ID *)arm, &ptr);
|
|
RNA_boolean_get_array(&ptr, "layers", layers);
|
|
RNA_boolean_set_array(op->ptr, "layers", layers);
|
|
|
|
/* part to sync with other similar operators... */
|
|
return WM_operator_props_popup(C, op, event);
|
|
}
|
|
|
|
/* Set the visible layers for the active armature (edit and pose modes) */
|
|
static int armature_layers_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
bArmature *arm = armature_layers_get_data(&ob);
|
|
PointerRNA ptr;
|
|
/* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
|
|
bool layers[32];
|
|
|
|
if (arm == NULL) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
/* get the values set in the operator properties */
|
|
RNA_boolean_get_array(op->ptr, "layers", layers);
|
|
|
|
/* get pointer for armature, and write data there... */
|
|
RNA_id_pointer_create((ID *)arm, &ptr);
|
|
RNA_boolean_set_array(&ptr, "layers", layers);
|
|
|
|
/* note, notifier might evolve */
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
|
|
DEG_id_tag_update(&arm->id, ID_RECALC_COPY_ON_WRITE);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void ARMATURE_OT_armature_layers(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Change Armature Layers";
|
|
ot->idname = "ARMATURE_OT_armature_layers";
|
|
ot->description = "Change the visible armature layers";
|
|
|
|
/* callbacks */
|
|
ot->invoke = armature_layers_invoke;
|
|
ot->exec = armature_layers_exec;
|
|
ot->poll = armature_layers_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* properties */
|
|
RNA_def_boolean_layer_member(ot->srna, "layers", 32, NULL, "Layer", "Armature layers to make visible");
|
|
}
|
|
|
|
/* ------------------- */
|
|
|
|
/* Present a popup to get the layers that should be used */
|
|
static int pose_bone_layers_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
/* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
|
|
bool layers[32] = {0};
|
|
|
|
/* get layers that are active already */
|
|
CTX_DATA_BEGIN (C, bPoseChannel *, pchan, selected_pose_bones)
|
|
{
|
|
short bit;
|
|
|
|
/* loop over the bits for this pchan's layers, adding layers where they're needed */
|
|
for (bit = 0; bit < 32; bit++) {
|
|
layers[bit] = (pchan->bone->layer & (1u << bit)) != 0;
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
/* copy layers to operator */
|
|
RNA_boolean_set_array(op->ptr, "layers", layers);
|
|
|
|
/* part to sync with other similar operators... */
|
|
return WM_operator_props_popup(C, op, event);
|
|
}
|
|
|
|
/* Set the visible layers for the active armature (edit and pose modes) */
|
|
static int pose_bone_layers_exec(bContext *C, wmOperator *op)
|
|
{
|
|
PointerRNA ptr;
|
|
/* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
|
|
bool layers[32];
|
|
|
|
/* get the values set in the operator properties */
|
|
RNA_boolean_get_array(op->ptr, "layers", layers);
|
|
|
|
Object *prev_ob = NULL;
|
|
|
|
/* set layers of pchans based on the values set in the operator props */
|
|
CTX_DATA_BEGIN_WITH_ID (C, bPoseChannel *, pchan, selected_pose_bones, Object *, ob)
|
|
{
|
|
/* get pointer for pchan, and write flags this way */
|
|
RNA_pointer_create((ID *)ob->data, &RNA_Bone, pchan->bone, &ptr);
|
|
RNA_boolean_set_array(&ptr, "layers", layers);
|
|
|
|
if (prev_ob != ob) {
|
|
/* Note, notifier might evolve. */
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
|
|
DEG_id_tag_update((ID *)ob->data, ID_RECALC_COPY_ON_WRITE);
|
|
prev_ob = ob;
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void POSE_OT_bone_layers(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Change Bone Layers";
|
|
ot->idname = "POSE_OT_bone_layers";
|
|
ot->description = "Change the layers that the selected bones belong to";
|
|
|
|
/* callbacks */
|
|
ot->invoke = pose_bone_layers_invoke;
|
|
ot->exec = pose_bone_layers_exec;
|
|
ot->poll = ED_operator_posemode_exclusive;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* properties */
|
|
RNA_def_boolean_layer_member(ot->srna, "layers", 32, NULL, "Layer", "Armature layers that bone belongs to");
|
|
}
|
|
|
|
/* ------------------- */
|
|
|
|
/* Present a popup to get the layers that should be used */
|
|
static int armature_bone_layers_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
/* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
|
|
bool layers[32] = {0};
|
|
|
|
/* get layers that are active already */
|
|
CTX_DATA_BEGIN (C, EditBone *, ebone, selected_editable_bones)
|
|
{
|
|
short bit;
|
|
|
|
/* loop over the bits for this pchan's layers, adding layers where they're needed */
|
|
for (bit = 0; bit < 32; bit++) {
|
|
if (ebone->layer & (1u << bit)) {
|
|
layers[bit] = 1;
|
|
}
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
/* copy layers to operator */
|
|
RNA_boolean_set_array(op->ptr, "layers", layers);
|
|
|
|
/* part to sync with other similar operators... */
|
|
return WM_operator_props_popup(C, op, event);
|
|
}
|
|
|
|
/* Set the visible layers for the active armature (edit and pose modes) */
|
|
static int armature_bone_layers_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Object *ob = CTX_data_edit_object(C);
|
|
PointerRNA ptr;
|
|
/* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
|
|
bool layers[32];
|
|
|
|
/* get the values set in the operator properties */
|
|
RNA_boolean_get_array(op->ptr, "layers", layers);
|
|
|
|
/* set layers of pchans based on the values set in the operator props */
|
|
CTX_DATA_BEGIN_WITH_ID (C, EditBone *, ebone, selected_editable_bones, bArmature *, arm)
|
|
{
|
|
/* get pointer for pchan, and write flags this way */
|
|
RNA_pointer_create((ID *)arm, &RNA_EditBone, ebone, &ptr);
|
|
RNA_boolean_set_array(&ptr, "layers", layers);
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
/* note, notifier might evolve */
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void ARMATURE_OT_bone_layers(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Change Bone Layers";
|
|
ot->idname = "ARMATURE_OT_bone_layers";
|
|
ot->description = "Change the layers that the selected bones belong to";
|
|
|
|
/* callbacks */
|
|
ot->invoke = armature_bone_layers_invoke;
|
|
ot->exec = armature_bone_layers_exec;
|
|
ot->poll = ED_operator_editarmature;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* properties */
|
|
RNA_def_boolean_layer_member(ot->srna, "layers", 32, NULL, "Layer", "Armature layers that bone belongs to");
|
|
}
|
|
|
|
/* ********************************************** */
|
|
/* Show/Hide Bones */
|
|
|
|
static int hide_pose_bone_fn(Object *ob, Bone *bone, void *ptr)
|
|
{
|
|
bArmature *arm = ob->data;
|
|
const bool hide_select = (bool)POINTER_AS_INT(ptr);
|
|
int count = 0;
|
|
if (arm->layer & bone->layer) {
|
|
if (((bone->flag & BONE_SELECTED) != 0) == hide_select) {
|
|
bone->flag |= BONE_HIDDEN_P;
|
|
/* only needed when 'hide_select' is true, but harmless. */
|
|
bone->flag &= ~BONE_SELECTED;
|
|
if (arm->act_bone == bone) {
|
|
arm->act_bone = NULL;
|
|
}
|
|
count += 1;
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
/* active object is armature in posemode, poll checked */
|
|
static int pose_hide_exec(bContext *C, wmOperator *op)
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{
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ViewLayer *view_layer = CTX_data_view_layer(C);
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uint objects_len;
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Object **objects = BKE_object_pose_array_get_unique(view_layer, CTX_wm_view3d(C), &objects_len);
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bool changed_multi = false;
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const int hide_select = !RNA_boolean_get(op->ptr, "unselected");
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void *hide_select_p = POINTER_FROM_INT(hide_select);
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for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
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Object *ob_iter = objects[ob_index];
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bArmature *arm = ob_iter->data;
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if (ob_iter->proxy != NULL) {
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BKE_report(op->reports, RPT_INFO, "Undo of hiding can only be done with Reveal Selected");
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}
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bool changed = bone_looper(ob_iter, arm->bonebase.first, hide_select_p, hide_pose_bone_fn) != 0;
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if (changed) {
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changed_multi = true;
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WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob_iter);
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DEG_id_tag_update(&arm->id, ID_RECALC_COPY_ON_WRITE);
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}
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}
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MEM_freeN(objects);
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|
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return changed_multi ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
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}
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void POSE_OT_hide(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Hide Selected";
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ot->idname = "POSE_OT_hide";
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ot->description = "Tag selected bones to not be visible in Pose Mode";
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|
|
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/* api callbacks */
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ot->exec = pose_hide_exec;
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ot->poll = ED_operator_posemode;
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|
|
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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|
|
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/* props */
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RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "");
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}
|
|
|
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static int show_pose_bone_cb(Object *ob, Bone *bone, void *data)
|
|
{
|
|
const bool select = POINTER_AS_INT(data);
|
|
|
|
bArmature *arm = ob->data;
|
|
int count = 0;
|
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if (arm->layer & bone->layer) {
|
|
if (bone->flag & BONE_HIDDEN_P) {
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if (!(bone->flag & BONE_UNSELECTABLE)) {
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SET_FLAG_FROM_TEST(bone->flag, select, BONE_SELECTED);
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}
|
|
bone->flag &= ~BONE_HIDDEN_P;
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count += 1;
|
|
}
|
|
}
|
|
|
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return count;
|
|
}
|
|
|
|
/* active object is armature in posemode, poll checked */
|
|
static int pose_reveal_exec(bContext *C, wmOperator *op)
|
|
{
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
uint objects_len;
|
|
Object **objects = BKE_object_pose_array_get_unique(view_layer, CTX_wm_view3d(C), &objects_len);
|
|
bool changed_multi = false;
|
|
const bool select = RNA_boolean_get(op->ptr, "select");
|
|
void *select_p = POINTER_FROM_INT(select);
|
|
|
|
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
|
|
Object *ob_iter = objects[ob_index];
|
|
bArmature *arm = ob_iter->data;
|
|
|
|
bool changed = bone_looper(ob_iter, arm->bonebase.first, select_p, show_pose_bone_cb);
|
|
if (changed) {
|
|
changed_multi = true;
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob_iter);
|
|
DEG_id_tag_update(&arm->id, ID_RECALC_COPY_ON_WRITE);
|
|
}
|
|
}
|
|
MEM_freeN(objects);
|
|
|
|
return changed_multi ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
|
|
}
|
|
|
|
void POSE_OT_reveal(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Reveal Selected";
|
|
ot->idname = "POSE_OT_reveal";
|
|
ot->description = "Reveal all bones hidden in Pose Mode";
|
|
|
|
/* api callbacks */
|
|
ot->exec = pose_reveal_exec;
|
|
ot->poll = ED_operator_posemode;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
RNA_def_boolean(ot->srna, "select", true, "Select", "");
|
|
}
|
|
|
|
/* ********************************************** */
|
|
/* Flip Quats */
|
|
|
|
static int pose_flip_quats_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
KeyingSet *ks = ANIM_builtin_keyingset_get_named(NULL, ANIM_KS_LOC_ROT_SCALE_ID);
|
|
|
|
bool changed_multi = false;
|
|
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, OB_ARMATURE, OB_MODE_POSE, ob_iter) {
|
|
bool changed = false;
|
|
/* loop through all selected pchans, flipping and keying (as needed) */
|
|
FOREACH_PCHAN_SELECTED_IN_OBJECT_BEGIN (ob_iter, pchan) {
|
|
/* only if bone is using quaternion rotation */
|
|
if (pchan->rotmode == ROT_MODE_QUAT) {
|
|
changed = true;
|
|
/* quaternions have 720 degree range */
|
|
negate_v4(pchan->quat);
|
|
|
|
ED_autokeyframe_pchan(C, scene, ob_iter, pchan, ks);
|
|
}
|
|
} FOREACH_PCHAN_SELECTED_IN_OBJECT_END;
|
|
|
|
if (changed) {
|
|
changed_multi = true;
|
|
/* notifiers and updates */
|
|
DEG_id_tag_update(&ob_iter->id, ID_RECALC_GEOMETRY);
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob_iter);
|
|
}
|
|
} FOREACH_OBJECT_IN_MODE_END;
|
|
|
|
return changed_multi ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
|
|
}
|
|
|
|
void POSE_OT_quaternions_flip(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Flip Quats";
|
|
ot->idname = "POSE_OT_quaternions_flip";
|
|
ot->description = "Flip quaternion values to achieve desired rotations, while maintaining the same orientations";
|
|
|
|
/* callbacks */
|
|
ot->exec = pose_flip_quats_exec;
|
|
ot->poll = ED_operator_posemode;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|