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blender-archive/source/blender/blenkernel/BKE_writeframeserver.h
Antonis Ryakiotakis c0ef4e9b78 Fix T44122, rendering OpenGL preview movie with audio has wrong audio
range and extra frames.

Issue here is that the movie backend would unconditionally use the start
frame of the scene instead of the preview frame. Solved by passing an
explicit "preview" argument.

Strictly speaking, the preview argument is part of the renderdata
struct, that is also passed to the code, but when rendering the final
result we want to unconditionally render the full range regardless of
the preview setting of the render structure.

However, OpenGL rendering does use the preview range so we need to
account for that when making those exports.

This is also a nice chance to correct the filenames, which still used
the full range.
2015-03-26 14:50:18 +01:00

55 lines
1.6 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BKE_WRITEFRAMESERVER_H__
#define __BKE_WRITEFRAMESERVER_H__
/** \file BKE_writeframeserver.h
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
struct RenderData;
struct ReportList;
struct Scene;
int BKE_frameserver_start(struct Scene *scene, struct RenderData *rd, int rectx, int recty, struct ReportList *reports, bool preview);
void BKE_frameserver_end(void);
int BKE_frameserver_append(struct RenderData *rd, int start_frame, int frame, int *pixels,
int rectx, int recty, struct ReportList *reports);
int BKE_frameserver_loop(struct RenderData *rd, struct ReportList *reports);
#ifdef __cplusplus
}
#endif
#endif