63 lines
2.0 KiB
C++
63 lines
2.0 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Willian P. Germano, Campbell Barton
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/python/generic/bpy_internal_import.h
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* \ingroup pygen
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*/
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/* Note, the BGE needs to use this too, keep it minimal */
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#ifndef __BPY_INTERNAL_IMPORT_H__
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#define __BPY_INTERNAL_IMPORT_H__
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/* python redefines :/ */
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#ifdef _POSIX_C_SOURCE
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#undef _POSIX_C_SOURCE
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#endif
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#ifdef _XOPEN_SOURCE
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#undef _XOPEN_SOURCE
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#endif
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struct Text;
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void bpy_import_init(PyObject *builtins);
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bool bpy_text_compile(struct Text *text);
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PyObject *bpy_text_import(struct Text *text);
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PyObject *bpy_text_import_name(const char *name, int *found);
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PyObject *bpy_text_reimport(PyObject *module, int *found);
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/* void bpy_text_clear_modules(int clear_all);*/ /* Clear user modules */
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void bpy_text_filename_get(char *fn, size_t fn_len, struct Text *text);
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/* The game engine has its own Main struct, if this is set search this rather than G.main */
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struct Main *bpy_import_main_get(void);
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void bpy_import_main_set(struct Main *maggie);
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/* This is used for importing text from dynamically loaded libraries in the game engine */
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void bpy_import_main_extra_add(struct Main *maggie);
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void bpy_import_main_extra_remove(struct Main *maggie);
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#endif /* __BPY_INTERNAL_IMPORT_H__ */
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