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blender-archive/source/blender/blenkernel/BKE_utildefines.h
2002-12-27 13:11:01 +00:00

301 lines
9.0 KiB
C++

/* util defines -- might go away ?*/
/*
$Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BKE_UTILDEFINES_H
#define BKE_UTILDEFINES_H
#ifndef FALSE
#define FALSE 0
#endif
#ifndef TRUE
#define TRUE 1
#endif
#define ELEM(a, b, c) ( (a)==(b) || (a)==(c) )
#define ELEM3(a, b, c, d) ( ELEM(a, b, c) || (a)==(d) )
#define ELEM4(a, b, c, d, e) ( ELEM(a, b, c) || ELEM(a, d, e) )
#define ELEM5(a, b, c, d, e, f) ( ELEM(a, b, c) || ELEM3(a, d, e, f) )
#define ELEM6(a, b, c, d, e, f, g) ( ELEM(a, b, c) || ELEM4(a, d, e, f, g) )
#define ELEM7(a, b, c, d, e, f, g, h) ( ELEM3(a, b, c, d) || ELEM4(a, e, f, g, h) )
#define ELEM8(a, b, c, d, e, f, g, h, i) ( ELEM4(a, b, c, d, e) || ELEM4(a, f, g, h, i) )
/* string compare */
#define STREQ(str, a) ( strcmp((str), (a))==0 )
#define STREQ2(str, a, b) ( STREQ(str, a) || STREQ(str, b) )
#define STREQ3(str, a, b, c) ( STREQ2(str, a, b) || STREQ(str, c) )
/* min/max */
#define MIN2(x,y) ( (x)<(y) ? (x) : (y) )
#define MIN3(x,y,z) MIN2( MIN2((x),(y)) , (z) )
#define MIN4(x,y,z,a) MIN2( MIN2((x),(y)) , MIN2((z),(a)) )
#define MAX2(x,y) ( (x)>(y) ? (x) : (y) )
#define MAX3(x,y,z) MAX2( MAX2((x),(y)) , (z) )
#define MAX4(x,y,z,a) MAX2( MAX2((x),(y)) , MAX2((z),(a)) )
#define SWAP(type, a, b) { type sw_ap; sw_ap=(a); (a)=(b); (b)=sw_ap; }
#define ABS(a) ( (a)<0 ? (-a) : (a) )
#define VECCOPY(v1,v2) {*(v1)= *(v2); *(v1+1)= *(v2+1); *(v1+2)= *(v2+2);}
#define QUATCOPY(v1,v2) {*(v1)= *(v2); *(v1+1)= *(v2+1); *(v1+2)= *(v2+2); *(v1+3)= *(v2+3);}
#define INIT_MINMAX(min, max) (min)[0]= (min)[1]= (min)[2]= 1.0e30; (max)[0]= (max)[1]= (max)[2]= -1.0e30;
#define DO_MINMAX(vec, min, max) if( (min)[0]>(vec)[0] ) (min)[0]= (vec)[0]; \
if( (min)[1]>(vec)[1] ) (min)[1]= (vec)[1]; \
if( (min)[2]>(vec)[2] ) (min)[2]= (vec)[2]; \
if( (max)[0]<(vec)[0] ) (max)[0]= (vec)[0]; \
if( (max)[1]<(vec)[1] ) (max)[1]= (vec)[1]; \
if( (max)[2]<(vec)[2] ) (max)[2]= (vec)[2]; \
#define DO_MINMAX2(vec, min, max) if( (min)[0]>(vec)[0] ) (min)[0]= (vec)[0]; \
if( (min)[1]>(vec)[1] ) (min)[1]= (vec)[1]; \
if( (max)[0]<(vec)[0] ) (max)[0]= (vec)[0]; \
if( (max)[1]<(vec)[1] ) (max)[1]= (vec)[1];
/* interferes elsewhere */
/* deze getallen ook invullen in blender.h SpaceFile: struct dna herkent geen defines */
#define FILE_MAXDIR 160
#define FILE_MAXFILE 80
/* some misc stuff.... */
#define CLAMP(a, b, c) if((a)<(b)) (a)=(b); else if((a)>(c)) (a)=(c)
#define KNOTSU(nu) ( (nu)->orderu+ (nu)->pntsu+ (nu->orderu-1)*((nu)->flagu & 1) )
#define KNOTSV(nu) ( (nu)->orderv+ (nu)->pntsv+ (nu->orderv-1)*((nu)->flagv & 1) )
/* this weirdo pops up in two places ... */
#if !defined(WIN32) && !defined(__BeOS)
#define O_BINARY 0
#endif
/* INTEGER CODES */
#if defined(__sgi) || defined (__sparc) || defined (__SPARC__) || defined (__PPC__) || defined (__ppc__) || defined (__BIG_ENDIAN__)
/* Big Endian */
#define MAKE_ID(a,b,c,d) ( (int)(a)<<24 | (int)(b)<<16 | (c)<<8 | (d) )
#else
/* Little Endian */
#define MAKE_ID(a,b,c,d) ( (int)(d)<<24 | (int)(c)<<16 | (b)<<8 | (a) )
#endif
#define ID_NEW(a) if( (a) && (a)->id.newid ) (a)= (void *)(a)->id.newid
#define FORM MAKE_ID('F','O','R','M')
#define DDG1 MAKE_ID('3','D','G','1')
#define DDG2 MAKE_ID('3','D','G','2')
#define DDG3 MAKE_ID('3','D','G','3')
#define DDG4 MAKE_ID('3','D','G','4')
#define GOUR MAKE_ID('G','O','U','R')
#define BLEN MAKE_ID('B','L','E','N')
#define DER_ MAKE_ID('D','E','R','_')
#define V100 MAKE_ID('V','1','0','0')
#define DATA MAKE_ID('D','A','T','A')
#define GLOB MAKE_ID('G','L','O','B')
#define IMAG MAKE_ID('I','M','A','G')
#define DNA1 MAKE_ID('D','N','A','1')
#define TEST MAKE_ID('T','E','S','T')
#define REND MAKE_ID('R','E','N','D')
#define USER MAKE_ID('U','S','E','R')
#define ENDB MAKE_ID('E','N','D','B')
/* This should, of course, become a function */
#define DL_SURFINDEX(cyclu, cyclv, sizeu, sizev) \
\
if( (cyclv)==0 && a==(sizev)-1) break; \
if(cyclu) { \
p1= sizeu*a; \
p2= p1+ sizeu-1; \
p3= p1+ sizeu; \
p4= p2+ sizeu; \
b= 0; \
} \
else { \
p2= sizeu*a; \
p1= p2+1; \
p4= p2+ sizeu; \
p3= p1+ sizeu; \
b= 1; \
} \
if( (cyclv) && a==sizev-1) { \
p3-= sizeu*sizev; \
p4-= sizeu*sizev; \
}
/* This one rotates the bytes in an int */
#define SWITCH_INT(a) { \
char s_i, *p_i; \
p_i= (char *)&(a); \
s_i=p_i[0]; p_i[0]=p_i[3]; p_i[3]=s_i; \
s_i=p_i[1]; p_i[1]=p_i[2]; p_i[2]=s_i; }
/* More brain damage. Only really used by packedFile.c */
// return values
#define RET_OK 0
#define RET_ERROR 1
/* and these aren't used at all */
/* #define RET_CANCEL 2 */
/* #define RET_YES (1 == 1) */
/* #define RET_NO (1 == 0) */
/* sequence related defines */
#define WHILE_SEQ(base) { \
int totseq_, seq_; Sequence **seqar; \
build_seqar( base, &seqar, &totseq_); \
for(seq_ = 0; seq_ < totseq_; seq_++) { \
seq= seqar[seq_];
#define END_SEQ } \
if(seqar) MEM_freeN(seqar); \
}
/* not really sure about these... some kind of event codes ?*/
/* INFO: 300 */
/* pas op: ook in filesel.c en editobject.c */
#define B_INFOSCR 301
#define B_INFODELSCR 302
#define B_INFOSCE 304
#define B_INFODELSCE 305
#define B_FILEMENU 306
#define B_PACKFILE 307
/* From iff.h, but seemingly detached from anything else... To which
* encoding scheme do they belong? */
#define AMI (1 << 31)
#define CDI (1 << 30)
#define Anim (1 << 29)
#define TGA (1 << 28)
#define JPG (1 << 27)
#define TIM (1 << 26)
#define TIM_CLUT (010)
#define TIM_4 (TIM | TIM_CLUT | 0)
#define TIM_8 (TIM | TIM_CLUT | 1)
#define TIM_16 (TIM | 2)
#define TIM_24 (TIM | 3)
#define RAWTGA (TGA | 1)
#define JPG_STD (JPG | (0 << 8))
#define JPG_VID (JPG | (1 << 8))
#define JPG_JST (JPG | (2 << 8))
#define JPG_MAX (JPG | (3 << 8))
#define JPG_MSK (0xffffff00)
#define AM_ham (0x0800 | AMI)
#define AM_hbrite (0x0080 | AMI)
#define AM_lace (0x0004 | AMI)
#define AM_hires (0x8000 | AMI)
#define AM_hblace (AM_hbrite | AM_lace)
#define AM_hilace (AM_hires | AM_lace)
#define AM_hamlace (AM_ham | AM_lace)
#define RGB888 1
#define RGB555 2
#define DYUV 3
#define CLUT8 4
#define CLUT7 5
#define CLUT4 6
#define CLUT3 7
#define RL7 8
#define RL3 9
#define MPLTE 10
#define DYUV1 0
#define DYUVE 1
#define CD_rgb8 (RGB888 | CDI)
#define CD_rgb5 (RGB555 | CDI)
#define CD_dyuv (DYUV | CDI)
#define CD_clut8 (CLUT8 | CDI)
#define CD_clut7 (CLUT7 | CDI)
#define CD_clut4 (CLUT4 | CDI)
#define CD_clut3 (CLUT3 | CDI)
#define CD_rl7 (RL7 | CDI)
#define CD_rl3 (RL3 | CDI)
#define CD_mplte (MPLTE | CDI)
#define C233 1
#define YUVX 2
#define HAMX 3
#define TANX 4
#define AN_c233 (Anim | C233)
#define AN_yuvx (Anim | YUVX)
#define AN_hamx (Anim | HAMX)
#define AN_tanx (Anim | TANX)
#define IMAGIC 0732
/* This used to reside in render.h. It does some texturing. */
#define BRICON Tin= (Tin-0.5)*tex->contrast+tex->bright-0.5; \
if(Tin<0.0) Tin= 0.0; else if(Tin>1.0) Tin= 1.0;
#define BRICONRGB Tr= tex->rfac*((Tr-0.5)*tex->contrast+tex->bright-0.5); \
if(Tr<0.0) Tr= 0.0; else if(Tr>1.0) Tr= 1.0; \
Tg= tex->gfac*((Tg-0.5)*tex->contrast+tex->bright-0.5); \
if(Tg<0.0) Tg= 0.0; else if(Tg>1.0) Tg= 1.0; \
Tb= tex->bfac*((Tb-0.5)*tex->contrast+tex->bright-0.5); \
if(Tb<0.0) Tb= 0.0; else if(Tb>1.0) Tb= 1.0;
/* mystifying stuff from blendef... */
#define SELECT 1
#define ACTIVE 2
#define NOT_YET 0
/* ???? */
#define BTST(a,b) ( ( (a) & 1<<(b) )!=0 )
#define BSET(a,b) ( (a) | 1<<(b) )
/* needed for material.c*/
#define REDRAWBUTSMAT 0x4015
/* useless game shit */
#define MA_FH_NOR 2
#endif