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blender-archive/source/blender/blenkernel/intern/world.c
Kent Mein d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00

205 lines
4.1 KiB
C

/* world.c MIX MODEL
*
* april 95
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_world_types.h"
#include "DNA_texture_types.h"
#include "DNA_scriptlink_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_camera_types.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BKE_bad_level_calls.h"
#include "BKE_utildefines.h"
#include "BKE_library.h"
#include "BKE_world.h"
#include "BKE_global.h"
#include "BPY_extern.h"
#include "BKE_main.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
void free_world(World *wrld)
{
MTex *mtex;
int a;
BPY_free_scriptlink(&wrld->scriptlink);
for(a=0; a<8; a++) {
mtex= wrld->mtex[a];
if(mtex && mtex->tex) mtex->tex->id.us--;
if(mtex) MEM_freeN(mtex);
}
wrld->ipo= 0;
}
World *add_world(char *name)
{
World *wrld;
wrld= alloc_libblock(&G.main->world, ID_WO, name);
wrld->horb= 0.6f;
wrld->skytype= WO_SKYBLEND;
wrld->exposure= 1.0f;
wrld->stardist= 15.0f;
wrld->starsize= 2.0f;
wrld->gravity= 9.8f;
return wrld;
}
World *copy_world(World *wrld)
{
World *wrldn;
int a;
wrldn= copy_libblock(wrld);
for(a=0; a<8; a++) {
if(wrld->mtex[a]) {
wrldn->mtex[a]= MEM_mallocN(sizeof(MTex), "copymaterial");
memcpy(wrldn->mtex[a], wrld->mtex[a], sizeof(MTex));
id_us_plus((ID *)wrldn->mtex[a]->tex);
}
}
BPY_copy_scriptlink(&wrld->scriptlink);
id_us_plus((ID *)wrldn->ipo);
return wrldn;
}
void make_local_world(World *wrld)
{
Scene *sce;
World *wrldn;
int local=0, lib=0;
/* - zijn er alleen lib users: niet doen
* - zijn er alleen locale users: flag zetten
* - mixed: copy
*/
if(wrld->id.lib==0) return;
if(wrld->id.us==1) {
wrld->id.lib= 0;
wrld->id.flag= LIB_LOCAL;
new_id(0, (ID *)wrld, 0);
return;
}
sce= G.main->scene.first;
while(sce) {
if(sce->world==wrld) {
if(sce->id.lib) lib= 1;
else local= 1;
}
sce= sce->id.next;
}
if(local && lib==0) {
wrld->id.lib= 0;
wrld->id.flag= LIB_LOCAL;
new_id(0, (ID *)wrld, 0);
}
else if(local && lib) {
wrldn= copy_world(wrld);
wrldn->id.us= 0;
sce= G.main->scene.first;
while(sce) {
if(sce->world==wrld) {
if(sce->id.lib==0) {
sce->world= wrldn;
wrldn->id.us++;
wrld->id.us--;
}
}
sce= sce->id.next;
}
}
}
void init_render_world()
{
int a;
char *cp;
if(G.scene->world) {
R.wrld= *(G.scene->world);
cp= (char *)&R.wrld.fastcol;
cp[0]= 255.0*R.wrld.horr;
cp[1]= 255.0*R.wrld.horg;
cp[2]= 255.0*R.wrld.horb;
cp[3]= 1;
VECCOPY(R.grvec, R.viewmat[2]);
Normalise(R.grvec);
Mat3CpyMat4(R.imat, R.viewinv);
for(a=0; a<6; a++) if(R.wrld.mtex[a] && R.wrld.mtex[a]->tex) R.wrld.skytype |= WO_SKYTEX;
if(G.scene->camera && G.scene->camera->type==OB_CAMERA) {
Camera *cam= G.scene->camera->data;
if(cam->type==CAM_ORTHO) {
/* dit is maar ongeveer */
R.wrld.miststa+= (float)fabs(R.viewmat[3][2]);
}
}
}
else {
memset(&R.wrld, 0, sizeof(World));
R.wrld.exposure= 1.0;
}
}