591 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			591 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
 | |
|  * Copyright 2016, Blender Foundation.
 | |
|  *
 | |
|  * This program is free software; you can redistribute it and/or
 | |
|  * modify it under the terms of the GNU General Public License
 | |
|  * as published by the Free Software Foundation; either version 2
 | |
|  * of the License, or (at your option) any later version.
 | |
|  *
 | |
|  * This program is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
|  * GNU General Public License for more details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program; if not, write to the Free Software Foundation,
 | |
|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | |
|  *
 | |
|  * Contributor(s): Blender Institute
 | |
|  *
 | |
|  */
 | |
| 
 | |
| /** \file blender/draw/modes/edit_mesh_mode.c
 | |
|  *  \ingroup draw
 | |
|  */
 | |
| 
 | |
| #include "DRW_engine.h"
 | |
| #include "DRW_render.h"
 | |
| 
 | |
| #include "GPU_shader.h"
 | |
| 
 | |
| #include "DNA_mesh_types.h"
 | |
| #include "DNA_view3d_types.h"
 | |
| 
 | |
| #include "draw_common.h"
 | |
| 
 | |
| #include "draw_mode_engines.h"
 | |
| 
 | |
| #include "edit_mesh_mode_intern.h" /* own include */
 | |
| 
 | |
| #include "BKE_object.h"
 | |
| 
 | |
| extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */
 | |
| extern struct GlobalsUboStorage ts; /* draw_common.c */
 | |
| 
 | |
| extern char datatoc_edit_mesh_overlay_frag_glsl[];
 | |
| extern char datatoc_edit_mesh_overlay_vert_glsl[];
 | |
| extern char datatoc_edit_mesh_overlay_geom_tri_glsl[];
 | |
| extern char datatoc_edit_mesh_overlay_geom_edge_glsl[];
 | |
| extern char datatoc_edit_mesh_overlay_loosevert_vert_glsl[];
 | |
| extern char datatoc_edit_mesh_overlay_facedot_frag_glsl[];
 | |
| extern char datatoc_edit_mesh_overlay_facedot_vert_glsl[];
 | |
| extern char datatoc_edit_mesh_overlay_mix_vert_glsl[];
 | |
| extern char datatoc_edit_mesh_overlay_mix_frag_glsl[];
 | |
| extern char datatoc_edit_mesh_overlay_facefill_vert_glsl[];
 | |
| extern char datatoc_edit_mesh_overlay_facefill_frag_glsl[];
 | |
| extern char datatoc_edit_normals_vert_glsl[];
 | |
| extern char datatoc_edit_normals_geom_glsl[];
 | |
| extern char datatoc_common_globals_lib_glsl[];
 | |
| 
 | |
| extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
 | |
| 
 | |
| /* *********** LISTS *********** */
 | |
| typedef struct EDIT_MESH_PassList {
 | |
| 	struct DRWPass *vcolor_faces;
 | |
| 	struct DRWPass *depth_hidden_wire;
 | |
| 	struct DRWPass *edit_face_overlay;
 | |
| 	struct DRWPass *edit_face_occluded;
 | |
| 	struct DRWPass *mix_occlude;
 | |
| 	struct DRWPass *facefill_occlude;
 | |
| 	struct DRWPass *normals;
 | |
| } EDIT_MESH_PassList;
 | |
| 
 | |
| typedef struct EDIT_MESH_FramebufferList {
 | |
| 	struct GPUFrameBuffer *occlude_wire_fb;
 | |
| } EDIT_MESH_FramebufferList;
 | |
| 
 | |
| typedef struct EDIT_MESH_StorageList {
 | |
| 	struct EDIT_MESH_PrivateData *g_data;
 | |
| } EDIT_MESH_StorageList;
 | |
| 
 | |
| typedef struct EDIT_MESH_Data {
 | |
| 	void *engine_type;
 | |
| 	EDIT_MESH_FramebufferList *fbl;
 | |
| 	DRWViewportEmptyList *txl;
 | |
| 	EDIT_MESH_PassList *psl;
 | |
| 	EDIT_MESH_StorageList *stl;
 | |
| } EDIT_MESH_Data;
 | |
| 
 | |
| /* *********** STATIC *********** */
 | |
| 
 | |
| static struct {
 | |
| 	/* weight/vert-color */
 | |
| 	GPUShader *vcolor_face_shader;
 | |
| 	GPUShader *overlay_tri_sh;
 | |
| 	GPUShader *overlay_tri_fast_sh;
 | |
| 	GPUShader *overlay_tri_vcol_sh;
 | |
| 	GPUShader *overlay_tri_vcol_fast_sh;
 | |
| 	GPUShader *overlay_edge_sh;
 | |
| 	GPUShader *overlay_edge_vcol_sh;
 | |
| 	GPUShader *overlay_vert_sh;
 | |
| 	GPUShader *overlay_facedot_sh;
 | |
| 	GPUShader *overlay_mix_sh;
 | |
| 	GPUShader *overlay_facefill_sh;
 | |
| 	GPUShader *normals_face_sh;
 | |
| 	GPUShader *normals_loop_sh;
 | |
| 	GPUShader *normals_sh;
 | |
| 	GPUShader *depth_sh;
 | |
| 	/* temp buffer texture */
 | |
| 	struct GPUTexture *occlude_wire_depth_tx;
 | |
| 	struct GPUTexture *occlude_wire_color_tx;
 | |
| } e_data = {NULL}; /* Engine data */
 | |
| 
 | |
| typedef struct EDIT_MESH_PrivateData {
 | |
| 	/* weight/vert-color */
 | |
| 	DRWShadingGroup *fvcolor_shgrp;
 | |
| 	DRWShadingGroup *depth_shgrp_hidden_wire;
 | |
| 
 | |
| 	DRWShadingGroup *fnormals_shgrp;
 | |
| 	DRWShadingGroup *vnormals_shgrp;
 | |
| 	DRWShadingGroup *lnormals_shgrp;
 | |
| 
 | |
| 	DRWShadingGroup *face_overlay_shgrp;
 | |
| 	DRWShadingGroup *ledges_overlay_shgrp;
 | |
| 	DRWShadingGroup *lverts_overlay_shgrp;
 | |
| 	DRWShadingGroup *facedot_overlay_shgrp;
 | |
| 
 | |
| 	DRWShadingGroup *face_occluded_shgrp;
 | |
| 	DRWShadingGroup *ledges_occluded_shgrp;
 | |
| 	DRWShadingGroup *lverts_occluded_shgrp;
 | |
| 	DRWShadingGroup *facedot_occluded_shgrp;
 | |
| 	DRWShadingGroup *facefill_occluded_shgrp;
 | |
| 
 | |
| } EDIT_MESH_PrivateData; /* Transient data */
 | |
| 
 | |
| /* *********** FUNCTIONS *********** */
 | |
| 
 | |
| static void EDIT_MESH_engine_init(void *vedata)
 | |
| {
 | |
| 	EDIT_MESH_FramebufferList *fbl = ((EDIT_MESH_Data *)vedata)->fbl;
 | |
| 
 | |
| 	const float *viewport_size = DRW_viewport_size_get();
 | |
| 	const int size[2] = {(int)viewport_size[0], (int)viewport_size[1]};
 | |
| 
 | |
| 	e_data.occlude_wire_depth_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_DEPTH_COMPONENT24,
 | |
| 	                                                         &draw_engine_edit_mesh_type);
 | |
| 	e_data.occlude_wire_color_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_RGBA8,
 | |
| 	                                                         &draw_engine_edit_mesh_type);
 | |
| 
 | |
| 	GPU_framebuffer_ensure_config(&fbl->occlude_wire_fb, {
 | |
| 		GPU_ATTACHMENT_TEXTURE(e_data.occlude_wire_depth_tx),
 | |
| 		GPU_ATTACHMENT_TEXTURE(e_data.occlude_wire_color_tx)
 | |
| 	});
 | |
| 
 | |
| 	if (!e_data.vcolor_face_shader) {
 | |
| 		e_data.vcolor_face_shader = GPU_shader_get_builtin_shader(GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR_ALPHA);
 | |
| 	}
 | |
| 
 | |
| 	if (!e_data.overlay_tri_sh) {
 | |
| 		e_data.overlay_tri_sh = DRW_shader_create_with_lib(
 | |
| 		        datatoc_edit_mesh_overlay_vert_glsl,
 | |
| 		        datatoc_edit_mesh_overlay_geom_tri_glsl,
 | |
| 		        datatoc_edit_mesh_overlay_frag_glsl,
 | |
| 		        datatoc_common_globals_lib_glsl,
 | |
| 		        "#define EDGE_FIX\n"
 | |
| 		        "#define ANTI_ALIASING\n"
 | |
| 		        "#define VERTEX_FACING");
 | |
| 	}
 | |
| 	if (!e_data.overlay_tri_fast_sh) {
 | |
| 		e_data.overlay_tri_fast_sh = DRW_shader_create_with_lib(
 | |
| 		        datatoc_edit_mesh_overlay_vert_glsl,
 | |
| 		        datatoc_edit_mesh_overlay_geom_tri_glsl,
 | |
| 		        datatoc_edit_mesh_overlay_frag_glsl,
 | |
| 		        datatoc_common_globals_lib_glsl,
 | |
| 		        "#define ANTI_ALIASING\n"
 | |
| 		        "#define VERTEX_FACING\n");
 | |
| 	}
 | |
| 	if (!e_data.overlay_tri_vcol_sh) {
 | |
| 		e_data.overlay_tri_vcol_sh = DRW_shader_create_with_lib(
 | |
| 		        datatoc_edit_mesh_overlay_vert_glsl,
 | |
| 		        datatoc_edit_mesh_overlay_geom_tri_glsl,
 | |
| 		        datatoc_edit_mesh_overlay_frag_glsl,
 | |
| 		        datatoc_common_globals_lib_glsl,
 | |
| 		        "#define EDGE_FIX\n"
 | |
| 		        "#define VERTEX_SELECTION\n"
 | |
| 		        "#define ANTI_ALIASING\n"
 | |
| 		        "#define VERTEX_FACING\n");
 | |
| 	}
 | |
| 	if (!e_data.overlay_tri_vcol_fast_sh) {
 | |
| 		e_data.overlay_tri_vcol_fast_sh = DRW_shader_create_with_lib(
 | |
| 		        datatoc_edit_mesh_overlay_vert_glsl,
 | |
| 		        datatoc_edit_mesh_overlay_geom_tri_glsl,
 | |
| 		        datatoc_edit_mesh_overlay_frag_glsl,
 | |
| 		        datatoc_common_globals_lib_glsl,
 | |
| 		        "#define VERTEX_SELECTION\n"
 | |
| 		        "#define ANTI_ALIASING\n"
 | |
| 		        "#define VERTEX_FACING\n");
 | |
| 	}
 | |
| 	if (!e_data.overlay_edge_sh) {
 | |
| 		e_data.overlay_edge_sh = DRW_shader_create_with_lib(
 | |
| 		        datatoc_edit_mesh_overlay_vert_glsl,
 | |
| 		        datatoc_edit_mesh_overlay_geom_edge_glsl,
 | |
| 		        datatoc_edit_mesh_overlay_frag_glsl,
 | |
| 		        datatoc_common_globals_lib_glsl,
 | |
| 		        "#define ANTI_ALIASING\n"
 | |
| 		        "#define VERTEX_FACING\n");
 | |
| 	}
 | |
| 	if (!e_data.overlay_edge_vcol_sh) {
 | |
| 		e_data.overlay_edge_vcol_sh = DRW_shader_create_with_lib(
 | |
| 		        datatoc_edit_mesh_overlay_vert_glsl,
 | |
| 		        datatoc_edit_mesh_overlay_geom_edge_glsl,
 | |
| 		        datatoc_edit_mesh_overlay_frag_glsl,
 | |
| 		        datatoc_common_globals_lib_glsl,
 | |
| 		        "#define VERTEX_SELECTION\n"
 | |
| 		        "#define VERTEX_FACING\n");
 | |
| 	}
 | |
| 	if (!e_data.overlay_vert_sh) {
 | |
| 		e_data.overlay_vert_sh = DRW_shader_create_with_lib(
 | |
| 		        datatoc_edit_mesh_overlay_loosevert_vert_glsl, NULL,
 | |
| 		        datatoc_edit_mesh_overlay_frag_glsl,
 | |
| 		        datatoc_common_globals_lib_glsl,
 | |
| 		        "#define VERTEX_SELECTION\n");
 | |
| 	}
 | |
| 	if (!e_data.overlay_facedot_sh) {
 | |
| 		e_data.overlay_facedot_sh = DRW_shader_create_with_lib(
 | |
| 		        datatoc_edit_mesh_overlay_facedot_vert_glsl, NULL,
 | |
| 		        datatoc_edit_mesh_overlay_facedot_frag_glsl,
 | |
| 		        datatoc_common_globals_lib_glsl,
 | |
| 		        "#define VERTEX_FACING\n");
 | |
| 	}
 | |
| 	if (!e_data.overlay_mix_sh) {
 | |
| 		e_data.overlay_mix_sh = DRW_shader_create_fullscreen(datatoc_edit_mesh_overlay_mix_frag_glsl, NULL);
 | |
| 	}
 | |
| 	if (!e_data.overlay_facefill_sh) {
 | |
| 		e_data.overlay_facefill_sh = DRW_shader_create_with_lib(
 | |
| 		        datatoc_edit_mesh_overlay_facefill_vert_glsl, NULL,
 | |
| 		        datatoc_edit_mesh_overlay_facefill_frag_glsl,
 | |
| 		        datatoc_common_globals_lib_glsl, NULL);
 | |
| 	}
 | |
| 	if (!e_data.normals_face_sh) {
 | |
| 		e_data.normals_face_sh = DRW_shader_create(
 | |
| 		        datatoc_edit_normals_vert_glsl,
 | |
| 		        datatoc_edit_normals_geom_glsl,
 | |
| 		        datatoc_gpu_shader_uniform_color_frag_glsl,
 | |
| 		        "#define FACE_NORMALS\n");
 | |
| 	}
 | |
| 	if (!e_data.normals_loop_sh) {
 | |
| 		e_data.normals_loop_sh = DRW_shader_create(
 | |
| 		        datatoc_edit_normals_vert_glsl,
 | |
| 		        datatoc_edit_normals_geom_glsl,
 | |
| 		        datatoc_gpu_shader_uniform_color_frag_glsl,
 | |
| 		        "#define LOOP_NORMALS\n");
 | |
| 	}
 | |
| 	if (!e_data.normals_sh) {
 | |
| 		e_data.normals_sh = DRW_shader_create(
 | |
| 		        datatoc_edit_normals_vert_glsl,
 | |
| 		        datatoc_edit_normals_geom_glsl,
 | |
| 		        datatoc_gpu_shader_uniform_color_frag_glsl, NULL);
 | |
| 	}
 | |
| 	if (!e_data.depth_sh) {
 | |
| 		e_data.depth_sh = DRW_shader_create_3D_depth_only();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static DRWPass *edit_mesh_create_overlay_pass(
 | |
|         float *faceAlpha, DRWState statemod,
 | |
|         DRWShadingGroup **r_face_shgrp, DRWShadingGroup **r_ledges_shgrp,
 | |
|         DRWShadingGroup **r_lverts_shgrp, DRWShadingGroup **r_facedot_shgrp)
 | |
| {
 | |
| 	GPUShader *tri_sh, *ledge_sh;
 | |
| 	const DRWContextState *draw_ctx = DRW_context_state_get();
 | |
| 	RegionView3D *rv3d = draw_ctx->rv3d;
 | |
| 	Scene *scene = draw_ctx->scene;
 | |
| 	ToolSettings *tsettings = scene->toolsettings;
 | |
| 
 | |
| 	if ((tsettings->selectmode & SCE_SELECT_VERTEX) != 0) {
 | |
| 		ledge_sh = e_data.overlay_edge_vcol_sh;
 | |
| 
 | |
| 		if ((rv3d->rflag & RV3D_NAVIGATING) != 0)
 | |
| 			tri_sh = e_data.overlay_tri_vcol_fast_sh;
 | |
| 		else
 | |
| 			tri_sh = e_data.overlay_tri_vcol_sh;
 | |
| 	}
 | |
| 	else {
 | |
| 		ledge_sh = e_data.overlay_edge_sh;
 | |
| 
 | |
| 		if ((rv3d->rflag & RV3D_NAVIGATING) != 0)
 | |
| 			tri_sh = e_data.overlay_tri_fast_sh;
 | |
| 		else
 | |
| 			tri_sh = e_data.overlay_tri_sh;
 | |
| 	}
 | |
| 
 | |
| 	DRWPass *pass = DRW_pass_create(
 | |
| 	        "Edit Mesh Face Overlay Pass",
 | |
| 	        DRW_STATE_WRITE_COLOR | DRW_STATE_POINT | statemod);
 | |
| 
 | |
| 	*r_face_shgrp = DRW_shgroup_create(tri_sh, pass);
 | |
| 	DRW_shgroup_uniform_block(*r_face_shgrp, "globalsBlock", globals_ubo);
 | |
| 	DRW_shgroup_uniform_vec2(*r_face_shgrp, "viewportSize", DRW_viewport_size_get(), 1);
 | |
| 	DRW_shgroup_uniform_float(*r_face_shgrp, "faceAlphaMod", faceAlpha, 1);
 | |
| 
 | |
| 	*r_ledges_shgrp = DRW_shgroup_create(ledge_sh, pass);
 | |
| 	DRW_shgroup_uniform_block(*r_ledges_shgrp, "globalsBlock", globals_ubo);
 | |
| 	DRW_shgroup_uniform_vec2(*r_ledges_shgrp, "viewportSize", DRW_viewport_size_get(), 1);
 | |
| 
 | |
| 	if ((tsettings->selectmode & (SCE_SELECT_VERTEX)) != 0) {
 | |
| 		*r_lverts_shgrp = DRW_shgroup_create(e_data.overlay_vert_sh, pass);
 | |
| 		DRW_shgroup_uniform_block(*r_lverts_shgrp, "globalsBlock", globals_ubo);
 | |
| 		DRW_shgroup_uniform_vec2(*r_lverts_shgrp, "viewportSize", DRW_viewport_size_get(), 1);
 | |
| 	}
 | |
| 
 | |
| 	if ((tsettings->selectmode & (SCE_SELECT_FACE)) != 0) {
 | |
| 		*r_facedot_shgrp = DRW_shgroup_create(e_data.overlay_facedot_sh, pass);
 | |
| 		DRW_shgroup_uniform_block(*r_facedot_shgrp, "globalsBlock", globals_ubo);
 | |
| 	}
 | |
| 
 | |
| 	return pass;
 | |
| }
 | |
| 
 | |
| static float backwire_opacity;
 | |
| static float face_mod;
 | |
| static float size_normal;
 | |
| 
 | |
| static void EDIT_MESH_cache_init(void *vedata)
 | |
| {
 | |
| 	EDIT_MESH_PassList *psl = ((EDIT_MESH_Data *)vedata)->psl;
 | |
| 	EDIT_MESH_StorageList *stl = ((EDIT_MESH_Data *)vedata)->stl;
 | |
| 	DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
 | |
| 
 | |
| 	const DRWContextState *draw_ctx = DRW_context_state_get();
 | |
| 	View3D *v3d = draw_ctx->v3d;
 | |
| 
 | |
| 	bool do_zbufclip = ((v3d->flag & V3D_ZBUF_SELECT) == 0);
 | |
| 
 | |
| 	static float zero = 0.0f;
 | |
| 
 | |
| 	if (!stl->g_data) {
 | |
| 		/* Alloc transient pointers */
 | |
| 		stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		psl->vcolor_faces = DRW_pass_create(
 | |
| 		        "Vert Color Pass",
 | |
| 		        DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL);
 | |
| 
 | |
| 		stl->g_data->fvcolor_shgrp = DRW_shgroup_create(e_data.vcolor_face_shader, psl->vcolor_faces);
 | |
| 
 | |
| 		static float light[3] = {-0.3f, 0.5f, 1.0f};
 | |
| 		static float alpha = 1.0f;
 | |
| 		static float world_light = 1.0f;  /* XXX, see: paint_vertex_mode.c */
 | |
| 		DRW_shgroup_uniform_vec3(stl->g_data->fvcolor_shgrp, "light", light, 1);
 | |
| 		DRW_shgroup_uniform_float(stl->g_data->fvcolor_shgrp, "alpha", &alpha, 1);
 | |
| 		DRW_shgroup_uniform_float(stl->g_data->fvcolor_shgrp, "global", &world_light, 1);
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		/* Complementary Depth Pass */
 | |
| 		psl->depth_hidden_wire = DRW_pass_create(
 | |
| 		        "Depth Pass Hidden Wire",
 | |
| 		        DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK);
 | |
| 		stl->g_data->depth_shgrp_hidden_wire = DRW_shgroup_create(e_data.depth_sh, psl->depth_hidden_wire);
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		/* Normals */
 | |
| 		psl->normals = DRW_pass_create(
 | |
| 		        "Edit Mesh Normals Pass",
 | |
| 		        DRW_STATE_WRITE_DEPTH | DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL);
 | |
| 
 | |
| 		stl->g_data->fnormals_shgrp = DRW_shgroup_create(e_data.normals_face_sh, psl->normals);
 | |
| 		DRW_shgroup_uniform_float(stl->g_data->fnormals_shgrp, "normalSize", &size_normal, 1);
 | |
| 		DRW_shgroup_uniform_vec4(stl->g_data->fnormals_shgrp, "color", ts.colorNormal, 1);
 | |
| 
 | |
| 		stl->g_data->vnormals_shgrp = DRW_shgroup_create(e_data.normals_sh, psl->normals);
 | |
| 		DRW_shgroup_uniform_float(stl->g_data->vnormals_shgrp, "normalSize", &size_normal, 1);
 | |
| 		DRW_shgroup_uniform_vec4(stl->g_data->vnormals_shgrp, "color", ts.colorVNormal, 1);
 | |
| 
 | |
| 		stl->g_data->lnormals_shgrp = DRW_shgroup_create(e_data.normals_loop_sh, psl->normals);
 | |
| 		DRW_shgroup_uniform_float(stl->g_data->lnormals_shgrp, "normalSize", &size_normal, 1);
 | |
| 		DRW_shgroup_uniform_vec4(stl->g_data->lnormals_shgrp, "color", ts.colorLNormal, 1);
 | |
| 	}
 | |
| 
 | |
| 	if (!do_zbufclip) {
 | |
| 		psl->edit_face_overlay = edit_mesh_create_overlay_pass(
 | |
| 		        &face_mod, DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WRITE_DEPTH | DRW_STATE_BLEND,
 | |
| 		        &stl->g_data->face_overlay_shgrp, &stl->g_data->ledges_overlay_shgrp,
 | |
| 		        &stl->g_data->lverts_overlay_shgrp, &stl->g_data->facedot_overlay_shgrp);
 | |
| 	}
 | |
| 	else {
 | |
| 		/* We render all wires with depth and opaque to a new fbo and blend the result based on depth values */
 | |
| 		psl->edit_face_occluded = edit_mesh_create_overlay_pass(
 | |
| 		        &zero, DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WRITE_DEPTH,
 | |
| 		        &stl->g_data->face_occluded_shgrp, &stl->g_data->ledges_occluded_shgrp,
 | |
| 		        &stl->g_data->lverts_occluded_shgrp, &stl->g_data->facedot_occluded_shgrp);
 | |
| 
 | |
| 		/* however we loose the front faces value (because we need the depth of occluded wires and
 | |
| 		 * faces are alpha blended ) so we recover them in a new pass. */
 | |
| 		psl->facefill_occlude = DRW_pass_create(
 | |
| 		        "Front Face Color",
 | |
| 		        DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND);
 | |
| 		stl->g_data->facefill_occluded_shgrp = DRW_shgroup_create(e_data.overlay_facefill_sh, psl->facefill_occlude);
 | |
| 		DRW_shgroup_uniform_block(stl->g_data->facefill_occluded_shgrp, "globalsBlock", globals_ubo);
 | |
| 
 | |
| 		/* we need a full screen pass to combine the result */
 | |
| 		struct Gwn_Batch *quad = DRW_cache_fullscreen_quad_get();
 | |
| 
 | |
| 		psl->mix_occlude = DRW_pass_create(
 | |
| 		        "Mix Occluded Wires",
 | |
| 		        DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND);
 | |
| 		DRWShadingGroup *mix_shgrp = DRW_shgroup_create(e_data.overlay_mix_sh, psl->mix_occlude);
 | |
| 		DRW_shgroup_call_add(mix_shgrp, quad, NULL);
 | |
| 		DRW_shgroup_uniform_float(mix_shgrp, "alpha", &backwire_opacity, 1);
 | |
| 		DRW_shgroup_uniform_texture_ref(mix_shgrp, "wireColor", &e_data.occlude_wire_color_tx);
 | |
| 		DRW_shgroup_uniform_texture_ref(mix_shgrp, "wireDepth", &e_data.occlude_wire_depth_tx);
 | |
| 		DRW_shgroup_uniform_texture_ref(mix_shgrp, "sceneDepth", &dtxl->depth);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void edit_mesh_add_ob_to_pass(
 | |
|         Scene *scene, Object *ob, DRWShadingGroup *face_shgrp, DRWShadingGroup *ledges_shgrp,
 | |
|         DRWShadingGroup *lverts_shgrp, DRWShadingGroup *facedot_shgrp, DRWShadingGroup *facefill_shgrp)
 | |
| {
 | |
| 	struct Gwn_Batch *geo_ovl_tris, *geo_ovl_ledges, *geo_ovl_lverts, *geo_ovl_fcenter;
 | |
| 	ToolSettings *tsettings = scene->toolsettings;
 | |
| 
 | |
| 	DRW_cache_mesh_wire_overlay_get(ob, &geo_ovl_tris, &geo_ovl_ledges, &geo_ovl_lverts);
 | |
| 	DRW_shgroup_call_add(face_shgrp, geo_ovl_tris, ob->obmat);
 | |
| 	DRW_shgroup_call_add(ledges_shgrp, geo_ovl_ledges, ob->obmat);
 | |
| 
 | |
| 	if (facefill_shgrp) {
 | |
| 		DRW_shgroup_call_add(facefill_shgrp, geo_ovl_tris, ob->obmat);
 | |
| 	}
 | |
| 
 | |
| 	if ((tsettings->selectmode & SCE_SELECT_VERTEX) != 0) {
 | |
| 		DRW_shgroup_call_add(lverts_shgrp, geo_ovl_lverts, ob->obmat);
 | |
| 	}
 | |
| 
 | |
| 	if ((tsettings->selectmode & SCE_SELECT_FACE) != 0) {
 | |
| 		geo_ovl_fcenter = DRW_cache_face_centers_get(ob);
 | |
| 		DRW_shgroup_call_add(facedot_shgrp, geo_ovl_fcenter, ob->obmat);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void EDIT_MESH_cache_populate(void *vedata, Object *ob)
 | |
| {
 | |
| 	EDIT_MESH_StorageList *stl = ((EDIT_MESH_Data *)vedata)->stl;
 | |
| 	const DRWContextState *draw_ctx = DRW_context_state_get();
 | |
| 	View3D *v3d = draw_ctx->v3d;
 | |
| 	Scene *scene = draw_ctx->scene;
 | |
| 	struct Gwn_Batch *geom;
 | |
| 
 | |
| 	if (ob->type == OB_MESH) {
 | |
| 		if ((ob == draw_ctx->object_edit) || BKE_object_is_in_editmode(ob)) {
 | |
| 			const Mesh *me = ob->data;
 | |
| 			bool do_occlude_wire = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_OCCLUDE_WIRE) != 0;
 | |
| 			bool do_show_weight = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_WEIGHT) != 0;
 | |
| 
 | |
| 			/* Updating uniform */
 | |
| 			backwire_opacity = v3d->overlay.backwire_opacity;
 | |
| 
 | |
| 			bool fnormals_do = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_NORMALS) != 0;
 | |
| 			bool vnormals_do = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_VERT_NORMALS) != 0;
 | |
| 			bool lnormals_do = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_LOOP_NORMALS) != 0;
 | |
| 			/* Updating uniform */
 | |
| 			size_normal = v3d->overlay.normals_length;
 | |
| 
 | |
| 			face_mod = (do_occlude_wire) ? 0.0f : 1.0f;
 | |
| 
 | |
| 			if (do_show_weight) {
 | |
| 				geom = DRW_cache_mesh_surface_weights_get(ob);
 | |
| 				DRW_shgroup_call_add(stl->g_data->fvcolor_shgrp, geom, ob->obmat);
 | |
| 			}
 | |
| 
 | |
| 			if (do_occlude_wire) {
 | |
| 				geom = DRW_cache_mesh_surface_get(ob);
 | |
| 				DRW_shgroup_call_add(stl->g_data->depth_shgrp_hidden_wire, geom, ob->obmat);
 | |
| 			}
 | |
| 
 | |
| 			if (fnormals_do) {
 | |
| 				geom = DRW_cache_face_centers_get(ob);
 | |
| 				DRW_shgroup_call_add(stl->g_data->fnormals_shgrp, geom, ob->obmat);
 | |
| 			}
 | |
| 
 | |
| 			if (vnormals_do || lnormals_do) {
 | |
| 				struct Gwn_Batch *geo_ovl_tris, *geo_ovl_ledges, *geo_ovl_lverts;
 | |
| 				DRW_cache_mesh_normals_overlay_get(ob, &geo_ovl_tris, &geo_ovl_ledges, &geo_ovl_lverts);
 | |
| 
 | |
| 				if (vnormals_do) {
 | |
| 					DRW_shgroup_call_add(stl->g_data->vnormals_shgrp, geo_ovl_tris, ob->obmat);
 | |
| 					DRW_shgroup_call_add(stl->g_data->vnormals_shgrp, geo_ovl_ledges, ob->obmat);
 | |
| 					DRW_shgroup_call_add(stl->g_data->vnormals_shgrp, geo_ovl_lverts, ob->obmat);
 | |
| 				}
 | |
| 
 | |
| 				if (lnormals_do) {
 | |
| 					DRW_shgroup_call_add(stl->g_data->lnormals_shgrp, geo_ovl_tris, ob->obmat);
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if ((v3d->flag & V3D_ZBUF_SELECT) == 0) {
 | |
| 				edit_mesh_add_ob_to_pass(
 | |
| 				        scene, ob, stl->g_data->face_occluded_shgrp, stl->g_data->ledges_occluded_shgrp,
 | |
| 				        stl->g_data->lverts_occluded_shgrp, stl->g_data->facedot_occluded_shgrp,
 | |
| 				        stl->g_data->facefill_occluded_shgrp);
 | |
| 			}
 | |
| 			else {
 | |
| 				edit_mesh_add_ob_to_pass(
 | |
| 				        scene, ob, stl->g_data->face_overlay_shgrp, stl->g_data->ledges_overlay_shgrp,
 | |
| 				        stl->g_data->lverts_overlay_shgrp, stl->g_data->facedot_overlay_shgrp, NULL);
 | |
| 			}
 | |
| 
 | |
| 			/* 3D text overlay */
 | |
| 			if (me->drawflag & (ME_DRAWEXTRA_EDGELEN |
 | |
| 			                    ME_DRAWEXTRA_FACEAREA |
 | |
| 			                    ME_DRAWEXTRA_FACEANG |
 | |
| 			                    ME_DRAWEXTRA_EDGEANG |
 | |
| 			                    ME_DRAWEXTRA_INDICES))
 | |
| 			{
 | |
| 				if (DRW_state_show_text()) {
 | |
| 					DRW_edit_mesh_mode_text_measure_stats(
 | |
| 					       draw_ctx->ar, v3d, ob, &scene->unit);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void EDIT_MESH_draw_scene(void *vedata)
 | |
| {
 | |
| 	EDIT_MESH_PassList *psl = ((EDIT_MESH_Data *)vedata)->psl;
 | |
| 	EDIT_MESH_FramebufferList *fbl = ((EDIT_MESH_Data *)vedata)->fbl;
 | |
| 	DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
 | |
| 
 | |
| 	DRW_draw_pass(psl->vcolor_faces);
 | |
| 
 | |
| 	DRW_draw_pass(psl->depth_hidden_wire);
 | |
| 
 | |
| 	if (psl->edit_face_occluded) {
 | |
| 		float clearcol[4] = {0.0f, 0.0f, 0.0f, 0.0f};
 | |
| 		/* render facefill */
 | |
| 		DRW_draw_pass(psl->facefill_occlude);
 | |
| 
 | |
| 		/* Render wires on a separate framebuffer */
 | |
| 		GPU_framebuffer_bind(fbl->occlude_wire_fb);
 | |
| 		GPU_framebuffer_clear_color_depth(fbl->occlude_wire_fb, clearcol, 1.0f);
 | |
| 		DRW_draw_pass(psl->normals);
 | |
| 		DRW_draw_pass(psl->edit_face_occluded);
 | |
| 
 | |
| 		/* Combine with scene buffer */
 | |
| 		GPU_framebuffer_bind(dfbl->color_only_fb);
 | |
| 		DRW_draw_pass(psl->mix_occlude);
 | |
| 	}
 | |
| 	else {
 | |
| 		DRW_draw_pass(psl->normals);
 | |
| 		DRW_draw_pass(psl->edit_face_overlay);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void EDIT_MESH_engine_free(void)
 | |
| {
 | |
| 	DRW_SHADER_FREE_SAFE(e_data.overlay_tri_sh);
 | |
| 	DRW_SHADER_FREE_SAFE(e_data.overlay_tri_fast_sh);
 | |
| 	DRW_SHADER_FREE_SAFE(e_data.overlay_tri_vcol_sh);
 | |
| 	DRW_SHADER_FREE_SAFE(e_data.overlay_tri_vcol_fast_sh);
 | |
| 	DRW_SHADER_FREE_SAFE(e_data.overlay_edge_sh);
 | |
| 	DRW_SHADER_FREE_SAFE(e_data.overlay_edge_vcol_sh);
 | |
| 	DRW_SHADER_FREE_SAFE(e_data.overlay_vert_sh);
 | |
| 	DRW_SHADER_FREE_SAFE(e_data.overlay_facedot_sh);
 | |
| 	DRW_SHADER_FREE_SAFE(e_data.overlay_mix_sh);
 | |
| 	DRW_SHADER_FREE_SAFE(e_data.overlay_facefill_sh);
 | |
| 	DRW_SHADER_FREE_SAFE(e_data.normals_loop_sh);
 | |
| 	DRW_SHADER_FREE_SAFE(e_data.normals_face_sh);
 | |
| 	DRW_SHADER_FREE_SAFE(e_data.normals_sh);
 | |
| }
 | |
| 
 | |
| static const DrawEngineDataSize EDIT_MESH_data_size = DRW_VIEWPORT_DATA_SIZE(EDIT_MESH_Data);
 | |
| 
 | |
| DrawEngineType draw_engine_edit_mesh_type = {
 | |
| 	NULL, NULL,
 | |
| 	N_("EditMeshMode"),
 | |
| 	&EDIT_MESH_data_size,
 | |
| 	&EDIT_MESH_engine_init,
 | |
| 	&EDIT_MESH_engine_free,
 | |
| 	&EDIT_MESH_cache_init,
 | |
| 	&EDIT_MESH_cache_populate,
 | |
| 	NULL,
 | |
| 	NULL,
 | |
| 	&EDIT_MESH_draw_scene,
 | |
| 	NULL,
 | |
| 	NULL,
 | |
| };
 |