You'll need SCons (www.scons.org) to build.
Platforms currently working:
* Linux (me)
- options for quicktime, openal and international disabled
- uses the system libs and include files for building - no option to build
with the precompiled libraries yet.
* Windows (jesterKing)
- builds with quicktime (optional)
- builds with openal (optional)
- builds with international support (optional)
- Use the DOS box to build
- builds with precompiled libraries
* Irix (Hos)
- Uses default Irix compiler
- Not all optimization levels correct yet
- options for quicktime, openal and international disabled
- builds with precompiled libraries
* Cygwin (me)
- has a problem in the linking stage
- uses free build tools (gcc)
- options for quicktime, openal and international disabled
- uses the system libs and include files for building - no option to build
with the precompiled libraries yet.
* MacOS (sgefant)
- builds with quicktime (optional)
- options for openal and international disabled
- builds a nice bundle
- builds with precompiled libraries
Thanks to IanWill for a bugfix in the Linux build.
Note: This is a work in progress. A lot still has to be done - for example the
optional parts are only to be enabled by directly setting 'true' or
'false' in the SConstruct file. This needs to be moved to a user config
file. Also, the .o/.obj files are stored in the source tree. This needs
to be fixed as well.
The game engine is not yet built.
21 lines
673 B
Python
21 lines
673 B
Python
blenplugin_env = Environment()
|
|
|
|
# Import the C flags set in the SConstruct file
|
|
Import ('cflags')
|
|
Import ('cxxflags')
|
|
Import ('defines')
|
|
blenplugin_env.Append (CCFLAGS = cflags)
|
|
blenplugin_env.Append (CXXFLAGS = cxxflags)
|
|
blenplugin_env.Append (CPPDEFINES = defines)
|
|
|
|
source_files = ['intern/pluginapi.c']
|
|
|
|
blenplugin_env.Append (CPPPATH = ['.',
|
|
'..',
|
|
'#/intern/guardedalloc',
|
|
'../blenlib',
|
|
'../imbuf',
|
|
'../makesdna'])
|
|
|
|
blenplugin_env.Library (target='#/lib/blender_blenpluginapi', source=source_files)
|