It it rather an old experiment now which didn't pay off. The initial idea was to have main and jobs threads on fast nodes of TR2 processors. This didn't really work reliably because in Blender we need to be able to create nested threads without their affinity set. This is not how some of OS are creating nested threads, and we don't always have access to child threads to reset their affinity. So overall complexity of the initial idea implementation became too much compared to the performance gain.
576 lines
14 KiB
C
576 lines
14 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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/** \file
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* \ingroup creator
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*/
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#include <stdlib.h>
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#include <string.h>
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#ifdef WIN32
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# include "utfconv.h"
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# include <windows.h>
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#endif
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#if defined(WITH_TBB_MALLOC) && defined(_MSC_VER) && defined(NDEBUG)
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# pragma comment(lib, "tbbmalloc_proxy.lib")
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# pragma comment(linker, "/include:__TBB_malloc_proxy")
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#endif
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#include "MEM_guardedalloc.h"
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#include "CLG_log.h"
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#include "DNA_genfile.h"
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#include "BLI_args.h"
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#include "BLI_string.h"
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#include "BLI_system.h"
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#include "BLI_task.h"
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#include "BLI_threads.h"
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#include "BLI_utildefines.h"
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/* Mostly initialization functions. */
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#include "BKE_appdir.h"
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#include "BKE_blender.h"
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#include "BKE_brush.h"
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#include "BKE_cachefile.h"
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#include "BKE_callbacks.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_gpencil_modifier.h"
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#include "BKE_idtype.h"
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#include "BKE_image.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_modifier.h"
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#include "BKE_node.h"
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#include "BKE_particle.h"
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#include "BKE_shader_fx.h"
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#include "BKE_sound.h"
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#include "BKE_vfont.h"
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#include "BKE_volume.h"
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#include "DEG_depsgraph.h"
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#include "IMB_imbuf.h" /* For #IMB_init. */
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#include "RE_engine.h"
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#include "RE_texture.h"
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#include "ED_datafiles.h"
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#include "WM_api.h"
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#include "WM_toolsystem.h"
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#include "RNA_define.h"
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#ifdef WITH_FREESTYLE
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# include "FRS_freestyle.h"
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#endif
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#include <signal.h>
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#ifdef __FreeBSD__
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# include <floatingpoint.h>
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#endif
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#ifdef WITH_BINRELOC
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# include "binreloc.h"
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#endif
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#ifdef WITH_LIBMV
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# include "libmv-capi.h"
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#endif
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#ifdef WITH_CYCLES_LOGGING
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# include "CCL_api.h"
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#endif
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#ifdef WITH_SDL_DYNLOAD
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# include "sdlew.h"
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#endif
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#include "creator_intern.h" /* Own include. */
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/* -------------------------------------------------------------------- */
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/** \name Local Application State
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* \{ */
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/* written to by 'creator_args.c' */
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struct ApplicationState app_state = {
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.signal =
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{
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.use_crash_handler = true,
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.use_abort_handler = true,
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},
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.exit_code_on_error =
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{
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.python = 0,
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},
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};
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Application Level Callbacks
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*
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* Initialize callbacks for the modules that need them.
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* \{ */
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static void callback_mem_error(const char *errorStr)
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{
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fputs(errorStr, stderr);
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fflush(stderr);
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}
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static void main_callback_setup(void)
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{
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/* Error output from the guarded allocation routines. */
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MEM_set_error_callback(callback_mem_error);
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}
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/* free data on early exit (if Python calls 'sys.exit()' while parsing args for eg). */
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struct CreatorAtExitData {
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bArgs *ba;
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#ifdef WIN32
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const char **argv;
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int argv_num;
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#endif
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};
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static void callback_main_atexit(void *user_data)
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{
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struct CreatorAtExitData *app_init_data = user_data;
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if (app_init_data->ba) {
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BLI_args_destroy(app_init_data->ba);
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app_init_data->ba = NULL;
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}
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#ifdef WIN32
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if (app_init_data->argv) {
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while (app_init_data->argv_num) {
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free((void *)app_init_data->argv[--app_init_data->argv_num]);
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}
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free((void *)app_init_data->argv);
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app_init_data->argv = NULL;
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}
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#endif
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}
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static void callback_clg_fatal(void *fp)
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{
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BLI_system_backtrace(fp);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Blender as a Stand-Alone Python Module (bpy)
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*
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* While not officially supported, this can be useful for Python developers.
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* See: https://wiki.blender.org/wiki/Building_Blender/Other/BlenderAsPyModule
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* \{ */
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#ifdef WITH_PYTHON_MODULE
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/* Called in `bpy_interface.c` when building as a Python module. */
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int main_python_enter(int argc, const char **argv);
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void main_python_exit(void);
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/* Rename the 'main' function, allowing Python initialization to call it. */
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# define main main_python_enter
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static void *evil_C = NULL;
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# ifdef __APPLE__
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/* Environment is not available in macOS shared libraries. */
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# include <crt_externs.h>
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char **environ = NULL;
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# endif /* __APPLE__ */
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#endif /* WITH_PYTHON_MODULE */
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name GMP Allocator Workaround
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* \{ */
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#if (defined(WITH_TBB_MALLOC) && defined(_MSC_VER) && defined(NDEBUG) && defined(WITH_GMP)) || \
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defined(DOXYGEN)
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# include "gmp.h"
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# include "tbb/scalable_allocator.h"
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void *gmp_alloc(size_t size)
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{
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return scalable_malloc(size);
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}
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void *gmp_realloc(void *ptr, size_t old_size, size_t new_size)
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{
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return scalable_realloc(ptr, new_size);
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}
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void gmp_free(void *ptr, size_t size)
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{
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scalable_free(ptr);
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}
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/**
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* Use TBB's scalable_allocator on Windows.
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* `TBBmalloc` correctly captures all allocations already,
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* however, GMP is built with MINGW since it doesn't build with MSVC,
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* which TBB has issues hooking into automatically.
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*/
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void gmp_blender_init_allocator()
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{
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mp_set_memory_functions(gmp_alloc, gmp_realloc, gmp_free);
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}
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#endif
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Main Function
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* \{ */
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/**
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* Blender's main function responsibilities are:
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* - setup subsystems.
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* - handle arguments.
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* - run #WM_main() event loop,
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* or exit immediately when running in background-mode.
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*/
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int main(int argc,
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#ifdef WIN32
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const char **UNUSED(argv_c)
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#else
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const char **argv
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#endif
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)
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{
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bContext *C;
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#ifndef WITH_PYTHON_MODULE
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bArgs *ba;
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#endif
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#ifdef WIN32
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char **argv;
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int argv_num;
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#endif
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/* --- end declarations --- */
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/* Ensure we free data on early-exit. */
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struct CreatorAtExitData app_init_data = {NULL};
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BKE_blender_atexit_register(callback_main_atexit, &app_init_data);
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/* Un-buffered `stdout` makes `stdout` and `stderr` better synchronized, and helps
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* when stepping through code in a debugger (prints are immediately
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* visible). However disabling buffering causes lock contention on windows
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* see T76767 for details, since this is a debugging aid, we do not enable
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* the un-buffered behavior for release builds. */
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#ifndef NDEBUG
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setvbuf(stdout, NULL, _IONBF, 0);
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#endif
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#ifdef WIN32
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/* We delay loading of OPENMP so we can set the policy here. */
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# if defined(_MSC_VER)
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_putenv_s("OMP_WAIT_POLICY", "PASSIVE");
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# endif
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/* Win32 Unicode Arguments. */
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/* NOTE: cannot use `guardedalloc` allocation here, as it's not yet initialized
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* (it depends on the arguments passed in, which is what we're getting here!)
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*/
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{
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wchar_t **argv_16 = CommandLineToArgvW(GetCommandLineW(), &argc);
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argv = malloc(argc * sizeof(char *));
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for (argv_num = 0; argv_num < argc; argv_num++) {
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argv[argv_num] = alloc_utf_8_from_16(argv_16[argv_num], 0);
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}
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LocalFree(argv_16);
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/* free on early-exit */
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app_init_data.argv = argv;
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app_init_data.argv_num = argv_num;
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}
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#endif /* WIN32 */
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/* NOTE: Special exception for guarded allocator type switch:
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* we need to perform switch from lock-free to fully
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* guarded allocator before any allocation happened.
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*/
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{
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int i;
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for (i = 0; i < argc; i++) {
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if (STR_ELEM(argv[i], "-d", "--debug", "--debug-memory", "--debug-all")) {
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printf("Switching to fully guarded memory allocator.\n");
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MEM_use_guarded_allocator();
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break;
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}
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if (STREQ(argv[i], "--")) {
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break;
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}
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}
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MEM_init_memleak_detection();
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}
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#ifdef BUILD_DATE
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{
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time_t temp_time = build_commit_timestamp;
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struct tm *tm = gmtime(&temp_time);
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if (LIKELY(tm)) {
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strftime(build_commit_date, sizeof(build_commit_date), "%Y-%m-%d", tm);
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strftime(build_commit_time, sizeof(build_commit_time), "%H:%M", tm);
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}
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else {
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const char *unknown = "date-unknown";
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BLI_strncpy(build_commit_date, unknown, sizeof(build_commit_date));
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BLI_strncpy(build_commit_time, unknown, sizeof(build_commit_time));
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}
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}
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#endif
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#ifdef WITH_SDL_DYNLOAD
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sdlewInit();
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#endif
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/* Initialize logging. */
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CLG_init();
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CLG_fatal_fn_set(callback_clg_fatal);
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C = CTX_create();
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#ifdef WITH_PYTHON_MODULE
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# ifdef __APPLE__
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environ = *_NSGetEnviron();
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# endif
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# undef main
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evil_C = C;
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#endif
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#ifdef WITH_BINRELOC
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br_init(NULL);
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#endif
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#ifdef WITH_LIBMV
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libmv_initLogging(argv[0]);
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#elif defined(WITH_CYCLES_LOGGING)
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CCL_init_logging(argv[0]);
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#endif
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#if defined(WITH_TBB_MALLOC) && defined(_MSC_VER) && defined(NDEBUG) && defined(WITH_GMP)
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gmp_blender_init_allocator();
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#endif
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main_callback_setup();
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#if defined(__APPLE__) && !defined(WITH_PYTHON_MODULE) && !defined(WITH_HEADLESS)
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/* Patch to ignore argument finder gives us (PID?) */
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if (argc == 2 && STRPREFIX(argv[1], "-psn_")) {
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extern int GHOST_HACK_getFirstFile(char buf[]);
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static char firstfilebuf[512];
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argc = 1;
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if (GHOST_HACK_getFirstFile(firstfilebuf)) {
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argc = 2;
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argv[1] = firstfilebuf;
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}
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}
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#endif
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#ifdef __FreeBSD__
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fpsetmask(0);
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#endif
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/* Initialize path to executable. */
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BKE_appdir_program_path_init(argv[0]);
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BLI_threadapi_init();
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DNA_sdna_current_init();
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BKE_blender_globals_init(); /* blender.c */
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BKE_idtype_init();
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BKE_cachefiles_init();
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BKE_modifier_init();
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BKE_gpencil_modifier_init();
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BKE_shaderfx_init();
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BKE_volumes_init();
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DEG_register_node_types();
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BKE_brush_system_init();
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RE_texture_rng_init();
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BKE_callback_global_init();
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/* First test for background-mode (#Global.background) */
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#ifndef WITH_PYTHON_MODULE
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ba = BLI_args_create(argc, (const char **)argv); /* skip binary path */
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/* Ensure we free on early exit. */
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app_init_data.ba = ba;
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main_args_setup(C, ba);
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/* Begin argument parsing, ignore leaks so arguments that call #exit
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* (such as '--version' & '--help') don't report leaks. */
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MEM_use_memleak_detection(false);
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/* Parse environment handling arguments. */
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BLI_args_parse(ba, ARG_PASS_ENVIRONMENT, NULL, NULL);
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#else
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/* Using preferences or user startup makes no sense for #WITH_PYTHON_MODULE. */
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G.factory_startup = true;
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#endif
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/* After parsing #ARG_PASS_ENVIRONMENT such as `--env-*`,
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* since they impact `BKE_appdir` behavior. */
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BKE_appdir_init();
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/* After parsing number of threads argument. */
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BLI_task_scheduler_init();
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/* Initialize sub-systems that use `BKE_appdir.h`. */
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IMB_init();
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#ifndef WITH_PYTHON_MODULE
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/* First test for background-mode (#Global.background) */
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BLI_args_parse(ba, ARG_PASS_SETTINGS, NULL, NULL);
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main_signal_setup();
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#endif
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#ifdef WITH_FFMPEG
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/* Keep after #ARG_PASS_SETTINGS since debug flags are checked. */
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IMB_ffmpeg_init();
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#endif
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/* After #ARG_PASS_SETTINGS arguments, this is so #WM_main_playanim skips #RNA_init. */
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RNA_init();
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RE_engines_init();
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BKE_node_system_init();
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BKE_particle_init_rng();
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/* End second initialization. */
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#if defined(WITH_PYTHON_MODULE) || defined(WITH_HEADLESS)
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/* Python module mode ALWAYS runs in background-mode (for now). */
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G.background = true;
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#else
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if (G.background) {
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main_signal_setup_background();
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}
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#endif
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/* Background render uses this font too. */
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BKE_vfont_builtin_register(datatoc_bfont_pfb, datatoc_bfont_pfb_size);
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/* Initialize FFMPEG if built in, also needed for background-mode if videos are
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* rendered via FFMPEG. */
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BKE_sound_init_once();
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BKE_materials_init();
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#ifndef WITH_PYTHON_MODULE
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if (G.background == 0) {
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BLI_args_parse(ba, ARG_PASS_SETTINGS_GUI, NULL, NULL);
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}
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BLI_args_parse(ba, ARG_PASS_SETTINGS_FORCE, NULL, NULL);
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#endif
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WM_init(C, argc, (const char **)argv);
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#ifndef WITH_PYTHON
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printf(
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"\n* WARNING * - Blender compiled without Python!\n"
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"this is not intended for typical usage\n\n");
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#endif
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CTX_py_init_set(C, true);
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WM_keyconfig_init(C);
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#ifdef WITH_FREESTYLE
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/* Initialize Freestyle. */
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FRS_init();
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FRS_set_context(C);
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#endif
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/* OK we are ready for it */
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#ifndef WITH_PYTHON_MODULE
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/* Handles #ARG_PASS_FINAL. */
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main_args_setup_post(C, ba);
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#endif
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/* Explicitly free data allocated for argument parsing:
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* - 'ba'
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* - 'argv' on WIN32.
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*/
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callback_main_atexit(&app_init_data);
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BKE_blender_atexit_unregister(callback_main_atexit, &app_init_data);
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/* End argument parsing, allow memory leaks to be printed. */
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MEM_use_memleak_detection(true);
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/* Paranoid, avoid accidental re-use. */
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#ifndef WITH_PYTHON_MODULE
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ba = NULL;
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(void)ba;
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#endif
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#ifdef WIN32
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argv = NULL;
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(void)argv;
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#endif
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#ifndef WITH_PYTHON_MODULE
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|
if (G.background) {
|
|
/* Using window-manager API in background-mode is a bit odd, but works fine. */
|
|
WM_exit(C);
|
|
}
|
|
else {
|
|
/* When no file is loaded, show the splash screen. */
|
|
const char *blendfile_path = BKE_main_blendfile_path_from_global();
|
|
if (blendfile_path[0] == '\0') {
|
|
WM_init_splash(C);
|
|
}
|
|
WM_main(C);
|
|
}
|
|
#endif /* WITH_PYTHON_MODULE */
|
|
|
|
return 0;
|
|
} /* End of `int main(...)` function. */
|
|
|
|
#ifdef WITH_PYTHON_MODULE
|
|
void main_python_exit(void)
|
|
{
|
|
WM_exit_ex((bContext *)evil_C, true);
|
|
evil_C = NULL;
|
|
}
|
|
#endif
|
|
|
|
/** \} */
|