This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/gpu/intern
Charlie Jolly 958d0d4236 Shader Nodes: Add Interpolation modes to Map Range node
Modes: Linear interpolation (default), stepped linear, smoothstep and smootherstep.

This also includes an additional option for the **Clamp node** to switch between **Min Max** (default) and **Range** mode.

This was needed to allow clamping when **To Max** is less than **To Min**.

Reviewed By: JacquesLucke, brecht

Differential Revision: https://developer.blender.org/D5827
2019-12-07 12:52:42 +00:00
..
2019-12-02 13:15:52 +01:00
2019-10-09 21:23:11 +02:00
2019-04-22 19:48:17 +10:00
2019-10-04 16:23:39 +02:00
2019-10-04 16:23:39 +02:00
2019-10-04 16:23:39 +02:00
2019-09-14 00:22:24 +10:00
2019-10-04 16:23:39 +02:00