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blender-archive/source/blender/windowmanager/WM_api.h
Peter Kim 314e5cb889 XR: Fix controller flicker when switching action sets
This could happen when switching between custom action sets that both
had controller pose actions. Problem was that controller data is
cleared when changing action sets, and this clearing was done when
handling WM events, which always occurs after XR controller data is
updated from GHOST.

Now, instead of activating the action set immediately, delay activation
until just before the next XR actions sync.
2022-05-28 17:23:27 +09:00

1782 lines
76 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2007 Blender Foundation. All rights reserved. */
#pragma once
/** \file
* \ingroup wm
*
* \page wmpage windowmanager
* \section wmabout About windowmanager
* \ref wm handles events received from \ref GHOST and manages
* the screens, areas and input for Blender
* \section wmnote NOTE
* \todo document
*/
/* dna-savable wmStructs here */
#include "BLI_compiler_attrs.h"
#include "BLI_sys_types.h"
#include "DNA_windowmanager_types.h"
#include "WM_keymap.h"
#include "WM_types.h"
#ifdef __cplusplus
extern "C" {
#endif
struct ARegion;
struct AssetHandle;
struct AssetLibraryReference;
struct GHashIterator;
struct GPUViewport;
struct ID;
struct IDProperty;
struct IDRemapper;
struct ImBuf;
struct ImageFormatData;
struct Main;
struct MenuType;
struct PointerRNA;
struct PropertyRNA;
struct ScrArea;
struct SelectPick_Params;
struct View3D;
struct ViewLayer;
struct bContext;
struct rcti;
struct wmDrag;
struct wmDropBox;
struct wmEvent;
struct wmEventHandler_Keymap;
struct wmEventHandler_UI;
struct wmGenericUserData;
struct wmGesture;
struct wmJob;
struct wmOperator;
struct wmOperatorType;
struct wmPaintCursor;
struct wmTabletData;
#ifdef WITH_INPUT_NDOF
struct wmNDOFMotionData;
#endif
#ifdef WITH_XR_OPENXR
struct wmXrRuntimeData;
#endif
typedef struct wmGizmo wmGizmo;
typedef struct wmGizmoMap wmGizmoMap;
typedef struct wmGizmoMapType wmGizmoMapType;
typedef struct wmJob wmJob;
/* General API. */
/**
* Used for setting app-template from the command line:
* - non-empty string: overrides.
* - empty string: override, using no app template.
* - NULL: clears override.
*/
void WM_init_state_app_template_set(const char *app_template);
const char *WM_init_state_app_template_get(void);
/**
* Called when no ghost system was initialized.
*/
void WM_init_state_size_set(int stax, int stay, int sizx, int sizy);
/**
* For border-less and border windows set from command-line.
*/
void WM_init_state_fullscreen_set(void);
void WM_init_state_normal_set(void);
void WM_init_state_maximized_set(void);
void WM_init_state_start_with_console_set(bool value);
void WM_init_window_focus_set(bool do_it);
void WM_init_native_pixels(bool do_it);
void WM_init_tablet_api(void);
/**
* Initialize Blender and load the startup file & preferences
* (only called once).
*/
void WM_init(struct bContext *C, int argc, const char **argv);
/**
* \note doesn't run exit() call #WM_exit() for that.
*/
void WM_exit_ex(struct bContext *C, bool do_python);
/**
* \brief Main exit function to close Blender ordinarily.
* \note Use #wm_exit_schedule_delayed() to close Blender from an operator.
* Might leak memory otherwise.
*/
void WM_exit(struct bContext *C) ATTR_NORETURN;
void WM_main(struct bContext *C) ATTR_NORETURN;
void WM_init_splash(struct bContext *C);
void WM_init_opengl(void);
void WM_check(struct bContext *C);
void WM_reinit_gizmomap_all(struct Main *bmain);
/**
* Needed for cases when operators are re-registered
* (when operator type pointers are stored).
*/
void WM_script_tag_reload(void);
wmWindow *WM_window_find_under_cursor(wmWindow *win, const int mval[2], int r_mval[2]);
void WM_window_pixel_sample_read(const wmWindowManager *wm,
const wmWindow *win,
const int pos[2],
float r_col[3]);
uint *WM_window_pixels_read(struct wmWindowManager *wm, struct wmWindow *win, int r_size[2]);
/**
* Support for native pixel size
*
* \note macOS retina opens window in size X, but it has up to 2 x more pixels.
*/
int WM_window_pixels_x(const struct wmWindow *win);
int WM_window_pixels_y(const struct wmWindow *win);
/**
* Get boundaries usable by all window contents, including global areas.
*/
void WM_window_rect_calc(const struct wmWindow *win, struct rcti *r_rect);
/**
* Get boundaries usable by screen-layouts, excluding global areas.
* \note Depends on #U.dpi_fac. Should that be outdated, call #WM_window_set_dpi first.
*/
void WM_window_screen_rect_calc(const struct wmWindow *win, struct rcti *r_rect);
bool WM_window_is_fullscreen(const struct wmWindow *win);
bool WM_window_is_maximized(const struct wmWindow *win);
/**
* Some editor data may need to be synced with scene data (3D View camera and layers).
* This function ensures data is synced for editors
* in visible work-spaces and their visible layouts.
*/
void WM_windows_scene_data_sync(const ListBase *win_lb, struct Scene *scene) ATTR_NONNULL();
struct Scene *WM_windows_scene_get_from_screen(const struct wmWindowManager *wm,
const struct bScreen *screen)
ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
struct ViewLayer *WM_windows_view_layer_get_from_screen(const struct wmWindowManager *wm,
const struct bScreen *screen)
ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
struct WorkSpace *WM_windows_workspace_get_from_screen(const wmWindowManager *wm,
const struct bScreen *screen)
ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
struct Scene *WM_window_get_active_scene(const struct wmWindow *win)
ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
/**
* \warning Only call outside of area/region loops.
*/
void WM_window_set_active_scene(struct Main *bmain,
struct bContext *C,
struct wmWindow *win,
struct Scene *scene_new) ATTR_NONNULL();
struct WorkSpace *WM_window_get_active_workspace(const struct wmWindow *win)
ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
void WM_window_set_active_workspace(struct bContext *C,
struct wmWindow *win,
struct WorkSpace *workspace) ATTR_NONNULL(1);
struct WorkSpaceLayout *WM_window_get_active_layout(const struct wmWindow *win)
ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
void WM_window_set_active_layout(struct wmWindow *win,
struct WorkSpace *workspace,
struct WorkSpaceLayout *layout) ATTR_NONNULL(1);
/**
* Get the active screen of the active workspace in \a win.
*/
struct bScreen *WM_window_get_active_screen(const struct wmWindow *win)
ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
void WM_window_set_active_screen(struct wmWindow *win,
struct WorkSpace *workspace,
struct bScreen *screen) ATTR_NONNULL(1);
struct ViewLayer *WM_window_get_active_view_layer(const struct wmWindow *win)
ATTR_NONNULL(1) ATTR_WARN_UNUSED_RESULT;
void WM_window_set_active_view_layer(struct wmWindow *win, struct ViewLayer *view_layer)
ATTR_NONNULL(1);
void WM_window_ensure_active_view_layer(struct wmWindow *win) ATTR_NONNULL(1);
bool WM_window_is_temp_screen(const struct wmWindow *win) ATTR_WARN_UNUSED_RESULT;
void *WM_opengl_context_create(void);
void WM_opengl_context_dispose(void *context);
void WM_opengl_context_activate(void *context);
void WM_opengl_context_release(void *context);
/* #WM_window_open alignment */
typedef enum eWindowAlignment {
WIN_ALIGN_ABSOLUTE = 0,
WIN_ALIGN_LOCATION_CENTER,
WIN_ALIGN_PARENT_CENTER,
} eWindowAlignment;
/**
* \param space_type: SPACE_VIEW3D, SPACE_INFO, ... (eSpace_Type)
* \param toplevel: Not a child owned by other windows. A peer of main window.
* \param dialog: whether this should be made as a dialog-style window
* \param temp: whether this is considered a short-lived window
* \param alignment: how this window is positioned relative to its parent
* \return the window or NULL in case of failure.
*/
struct wmWindow *WM_window_open(struct bContext *C,
const char *title,
int x,
int y,
int sizex,
int sizey,
int space_type,
bool toplevel,
bool dialog,
bool temp,
eWindowAlignment alignment);
void WM_window_set_dpi(const wmWindow *win);
bool WM_stereo3d_enabled(struct wmWindow *win, bool only_fullscreen_test);
/* wm_files.c */
void WM_file_autoexec_init(const char *filepath);
bool WM_file_read(struct bContext *C, const char *filepath, struct ReportList *reports);
void WM_file_autosave_init(struct wmWindowManager *wm);
bool WM_file_recover_last_session(struct bContext *C, struct ReportList *reports);
void WM_file_tag_modified(void);
/**
* \note `scene` (and related `view_layer` and `v3d`) pointers may be NULL,
* in which case no instantiation of linked objects, collections etc. will be performed.
*/
struct ID *WM_file_link_datablock(struct Main *bmain,
struct Scene *scene,
struct ViewLayer *view_layer,
struct View3D *v3d,
const char *filepath,
short id_code,
const char *id_name,
int flag);
/**
* \note `scene` (and related `view_layer` and `v3d`) pointers may be NULL,
* in which case no instantiation of appended objects, collections etc. will be performed.
*/
struct ID *WM_file_append_datablock(struct Main *bmain,
struct Scene *scene,
struct ViewLayer *view_layer,
struct View3D *v3d,
const char *filepath,
short id_code,
const char *id_name,
int flag);
void WM_lib_reload(struct Library *lib, struct bContext *C, struct ReportList *reports);
/* Mouse cursors. */
void WM_cursor_set(struct wmWindow *win, int curs);
bool WM_cursor_set_from_tool(struct wmWindow *win, const ScrArea *area, const ARegion *region);
void WM_cursor_modal_set(struct wmWindow *win, int val);
void WM_cursor_modal_restore(struct wmWindow *win);
/**
* To allow usage all over, we do entire WM.
*/
void WM_cursor_wait(bool val);
/**
* \param bounds: can be NULL
*/
void WM_cursor_grab_enable(struct wmWindow *win, int wrap, bool hide, int bounds[4]);
void WM_cursor_grab_disable(struct wmWindow *win, const int mouse_ungrab_xy[2]);
/**
* After this you can call restore too.
*/
void WM_cursor_time(struct wmWindow *win, int nr);
struct wmPaintCursor *WM_paint_cursor_activate(
short space_type,
short region_type,
bool (*poll)(struct bContext *C),
void (*draw)(struct bContext *C, int, int, void *customdata),
void *customdata);
bool WM_paint_cursor_end(struct wmPaintCursor *handle);
void WM_paint_cursor_remove_by_type(struct wmWindowManager *wm,
void *draw_fn,
void (*free)(void *));
void WM_paint_cursor_tag_redraw(struct wmWindow *win, struct ARegion *region);
/**
* This function requires access to the GHOST_SystemHandle (g_system).
*/
void WM_cursor_warp(struct wmWindow *win, int x, int y);
/**
* Set x, y to values we can actually position the cursor to.
*/
void WM_cursor_compatible_xy(wmWindow *win, int *x, int *y);
/* Handlers. */
typedef bool (*EventHandlerPoll)(const ARegion *region, const struct wmEvent *event);
struct wmEventHandler_Keymap *WM_event_add_keymap_handler(ListBase *handlers, wmKeyMap *keymap);
struct wmEventHandler_Keymap *WM_event_add_keymap_handler_poll(ListBase *handlers,
wmKeyMap *keymap,
EventHandlerPoll poll);
struct wmEventHandler_Keymap *WM_event_add_keymap_handler_v2d_mask(ListBase *handlers,
wmKeyMap *keymap);
/**
* \note Priorities not implemented yet, for time being just insert in begin of list.
*/
struct wmEventHandler_Keymap *WM_event_add_keymap_handler_priority(ListBase *handlers,
wmKeyMap *keymap,
int priority);
typedef struct wmEventHandler_KeymapResult {
wmKeyMap *keymaps[3];
int keymaps_len;
} wmEventHandler_KeymapResult;
typedef void(wmEventHandler_KeymapDynamicFn)(wmWindowManager *wm,
struct wmWindow *win,
struct wmEventHandler_Keymap *handler,
struct wmEventHandler_KeymapResult *km_result);
void WM_event_get_keymap_from_toolsystem_with_gizmos(struct wmWindowManager *wm,
struct wmWindow *win,
struct wmEventHandler_Keymap *handler,
wmEventHandler_KeymapResult *km_result);
void WM_event_get_keymap_from_toolsystem(struct wmWindowManager *wm,
struct wmWindow *win,
struct wmEventHandler_Keymap *handler,
wmEventHandler_KeymapResult *km_result);
struct wmEventHandler_Keymap *WM_event_add_keymap_handler_dynamic(
ListBase *handlers, wmEventHandler_KeymapDynamicFn *keymap_fn, void *user_data);
void WM_event_remove_keymap_handler(ListBase *handlers, wmKeyMap *keymap);
void WM_event_set_keymap_handler_post_callback(struct wmEventHandler_Keymap *handler,
void(keymap_tag)(wmKeyMap *keymap,
wmKeyMapItem *kmi,
void *user_data),
void *user_data);
void WM_event_get_keymaps_from_handler(wmWindowManager *wm,
struct wmWindow *win,
struct wmEventHandler_Keymap *handler,
struct wmEventHandler_KeymapResult *km_result);
wmKeyMapItem *WM_event_match_keymap_item(struct bContext *C,
wmKeyMap *keymap,
const struct wmEvent *event);
wmKeyMapItem *WM_event_match_keymap_item_from_handlers(struct bContext *C,
struct wmWindowManager *wm,
struct wmWindow *win,
struct ListBase *handlers,
const struct wmEvent *event);
typedef int (*wmUIHandlerFunc)(struct bContext *C, const struct wmEvent *event, void *userdata);
typedef void (*wmUIHandlerRemoveFunc)(struct bContext *C, void *userdata);
struct wmEventHandler_UI *WM_event_add_ui_handler(const struct bContext *C,
ListBase *handlers,
wmUIHandlerFunc handle_fn,
wmUIHandlerRemoveFunc remove_fn,
void *user_data,
char flag);
/**
* \param postpone: Enable for `win->modalhandlers`,
* this is in a running for () loop in wm_handlers_do().
*/
void WM_event_remove_ui_handler(ListBase *handlers,
wmUIHandlerFunc handle_fn,
wmUIHandlerRemoveFunc remove_fn,
void *user_data,
bool postpone);
void WM_event_remove_area_handler(struct ListBase *handlers, void *area);
void WM_event_free_ui_handler_all(struct bContext *C,
ListBase *handlers,
wmUIHandlerFunc handle_fn,
wmUIHandlerRemoveFunc remove_fn);
struct wmEventHandler_Op *WM_event_add_modal_handler(struct bContext *C, struct wmOperator *op);
/**
* Modal handlers store a pointer to an area which might be freed while the handler runs.
* Use this function to NULL all handler pointers to \a old_area.
*/
void WM_event_modal_handler_area_replace(wmWindow *win,
const struct ScrArea *old_area,
struct ScrArea *new_area);
/**
* Modal handlers store a pointer to a region which might be freed while the handler runs.
* Use this function to NULL all handler pointers to \a old_region.
*/
void WM_event_modal_handler_region_replace(wmWindow *win,
const struct ARegion *old_region,
struct ARegion *new_region);
/**
* Called on exit or remove area, only here call cancel callback.
*/
void WM_event_remove_handlers(struct bContext *C, ListBase *handlers);
/* handler flag */
enum {
WM_HANDLER_BLOCKING = (1 << 0), /* after this handler all others are ignored */
WM_HANDLER_ACCEPT_DBL_CLICK = (1 << 1), /* handler accepts double key press events */
/* internal */
WM_HANDLER_DO_FREE = (1 << 7), /* handler tagged to be freed in wm_handlers_do() */
};
struct wmEventHandler_Dropbox *WM_event_add_dropbox_handler(ListBase *handlers,
ListBase *dropboxes);
/* mouse */
void WM_event_add_mousemove(wmWindow *win);
#ifdef WITH_INPUT_NDOF
/* 3D mouse */
void WM_ndof_deadzone_set(float deadzone);
#endif
/* notifiers */
void WM_event_add_notifier_ex(struct wmWindowManager *wm,
const struct wmWindow *win,
unsigned int type,
void *reference);
void WM_event_add_notifier(const struct bContext *C, unsigned int type, void *reference);
void WM_main_add_notifier(unsigned int type, void *reference);
/**
* Clear notifiers by reference, Used so listeners don't act on freed data.
*/
void WM_main_remove_notifier_reference(const void *reference);
void WM_main_remap_editor_id_reference(const struct IDRemapper *mappings);
/* reports */
/**
* Show the report in the info header.
*/
void WM_report_banner_show(void);
/**
* Hide all currently displayed banners and abort their timer.
*/
void WM_report_banners_cancel(struct Main *bmain);
void WM_report(eReportType type, const char *message);
void WM_reportf(eReportType type, const char *format, ...) ATTR_PRINTF_FORMAT(2, 3);
struct wmEvent *wm_event_add_ex(struct wmWindow *win,
const struct wmEvent *event_to_add,
const struct wmEvent *event_to_add_after) ATTR_NONNULL(1, 2);
struct wmEvent *wm_event_add(struct wmWindow *win, const struct wmEvent *event_to_add)
ATTR_NONNULL(1, 2);
void wm_event_init_from_window(struct wmWindow *win, struct wmEvent *event);
/* at maximum, every timestep seconds it triggers event_type events */
struct wmTimer *WM_event_add_timer(struct wmWindowManager *wm,
struct wmWindow *win,
int event_type,
double timestep);
struct wmTimer *WM_event_add_timer_notifier(struct wmWindowManager *wm,
struct wmWindow *win,
unsigned int type,
double timestep);
void WM_event_remove_timer(struct wmWindowManager *wm,
struct wmWindow *win,
struct wmTimer *timer);
void WM_event_remove_timer_notifier(struct wmWindowManager *wm,
struct wmWindow *win,
struct wmTimer *timer);
/**
* To (de)activate running timers temporary.
*/
void WM_event_timer_sleep(struct wmWindowManager *wm,
struct wmWindow *win,
struct wmTimer *timer,
bool do_sleep);
/* Operator API, default callbacks. */
/**
* Helper to get select and tweak-transform to work conflict free and as desired. See
* #WM_operator_properties_generic_select() for details.
*
* To be used together with #WM_generic_select_invoke() and
* #WM_operator_properties_generic_select().
*/
int WM_generic_select_modal(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
/**
* Helper to get select and tweak-transform to work conflict free and as desired. See
* #WM_operator_properties_generic_select() for details.
*
* To be used together with #WM_generic_select_modal() and
* #WM_operator_properties_generic_select().
*/
int WM_generic_select_invoke(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
void WM_operator_view3d_unit_defaults(struct bContext *C, struct wmOperator *op);
int WM_operator_smooth_viewtx_get(const struct wmOperator *op);
/**
* Invoke callback, uses enum property named "type".
*/
int WM_menu_invoke_ex(struct bContext *C, struct wmOperator *op, wmOperatorCallContext opcontext);
int WM_menu_invoke(struct bContext *C, struct wmOperator *op, const struct wmEvent *event);
/**
* Call an existent menu. The menu can be created in C or Python.
*/
void WM_menu_name_call(struct bContext *C, const char *menu_name, short context);
/**
* Similar to #WM_enum_search_invoke, but draws previews. Also, this can't
* be used as invoke callback directly since it needs additional info.
*/
int WM_enum_search_invoke_previews(struct bContext *C,
struct wmOperator *op,
short prv_cols,
short prv_rows);
int WM_enum_search_invoke(struct bContext *C, struct wmOperator *op, const struct wmEvent *event);
/**
* Invoke callback, confirm menu + exec.
*/
int WM_operator_confirm(struct bContext *C, struct wmOperator *op, const struct wmEvent *event);
int WM_operator_confirm_or_exec(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
/**
* Invoke callback, file selector "filepath" unset + exec.
*
* #wmOperatorType.invoke, opens file-select if path property not set, otherwise executes.
*/
int WM_operator_filesel(struct bContext *C, struct wmOperator *op, const struct wmEvent *event);
bool WM_operator_filesel_ensure_ext_imtype(wmOperator *op,
const struct ImageFormatData *im_format);
/** Callback for #wmOperatorType.poll */
bool WM_operator_winactive(struct bContext *C);
/**
* Invoke callback, exec + redo popup.
*
* Same as #WM_operator_props_popup but don't use operator redo.
* just wraps #WM_operator_props_dialog_popup.
*/
int WM_operator_props_popup_confirm(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
/**
* Same as #WM_operator_props_popup but call the operator first,
* This way - the button values correspond to the result of the operator.
* Without this, first access to a button will make the result jump, see T32452.
*/
int WM_operator_props_popup_call(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
int WM_operator_props_popup(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
int WM_operator_props_dialog_popup(struct bContext *C, struct wmOperator *op, int width);
int WM_operator_redo_popup(struct bContext *C, struct wmOperator *op);
int WM_operator_ui_popup(struct bContext *C, struct wmOperator *op, int width);
/**
* Can't be used as an invoke directly, needs message arg (can be NULL).
*/
int WM_operator_confirm_message_ex(struct bContext *C,
struct wmOperator *op,
const char *title,
int icon,
const char *message,
wmOperatorCallContext opcontext);
int WM_operator_confirm_message(struct bContext *C, struct wmOperator *op, const char *message);
/* Operator API. */
void WM_operator_free(struct wmOperator *op);
void WM_operator_free_all_after(wmWindowManager *wm, struct wmOperator *op);
/**
* Use with extreme care!
* Properties, custom-data etc - must be compatible.
*
* \param op: Operator to assign the type to.
* \param ot: Operator type to assign.
*/
void WM_operator_type_set(struct wmOperator *op, struct wmOperatorType *ot);
void WM_operator_stack_clear(struct wmWindowManager *wm);
/**
* This function is needed in the case when an addon id disabled
* while a modal operator it defined is running.
*/
void WM_operator_handlers_clear(wmWindowManager *wm, struct wmOperatorType *ot);
bool WM_operator_poll(struct bContext *C, struct wmOperatorType *ot);
bool WM_operator_poll_context(struct bContext *C, struct wmOperatorType *ot, short context);
/**
* For running operators with frozen context (modal handlers, menus).
*
* \param store: Store properties for re-use when an operator has finished
* (unless #PROP_SKIP_SAVE is set).
*
* \warning do not use this within an operator to call itself! T29537.
*/
int WM_operator_call_ex(struct bContext *C, struct wmOperator *op, bool store);
int WM_operator_call(struct bContext *C, struct wmOperator *op);
/**
* This is intended to be used when an invoke operator wants to call exec on itself
* and is basically like running op->type->exec() directly, no poll checks no freeing,
* since we assume whoever called invoke will take care of that
*/
int WM_operator_call_notest(struct bContext *C, struct wmOperator *op);
/**
* Execute this operator again, put here so it can share above code
*/
int WM_operator_repeat(struct bContext *C, struct wmOperator *op);
int WM_operator_repeat_last(struct bContext *C, struct wmOperator *op);
/**
* \return true if #WM_operator_repeat can run.
* Simple check for now but may become more involved.
* To be sure the operator can run call `WM_operator_poll(C, op->type)` also, since this call
* checks if #WM_operator_repeat() can run at all, not that it WILL run at any time.
*/
bool WM_operator_repeat_check(const struct bContext *C, struct wmOperator *op);
bool WM_operator_is_repeat(const struct bContext *C, const struct wmOperator *op);
bool WM_operator_name_poll(struct bContext *C, const char *opstring);
/**
* Invokes operator in context.
*
* \param event: Optionally pass in an event to use when context uses one of the
* `WM_OP_INVOKE_*` values. When left unset the #wmWindow.eventstate will be used,
* this can cause problems for operators that read the events type - for example,
* storing the key that was pressed so as to be able to detect it's release.
* In these cases it's necessary to forward the current event being handled.
*/
int WM_operator_name_call_ptr(struct bContext *C,
struct wmOperatorType *ot,
wmOperatorCallContext context,
struct PointerRNA *properties,
const wmEvent *event);
/** See #WM_operator_name_call_ptr */
int WM_operator_name_call(struct bContext *C,
const char *opstring,
wmOperatorCallContext context,
struct PointerRNA *properties,
const wmEvent *event);
int WM_operator_name_call_with_properties(struct bContext *C,
const char *opstring,
wmOperatorCallContext context,
struct IDProperty *properties,
const wmEvent *event);
/**
* Similar to #WM_operator_name_call called with #WM_OP_EXEC_DEFAULT context.
*
* - #wmOperatorType is used instead of operator name since python already has the operator type.
* - `poll()` must be called by python before this runs.
* - reports can be passed to this function (so python can report them as exceptions).
*/
int WM_operator_call_py(struct bContext *C,
struct wmOperatorType *ot,
wmOperatorCallContext context,
struct PointerRNA *properties,
struct ReportList *reports,
bool is_undo);
void WM_operator_name_call_ptr_with_depends_on_cursor(struct bContext *C,
wmOperatorType *ot,
wmOperatorCallContext opcontext,
PointerRNA *properties,
const wmEvent *event,
const char *drawstr);
/**
* Similar to the function above except its uses ID properties used for key-maps and macros.
*/
void WM_operator_properties_alloc(struct PointerRNA **ptr,
struct IDProperty **properties,
const char *opstring);
/**
* Make props context sensitive or not.
*/
void WM_operator_properties_sanitize(struct PointerRNA *ptr, bool no_context);
/**
* Set all props to their default.
*
* \param do_update: Only update un-initialized props.
*
* \note There's nothing specific to operators here.
* This could be made a general function.
*/
bool WM_operator_properties_default(struct PointerRNA *ptr, bool do_update);
/**
* Remove all props without #PROP_SKIP_SAVE.
*/
void WM_operator_properties_reset(struct wmOperator *op);
void WM_operator_properties_create(struct PointerRNA *ptr, const char *opstring);
void WM_operator_properties_create_ptr(struct PointerRNA *ptr, struct wmOperatorType *ot);
void WM_operator_properties_clear(struct PointerRNA *ptr);
void WM_operator_properties_free(struct PointerRNA *ptr);
bool WM_operator_check_ui_empty(struct wmOperatorType *ot);
/**
* Return false, if the UI should be disabled.
*/
bool WM_operator_check_ui_enabled(const struct bContext *C, const char *idname);
IDProperty *WM_operator_last_properties_ensure_idprops(struct wmOperatorType *ot);
void WM_operator_last_properties_ensure(struct wmOperatorType *ot, struct PointerRNA *ptr);
wmOperator *WM_operator_last_redo(const struct bContext *C);
/**
* Use for drag & drop a path or name with operators invoke() function.
*/
ID *WM_operator_drop_load_path(struct bContext *C, struct wmOperator *op, short idcode);
bool WM_operator_last_properties_init(struct wmOperator *op);
bool WM_operator_last_properties_store(struct wmOperator *op);
/* wm_operator_props.c */
void WM_operator_properties_confirm_or_exec(struct wmOperatorType *ot);
/** Flags for #WM_operator_properties_filesel. */
typedef enum eFileSel_Flag {
WM_FILESEL_RELPATH = 1 << 0,
WM_FILESEL_DIRECTORY = 1 << 1,
WM_FILESEL_FILENAME = 1 << 2,
WM_FILESEL_FILEPATH = 1 << 3,
WM_FILESEL_FILES = 1 << 4,
/** Show the properties sidebar by default. */
WM_FILESEL_SHOW_PROPS = 1 << 5,
} eFileSel_Flag;
ENUM_OPERATORS(eFileSel_Flag, WM_FILESEL_SHOW_PROPS)
/** Action for #WM_operator_properties_filesel. */
typedef enum eFileSel_Action {
FILE_OPENFILE = 0,
FILE_SAVE = 1,
} eFileSel_Action;
/**
* Default properties for file-select.
*/
void WM_operator_properties_filesel(struct wmOperatorType *ot,
int filter,
short type,
eFileSel_Action action,
eFileSel_Flag flag,
short display,
short sort);
/**
* Tries to pass \a id to an operator via either a "session_uuid" or a "name" property defined in
* the properties of \a ptr. The former is preferred, since it works properly with linking and
* library overrides (which may both result in multiple IDs with the same name and type).
*
* Also see #WM_operator_properties_id_lookup() and
* #WM_operator_properties_id_lookup_from_name_or_session_uuid()
*/
void WM_operator_properties_id_lookup_set_from_id(PointerRNA *ptr, const ID *id);
/**
* Tries to find an ID in \a bmain. There needs to be either a "session_uuid" int or "name" string
* property defined and set. The former has priority. See #WM_operator_properties_id_lookup() for a
* helper to add the properties.
*/
struct ID *WM_operator_properties_id_lookup_from_name_or_session_uuid(struct Main *bmain,
PointerRNA *ptr,
enum ID_Type type);
/**
* Check if either the "session_uuid" or "name" property is set inside \a ptr. If this is the case
* the ID can be looked up by #WM_operator_properties_id_lookup_from_name_or_session_uuid().
*/
bool WM_operator_properties_id_lookup_is_set(PointerRNA *ptr);
/**
* Adds "name" and "session_uuid" properties so the caller can tell the operator which ID to act
* on. See #WM_operator_properties_id_lookup_from_name_or_session_uuid(). Both properties will be
* hidden in the UI and not be saved over consecutive operator calls.
*
* \note New operators should probably use "session_uuid" only (set \a add_name_prop to #false),
* since this works properly with linked data and/or library overrides (in both cases, multiple IDs
* with the same name and type may be present). The "name" property is only kept to not break
* compatibility with old scripts using some previously existing operators.
*/
void WM_operator_properties_id_lookup(wmOperatorType *ot, const bool add_name_prop);
/**
* Disable using cursor position,
* use when view operators are initialized from buttons.
*/
void WM_operator_properties_use_cursor_init(struct wmOperatorType *ot);
void WM_operator_properties_border(struct wmOperatorType *ot);
void WM_operator_properties_border_to_rcti(struct wmOperator *op, struct rcti *rect);
void WM_operator_properties_border_to_rctf(struct wmOperator *op, rctf *rect);
/**
* Use with #WM_gesture_box_invoke
*/
void WM_operator_properties_gesture_box_ex(struct wmOperatorType *ot, bool deselect, bool extend);
void WM_operator_properties_gesture_box(struct wmOperatorType *ot);
void WM_operator_properties_gesture_box_select(struct wmOperatorType *ot);
void WM_operator_properties_gesture_box_zoom(struct wmOperatorType *ot);
/**
* Use with #WM_gesture_lasso_invoke
*/
void WM_operator_properties_gesture_lasso(struct wmOperatorType *ot);
/**
* Use with #WM_gesture_straightline_invoke
*/
void WM_operator_properties_gesture_straightline(struct wmOperatorType *ot, int cursor);
/**
* Use with #WM_gesture_circle_invoke
*/
void WM_operator_properties_gesture_circle(struct wmOperatorType *ot);
/**
* See #ED_select_pick_params_from_operator to initialize parameters defined here.
*/
void WM_operator_properties_mouse_select(struct wmOperatorType *ot);
void WM_operator_properties_select_all(struct wmOperatorType *ot);
void WM_operator_properties_select_action(struct wmOperatorType *ot,
int default_action,
bool hide_gui);
/**
* Only #SELECT / #DESELECT.
*/
void WM_operator_properties_select_action_simple(struct wmOperatorType *ot,
int default_action,
bool hide_gui);
/**
* Use for all select random operators.
* Adds properties: percent, seed, action.
*/
void WM_operator_properties_select_random(struct wmOperatorType *ot);
int WM_operator_properties_select_random_seed_increment_get(wmOperator *op);
void WM_operator_properties_select_operation(struct wmOperatorType *ot);
/**
* \note Some tools don't support XOR/AND.
*/
void WM_operator_properties_select_operation_simple(struct wmOperatorType *ot);
void WM_operator_properties_select_walk_direction(struct wmOperatorType *ot);
/**
* Selecting and tweaking items are overlapping operations. Getting both to work without conflicts
* requires special care. See
* https://wiki.blender.org/wiki/Human_Interface_Guidelines/Selection#Select-tweaking for the
* desired behavior.
*
* For default click selection (with no modifier keys held), the select operators can do the
* following:
* - On a mouse press on an unselected item, change selection and finish immediately after.
* This sends an undo push and allows transform to take over should a click-drag event be caught.
* - On a mouse press on a selected item, don't change selection state, but start modal execution
* of the operator. Idea is that we wait with deselecting other items until we know that the
* intention wasn't to tweak (mouse press+drag) all selected items.
* - If a click-drag is recognized before the release event happens, cancel the operator,
* so that transform can take over and no undo-push is sent.
* - If the release event occurs rather than a click-drag one,
* deselect all items but the one under the cursor, and finish the modal operator.
*
* This utility, together with #WM_generic_select_invoke() and #WM_generic_select_modal() should
* help getting the wanted behavior to work. Most generic logic should be handled in these, so that
* the select operators only have to care for the case dependent handling.
*
* Every select operator has slightly different requirements, e.g. sequencer strip selection
* also needs to account for handle selection. This should be the baseline behavior though.
*/
void WM_operator_properties_generic_select(struct wmOperatorType *ot);
struct CheckerIntervalParams {
int nth; /* bypass when set to zero */
int skip;
int offset;
};
/**
* \param nth_can_disable: Enable if we want to be able to select no interval at all.
*/
void WM_operator_properties_checker_interval(struct wmOperatorType *ot, bool nth_can_disable);
void WM_operator_properties_checker_interval_from_op(struct wmOperator *op,
struct CheckerIntervalParams *op_params);
bool WM_operator_properties_checker_interval_test(const struct CheckerIntervalParams *op_params,
int depth);
/**
* Operator as a Python command (resulting string must be freed).
*
* Print a string representation of the operator,
* with the arguments that it runs so Python can run it again.
*
* When calling from an existing #wmOperator, better to use simple version:
* `WM_operator_pystring(C, op);`
*
* \note Both \a op and \a opptr may be `NULL` (\a op is only used for macro operators).
*/
char *WM_operator_pystring_ex(struct bContext *C,
struct wmOperator *op,
bool all_args,
bool macro_args,
struct wmOperatorType *ot,
struct PointerRNA *opptr);
char *WM_operator_pystring(struct bContext *C,
struct wmOperator *op,
bool all_args,
bool macro_args);
/**
* \return true if the string was shortened.
*/
bool WM_operator_pystring_abbreviate(char *str, int str_len_max);
char *WM_prop_pystring_assign(struct bContext *C,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
int index);
/**
* Convert: `some.op` -> `SOME_OT_op` or leave as-is.
* \return the length of `dst`.
*/
size_t WM_operator_bl_idname(char *dst, const char *src) ATTR_NONNULL(1, 2);
/**
* Convert: `SOME_OT_op` -> `some.op` or leave as-is.
* \return the length of `dst`.
*/
size_t WM_operator_py_idname(char *dst, const char *src) ATTR_NONNULL(1, 2);
/**
* Sanity check to ensure #WM_operator_bl_idname won't fail.
* \returns true when there are no problems with \a idname, otherwise report an error.
*/
bool WM_operator_py_idname_ok_or_report(struct ReportList *reports,
const char *classname,
const char *idname);
/**
* Calculate the path to `ptr` from context `C`, or return NULL if it can't be calculated.
*/
char *WM_context_path_resolve_property_full(const struct bContext *C,
const PointerRNA *ptr,
PropertyRNA *prop,
int index);
char *WM_context_path_resolve_full(struct bContext *C, const PointerRNA *ptr);
/* wm_operator_type.c */
struct wmOperatorType *WM_operatortype_find(const char *idname, bool quiet);
/**
* \note Caller must free.
*/
void WM_operatortype_iter(struct GHashIterator *ghi);
void WM_operatortype_append(void (*opfunc)(struct wmOperatorType *));
void WM_operatortype_append_ptr(void (*opfunc)(struct wmOperatorType *, void *), void *userdata);
void WM_operatortype_append_macro_ptr(void (*opfunc)(struct wmOperatorType *, void *),
void *userdata);
/**
* Called on initialize WM_exit().
*/
void WM_operatortype_remove_ptr(struct wmOperatorType *ot);
bool WM_operatortype_remove(const char *idname);
/**
* Remove memory of all previously executed tools.
*/
void WM_operatortype_last_properties_clear_all(void);
void WM_operatortype_idname_visit_for_search(const struct bContext *C,
PointerRNA *ptr,
PropertyRNA *prop,
const char *edit_text,
StringPropertySearchVisitFunc visit_fn,
void *visit_user_data);
/**
* Tag all operator-properties of \a ot defined after calling this, until
* the next #WM_operatortype_props_advanced_end call (if available), with
* #OP_PROP_TAG_ADVANCED. Previously defined ones properties not touched.
*
* Calling this multiple times without a call to #WM_operatortype_props_advanced_end,
* all calls after the first one are ignored. Meaning all proprieties defined after the
* first call are tagged as advanced.
*
* This doesn't do the actual tagging, #WM_operatortype_props_advanced_end does which is
* called for all operators during registration (see #wm_operatortype_append__end).
*/
void WM_operatortype_props_advanced_begin(struct wmOperatorType *ot);
/**
* Tags all operator-properties of \a ot defined since the first
* #WM_operatortype_props_advanced_begin call,
* or the last #WM_operatortype_props_advanced_end call, with #OP_PROP_TAG_ADVANCED.
*
* \note This is called for all operators during registration (see #wm_operatortype_append__end).
* So it does not need to be explicitly called in operator-type definition.
*/
void WM_operatortype_props_advanced_end(struct wmOperatorType *ot);
#define WM_operatortype_prop_tag(property, tags) \
{ \
CHECK_TYPE(tags, eOperatorPropTags); \
RNA_def_property_tags(prop, tags); \
} \
(void)0
/**
* \note Names have to be static for now.
*/
struct wmOperatorType *WM_operatortype_append_macro(const char *idname,
const char *name,
const char *description,
int flag);
struct wmOperatorTypeMacro *WM_operatortype_macro_define(struct wmOperatorType *ot,
const char *idname);
const char *WM_operatortype_name(struct wmOperatorType *ot, struct PointerRNA *properties);
char *WM_operatortype_description(struct bContext *C,
struct wmOperatorType *ot,
struct PointerRNA *properties);
/**
* Use when we want a label, preferring the description.
*/
char *WM_operatortype_description_or_name(struct bContext *C,
struct wmOperatorType *ot,
struct PointerRNA *properties);
/* wm_operator_utils.c */
/**
* Allow an operator with only and execute function to run modally,
* re-doing the action, using vertex coordinate store/restore instead of operator undo.
*/
void WM_operator_type_modal_from_exec_for_object_edit_coords(struct wmOperatorType *ot);
/* wm_uilist_type.c */
/**
* Called on initialize #WM_init()
*/
void WM_uilisttype_init(void);
struct uiListType *WM_uilisttype_find(const char *idname, bool quiet);
bool WM_uilisttype_add(struct uiListType *ult);
void WM_uilisttype_remove_ptr(struct Main *bmain, struct uiListType *ult);
void WM_uilisttype_free(void);
/**
* The "full" list-ID is an internal name used for storing and identifying a list. It is built like
* this:
* "{uiListType.idname}_{list_id}", whereby "list_id" is an optional parameter passed to
* `UILayout.template_list()`. If it is not set, the full list-ID is just "{uiListType.idname}_".
*
* Note that whenever the Python API refers to the list-ID, it's the short, "non-full" one it
* passed to `UILayout.template_list()`. C code can query that through
* #WM_uilisttype_list_id_get().
*/
void WM_uilisttype_to_full_list_id(const struct uiListType *ult,
const char *list_id,
char r_full_list_id[]);
/**
* Get the "non-full" list-ID, see #WM_uilisttype_to_full_list_id() for details.
*
* \note Assumes `uiList.list_id` was set using #WM_uilisttype_to_full_list_id()!
*/
const char *WM_uilisttype_list_id_get(const struct uiListType *ult, struct uiList *list);
/* wm_menu_type.c */
/**
* \note Called on initialize #WM_init().
*/
void WM_menutype_init(void);
struct MenuType *WM_menutype_find(const char *idname, bool quiet);
void WM_menutype_iter(struct GHashIterator *ghi);
bool WM_menutype_add(struct MenuType *mt);
void WM_menutype_freelink(struct MenuType *mt);
void WM_menutype_free(void);
bool WM_menutype_poll(struct bContext *C, struct MenuType *mt);
void WM_menutype_idname_visit_for_search(const struct bContext *C,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
const char *edit_text,
StringPropertySearchVisitFunc visit_fn,
void *visit_user_data);
/* wm_panel_type.c */
/**
* Called on initialize #WM_init().
*/
void WM_paneltype_init(void);
void WM_paneltype_clear(void);
struct PanelType *WM_paneltype_find(const char *idname, bool quiet);
bool WM_paneltype_add(struct PanelType *pt);
void WM_paneltype_remove(struct PanelType *pt);
void WM_paneltype_idname_visit_for_search(const struct bContext *C,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
const char *edit_text,
StringPropertySearchVisitFunc visit_fn,
void *visit_user_data);
/* wm_gesture_ops.c */
int WM_gesture_box_invoke(struct bContext *C, struct wmOperator *op, const struct wmEvent *event);
int WM_gesture_box_modal(struct bContext *C, struct wmOperator *op, const struct wmEvent *event);
void WM_gesture_box_cancel(struct bContext *C, struct wmOperator *op);
int WM_gesture_circle_invoke(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
int WM_gesture_circle_modal(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
void WM_gesture_circle_cancel(struct bContext *C, struct wmOperator *op);
int WM_gesture_lines_invoke(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
int WM_gesture_lines_modal(struct bContext *C, struct wmOperator *op, const struct wmEvent *event);
void WM_gesture_lines_cancel(struct bContext *C, struct wmOperator *op);
int WM_gesture_lasso_invoke(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
int WM_gesture_lasso_modal(struct bContext *C, struct wmOperator *op, const struct wmEvent *event);
void WM_gesture_lasso_cancel(struct bContext *C, struct wmOperator *op);
/**
* helper function, we may want to add options for conversion to view space
*
* caller must free.
*/
const int (*WM_gesture_lasso_path_to_array(struct bContext *C,
struct wmOperator *op,
int *mcoords_len))[2];
int WM_gesture_straightline_invoke(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
/**
* This invoke callback starts the straight-line gesture with a viewport preview to the right side
* of the line.
*/
int WM_gesture_straightline_active_side_invoke(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
/**
* This modal callback calls exec once per mouse move event while the gesture is active with the
* updated line start and end values, so it can be used for tools that have a real time preview
* (like a gradient updating in real time over the mesh).
*/
int WM_gesture_straightline_modal(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
/**
* This modal one-shot callback only calls exec once after the gesture finishes without any updates
* during the gesture execution. Should be used for operations that are intended to be applied once
* without real time preview (like a trimming tool that only applies the bisect operation once
* after finishing the gesture as the bisect operation is too heavy to be computed in real time for
* a preview).
*/
int WM_gesture_straightline_oneshot_modal(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
void WM_gesture_straightline_cancel(struct bContext *C, struct wmOperator *op);
/* Gesture manager API */
/**
* Context checked on having screen, window and area.
*/
struct wmGesture *WM_gesture_new(struct wmWindow *window,
const struct ARegion *region,
const struct wmEvent *event,
int type);
void WM_gesture_end(struct wmWindow *win, struct wmGesture *gesture);
void WM_gestures_remove(struct wmWindow *win);
void WM_gestures_free_all(struct wmWindow *win);
bool WM_gesture_is_modal_first(const struct wmGesture *gesture);
/* File-selecting support. */
/**
* The idea here is to keep a handler alive on window queue, owning the operator.
* The file window can send event to make it execute, thus ensuring
* executing happens outside of lower level queues, with UI refreshed.
* Should also allow multi-window solutions.
*/
void WM_event_add_fileselect(struct bContext *C, struct wmOperator *op);
void WM_event_fileselect_event(struct wmWindowManager *wm, void *ophandle, int eventval);
/**
* Sets the active region for this space from the context.
*
* \see #BKE_area_find_region_active_win
*/
void WM_operator_region_active_win_set(struct bContext *C);
/**
* Only finish + pass through for press events (allowing press-tweak).
*/
int WM_operator_flag_only_pass_through_on_press(int retval, const struct wmEvent *event);
/* Drag and drop. */
/**
* Note that the pointer should be valid allocated and not on stack.
*/
struct wmDrag *WM_event_start_drag(
struct bContext *C, int icon, int type, void *poin, double value, unsigned int flags);
void WM_event_drag_image(struct wmDrag *, struct ImBuf *, float scale);
void WM_drag_free(struct wmDrag *drag);
void WM_drag_data_free(int dragtype, void *poin);
void WM_drag_free_list(struct ListBase *lb);
struct wmDropBox *WM_dropbox_add(
ListBase *lb,
const char *idname,
bool (*poll)(struct bContext *, struct wmDrag *, const struct wmEvent *event),
void (*copy)(struct bContext *, struct wmDrag *, struct wmDropBox *),
void (*cancel)(struct Main *, struct wmDrag *, struct wmDropBox *),
WMDropboxTooltipFunc tooltip);
void WM_drag_draw_item_name_fn(struct bContext *C,
struct wmWindow *win,
struct wmDrag *drag,
const int xy[2]);
void WM_drag_draw_default_fn(struct bContext *C,
struct wmWindow *win,
struct wmDrag *drag,
const int xy[2]);
/**
* `spaceid` / `regionid` are zero for window drop maps.
*/
ListBase *WM_dropboxmap_find(const char *idname, int spaceid, int regionid);
/* ID drag and drop */
/**
* \param flag_extra: Additional linking flags (from #eFileSel_Params_Flag).
*/
ID *WM_drag_asset_id_import(wmDragAsset *asset_drag, int flag_extra);
bool WM_drag_asset_will_import_linked(const wmDrag *drag);
void WM_drag_add_local_ID(struct wmDrag *drag, struct ID *id, struct ID *from_parent);
struct ID *WM_drag_get_local_ID(const struct wmDrag *drag, short idcode);
struct ID *WM_drag_get_local_ID_from_event(const struct wmEvent *event, short idcode);
/**
* Check if the drag data is either a local ID or an external ID asset of type \a idcode.
*/
bool WM_drag_is_ID_type(const struct wmDrag *drag, int idcode);
/**
* \note Does not store \a asset in any way, so it's fine to pass a temporary.
*/
wmDragAsset *WM_drag_create_asset_data(const struct AssetHandle *asset,
struct AssetMetaData *metadata,
const char *path,
int import_type);
struct wmDragAsset *WM_drag_get_asset_data(const struct wmDrag *drag, int idcode);
struct AssetMetaData *WM_drag_get_asset_meta_data(const struct wmDrag *drag, int idcode);
/**
* When dragging a local ID, return that. Otherwise, if dragging an asset-handle, link or append
* that depending on what was chosen by the drag-box (currently append only in fact).
*
* Use #WM_drag_free_imported_drag_ID() as cancel callback of the drop-box, so that the asset
* import is rolled back if the drop operator fails.
*/
struct ID *WM_drag_get_local_ID_or_import_from_asset(const struct wmDrag *drag, int idcode);
/**
* \brief Free asset ID imported for canceled drop.
*
* If the asset was imported (linked/appended) using #WM_drag_get_local_ID_or_import_from_asset()`
* (typically via a #wmDropBox.copy() callback), we want the ID to be removed again if the drop
* operator cancels.
* This is for use as #wmDropBox.cancel() callback.
*/
void WM_drag_free_imported_drag_ID(struct Main *bmain,
struct wmDrag *drag,
struct wmDropBox *drop);
struct wmDragAssetCatalog *WM_drag_get_asset_catalog_data(const struct wmDrag *drag);
/**
* \note Does not store \a asset in any way, so it's fine to pass a temporary.
*/
void WM_drag_add_asset_list_item(wmDrag *drag,
const struct bContext *C,
const struct AssetLibraryReference *asset_library_ref,
const struct AssetHandle *asset);
const ListBase *WM_drag_asset_list_get(const wmDrag *drag);
const char *WM_drag_get_item_name(struct wmDrag *drag);
/* Set OpenGL viewport and scissor */
void wmViewport(const struct rcti *winrct);
void wmPartialViewport(rcti *drawrct, const rcti *winrct, const rcti *partialrct);
void wmWindowViewport(struct wmWindow *win);
/* OpenGL utilities with safety check */
void wmOrtho2(float x1, float x2, float y1, float y2);
/* use for conventions (avoid hard-coded offsets all over) */
/**
* Default pixel alignment for regions.
*/
void wmOrtho2_region_pixelspace(const struct ARegion *region);
void wmOrtho2_pixelspace(float x, float y);
void wmGetProjectionMatrix(float mat[4][4], const struct rcti *winrct);
/* threaded Jobs Manager */
enum {
WM_JOB_PRIORITY = (1 << 0),
WM_JOB_EXCL_RENDER = (1 << 1),
WM_JOB_PROGRESS = (1 << 2),
};
/**
* Identifying jobs by owner alone is unreliable, this isn't saved,
* order can change (keep 0 for 'any').
*/
enum {
WM_JOB_TYPE_ANY = 0,
WM_JOB_TYPE_COMPOSITE,
WM_JOB_TYPE_RENDER,
WM_JOB_TYPE_RENDER_PREVIEW, /* UI preview */
/** Job for the UI to load previews from the file system (uses OS thumbnail cache). */
WM_JOB_TYPE_LOAD_PREVIEW, /* UI preview */
WM_JOB_TYPE_OBJECT_SIM_OCEAN,
WM_JOB_TYPE_OBJECT_SIM_FLUID,
WM_JOB_TYPE_OBJECT_BAKE_TEXTURE,
WM_JOB_TYPE_OBJECT_BAKE,
WM_JOB_TYPE_FILESEL_READDIR,
WM_JOB_TYPE_CLIP_BUILD_PROXY,
WM_JOB_TYPE_CLIP_TRACK_MARKERS,
WM_JOB_TYPE_CLIP_SOLVE_CAMERA,
WM_JOB_TYPE_CLIP_PREFETCH,
WM_JOB_TYPE_SEQ_BUILD_PROXY,
WM_JOB_TYPE_SEQ_BUILD_PREVIEW,
WM_JOB_TYPE_POINTCACHE,
WM_JOB_TYPE_DPAINT_BAKE,
WM_JOB_TYPE_ALEMBIC,
WM_JOB_TYPE_SHADER_COMPILATION,
WM_JOB_TYPE_STUDIOLIGHT,
WM_JOB_TYPE_LIGHT_BAKE,
WM_JOB_TYPE_FSMENU_BOOKMARK_VALIDATE,
WM_JOB_TYPE_QUADRIFLOW_REMESH,
WM_JOB_TYPE_TRACE_IMAGE,
WM_JOB_TYPE_LINEART,
WM_JOB_TYPE_SEQ_DRAW_THUMBNAIL,
WM_JOB_TYPE_SEQ_DRAG_DROP_PREVIEW,
/* add as needed, bake, seq proxy build
* if having hard coded values is a problem */
};
/**
* \return current job or adds new job, but doesn't run it.
*
* \note every owner only gets a single job,
* adding a new one will stop running job and when stopped it starts the new one.
*/
struct wmJob *WM_jobs_get(struct wmWindowManager *wm,
struct wmWindow *win,
const void *owner,
const char *name,
int flag,
int job_type);
/**
* Returns true if job runs, for UI (progress) indicators.
*/
bool WM_jobs_test(const struct wmWindowManager *wm, const void *owner, int job_type);
float WM_jobs_progress(const struct wmWindowManager *wm, const void *owner);
const char *WM_jobs_name(const struct wmWindowManager *wm, const void *owner);
/**
* Time that job started.
*/
double WM_jobs_starttime(const struct wmWindowManager *wm, const void *owner);
void *WM_jobs_customdata_from_type(struct wmWindowManager *wm, const void *owner, int job_type);
bool WM_jobs_is_running(const struct wmJob *wm_job);
bool WM_jobs_is_stopped(const wmWindowManager *wm, const void *owner);
void *WM_jobs_customdata_get(struct wmJob *);
void WM_jobs_customdata_set(struct wmJob *, void *customdata, void (*free)(void *));
void WM_jobs_timer(struct wmJob *, double timestep, unsigned int note, unsigned int endnote);
void WM_jobs_delay_start(struct wmJob *, double delay_time);
typedef void (*wm_jobs_start_callback)(void *custom_data,
short *stop,
short *do_update,
float *progress);
void WM_jobs_callbacks(struct wmJob *,
wm_jobs_start_callback startjob,
void (*initjob)(void *),
void (*update)(void *),
void (*endjob)(void *));
/**
* If job running, the same owner gave it a new job.
* if different owner starts existing startjob, it suspends itself
*/
void WM_jobs_start(struct wmWindowManager *wm, struct wmJob *);
/**
* Signal job(s) from this owner or callback to stop, timer is required to get handled.
*/
void WM_jobs_stop(struct wmWindowManager *wm, const void *owner, void *startjob);
/**
* Actually terminate thread and job timer.
*/
void WM_jobs_kill(struct wmWindowManager *wm,
void *owner,
void (*)(void *, short int *, short int *, float *));
/**
* Wait until every job ended.
*/
void WM_jobs_kill_all(struct wmWindowManager *wm);
/**
* Wait until every job ended, except for one owner (used in undo to keep screen job alive).
*/
void WM_jobs_kill_all_except(struct wmWindowManager *wm, const void *owner);
void WM_jobs_kill_type(struct wmWindowManager *wm, const void *owner, int job_type);
bool WM_jobs_has_running(const struct wmWindowManager *wm);
void WM_job_main_thread_lock_acquire(struct wmJob *job);
void WM_job_main_thread_lock_release(struct wmJob *job);
/* Clipboard. */
/**
* Return text from the clipboard.
*
* \note Caller needs to check for valid utf8 if this is a requirement.
*/
char *WM_clipboard_text_get(bool selection, int *r_len);
/**
* Convenience function for pasting to areas of Blender which don't support newlines.
*/
char *WM_clipboard_text_get_firstline(bool selection, int *r_len);
void WM_clipboard_text_set(const char *buf, bool selection);
/* progress */
void WM_progress_set(struct wmWindow *win, float progress);
void WM_progress_clear(struct wmWindow *win);
/* Draw (for screenshot) */
void *WM_draw_cb_activate(struct wmWindow *win,
void (*draw)(const struct wmWindow *, void *),
void *customdata);
void WM_draw_cb_exit(struct wmWindow *win, void *handle);
void WM_redraw_windows(struct bContext *C);
void WM_draw_region_viewport_ensure(struct ARegion *region, short space_type);
void WM_draw_region_viewport_bind(struct ARegion *region);
void WM_draw_region_viewport_unbind(struct ARegion *region);
/* Region drawing */
void WM_draw_region_free(struct ARegion *region, bool hide);
struct GPUViewport *WM_draw_region_get_viewport(struct ARegion *region);
struct GPUViewport *WM_draw_region_get_bound_viewport(struct ARegion *region);
void WM_main_playanim(int argc, const char **argv);
/**
* Debugging only, convenience function to write on crash.
* Convenient to save a blend file from a debugger.
*/
bool write_crash_blend(void);
/**
* Lock the interface for any communication.
*/
void WM_set_locked_interface(struct wmWindowManager *wm, bool lock);
void WM_event_tablet_data_default_set(struct wmTabletData *tablet_data);
/**
* For testing only, see #G_FLAG_EVENT_SIMULATE.
*/
struct wmEvent *WM_event_add_simulate(struct wmWindow *win, const struct wmEvent *event_to_add);
const char *WM_window_cursor_keymap_status_get(const struct wmWindow *win,
int button_index,
int type_index);
void WM_window_cursor_keymap_status_refresh(struct bContext *C, struct wmWindow *win);
void WM_window_status_area_tag_redraw(struct wmWindow *win);
/**
* Similar to #BKE_screen_area_map_find_area_xy and related functions,
* use here since the area is stored in the window manager.
*/
struct ScrArea *WM_window_status_area_find(struct wmWindow *win, struct bScreen *screen);
bool WM_window_modal_keymap_status_draw(struct bContext *C,
struct wmWindow *win,
struct uiLayout *layout);
/* wm_event_query.c */
/**
* For debugging only, getting inspecting events manually is tedious.
*/
void WM_event_print(const struct wmEvent *event);
/**
* For modal callbacks, check configuration for how to interpret exit when dragging.
*/
bool WM_event_is_modal_drag_exit(const struct wmEvent *event,
short init_event_type,
short init_event_val);
bool WM_event_is_last_mousemove(const struct wmEvent *event);
bool WM_event_is_mouse_drag(const struct wmEvent *event);
bool WM_event_is_mouse_drag_or_press(const wmEvent *event);
int WM_event_drag_direction(const wmEvent *event);
/**
* Detect motion between selection (callers should only use this for selection picking),
* typically mouse press/click events.
*
* \param mval: Region relative coordinates, call with (-1, -1) resets the last cursor location.
* \returns True when there was motion since last called.
*
* NOTE(@campbellbarton): The logic used here isn't foolproof.
* It's possible that users move the cursor past #WM_EVENT_CURSOR_MOTION_THRESHOLD then back to
* a position within the threshold (between mouse clicks).
* In practice users never reported this since the threshold is very small (a few pixels).
* To prevent the unlikely case of values matching from another region,
* changing regions resets this value to (-1, -1).
*/
bool WM_cursor_test_motion_and_update(const int mval[2]) ATTR_NONNULL(1) ATTR_WARN_UNUSED_RESULT;
int WM_event_drag_threshold(const struct wmEvent *event);
bool WM_event_drag_test(const struct wmEvent *event, const int prev_xy[2]);
bool WM_event_drag_test_with_delta(const struct wmEvent *event, const int delta[2]);
void WM_event_drag_start_mval(const wmEvent *event, const ARegion *region, int r_mval[2]);
void WM_event_drag_start_mval_fl(const wmEvent *event, const ARegion *region, float r_mval[2]);
void WM_event_drag_start_xy(const wmEvent *event, int r_xy[2]);
/**
* Event map that takes preferences into account.
*/
int WM_userdef_event_map(int kmitype);
/**
* Use so we can check if 'wmEvent.type' is released in modal operators.
*
* An alternative would be to add a 'wmEvent.type_nokeymap'... or similar.
*/
int WM_userdef_event_type_from_keymap_type(int kmitype);
#ifdef WITH_INPUT_NDOF
void WM_event_ndof_pan_get(const struct wmNDOFMotionData *ndof, float r_pan[3], bool use_zoom);
void WM_event_ndof_rotate_get(const struct wmNDOFMotionData *ndof, float r_rot[3]);
float WM_event_ndof_to_axis_angle(const struct wmNDOFMotionData *ndof, float axis[3]);
void WM_event_ndof_to_quat(const struct wmNDOFMotionData *ndof, float q[4]);
#endif /* WITH_INPUT_NDOF */
#ifdef WITH_XR_OPENXR
bool WM_event_is_xr(const struct wmEvent *event);
#endif
/**
* If this is a tablet event, return tablet pressure and set `*pen_flip`
* to 1 if the eraser tool is being used, 0 otherwise.
*/
float WM_event_tablet_data(const struct wmEvent *event, int *pen_flip, float tilt[2]);
bool WM_event_is_tablet(const struct wmEvent *event);
int WM_event_absolute_delta_x(const struct wmEvent *event);
int WM_event_absolute_delta_y(const struct wmEvent *event);
#ifdef WITH_INPUT_IME
bool WM_event_is_ime_switch(const struct wmEvent *event);
#endif
/* wm_tooltip.c */
typedef struct ARegion *(*wmTooltipInitFn)(struct bContext *C,
struct ARegion *region,
int *pass,
double *r_pass_delay,
bool *r_exit_on_event);
void WM_tooltip_immediate_init(struct bContext *C,
struct wmWindow *win,
struct ScrArea *area,
struct ARegion *region,
wmTooltipInitFn init);
void WM_tooltip_timer_init_ex(struct bContext *C,
struct wmWindow *win,
struct ScrArea *area,
struct ARegion *region,
wmTooltipInitFn init,
double delay);
void WM_tooltip_timer_init(struct bContext *C,
struct wmWindow *win,
struct ScrArea *area,
struct ARegion *region,
wmTooltipInitFn init);
void WM_tooltip_timer_clear(struct bContext *C, struct wmWindow *win);
void WM_tooltip_clear(struct bContext *C, struct wmWindow *win);
void WM_tooltip_init(struct bContext *C, struct wmWindow *win);
void WM_tooltip_refresh(struct bContext *C, struct wmWindow *win);
double WM_tooltip_time_closed(void);
/* wm_utils.c */
struct wmGenericCallback *WM_generic_callback_steal(struct wmGenericCallback *callback);
void WM_generic_callback_free(struct wmGenericCallback *callback);
void WM_generic_user_data_free(struct wmGenericUserData *wm_userdata);
bool WM_region_use_viewport(struct ScrArea *area, struct ARegion *region);
#ifdef WITH_XR_OPENXR
/* wm_xr_session.c */
/**
* Check if the XR-Session was triggered.
* If an error happened while trying to start a session, this returns false too.
*/
bool WM_xr_session_exists(const wmXrData *xr);
/**
* Check if the session is running, according to the OpenXR definition.
*/
bool WM_xr_session_is_ready(const wmXrData *xr);
struct wmXrSessionState *WM_xr_session_state_handle_get(const wmXrData *xr);
struct ScrArea *WM_xr_session_area_get(const wmXrData *xr);
void WM_xr_session_base_pose_reset(wmXrData *xr);
bool WM_xr_session_state_viewer_pose_location_get(const wmXrData *xr, float r_location[3]);
bool WM_xr_session_state_viewer_pose_rotation_get(const wmXrData *xr, float r_rotation[4]);
bool WM_xr_session_state_viewer_pose_matrix_info_get(const wmXrData *xr,
float r_viewmat[4][4],
float *r_focal_len);
bool WM_xr_session_state_controller_grip_location_get(const wmXrData *xr,
unsigned int subaction_idx,
float r_location[3]);
bool WM_xr_session_state_controller_grip_rotation_get(const wmXrData *xr,
unsigned int subaction_idx,
float r_rotation[4]);
bool WM_xr_session_state_controller_aim_location_get(const wmXrData *xr,
unsigned int subaction_idx,
float r_location[3]);
bool WM_xr_session_state_controller_aim_rotation_get(const wmXrData *xr,
unsigned int subaction_idx,
float r_rotation[4]);
bool WM_xr_session_state_nav_location_get(const wmXrData *xr, float r_location[3]);
void WM_xr_session_state_nav_location_set(wmXrData *xr, const float location[3]);
bool WM_xr_session_state_nav_rotation_get(const wmXrData *xr, float r_rotation[4]);
void WM_xr_session_state_nav_rotation_set(wmXrData *xr, const float rotation[4]);
bool WM_xr_session_state_nav_scale_get(const wmXrData *xr, float *r_scale);
void WM_xr_session_state_nav_scale_set(wmXrData *xr, float scale);
void WM_xr_session_state_navigation_reset(struct wmXrSessionState *state);
struct ARegionType *WM_xr_surface_controller_region_type_get(void);
/* wm_xr_actions.c */
/* XR action functions to be called pre-XR session start.
* NOTE: The "destroy" functions can also be called post-session start. */
bool WM_xr_action_set_create(wmXrData *xr, const char *action_set_name);
void WM_xr_action_set_destroy(wmXrData *xr, const char *action_set_name);
bool WM_xr_action_create(wmXrData *xr,
const char *action_set_name,
const char *action_name,
eXrActionType type,
const ListBase *user_paths,
struct wmOperatorType *ot,
struct IDProperty *op_properties,
const char *haptic_name,
const int64_t *haptic_duration,
const float *haptic_frequency,
const float *haptic_amplitude,
eXrOpFlag op_flag,
eXrActionFlag action_flag,
eXrHapticFlag haptic_flag);
void WM_xr_action_destroy(wmXrData *xr, const char *action_set_name, const char *action_name);
bool WM_xr_action_binding_create(wmXrData *xr,
const char *action_set_name,
const char *action_name,
const char *profile_path,
const ListBase *user_paths,
const ListBase *component_paths,
const float *float_thresholds,
const eXrAxisFlag *axis_flags,
const struct wmXrPose *poses);
void WM_xr_action_binding_destroy(wmXrData *xr,
const char *action_set_name,
const char *action_name,
const char *profile_path);
/**
* If action_set_name is NULL, then all action sets will be treated as active.
*/
bool WM_xr_active_action_set_set(wmXrData *xr, const char *action_set_name, bool delayed);
bool WM_xr_controller_pose_actions_set(wmXrData *xr,
const char *action_set_name,
const char *grip_action_name,
const char *aim_action_name);
/**
* XR action functions to be called post-XR session start.
*/
bool WM_xr_action_state_get(const wmXrData *xr,
const char *action_set_name,
const char *action_name,
const char *subaction_path,
struct wmXrActionState *r_state);
bool WM_xr_haptic_action_apply(wmXrData *xr,
const char *action_set_name,
const char *action_name,
const char *subaction_path,
const int64_t *duration,
const float *frequency,
const float *amplitude);
void WM_xr_haptic_action_stop(wmXrData *xr,
const char *action_set_name,
const char *action_name,
const char *subaction_path);
/* wm_xr_actionmap.c */
XrActionMap *WM_xr_actionmap_new(struct wmXrRuntimeData *runtime,
const char *name,
bool replace_existing);
/**
* Ensure unique name among all action maps.
*/
void WM_xr_actionmap_ensure_unique(struct wmXrRuntimeData *runtime, XrActionMap *actionmap);
XrActionMap *WM_xr_actionmap_add_copy(struct wmXrRuntimeData *runtime, XrActionMap *am_src);
bool WM_xr_actionmap_remove(struct wmXrRuntimeData *runtime, XrActionMap *actionmap);
XrActionMap *WM_xr_actionmap_find(struct wmXrRuntimeData *runtime, const char *name);
void WM_xr_actionmap_clear(XrActionMap *actionmap);
void WM_xr_actionmaps_clear(struct wmXrRuntimeData *runtime);
ListBase *WM_xr_actionmaps_get(struct wmXrRuntimeData *runtime);
short WM_xr_actionmap_active_index_get(const struct wmXrRuntimeData *runtime);
void WM_xr_actionmap_active_index_set(struct wmXrRuntimeData *runtime, short idx);
short WM_xr_actionmap_selected_index_get(const struct wmXrRuntimeData *runtime);
void WM_xr_actionmap_selected_index_set(struct wmXrRuntimeData *runtime, short idx);
XrActionMapItem *WM_xr_actionmap_item_new(XrActionMap *actionmap,
const char *name,
bool replace_existing);
/**
* Ensure unique name among all action map items.
*/
void WM_xr_actionmap_item_ensure_unique(XrActionMap *actionmap, XrActionMapItem *ami);
XrActionMapItem *WM_xr_actionmap_item_add_copy(XrActionMap *actionmap, XrActionMapItem *ami_src);
bool WM_xr_actionmap_item_remove(XrActionMap *actionmap, XrActionMapItem *ami);
XrActionMapItem *WM_xr_actionmap_item_find(XrActionMap *actionmap, const char *name);
/**
* Similar to #wm_xr_actionmap_item_properties_set()
* but checks for the #eXrActionType and #wmOperatorType having changed.
*/
void WM_xr_actionmap_item_properties_update_ot(XrActionMapItem *ami);
XrActionMapBinding *WM_xr_actionmap_binding_new(XrActionMapItem *ami,
const char *name,
bool replace_existing);
/**
* Ensure unique name among all action map bindings.
*/
void WM_xr_actionmap_binding_ensure_unique(XrActionMapItem *ami, XrActionMapBinding *amb);
XrActionMapBinding *WM_xr_actionmap_binding_add_copy(XrActionMapItem *ami,
XrActionMapBinding *amb_src);
bool WM_xr_actionmap_binding_remove(XrActionMapItem *ami, XrActionMapBinding *amb);
XrActionMapBinding *WM_xr_actionmap_binding_find(XrActionMapItem *ami, const char *name);
#endif /* WITH_XR_OPENXR */
#ifdef __cplusplus
}
#endif