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Clément Foucault 314ea1b1c7 Workbench: Depth Of Field: Improve noise and Large radius
- Add noise to remove undersampling artifact
- Create 2 mipmaps to the scene color buffer in order to have bigger blurs
- Replace blur2 with a 3x3 median filter that doesn't dilate the highlights
- Use temporal accumulation to remove noise

For some reason all of this exacerbate some bleeding issues happening on
far foreground elements from near foreground elements. The actual problem
was already happening before but was not really noticeable. It needs some
more work to be fixed.
2019-01-29 15:05:51 +01:00
..
2019-01-25 08:49:51 +11:00
2019-01-29 08:32:25 +11:00
2019-01-25 08:49:51 +11:00