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blender-archive/source/blender
Willian Padovani Germano 424141f44d == Python, GE & Threads ==
Martin Sell (thanks!) reported that threading via scripts was not working in the game engine with Blender 2.46 and later. My fault, to make pynodes work properly with threads > 1 I disabled Python's "check interval", preventing threads created via scripts from receiving time to run.

Now only during rendering check interval is disabled (set to max int). Still experimental, I added the calls in BPY_do_all_scripts, since it's called in BIF_do_render, but will probably move the code to its own function after more testing & feedback.
2008-07-02 21:01:59 +00:00
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2008-04-29 08:24:33 +00:00
2008-06-29 15:11:35 +00:00
2008-07-02 21:01:59 +00:00
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