Option to draw mesh vertex-weights in editmode, available from the 'Mesh Display' panel. TODO: get this to work when modifiers are applied in solid mode (texface-solidmode is working).
95 lines
2.8 KiB
C++
95 lines
2.8 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Joseph Eagar.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_TESSMESH_H__
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#define __BKE_TESSMESH_H__
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#include "BKE_customdata.h"
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#include "bmesh.h"
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struct BMesh;
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struct BMLoop;
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struct BMFace;
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struct Mesh;
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struct DerivedMesh;
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/* ok: the EDBM module is for editmode bmesh stuff. in contrast, the
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* BMEdit module is for code shared with blenkernel that concerns
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* the BMEditMesh structure.
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*/
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/* this structure replaces EditMesh.
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*
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* through this, you get access to both the edit bmesh,
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* it's tessellation, and various stuff that doesn't belong in the BMesh
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* struct itself.
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*
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* the entire derivedmesh and modifier system works with this structure,
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* and not BMesh. Mesh->edit_bmesh stores a pointer to this structure. */
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typedef struct BMEditMesh {
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struct BMesh *bm;
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/*this is for undoing failed operations*/
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struct BMEditMesh *emcopy;
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int emcopyusers;
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/* we store tessellations as triplets of three loops,
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* which each define a triangle.*/
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struct BMLoop *(*looptris)[3];
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int tottri;
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/*derivedmesh stuff*/
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struct DerivedMesh *derivedFinal, *derivedCage;
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CustomDataMask lastDataMask;
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unsigned char (*derivedVertColor)[4];
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int derivedVertColorLen;
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/* index tables, to map indices to elements via
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* EDBM_index_arrays_init and associated functions. don't
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* touch this or read it directly.*/
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struct BMVert **vert_index;
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struct BMEdge **edge_index;
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struct BMFace **face_index;
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/*selection mode*/
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short selectmode;
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short mat_nr;
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/* Object this editmesh came from (if it came from one) */
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struct Object *ob;
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/* Unused for now, we could bring it back and assign in the same way 'ob' is */
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// struct Mesh *me;
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/*temp variables for x-mirror editing*/
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int mirror_cdlayer; /* -1 is invalid */
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} BMEditMesh;
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void BMEdit_RecalcTessellation(BMEditMesh *em);
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BMEditMesh *BMEdit_Create(BMesh *bm, const bool do_tessellate);
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BMEditMesh *BMEdit_Copy(BMEditMesh *em);
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BMEditMesh *BMEdit_FromObject(struct Object *ob);
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void BMEdit_Free(BMEditMesh *em);
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void BMEdit_UpdateLinkedCustomData(BMEditMesh *em);
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#endif /* __BKE_TESSMESH_H__ */
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