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blender-archive/source/blender/blenkernel/intern/smoke.c

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C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Daniel Genrich
* Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/smoke.c
* \ingroup bke
*/
/* Part of the code copied from elbeem fluid library, copyright by Nils Thuerey */
#include <GL/glew.h>
#include "MEM_guardedalloc.h"
#include <float.h>
#include <math.h>
#include <stdio.h>
#include <string.h> /* memset */
#include "BLI_linklist.h"
#include "BLI_rand.h"
#include "BLI_jitter.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_edgehash.h"
#include "BLI_kdtree.h"
#include "BLI_kdopbvh.h"
#include "BLI_utildefines.h"
#include "BLI_voxel.h"
#include "DNA_customdata_types.h"
#include "DNA_group_types.h"
#include "DNA_lamp_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_smoke_types.h"
#include "BKE_bvhutils.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_collision.h"
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_DerivedMesh.h"
#include "BKE_effect.h"
#include "BKE_modifier.h"
#include "BKE_particle.h"
#include "BKE_pointcache.h"
#include "BKE_smoke.h"
#include "RE_shader_ext.h"
/* UNUSED so far, may be enabled later */
/* #define USE_SMOKE_COLLISION_DM */
#include "smoke_API.h"
#ifdef WITH_SMOKE
#ifdef _WIN32
#include <time.h>
#include <stdio.h>
#include <conio.h>
#include <windows.h>
static LARGE_INTEGER liFrequency;
static LARGE_INTEGER liStartTime;
static LARGE_INTEGER liCurrentTime;
static void tstart(void)
{
QueryPerformanceFrequency(&liFrequency);
QueryPerformanceCounter(&liStartTime);
}
static void tend(void)
{
QueryPerformanceCounter(&liCurrentTime);
}
static double tval(void)
{
return ((double)( (liCurrentTime.QuadPart - liStartTime.QuadPart) * (double)1000.0 / (double)liFrequency.QuadPart));
}
#else
#include <sys/time.h>
static struct timeval _tstart, _tend;
static struct timezone tz;
static void tstart(void)
{
gettimeofday(&_tstart, &tz);
}
static void tend(void)
{
gettimeofday(&_tend, &tz);
}
static double UNUSED_FUNCTION(tval) (void)
{
double t1, t2;
t1 = ( double ) _tstart.tv_sec * 1000 + ( double ) _tstart.tv_usec / (1000);
t2 = ( double ) _tend.tv_sec * 1000 + ( double ) _tend.tv_usec / (1000);
return t2 - t1;
}
#endif
struct Object;
struct Scene;
struct DerivedMesh;
struct SmokeModifierData;
// timestep default value for nice appearance 0.1f
#define DT_DEFAULT 0.1f
#define ADD_IF_LOWER_POS(a, b) (MIN2((a) + (b), MAX2((a), (b))))
#define ADD_IF_LOWER_NEG(a, b) (MAX2((a) + (b), MIN2((a), (b))))
#define ADD_IF_LOWER(a, b) (((b) > 0) ? ADD_IF_LOWER_POS((a), (b)) : ADD_IF_LOWER_NEG((a), (b)))
#else /* WITH_SMOKE */
/* Stubs to use when smoke is disabled */
struct WTURBULENCE *smoke_turbulence_init(int *UNUSED(res), int UNUSED(amplify), int UNUSED(noisetype), int UNUSED(use_fire), int UNUSED(use_colors)) { return NULL; }
//struct FLUID_3D *smoke_init(int *UNUSED(res), float *UNUSED(dx), float *UNUSED(dtdef), int UNUSED(use_heat), int UNUSED(use_fire), int UNUSED(use_colors)) { return NULL; }
void smoke_free(struct FLUID_3D *UNUSED(fluid)) {}
float *smoke_get_density(struct FLUID_3D *UNUSED(fluid)) { return NULL; }
void smoke_turbulence_free(struct WTURBULENCE *UNUSED(wt)) {}
void smoke_initWaveletBlenderRNA(struct WTURBULENCE *UNUSED(wt), float *UNUSED(strength)) {}
void smoke_initBlenderRNA(struct FLUID_3D *UNUSED(fluid), float *UNUSED(alpha), float *UNUSED(beta), float *UNUSED(dt_factor), float *UNUSED(vorticity),
int *UNUSED(border_colli), float *UNUSED(burning_rate), float *UNUSED(flame_smoke), float *UNUSED(flame_smoke_color),
float *UNUSED(flame_vorticity), float *UNUSED(flame_ignition_temp), float *UNUSED(flame_max_temp)) {}
struct DerivedMesh *smokeModifier_do(SmokeModifierData *UNUSED(smd), Scene *UNUSED(scene), Object *UNUSED(ob), DerivedMesh *UNUSED(dm)) { return NULL; }
float smoke_get_velocity_at(struct Object *UNUSED(ob), float UNUSED(position[3]), float UNUSED(velocity[3])) { return 0.0f; }
void flame_get_spectrum(unsigned char *UNUSED(spec), int UNUSED(width), float UNUSED(t1), float UNUSED(t2)) {}
#endif /* WITH_SMOKE */
#ifdef WITH_SMOKE
void smoke_reallocate_fluid(SmokeDomainSettings *sds, float dx, int res[3], int free_old)
{
int use_heat = (sds->active_fields & SM_ACTIVE_HEAT);
int use_fire = (sds->active_fields & SM_ACTIVE_FIRE);
int use_colors = (sds->active_fields & SM_ACTIVE_COLORS);
if (free_old && sds->fluid)
smoke_free(sds->fluid);
if (!min_iii(res[0], res[1], res[2])) {
sds->fluid = NULL;
return;
}
sds->fluid = smoke_init(res, dx, DT_DEFAULT, use_heat, use_fire, use_colors);
smoke_initBlenderRNA(sds->fluid, &(sds->alpha), &(sds->beta), &(sds->time_scale), &(sds->vorticity), &(sds->border_collisions),
&(sds->burning_rate), &(sds->flame_smoke), sds->flame_smoke_color, &(sds->flame_vorticity), &(sds->flame_ignition), &(sds->flame_max_temp));
/* reallocate shadow buffer */
if (sds->shadow)
MEM_freeN(sds->shadow);
sds->shadow = MEM_callocN(sizeof(float) * res[0] * res[1] * res[2], "SmokeDomainShadow");
}
void smoke_reallocate_highres_fluid(SmokeDomainSettings *sds, float dx, int res[3], int free_old)
{
int use_fire = (sds->active_fields & (SM_ACTIVE_HEAT | SM_ACTIVE_FIRE));
int use_colors = (sds->active_fields & SM_ACTIVE_COLORS);
if (free_old && sds->wt)
smoke_turbulence_free(sds->wt);
if (!min_iii(res[0], res[1], res[2])) {
sds->wt = NULL;
return;
}
sds->wt = smoke_turbulence_init(res, sds->amplify + 1, sds->noise, use_fire, use_colors);
sds->res_wt[0] = res[0] * (sds->amplify + 1);
sds->res_wt[1] = res[1] * (sds->amplify + 1);
sds->res_wt[2] = res[2] * (sds->amplify + 1);
sds->dx_wt = dx / (sds->amplify + 1);
smoke_initWaveletBlenderRNA(sds->wt, &(sds->strength));
}
/* convert global position to domain cell space */
static void smoke_pos_to_cell(SmokeDomainSettings *sds, float pos[3])
{
mul_m4_v3(sds->imat, pos);
sub_v3_v3(pos, sds->p0);
pos[0] *= 1.0f / sds->cell_size[0];
pos[1] *= 1.0f / sds->cell_size[1];
pos[2] *= 1.0f / sds->cell_size[2];
}
/* set domain transformations and base resolution from object derivedmesh */
static void smoke_set_domain_from_derivedmesh(SmokeDomainSettings *sds, Object *ob, DerivedMesh *dm, int init_resolution)
{
size_t i;
float min[3] = {FLT_MAX, FLT_MAX, FLT_MAX}, max[3] = {-FLT_MAX, -FLT_MAX, -FLT_MAX};
float size[3];
MVert *verts = dm->getVertArray(dm);
float scale = 0.0;
int res;
res = sds->maxres;
// get BB of domain
for (i = 0; i < dm->getNumVerts(dm); i++)
{
// min BB
min[0] = MIN2(min[0], verts[i].co[0]);
min[1] = MIN2(min[1], verts[i].co[1]);
min[2] = MIN2(min[2], verts[i].co[2]);
// max BB
max[0] = MAX2(max[0], verts[i].co[0]);
max[1] = MAX2(max[1], verts[i].co[1]);
max[2] = MAX2(max[2], verts[i].co[2]);
}
/* set domain bounds */
copy_v3_v3(sds->p0, min);
copy_v3_v3(sds->p1, max);
sds->dx = 1.0f / res;
/* calculate domain dimensions */
sub_v3_v3v3(size, max, min);
if (init_resolution) {
zero_v3_int(sds->base_res);
copy_v3_v3(sds->cell_size, size);
}
mul_v3_v3(size, ob->size);
copy_v3_v3(sds->global_size, size);
copy_v3_v3(sds->dp0, min);
invert_m4_m4(sds->imat, ob->obmat);
// prevent crash when initializing a plane as domain
if (!init_resolution || (size[0] < FLT_EPSILON) || (size[1] < FLT_EPSILON) || (size[2] < FLT_EPSILON))
return;
/* define grid resolutions from longest domain side */
if (size[0] >= MAX2(size[1], size[2])) {
scale = res / size[0];
sds->scale = size[0] / ob->size[0];
sds->base_res[0] = res;
sds->base_res[1] = (int)(size[1] * scale + 0.5f);
sds->base_res[2] = (int)(size[2] * scale + 0.5f);
}
else if (size[1] >= MAX2(size[0], size[2])) {
scale = res / size[1];
sds->scale = size[1] / ob->size[1];
sds->base_res[0] = (int)(size[0] * scale + 0.5f);
sds->base_res[1] = res;
sds->base_res[2] = (int)(size[2] * scale + 0.5f);
}
else {
scale = res / size[2];
sds->scale = size[2] / ob->size[2];
sds->base_res[0] = (int)(size[0] * scale + 0.5f);
sds->base_res[1] = (int)(size[1] * scale + 0.5f);
sds->base_res[2] = res;
}
/* set cell size */
sds->cell_size[0] /= (float)sds->base_res[0];
sds->cell_size[1] /= (float)sds->base_res[1];
sds->cell_size[2] /= (float)sds->base_res[2];
}
static int smokeModifier_init(SmokeModifierData *smd, Object *ob, Scene *scene, DerivedMesh *dm)
{
if ((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain && !smd->domain->fluid)
{
SmokeDomainSettings *sds = smd->domain;
int res[3];
/* set domain dimensions from derivedmesh */
smoke_set_domain_from_derivedmesh(sds, ob, dm, TRUE);
/* reset domain values */
zero_v3_int(sds->shift);
zero_v3(sds->shift_f);
add_v3_fl(sds->shift_f, 0.5f);
zero_v3(sds->prev_loc);
mul_m4_v3(ob->obmat, sds->prev_loc);
/* set resolutions */
if (smd->domain->flags & MOD_SMOKE_ADAPTIVE_DOMAIN) {
res[0] = res[1] = res[2] = 1; /* use minimum res for adaptive init */
}
else {
VECCOPY(res, sds->base_res);
}
VECCOPY(sds->res, res);
sds->total_cells = sds->res[0] * sds->res[1] * sds->res[2];
sds->res_min[0] = sds->res_min[1] = sds->res_min[2] = 0;
VECCOPY(sds->res_max, res);
/* allocate fluid */
smoke_reallocate_fluid(sds, sds->dx, sds->res, 0);
smd->time = scene->r.cfra;
/* allocate highres fluid */
if (sds->flags & MOD_SMOKE_HIGHRES) {
smoke_reallocate_highres_fluid(sds, sds->dx, sds->res, 0);
}
/* allocate shadow buffer */
if (!sds->shadow)
sds->shadow = MEM_callocN(sizeof(float) * sds->res[0] * sds->res[1] * sds->res[2], "SmokeDomainShadow");
return 1;
}
else if ((smd->type & MOD_SMOKE_TYPE_FLOW) && smd->flow)
{
smd->time = scene->r.cfra;
return 1;
}
else if ((smd->type & MOD_SMOKE_TYPE_COLL))
{
if (!smd->coll)
{
smokeModifier_createType(smd);
}
smd->time = scene->r.cfra;
return 1;
}
return 2;
}
#endif /* WITH_SMOKE */
static void smokeModifier_freeDomain(SmokeModifierData *smd)
{
if (smd->domain)
{
if (smd->domain->shadow)
MEM_freeN(smd->domain->shadow);
smd->domain->shadow = NULL;
if (smd->domain->fluid)
smoke_free(smd->domain->fluid);
if (smd->domain->wt)
smoke_turbulence_free(smd->domain->wt);
if (smd->domain->effector_weights)
MEM_freeN(smd->domain->effector_weights);
smd->domain->effector_weights = NULL;
BKE_ptcache_free_list(&(smd->domain->ptcaches[0]));
smd->domain->point_cache[0] = NULL;
MEM_freeN(smd->domain);
smd->domain = NULL;
}
}
static void smokeModifier_freeFlow(SmokeModifierData *smd)
{
if (smd->flow)
{
if (smd->flow->dm) smd->flow->dm->release(smd->flow->dm);
if (smd->flow->verts_old) MEM_freeN(smd->flow->verts_old);
MEM_freeN(smd->flow);
smd->flow = NULL;
}
}
static void smokeModifier_freeCollision(SmokeModifierData *smd)
{
if (smd->coll)
{
SmokeCollSettings *scs = smd->coll;
if (scs->numverts)
{
if (scs->verts_old)
{
MEM_freeN(scs->verts_old);
scs->verts_old = NULL;
}
}
if (smd->coll->dm)
smd->coll->dm->release(smd->coll->dm);
smd->coll->dm = NULL;
MEM_freeN(smd->coll);
smd->coll = NULL;
}
}
void smokeModifier_reset_turbulence(struct SmokeModifierData *smd)
{
if (smd && smd->domain && smd->domain->wt)
{
smoke_turbulence_free(smd->domain->wt);
smd->domain->wt = NULL;
}
}
void smokeModifier_reset(struct SmokeModifierData *smd)
{
if (smd)
{
if (smd->domain)
{
if (smd->domain->shadow)
MEM_freeN(smd->domain->shadow);
smd->domain->shadow = NULL;
if (smd->domain->fluid)
{
smoke_free(smd->domain->fluid);
smd->domain->fluid = NULL;
}
smokeModifier_reset_turbulence(smd);
smd->time = -1;
smd->domain->total_cells = 0;
smd->domain->active_fields = 0;
}
else if (smd->flow)
{
if (smd->flow->verts_old) MEM_freeN(smd->flow->verts_old);
smd->flow->verts_old = NULL;
smd->flow->numverts = 0;
}
else if (smd->coll)
{
SmokeCollSettings *scs = smd->coll;
if (scs->numverts && scs->verts_old)
{
MEM_freeN(scs->verts_old);
scs->verts_old = NULL;
}
}
}
}
void smokeModifier_free(SmokeModifierData *smd)
{
if (smd)
{
smokeModifier_freeDomain(smd);
smokeModifier_freeFlow(smd);
smokeModifier_freeCollision(smd);
}
}
void smokeModifier_createType(struct SmokeModifierData *smd)
{
if (smd)
{
if (smd->type & MOD_SMOKE_TYPE_DOMAIN)
{
if (smd->domain)
smokeModifier_freeDomain(smd);
smd->domain = MEM_callocN(sizeof(SmokeDomainSettings), "SmokeDomain");
smd->domain->smd = smd;
smd->domain->point_cache[0] = BKE_ptcache_add(&(smd->domain->ptcaches[0]));
smd->domain->point_cache[0]->flag |= PTCACHE_DISK_CACHE;
smd->domain->point_cache[0]->step = 1;
/* Deprecated */
smd->domain->point_cache[1] = NULL;
smd->domain->ptcaches[1].first = smd->domain->ptcaches[1].last = NULL;
/* set some standard values */
smd->domain->fluid = NULL;
smd->domain->wt = NULL;
smd->domain->eff_group = NULL;
smd->domain->fluid_group = NULL;
smd->domain->coll_group = NULL;
smd->domain->maxres = 32;
smd->domain->amplify = 1;
smd->domain->alpha = -0.001;
smd->domain->beta = 0.1;
smd->domain->time_scale = 1.0;
smd->domain->vorticity = 2.0;
smd->domain->border_collisions = SM_BORDER_OPEN; // open domain
smd->domain->flags = MOD_SMOKE_DISSOLVE_LOG | MOD_SMOKE_HIGH_SMOOTH;
smd->domain->strength = 2.0;
smd->domain->noise = MOD_SMOKE_NOISEWAVE;
smd->domain->diss_speed = 5;
smd->domain->active_fields = 0;
smd->domain->adapt_margin = 4;
smd->domain->adapt_res = 0;
smd->domain->adapt_threshold = 0.02f;
smd->domain->burning_rate = 0.75f;
smd->domain->flame_smoke = 1.0f;
smd->domain->flame_vorticity = 0.5f;
smd->domain->flame_ignition = 1.25f;
smd->domain->flame_max_temp = 1.75f;
/* color */
smd->domain->flame_smoke_color[0] = 0.7f;
smd->domain->flame_smoke_color[1] = 0.7f;
smd->domain->flame_smoke_color[2] = 0.7f;
smd->domain->viewsettings = MOD_SMOKE_VIEW_SHOWBIG;
smd->domain->effector_weights = BKE_add_effector_weights(NULL);
}
else if (smd->type & MOD_SMOKE_TYPE_FLOW)
{
if (smd->flow)
smokeModifier_freeFlow(smd);
smd->flow = MEM_callocN(sizeof(SmokeFlowSettings), "SmokeFlow");
smd->flow->smd = smd;
/* set some standard values */
smd->flow->density = 1.0f;
smd->flow->fuel_amount = 1.0f;
smd->flow->temp = 1.0f;
smd->flow->flags = MOD_SMOKE_FLOW_ABSOLUTE;
smd->flow->vel_multi = 1.0f;
smd->flow->surface_distance = 1.5f;
smd->flow->source = MOD_SMOKE_FLOW_SOURCE_MESH;
smd->flow->texture_size = 1.0f;
smd->flow->color[0] = 0.7f;
smd->flow->color[1] = 0.7f;
smd->flow->color[2] = 0.7f;
smd->flow->dm = NULL;
smd->flow->psys = NULL;
}
else if (smd->type & MOD_SMOKE_TYPE_COLL)
{
if (smd->coll)
smokeModifier_freeCollision(smd);
smd->coll = MEM_callocN(sizeof(SmokeCollSettings), "SmokeColl");
smd->coll->smd = smd;
smd->coll->verts_old = NULL;
smd->coll->numverts = 0;
smd->coll->type = 0; // static obstacle
smd->coll->dm = NULL;
#ifdef USE_SMOKE_COLLISION_DM
smd->coll->dm = NULL;
#endif
}
}
}
void smokeModifier_copy(struct SmokeModifierData *smd, struct SmokeModifierData *tsmd)
{
tsmd->type = smd->type;
tsmd->time = smd->time;
smokeModifier_createType(tsmd);
if (tsmd->domain) {
tsmd->domain->fluid_group = smd->domain->fluid_group;
tsmd->domain->coll_group = smd->domain->coll_group;
tsmd->domain->adapt_margin = smd->domain->adapt_margin;
tsmd->domain->adapt_res = smd->domain->adapt_res;
tsmd->domain->adapt_threshold = smd->domain->adapt_threshold;
tsmd->domain->alpha = smd->domain->alpha;
tsmd->domain->beta = smd->domain->beta;
tsmd->domain->amplify = smd->domain->amplify;
tsmd->domain->maxres = smd->domain->maxres;
tsmd->domain->flags = smd->domain->flags;
tsmd->domain->viewsettings = smd->domain->viewsettings;
tsmd->domain->noise = smd->domain->noise;
tsmd->domain->diss_speed = smd->domain->diss_speed;
tsmd->domain->strength = smd->domain->strength;
tsmd->domain->border_collisions = smd->domain->border_collisions;
tsmd->domain->vorticity = smd->domain->vorticity;
tsmd->domain->time_scale = smd->domain->time_scale;
tsmd->domain->burning_rate = smd->domain->burning_rate;
tsmd->domain->flame_smoke = smd->domain->flame_smoke;
tsmd->domain->flame_vorticity = smd->domain->flame_vorticity;
tsmd->domain->flame_ignition = smd->domain->flame_ignition;
tsmd->domain->flame_max_temp = smd->domain->flame_max_temp;
copy_v3_v3(tsmd->domain->flame_smoke_color, smd->domain->flame_smoke_color);
MEM_freeN(tsmd->domain->effector_weights);
tsmd->domain->effector_weights = MEM_dupallocN(smd->domain->effector_weights);
}
else if (tsmd->flow) {
tsmd->flow->psys = smd->flow->psys;
tsmd->flow->noise_texture = smd->flow->noise_texture;
tsmd->flow->vel_multi = smd->flow->vel_multi;
tsmd->flow->vel_normal = smd->flow->vel_normal;
tsmd->flow->vel_random = smd->flow->vel_random;
tsmd->flow->density = smd->flow->density;
copy_v3_v3(tsmd->flow->color, smd->flow->color);
tsmd->flow->fuel_amount = smd->flow->fuel_amount;
tsmd->flow->temp = smd->flow->temp;
tsmd->flow->volume_density = smd->flow->volume_density;
tsmd->flow->surface_distance = smd->flow->surface_distance;
tsmd->flow->texture_size = smd->flow->texture_size;
tsmd->flow->texture_offset = smd->flow->texture_offset;
BLI_strncpy(tsmd->flow->uvlayer_name, tsmd->flow->uvlayer_name, sizeof(tsmd->flow->uvlayer_name));
tsmd->flow->vgroup_density = smd->flow->vgroup_density;
tsmd->flow->type = smd->flow->type;
tsmd->flow->source = smd->flow->source;
tsmd->flow->texture_type = smd->flow->texture_type;
tsmd->flow->flags = smd->flow->flags;
}
else if (tsmd->coll) {
/* leave it as initialized, collision settings is mostly caches */
}
}
#ifdef WITH_SMOKE
// forward decleration
static void smoke_calc_transparency(SmokeDomainSettings *sds, Scene *scene);
static float calc_voxel_transp(float *result, float *input, int res[3], int *pixel, float *tRay, float correct);
static int get_lamp(Scene *scene, float *light)
{
Base *base_tmp = NULL;
int found_lamp = 0;
// try to find a lamp, preferably local
for (base_tmp = scene->base.first; base_tmp; base_tmp = base_tmp->next) {
if (base_tmp->object->type == OB_LAMP) {
Lamp *la = base_tmp->object->data;
if (la->type == LA_LOCAL) {
copy_v3_v3(light, base_tmp->object->obmat[3]);
return 1;
}
else if (!found_lamp) {
copy_v3_v3(light, base_tmp->object->obmat[3]);
found_lamp = 1;
}
}
}
return found_lamp;
}
static void obstacles_from_derivedmesh(Object *coll_ob, SmokeDomainSettings *sds, SmokeCollSettings *scs, unsigned char *obstacle_map, float *velocityX, float *velocityY, float *velocityZ, float dt)
{
if (!scs->dm) return;
{
DerivedMesh *dm = NULL;
MVert *mvert = NULL;
MFace *mface = NULL;
BVHTreeFromMesh treeData = {0};
int numverts, i, z;
float surface_distance = 0.6;
float *vert_vel = NULL;
int has_velocity = 0;
tstart();
dm = CDDM_copy(scs->dm);
CDDM_calc_normals(dm);
mvert = dm->getVertArray(dm);
mface = dm->getTessFaceArray(dm);
numverts = dm->getNumVerts(dm);
// DG TODO
// if (scs->type > SM_COLL_STATIC)
// if line above is used, the code is in trouble if the object moves but is declared as "does not move"
{
vert_vel = MEM_callocN(sizeof(float) * numverts * 3, "smoke_obs_velocity");
if (scs->numverts != numverts || !scs->verts_old) {
if (scs->verts_old) MEM_freeN(scs->verts_old);
scs->verts_old = MEM_callocN(sizeof(float) * numverts * 3, "smoke_obs_verts_old");
scs->numverts = numverts;
}
else {
has_velocity = 1;
}
}
/* Transform collider vertices to
* domain grid space for fast lookups */
for (i = 0; i < numverts; i++) {
float n[3];
float co[3];
/* vert pos */
mul_m4_v3(coll_ob->obmat, mvert[i].co);
smoke_pos_to_cell(sds, mvert[i].co);
/* vert normal */
normal_short_to_float_v3(n, mvert[i].no);
mul_mat3_m4_v3(coll_ob->obmat, n);
mul_mat3_m4_v3(sds->imat, n);
normalize_v3(n);
normal_float_to_short_v3(mvert[i].no, n);
/* vert velocity */
VECADD(co, mvert[i].co, sds->shift);
if (has_velocity)
{
sub_v3_v3v3(&vert_vel[i * 3], co, &scs->verts_old[i * 3]);
mul_v3_fl(&vert_vel[i * 3], sds->dx / dt);
}
copy_v3_v3(&scs->verts_old[i * 3], co);
}
if (bvhtree_from_mesh_faces(&treeData, dm, 0.0f, 4, 6)) {
#pragma omp parallel for schedule(static)
for (z = sds->res_min[2]; z < sds->res_max[2]; z++) {
int x, y;
for (x = sds->res_min[0]; x < sds->res_max[0]; x++)
for (y = sds->res_min[1]; y < sds->res_max[1]; y++) {
int index = smoke_get_index(x - sds->res_min[0], sds->res[0], y - sds->res_min[1], sds->res[1], z - sds->res_min[2]);
float ray_start[3] = {(float)x + 0.5f, (float)y + 0.5f, (float)z + 0.5f};
BVHTreeNearest nearest = {0};
nearest.index = -1;
nearest.dist = surface_distance * surface_distance; /* find_nearest uses squared distance */
/* find the nearest point on the mesh */
if (BLI_bvhtree_find_nearest(treeData.tree, ray_start, &nearest, treeData.nearest_callback, &treeData) != -1) {
float weights[4];
int v1, v2, v3, f_index = nearest.index;
/* calculate barycentric weights for nearest point */
v1 = mface[f_index].v1;
v2 = (nearest.flags & BVH_ONQUAD) ? mface[f_index].v3 : mface[f_index].v2;
v3 = (nearest.flags & BVH_ONQUAD) ? mface[f_index].v4 : mface[f_index].v3;
interp_weights_face_v3(weights, mvert[v1].co, mvert[v2].co, mvert[v3].co, NULL, nearest.co);
// DG TODO
if (has_velocity)
{
/* apply object velocity */
{
float hit_vel[3];
interp_v3_v3v3v3(hit_vel, &vert_vel[v1 * 3], &vert_vel[v2 * 3], &vert_vel[v3 * 3], weights);
velocityX[index] += hit_vel[0];
velocityY[index] += hit_vel[1];
velocityZ[index] += hit_vel[2];
}
}
/* tag obstacle cells */
obstacle_map[index] = 1;
if (has_velocity)
obstacle_map[index] |= 8;
}
}
}
}
/* free bvh tree */
free_bvhtree_from_mesh(&treeData);
dm->release(dm);
if (vert_vel) MEM_freeN(vert_vel);
}
}
/* Animated obstacles: dx_step = ((x_new - x_old) / totalsteps) * substep */
static void update_obstacles(Scene *scene, Object *ob, SmokeDomainSettings *sds, float dt,
int UNUSED(substep), int UNUSED(totalsteps))
{
Object **collobjs = NULL;
unsigned int numcollobj = 0;
unsigned int collIndex;
unsigned char *obstacles = smoke_get_obstacle(sds->fluid);
float *velx = NULL;
float *vely = NULL;
float *velz = NULL;
float *velxOrig = smoke_get_velocity_x(sds->fluid);
float *velyOrig = smoke_get_velocity_y(sds->fluid);
float *velzOrig = smoke_get_velocity_z(sds->fluid);
float *density = smoke_get_density(sds->fluid);
float *fuel = smoke_get_fuel(sds->fluid);
float *flame = smoke_get_flame(sds->fluid);
float *r = smoke_get_color_r(sds->fluid);
float *g = smoke_get_color_g(sds->fluid);
float *b = smoke_get_color_b(sds->fluid);
unsigned int z;
smoke_get_ob_velocity(sds->fluid, &velx, &vely, &velz);
// TODO: delete old obstacle flags
for (z = 0; z < sds->res[0] * sds->res[1] * sds->res[2]; z++)
{
if (obstacles[z] & 8) // Do not delete static obstacles
{
obstacles[z] = 0;
}
velx[z] = 0;
vely[z] = 0;
velz[z] = 0;
}
collobjs = get_collisionobjects(scene, ob, sds->coll_group, &numcollobj, eModifierType_Smoke);
// update obstacle tags in cells
for (collIndex = 0; collIndex < numcollobj; collIndex++)
{
Object *collob = collobjs[collIndex];
SmokeModifierData *smd2 = (SmokeModifierData *)modifiers_findByType(collob, eModifierType_Smoke);
// DG TODO: check if modifier is active?
if ((smd2->type & MOD_SMOKE_TYPE_COLL) && smd2->coll)
{
SmokeCollSettings *scs = smd2->coll;
obstacles_from_derivedmesh(collob, sds, scs, obstacles, velx, vely, velz, dt);
}
}
if (collobjs)
MEM_freeN(collobjs);
/* obstacle cells should not contain any velocity from the smoke simulation */
for (z = 0; z < sds->res[0] * sds->res[1] * sds->res[2]; z++)
{
if (obstacles[z])
{
velxOrig[z] = 0;
velyOrig[z] = 0;
velzOrig[z] = 0;
density[z] = 0;
if (fuel) {
fuel[z] = 0;
flame[z] = 0;
}
if (r) {
r[z] = 0;
g[z] = 0;
b[z] = 0;
}
}
}
}
typedef struct EmissionMap {
float *influence;
float *velocity;
int min[3], max[3], res[3];
int total_cells, valid;
} EmissionMap;
static void em_boundInsert(EmissionMap *em, float point[3])
{
int i = 0;
if (!em->valid) {
VECCOPY(em->min, point);
VECCOPY(em->max, point);
em->valid = 1;
}
else {
for (; i < 3; i++) {
if (point[i] < em->min[i]) em->min[i] = (int)floor(point[i]);
if (point[i] > em->max[i]) em->max[i] = (int)ceil(point[i]);
}
}
}
static void clampBoundsInDomain(SmokeDomainSettings *sds, int min[3], int max[3], float *min_vel, float *max_vel, int margin, float dt)
{
int i;
for (i = 0; i < 3; i++) {
int adapt = (sds->flags & MOD_SMOKE_ADAPTIVE_DOMAIN) ? sds->adapt_res : 0;
/* add margin */
min[i] -= margin;
max[i] += margin;
/* adapt to velocity */
if (min_vel && min_vel[i] < 0.0f) {
min[i] += (int)ceil(min_vel[i] * dt);
}
if (max_vel && max_vel[i] > 0.0f) {
max[i] += (int)ceil(max_vel[i] * dt);
}
/* clamp within domain max size */
CLAMP(min[i], -adapt, sds->base_res[i] + adapt);
CLAMP(max[i], -adapt, sds->base_res[i] + adapt);
}
}
static void em_allocateData(EmissionMap *em, int use_velocity)
{
int i, res[3];
for (i = 0; i < 3; i++) {
res[i] = em->max[i] - em->min[i];
if (res[i] <= 0)
return;
}
em->total_cells = res[0] * res[1] * res[2];
copy_v3_v3_int(em->res, res);
em->influence = MEM_callocN(sizeof(float) * em->total_cells, "smoke_flow_influence");
if (use_velocity)
em->velocity = MEM_callocN(sizeof(float) * em->total_cells * 3, "smoke_flow_velocity");
}
static void em_freeData(EmissionMap *em)
{
if (em->influence)
MEM_freeN(em->influence);
if (em->velocity)
MEM_freeN(em->velocity);
}
static void emit_from_particles(Object *flow_ob, SmokeDomainSettings *sds, SmokeFlowSettings *sfs, EmissionMap *em, Scene *scene, float time, float dt)
{
if (sfs && sfs->psys && sfs->psys->part && ELEM(sfs->psys->part->type, PART_EMITTER, PART_FLUID)) // is particle system selected
{
ParticleSimulationData sim;
ParticleSystem *psys = sfs->psys;
float *particle_pos;
float *particle_vel;
int totpart = psys->totpart, totchild;
int p = 0;
int valid_particles = 0;
sim.scene = scene;
sim.ob = flow_ob;
sim.psys = psys;
if (psys->part->type == PART_HAIR)
{
// TODO: PART_HAIR not supported whatsoever
totchild = 0;
}
else
totchild = psys->totchild * psys->part->disp / 100;
particle_pos = MEM_callocN(sizeof(float) * (totpart + totchild) * 3, "smoke_flow_particles");
particle_vel = MEM_callocN(sizeof(float) * (totpart + totchild) * 3, "smoke_flow_particles");
/* calculate local position for each particle */
for (p = 0; p < totpart + totchild; p++)
{
ParticleKey state;
float *pos;
if (p < totpart) {
if (psys->particles[p].flag & (PARS_NO_DISP | PARS_UNEXIST))
continue;
}
else {
/* handle child particle */
ChildParticle *cpa = &psys->child[p - totpart];
if (psys->particles[cpa->parent].flag & (PARS_NO_DISP | PARS_UNEXIST))
continue;
}
state.time = time;
if (psys_get_particle_state(&sim, p, &state, 0) == 0)
continue;
/* location */
pos = &particle_pos[valid_particles * 3];
copy_v3_v3(pos, state.co);
smoke_pos_to_cell(sds, pos);
/* velocity */
copy_v3_v3(&particle_vel[valid_particles * 3], state.vel);
mul_mat3_m4_v3(sds->imat, &particle_vel[valid_particles * 3]);
/* calculate emission map bounds */
em_boundInsert(em, pos);
valid_particles++;
}
/* set emission map */
clampBoundsInDomain(sds, em->min, em->max, NULL, NULL, 1, dt);
em_allocateData(em, sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY);
for (p = 0; p < valid_particles; p++)
{
int cell[3];
size_t i = 0;
size_t index = 0;
int badcell = 0;
/* 1. get corresponding cell */
cell[0] = floor(particle_pos[p * 3]) - em->min[0];
cell[1] = floor(particle_pos[p * 3 + 1]) - em->min[1];
cell[2] = floor(particle_pos[p * 3 + 2]) - em->min[2];
/* check if cell is valid (in the domain boundary) */
for (i = 0; i < 3; i++) {
if ((cell[i] > em->res[i] - 1) || (cell[i] < 0)) {
badcell = 1;
break;
}
}
if (badcell)
continue;
/* get cell index */
index = smoke_get_index(cell[0], em->res[0], cell[1], em->res[1], cell[2]);
/* Add influence to emission map */
em->influence[index] = 1.0f;
/* Uses particle velocity as initial velocity for smoke */
if (sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY && (psys->part->phystype != PART_PHYS_NO))
{
VECADDFAC(&em->velocity[index * 3], &em->velocity[index * 3], &particle_vel[p * 3], sfs->vel_multi);
}
} // particles loop
/* free data */
if (particle_pos)
MEM_freeN(particle_pos);
if (particle_vel)
MEM_freeN(particle_vel);
}
}
static void get_texture_value(Tex *texture, float tex_co[3], TexResult *texres)
{
int result_type;
/* no node textures for now */
result_type = multitex_ext_safe(texture, tex_co, texres, NULL);
/* if the texture gave an RGB value, we assume it didn't give a valid
* intensity, since this is in the context of modifiers don't use perceptual color conversion.
* if the texture didn't give an RGB value, copy the intensity across
*/
if (result_type & TEX_RGB) {
texres->tin = (1.0f / 3.0f) * (texres->tr + texres->tg + texres->tb);
}
else {
copy_v3_fl(&texres->tr, texres->tin);
}
}
static void emit_from_derivedmesh(Object *flow_ob, SmokeDomainSettings *sds, SmokeFlowSettings *sfs, EmissionMap *em, float dt)
{
if (!sfs->dm) return;
{
DerivedMesh *dm = sfs->dm;
int defgrp_index = sfs->vgroup_density - 1;
MDeformVert *dvert = NULL;
MVert *mvert = NULL;
MVert *mvert_orig = NULL;
MFace *mface = NULL;
MTFace *tface = NULL;
BVHTreeFromMesh treeData = {0};
int numOfVerts, i, z;
float flow_center[3] = {0};
float *vert_vel = NULL;
int has_velocity = 0;
CDDM_calc_normals(dm);
mvert = dm->getVertArray(dm);
mvert_orig = dm->dupVertArray(dm); /* copy original mvert and restore when done */
mface = dm->getTessFaceArray(dm);
numOfVerts = dm->getNumVerts(dm);
dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
tface = CustomData_get_layer_named(&dm->faceData, CD_MTFACE, sfs->uvlayer_name);
if (sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY) {
vert_vel = MEM_callocN(sizeof(float) * numOfVerts * 3, "smoke_flow_velocity");
if (sfs->numverts != numOfVerts || !sfs->verts_old) {
if (sfs->verts_old) MEM_freeN(sfs->verts_old);
sfs->verts_old = MEM_callocN(sizeof(float) * numOfVerts * 3, "smoke_flow_verts_old");
sfs->numverts = numOfVerts;
}
else {
has_velocity = 1;
}
}
/* Transform dm vertices to
* domain grid space for fast lookups */
for (i = 0; i < numOfVerts; i++) {
float n[3];
/* vert pos */
mul_m4_v3(flow_ob->obmat, mvert[i].co);
smoke_pos_to_cell(sds, mvert[i].co);
/* vert normal */
normal_short_to_float_v3(n, mvert[i].no);
mul_mat3_m4_v3(flow_ob->obmat, n);
mul_mat3_m4_v3(sds->imat, n);
normalize_v3(n);
normal_float_to_short_v3(mvert[i].no, n);
/* vert velocity */
if (sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY) {
float co[3];
VECADD(co, mvert[i].co, sds->shift);
if (has_velocity) {
sub_v3_v3v3(&vert_vel[i * 3], co, &sfs->verts_old[i * 3]);
mul_v3_fl(&vert_vel[i * 3], sds->dx / dt);
}
copy_v3_v3(&sfs->verts_old[i * 3], co);
}
/* calculate emission map bounds */
em_boundInsert(em, mvert[i].co);
}
mul_m4_v3(flow_ob->obmat, flow_center);
smoke_pos_to_cell(sds, flow_center);
/* set emission map */
clampBoundsInDomain(sds, em->min, em->max, NULL, NULL, sfs->surface_distance, dt);
em_allocateData(em, sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY);
if (bvhtree_from_mesh_faces(&treeData, dm, 0.0f, 4, 6)) {
#pragma omp parallel for schedule(static)
for (z = em->min[2]; z < em->max[2]; z++) {
int x, y;
for (x = em->min[0]; x < em->max[0]; x++)
for (y = em->min[1]; y < em->max[1]; y++) {
int index = smoke_get_index(x - em->min[0], em->res[0], y - em->min[1], em->res[1], z - em->min[2]);
float ray_start[3] = {(float)x + 0.5f, (float)y + 0.5f, (float)z + 0.5f};
float ray_dir[3] = {1.0f, 0.0f, 0.0f};
BVHTreeRayHit hit = {0};
BVHTreeNearest nearest = {0};
float volume_factor = 0.0f;
float sample_str = 0.0f;
hit.index = -1;
hit.dist = 9999;
nearest.index = -1;
nearest.dist = sfs->surface_distance * sfs->surface_distance; /* find_nearest uses squared distance */
/* Check volume collision */
if (sfs->volume_density) {
if (BLI_bvhtree_ray_cast(treeData.tree, ray_start, ray_dir, 0.0f, &hit, treeData.raycast_callback, &treeData) != -1) {
float dot = ray_dir[0] * hit.no[0] + ray_dir[1] * hit.no[1] + ray_dir[2] * hit.no[2];
/* If ray and hit face normal are facing same direction
* hit point is inside a closed mesh. */
if (dot >= 0) {
/* Also cast a ray in opposite direction to make sure
* point is at least surrounded by two faces */
negate_v3(ray_dir);
hit.index = -1;
hit.dist = 9999;
BLI_bvhtree_ray_cast(treeData.tree, ray_start, ray_dir, 0.0f, &hit, treeData.raycast_callback, &treeData);
if (hit.index != -1) {
volume_factor = sfs->volume_density;
nearest.dist = hit.dist * hit.dist;
}
}
}
}
/* find the nearest point on the mesh */
if (BLI_bvhtree_find_nearest(treeData.tree, ray_start, &nearest, treeData.nearest_callback, &treeData) != -1) {
float weights[4];
int v1, v2, v3, f_index = nearest.index;
float n1[3], n2[3], n3[3], hit_normal[3];
/* emit from surface based on distance */
if (sfs->surface_distance) {
sample_str = sqrtf(nearest.dist) / sfs->surface_distance;
CLAMP(sample_str, 0.0f, 1.0f);
sample_str = pow(1.0f - sample_str, 0.5f);
}
else
sample_str = 0.0f;
/* calculate barycentric weights for nearest point */
v1 = mface[f_index].v1;
v2 = (nearest.flags & BVH_ONQUAD) ? mface[f_index].v3 : mface[f_index].v2;
v3 = (nearest.flags & BVH_ONQUAD) ? mface[f_index].v4 : mface[f_index].v3;
interp_weights_face_v3(weights, mvert[v1].co, mvert[v2].co, mvert[v3].co, NULL, nearest.co);
if (sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY) {
/* apply normal directional velocity */
if (sfs->vel_normal) {
/* interpolate vertex normal vectors to get nearest point normal */
normal_short_to_float_v3(n1, mvert[v1].no);
normal_short_to_float_v3(n2, mvert[v2].no);
normal_short_to_float_v3(n3, mvert[v3].no);
interp_v3_v3v3v3(hit_normal, n1, n2, n3, weights);
normalize_v3(hit_normal);
/* apply normal directional and random velocity
* - TODO: random disabled for now since it doesnt really work well as pressure calc smoothens it out... */
em->velocity[index * 3] += hit_normal[0] * sfs->vel_normal * 0.25f;
em->velocity[index * 3 + 1] += hit_normal[1] * sfs->vel_normal * 0.25f;
em->velocity[index * 3 + 2] += hit_normal[2] * sfs->vel_normal * 0.25f;
/* TODO: for fire emitted from mesh surface we can use
* Vf = Vs + (Ps/Pf - 1)*S to model gaseous expansion from solid to fuel */
}
/* apply object velocity */
if (has_velocity && sfs->vel_multi) {
float hit_vel[3];
interp_v3_v3v3v3(hit_vel, &vert_vel[v1 * 3], &vert_vel[v2 * 3], &vert_vel[v3 * 3], weights);
em->velocity[index * 3] += hit_vel[0] * sfs->vel_multi;
em->velocity[index * 3 + 1] += hit_vel[1] * sfs->vel_multi;
em->velocity[index * 3 + 2] += hit_vel[2] * sfs->vel_multi;
}
}
/* apply vertex group influence if used */
if (defgrp_index != -1 && dvert) {
float weight_mask = defvert_find_weight(&dvert[v1], defgrp_index) * weights[0] +
defvert_find_weight(&dvert[v2], defgrp_index) * weights[1] +
defvert_find_weight(&dvert[v3], defgrp_index) * weights[2];
sample_str *= weight_mask;
}
/* apply emission texture */
if ((sfs->flags & MOD_SMOKE_FLOW_TEXTUREEMIT) && sfs->noise_texture) {
float tex_co[3] = {0};
TexResult texres;
if (sfs->texture_type == MOD_SMOKE_FLOW_TEXTURE_MAP_AUTO) {
tex_co[0] = ((float)(x - flow_center[0]) / sds->base_res[0]) / sfs->texture_size;
tex_co[1] = ((float)(y - flow_center[1]) / sds->base_res[1]) / sfs->texture_size;
tex_co[2] = ((float)(z - flow_center[2]) / sds->base_res[2] - sfs->texture_offset) / sfs->texture_size;
}
else if (tface) {
interp_v2_v2v2v2(tex_co, tface[f_index].uv[0], tface[f_index].uv[(nearest.flags & BVH_ONQUAD) ? 2 : 1],
tface[f_index].uv[(nearest.flags & BVH_ONQUAD) ? 3 : 2], weights);
/* map between -1.0f and 1.0f */
tex_co[0] = tex_co[0] * 2.0f - 1.0f;
tex_co[1] = tex_co[1] * 2.0f - 1.0f;
tex_co[2] = sfs->texture_offset;
}
texres.nor = NULL;
get_texture_value(sfs->noise_texture, tex_co, &texres);
sample_str *= texres.tin;
}
}
/* multiply initial velocity by emitter influence */
if (sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY) {
mul_v3_fl(&em->velocity[index * 3], sample_str);
}
/* apply final influence based on volume factor */
em->influence[index] = MAX2(volume_factor, sample_str);
}
}
}
/* free bvh tree */
free_bvhtree_from_mesh(&treeData);
/* restore original mverts */
CustomData_set_layer(&dm->vertData, CD_MVERT, mvert_orig);
if (mvert)
MEM_freeN(mvert);
if (vert_vel) MEM_freeN(vert_vel);
}
}
static void adjustDomainResolution(SmokeDomainSettings *sds, int new_shift[3], EmissionMap *emaps, unsigned int numflowobj, float dt)
{
int min[3] = {32767, 32767, 32767}, max[3] = {-32767, -32767, -32767}, res[3];
int total_cells = 1, res_changed = 0, shift_changed = 0;
float min_vel[3], max_vel[3];
int x, y, z, i;
float *density = smoke_get_density(sds->fluid);
float *fuel = smoke_get_fuel(sds->fluid);
float *bigdensity = smoke_turbulence_get_density(sds->wt);
float *bigfuel = smoke_turbulence_get_fuel(sds->wt);
float *vx = smoke_get_velocity_x(sds->fluid);
float *vy = smoke_get_velocity_y(sds->fluid);
float *vz = smoke_get_velocity_z(sds->fluid);
int block_size = sds->amplify + 1;
int wt_res[3];
if (sds->flags & MOD_SMOKE_HIGHRES && sds->wt) {
smoke_turbulence_get_res(sds->wt, wt_res);
}
INIT_MINMAX(min_vel, max_vel);
/* Calculate bounds for current domain content */
for (x = sds->res_min[0]; x < sds->res_max[0]; x++)
for (y = sds->res_min[1]; y < sds->res_max[1]; y++)
for (z = sds->res_min[2]; z < sds->res_max[2]; z++)
{
int xn = x - new_shift[0];
int yn = y - new_shift[1];
int zn = z - new_shift[2];
int index;
float max_den;
/* skip if cell already belongs to new area */
if (xn >= min[0] && xn <= max[0] && yn >= min[1] && yn <= max[1] && zn >= min[2] && zn <= max[2])
continue;
index = smoke_get_index(x - sds->res_min[0], sds->res[0], y - sds->res_min[1], sds->res[1], z - sds->res_min[2]);
max_den = (fuel) ? MAX2(density[index], fuel[index]) : density[index];
/* check high resolution bounds if max density isnt already high enough */
if (max_den < sds->adapt_threshold && sds->flags & MOD_SMOKE_HIGHRES && sds->wt) {
int i, j, k;
/* high res grid index */
int xx = (x - sds->res_min[0]) * block_size;
int yy = (y - sds->res_min[1]) * block_size;
int zz = (z - sds->res_min[2]) * block_size;
for (i = 0; i < block_size; i++)
for (j = 0; j < block_size; j++)
for (k = 0; k < block_size; k++)
{
int big_index = smoke_get_index(xx + i, wt_res[0], yy + j, wt_res[1], zz + k);
float den = (bigfuel) ? MAX2(bigdensity[big_index], bigfuel[big_index]) : bigdensity[big_index];
if (den > max_den) {
max_den = den;
}
}
}
/* content bounds (use shifted coordinates) */
if (max_den >= sds->adapt_threshold) {
if (min[0] > xn) min[0] = xn;
if (min[1] > yn) min[1] = yn;
if (min[2] > zn) min[2] = zn;
if (max[0] < xn) max[0] = xn;
if (max[1] < yn) max[1] = yn;
if (max[2] < zn) max[2] = zn;
}
/* velocity bounds */
if (min_vel[0] > vx[index]) min_vel[0] = vx[index];
if (min_vel[1] > vy[index]) min_vel[1] = vy[index];
if (min_vel[2] > vz[index]) min_vel[2] = vz[index];
if (max_vel[0] < vx[index]) max_vel[0] = vx[index];
if (max_vel[1] < vy[index]) max_vel[1] = vy[index];
if (max_vel[2] < vz[index]) max_vel[2] = vz[index];
}
/* also apply emission maps */
for (i = 0; i < numflowobj; i++)
{
EmissionMap *em = &emaps[i];
for (x = em->min[0]; x < em->max[0]; x++)
for (y = em->min[1]; y < em->max[1]; y++)
for (z = em->min[2]; z < em->max[2]; z++)
{
int index = smoke_get_index(x - em->min[0], em->res[0], y - em->min[1], em->res[1], z - em->min[2]);
float max_den = em->influence[index];
/* density bounds */
if (max_den >= sds->adapt_threshold) {
if (min[0] > x) min[0] = x;
if (min[1] > y) min[1] = y;
if (min[2] > z) min[2] = z;
if (max[0] < x) max[0] = x;
if (max[1] < y) max[1] = y;
if (max[2] < z) max[2] = z;
}
/* velocity bounds */
if (em->velocity) {
if (min_vel[0] > em->velocity[index * 3]) min_vel[0] = em->velocity[index * 3];
if (min_vel[1] > em->velocity[index * 3 + 1]) min_vel[1] = em->velocity[index * 3 + 1];
if (min_vel[2] > em->velocity[index * 3 + 2]) min_vel[2] = em->velocity[index * 3 + 2];
if (max_vel[0] < em->velocity[index * 3]) max_vel[0] = em->velocity[index * 3];
if (max_vel[1] < em->velocity[index * 3 + 1]) max_vel[1] = em->velocity[index * 3 + 1];
if (max_vel[2] < em->velocity[index * 3 + 2]) max_vel[2] = em->velocity[index * 3 + 2];
}
}
}
/* calculate new bounds based on these values */
clampBoundsInDomain(sds, min, max, min_vel, max_vel, sds->adapt_margin + 1, dt);
for (i = 0; i < 3; i++) {
/* calculate new resolution */
res[i] = max[i] - min[i];
total_cells *= res[i];
if (new_shift[i])
shift_changed = 1;
/* if no content set minimum dimensions */
if (res[i] <= 0) {
int j;
for (j = 0; j < 3; j++) {
min[j] = 0;
max[j] = 1;
res[j] = 1;
}
res_changed = 1;
total_cells = 1;
break;
}
if (min[i] != sds->res_min[i] || max[i] != sds->res_max[i])
res_changed = 1;
}
if (res_changed || shift_changed) {
struct FLUID_3D *fluid_old = sds->fluid;
struct WTURBULENCE *turb_old = sds->wt;
/* allocate new fluid data */
smoke_reallocate_fluid(sds, sds->dx, res, 0);
if (sds->flags & MOD_SMOKE_HIGHRES) {
smoke_reallocate_highres_fluid(sds, sds->dx, res, 0);
}
/* copy values from old fluid to new */
if (sds->total_cells > 1 && total_cells > 1) {
/* low res smoke */
float *o_dens, *o_react, *o_flame, *o_fuel, *o_heat, *o_heatold, *o_vx, *o_vy, *o_vz, *o_r, *o_g, *o_b;
float *n_dens, *n_react, *n_flame, *n_fuel, *n_heat, *n_heatold, *n_vx, *n_vy, *n_vz, *n_r, *n_g, *n_b;
float dummy;
unsigned char *dummy_p;
/* high res smoke */
int wt_res_old[3];
float *o_wt_dens, *o_wt_react, *o_wt_flame, *o_wt_fuel, *o_wt_tcu, *o_wt_tcv, *o_wt_tcw, *o_wt_r, *o_wt_g, *o_wt_b;
float *n_wt_dens, *n_wt_react, *n_wt_flame, *n_wt_fuel, *n_wt_tcu, *n_wt_tcv, *n_wt_tcw, *n_wt_r, *n_wt_g, *n_wt_b;
smoke_export(fluid_old, &dummy, &dummy, &o_dens, &o_react, &o_flame, &o_fuel, &o_heat, &o_heatold, &o_vx, &o_vy, &o_vz, &o_r, &o_g, &o_b, &dummy_p);
smoke_export(sds->fluid, &dummy, &dummy, &n_dens, &n_react, &n_flame, &n_fuel, &n_heat, &n_heatold, &n_vx, &n_vy, &n_vz, &n_r, &n_g, &n_b, &dummy_p);
if (sds->flags & MOD_SMOKE_HIGHRES) {
smoke_turbulence_export(turb_old, &o_wt_dens, &o_wt_react, &o_wt_flame, &o_wt_fuel, &o_wt_r, &o_wt_g, &o_wt_b, &o_wt_tcu, &o_wt_tcv, &o_wt_tcw);
smoke_turbulence_get_res(turb_old, wt_res_old);
smoke_turbulence_export(sds->wt, &n_wt_dens, &n_wt_react, &n_wt_flame, &n_wt_fuel, &n_wt_r, &n_wt_g, &n_wt_b, &n_wt_tcu, &n_wt_tcv, &n_wt_tcw);
}
for (x = sds->res_min[0]; x < sds->res_max[0]; x++)
for (y = sds->res_min[1]; y < sds->res_max[1]; y++)
for (z = sds->res_min[2]; z < sds->res_max[2]; z++)
{
/* old grid index */
int xo = x - sds->res_min[0];
int yo = y - sds->res_min[1];
int zo = z - sds->res_min[2];
int index_old = smoke_get_index(xo, sds->res[0], yo, sds->res[1], zo);
/* new grid index */
int xn = x - min[0] - new_shift[0];
int yn = y - min[1] - new_shift[1];
int zn = z - min[2] - new_shift[2];
int index_new = smoke_get_index(xn, res[0], yn, res[1], zn);
/* skip if outside new domain */
if (xn < 0 || xn >= res[0] ||
yn < 0 || yn >= res[1] ||
zn < 0 || zn >= res[2])
continue;
/* copy data */
n_dens[index_new] = o_dens[index_old];
/* heat */
if (n_heat && o_heat) {
n_heat[index_new] = o_heat[index_old];
n_heatold[index_new] = o_heatold[index_old];
}
/* fuel */
if (n_fuel && o_fuel) {
n_flame[index_new] = o_flame[index_old];
n_fuel[index_new] = o_fuel[index_old];
n_react[index_new] = o_react[index_old];
}
/* color */
if (o_r && n_r) {
n_r[index_new] = o_r[index_old];
n_g[index_new] = o_g[index_old];
n_b[index_new] = o_b[index_old];
}
n_vx[index_new] = o_vx[index_old];
n_vy[index_new] = o_vy[index_old];
n_vz[index_new] = o_vz[index_old];
if (sds->flags & MOD_SMOKE_HIGHRES && turb_old) {
int block_size = sds->amplify + 1;
int i, j, k;
/* old grid index */
int xx_o = xo * block_size;
int yy_o = yo * block_size;
int zz_o = zo * block_size;
/* new grid index */
int xx_n = xn * block_size;
int yy_n = yn * block_size;
int zz_n = zn * block_size;
n_wt_tcu[index_new] = o_wt_tcu[index_old];
n_wt_tcv[index_new] = o_wt_tcv[index_old];
n_wt_tcw[index_new] = o_wt_tcw[index_old];
for (i = 0; i < block_size; i++)
for (j = 0; j < block_size; j++)
for (k = 0; k < block_size; k++)
{
int big_index_old = smoke_get_index(xx_o + i, wt_res_old[0], yy_o + j, wt_res_old[1], zz_o + k);
int big_index_new = smoke_get_index(xx_n + i, sds->res_wt[0], yy_n + j, sds->res_wt[1], zz_n + k);
/* copy data */
n_wt_dens[big_index_new] = o_wt_dens[big_index_old];
if (n_wt_flame && o_wt_flame) {
n_wt_flame[big_index_new] = o_wt_flame[big_index_old];
n_wt_fuel[big_index_new] = o_wt_fuel[big_index_old];
n_wt_react[big_index_new] = o_wt_react[big_index_old];
}
if (n_wt_r && o_wt_r) {
n_wt_r[big_index_new] = o_wt_r[big_index_old];
n_wt_g[big_index_new] = o_wt_g[big_index_old];
n_wt_b[big_index_new] = o_wt_b[big_index_old];
}
}
}
}
}
smoke_free(fluid_old);
if (turb_old)
smoke_turbulence_free(turb_old);
/* set new domain dimensions */
VECCOPY(sds->res_min, min);
VECCOPY(sds->res_max, max);
VECCOPY(sds->res, res);
sds->total_cells = total_cells;
}
}
BLI_INLINE void apply_outflow_fields(int index, float *density, float *heat, float *fuel, float *react, float *color_r, float *color_g, float *color_b)
{
density[index] = 0.f;
if (heat) {
heat[index] = 0.f;
}
if (fuel) {
fuel[index] = 0.f;
react[index] = 0.f;
}
if (color_r) {
color_r[index] = 0.f;
color_g[index] = 0.f;
color_b[index] = 0.f;
}
}
BLI_INLINE void apply_inflow_fields(SmokeFlowSettings *sfs, float emission_value, int index, float *density, float *heat, float *fuel, float *react, float *color_r, float *color_g, float *color_b)
{
int absolute_flow = (sfs->flags & MOD_SMOKE_FLOW_ABSOLUTE);
float dens_old = density[index];
// float fuel_old = (fuel) ? fuel[index] : 0.0f; /* UNUSED */
float dens_flow = (sfs->type == MOD_SMOKE_FLOW_TYPE_FIRE) ? 0.0f : emission_value * sfs->density;
float fuel_flow = emission_value * sfs->fuel_amount;
/* add heat */
if (heat) {
heat[index] = ADD_IF_LOWER(heat[index], emission_value * sfs->temp);
}
/* absolute */
if (absolute_flow) {
if (sfs->type != MOD_SMOKE_FLOW_TYPE_FIRE) {
if (dens_flow > density[index])
density[index] = dens_flow;
}
if (sfs->type != MOD_SMOKE_FLOW_TYPE_SMOKE && fuel && fuel_flow) {
if (fuel_flow > fuel[index])
fuel[index] = fuel_flow;
}
}
/* additive */
else {
if (sfs->type != MOD_SMOKE_FLOW_TYPE_FIRE) {
density[index] += dens_flow;
CLAMP(density[index], 0.0f, 1.0f);
}
if (sfs->type != MOD_SMOKE_FLOW_TYPE_SMOKE && fuel && sfs->fuel_amount) {
fuel[index] += fuel_flow;
CLAMP(fuel[index], 0.0f, 10.0f);
}
}
/* set color */
if (color_r && dens_flow) {
float total_dens = density[index] / (dens_old + dens_flow);
color_r[index] = (color_r[index] + sfs->color[0] * dens_flow) * total_dens;
color_g[index] = (color_g[index] + sfs->color[1] * dens_flow) * total_dens;
color_b[index] = (color_b[index] + sfs->color[2] * dens_flow) * total_dens;
}
/* set fire reaction coordinate */
if (fuel && fuel[index] > FLT_EPSILON) {
/* instead of using 1.0 for all new fuel add slight falloff
* to reduce flow blockiness */
float value = 1.0f - powf(1.0f - emission_value, 2.0f);
if (value > react[index]) {
float f = fuel_flow / fuel[index];
react[index] = value * f + (1.0f - f) * react[index];
CLAMP(react[index], 0.0f, value);
}
}
}
static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sds, float time, float dt)
{
Object **flowobjs = NULL;
EmissionMap *emaps = NULL;
unsigned int numflowobj = 0;
unsigned int flowIndex;
int new_shift[3] = {0};
int active_fields = sds->active_fields;
/* calculate domain shift for current frame if using adaptive domain */
if (sds->flags & MOD_SMOKE_ADAPTIVE_DOMAIN) {
int total_shift[3];
float frame_shift_f[3];
float ob_loc[3] = {0};
mul_m4_v3(ob->obmat, ob_loc);
VECSUB(frame_shift_f, ob_loc, sds->prev_loc);
copy_v3_v3(sds->prev_loc, ob_loc);
/* convert global space shift to local "cell" space */
mul_mat3_m4_v3(sds->imat, frame_shift_f);
frame_shift_f[0] = frame_shift_f[0] / sds->cell_size[0];
frame_shift_f[1] = frame_shift_f[1] / sds->cell_size[1];
frame_shift_f[2] = frame_shift_f[2] / sds->cell_size[2];
/* add to total shift */
VECADD(sds->shift_f, sds->shift_f, frame_shift_f);
/* convert to integer */
total_shift[0] = floor(sds->shift_f[0]);
total_shift[1] = floor(sds->shift_f[1]);
total_shift[2] = floor(sds->shift_f[2]);
VECSUB(new_shift, total_shift, sds->shift);
copy_v3_v3_int(sds->shift, total_shift);
/* calculate new domain boundary points so that smoke doesnt slide on sub-cell movement */
sds->p0[0] = sds->dp0[0] - sds->cell_size[0] * (sds->shift_f[0] - total_shift[0] - 0.5f);
sds->p0[1] = sds->dp0[1] - sds->cell_size[1] * (sds->shift_f[1] - total_shift[1] - 0.5f);
sds->p0[2] = sds->dp0[2] - sds->cell_size[2] * (sds->shift_f[2] - total_shift[2] - 0.5f);
sds->p1[0] = sds->p0[0] + sds->cell_size[0] * sds->base_res[0];
sds->p1[1] = sds->p0[1] + sds->cell_size[1] * sds->base_res[1];
sds->p1[2] = sds->p0[2] + sds->cell_size[2] * sds->base_res[2];
}
flowobjs = get_collisionobjects(scene, ob, sds->fluid_group, &numflowobj, eModifierType_Smoke);
/* init emission maps for each flow */
emaps = MEM_callocN(sizeof(struct EmissionMap) * numflowobj, "smoke_flow_maps");
/* Prepare flow emission maps */
for (flowIndex = 0; flowIndex < numflowobj; flowIndex++)
{
Object *collob = flowobjs[flowIndex];
SmokeModifierData *smd2 = (SmokeModifierData *)modifiers_findByType(collob, eModifierType_Smoke);
// check for initialized smoke object
if ((smd2->type & MOD_SMOKE_TYPE_FLOW) && smd2->flow)
{
// we got nice flow object
SmokeFlowSettings *sfs = smd2->flow;
EmissionMap *em = &emaps[flowIndex];
if (sfs->source == MOD_SMOKE_FLOW_SOURCE_PARTICLES) {
emit_from_particles(collob, sds, sfs, em, scene, time, dt);
}
else {
emit_from_derivedmesh(collob, sds, sfs, em, dt);
}
/* update required data fields */
if (em->total_cells && sfs->type != MOD_SMOKE_FLOW_TYPE_OUTFLOW) {
/* activate heat field if flow produces any heat */
if (sfs->temp) {
active_fields |= SM_ACTIVE_HEAT;
}
/* activate fuel field if flow adds any fuel */
if (sfs->type != MOD_SMOKE_FLOW_TYPE_SMOKE && sfs->fuel_amount) {
active_fields |= SM_ACTIVE_FIRE;
}
/* activate color field if flows add smoke with varying colors */
if (sfs->type != MOD_SMOKE_FLOW_TYPE_FIRE && sfs->density) {
if (!(active_fields & SM_ACTIVE_COLOR_SET)) {
copy_v3_v3(sds->active_color, sfs->color);
active_fields |= SM_ACTIVE_COLOR_SET;
}
else if (!equals_v3v3(sds->active_color, sfs->color)) {
active_fields |= SM_ACTIVE_COLORS;
}
}
}
}
}
/* monitor active fields based on domain settings */
/* if domain has fire, activate new fields if required */
if (active_fields & SM_ACTIVE_FIRE) {
/* heat is always needed for fire */
active_fields |= SM_ACTIVE_HEAT;
/* also activate colors if domain smoke color differs from active color */
if (!(active_fields & SM_ACTIVE_COLOR_SET)) {
copy_v3_v3(sds->active_color, sds->flame_smoke_color);
active_fields |= SM_ACTIVE_COLOR_SET;
}
else if (!equals_v3v3(sds->active_color, sds->flame_smoke_color)) {
active_fields |= SM_ACTIVE_COLORS;
}
}
/* Adjust domain size if needed */
if (sds->flags & MOD_SMOKE_ADAPTIVE_DOMAIN) {
adjustDomainResolution(sds, new_shift, emaps, numflowobj, dt);
}
/* Initialize new data fields if any */
if (active_fields & SM_ACTIVE_HEAT) {
smoke_ensure_heat(sds->fluid);
}
if (active_fields & SM_ACTIVE_FIRE) {
smoke_ensure_fire(sds->fluid, sds->wt);
}
if (active_fields & SM_ACTIVE_COLORS) {
/* initialize all smoke with "active_color" */
smoke_ensure_colors(sds->fluid, sds->wt, sds->active_color[0], sds->active_color[1], sds->active_color[2]);
}
sds->active_fields = active_fields;
/* Apply emission data */
if (sds->fluid) {
for (flowIndex = 0; flowIndex < numflowobj; flowIndex++)
{
Object *collob = flowobjs[flowIndex];
SmokeModifierData *smd2 = (SmokeModifierData *)modifiers_findByType(collob, eModifierType_Smoke);
// check for initialized smoke object
if ((smd2->type & MOD_SMOKE_TYPE_FLOW) && smd2->flow)
{
// we got nice flow object
SmokeFlowSettings *sfs = smd2->flow;
EmissionMap *em = &emaps[flowIndex];
float *density = smoke_get_density(sds->fluid);
float *color_r = smoke_get_color_r(sds->fluid);
float *color_g = smoke_get_color_g(sds->fluid);
float *color_b = smoke_get_color_b(sds->fluid);
float *fuel = smoke_get_fuel(sds->fluid);
float *react = smoke_get_react(sds->fluid);
float *bigdensity = smoke_turbulence_get_density(sds->wt);
float *bigfuel = smoke_turbulence_get_fuel(sds->wt);
float *bigreact = smoke_turbulence_get_react(sds->wt);
float *bigcolor_r = smoke_turbulence_get_color_r(sds->wt);
float *bigcolor_g = smoke_turbulence_get_color_g(sds->wt);
float *bigcolor_b = smoke_turbulence_get_color_b(sds->wt);
float *heat = smoke_get_heat(sds->fluid);
float *velocity_x = smoke_get_velocity_x(sds->fluid);
float *velocity_y = smoke_get_velocity_y(sds->fluid);
float *velocity_z = smoke_get_velocity_z(sds->fluid);
//unsigned char *obstacle = smoke_get_obstacle(sds->fluid);
// DG TODO UNUSED unsigned char *obstacleAnim = smoke_get_obstacle_anim(sds->fluid);
int bigres[3];
short high_emission_smoothing = (sds->flags & MOD_SMOKE_HIGH_SMOOTH);
float *velocity_map = em->velocity;
float *emission_map = em->influence;
int ii, jj, kk, gx, gy, gz, ex, ey, ez, dx, dy, dz, block_size;
size_t e_index, d_index, index_big;
// loop through every emission map cell
for (gx = em->min[0]; gx < em->max[0]; gx++)
for (gy = em->min[1]; gy < em->max[1]; gy++)
for (gz = em->min[2]; gz < em->max[2]; gz++)
{
/* get emission map index */
ex = gx - em->min[0];
ey = gy - em->min[1];
ez = gz - em->min[2];
e_index = smoke_get_index(ex, em->res[0], ey, em->res[1], ez);
if (!emission_map[e_index]) continue;
/* get domain index */
dx = gx - sds->res_min[0];
dy = gy - sds->res_min[1];
dz = gz - sds->res_min[2];
d_index = smoke_get_index(dx, sds->res[0], dy, sds->res[1], dz);
/* make sure emission cell is inside the new domain boundary */
if (dx < 0 || dy < 0 || dz < 0 || dx >= sds->res[0] || dy >= sds->res[1] || dz >= sds->res[2]) continue;
if (sfs->type == MOD_SMOKE_FLOW_TYPE_OUTFLOW) { // outflow
apply_outflow_fields(d_index, density, heat, fuel, react, color_r, color_g, color_b);
}
else { // inflow
apply_inflow_fields(sfs, emission_map[e_index], d_index, density, heat, fuel, react, color_r, color_g, color_b);
/* initial velocity */
if (sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY) {
velocity_x[d_index] = ADD_IF_LOWER(velocity_x[d_index], velocity_map[e_index * 3]);
velocity_y[d_index] = ADD_IF_LOWER(velocity_y[d_index], velocity_map[e_index * 3 + 1]);
velocity_z[d_index] = ADD_IF_LOWER(velocity_z[d_index], velocity_map[e_index * 3 + 2]);
}
}
/* loop through high res blocks if high res enabled */
if (bigdensity) {
// neighbor cell emission densities (for high resolution smoke smooth interpolation)
float c000, c001, c010, c011, c100, c101, c110, c111;
smoke_turbulence_get_res(sds->wt, bigres);
block_size = sds->amplify + 1; // high res block size
c000 = (ex > 0 && ey > 0 && ez > 0) ? emission_map[smoke_get_index(ex - 1, em->res[0], ey - 1, em->res[1], ez - 1)] : 0;
c001 = (ex > 0 && ey > 0) ? emission_map[smoke_get_index(ex - 1, em->res[0], ey - 1, em->res[1], ez)] : 0;
c010 = (ex > 0 && ez > 0) ? emission_map[smoke_get_index(ex - 1, em->res[0], ey, em->res[1], ez - 1)] : 0;
c011 = (ex > 0) ? emission_map[smoke_get_index(ex - 1, em->res[0], ey, em->res[1], ez)] : 0;
c100 = (ey > 0 && ez > 0) ? emission_map[smoke_get_index(ex, em->res[0], ey - 1, em->res[1], ez - 1)] : 0;
c101 = (ey > 0) ? emission_map[smoke_get_index(ex, em->res[0], ey - 1, em->res[1], ez)] : 0;
c110 = (ez > 0) ? emission_map[smoke_get_index(ex, em->res[0], ey, em->res[1], ez - 1)] : 0;
c111 = emission_map[smoke_get_index(ex, em->res[0], ey, em->res[1], ez)]; // this cell
for (ii = 0; ii < block_size; ii++)
for (jj = 0; jj < block_size; jj++)
for (kk = 0; kk < block_size; kk++)
{
float fx, fy, fz, interpolated_value;
int shift_x, shift_y, shift_z;
/*
* Do volume interpolation if emitter smoothing
* is enabled
*/
if (high_emission_smoothing)
{
/* get relative block position
* for interpolation smoothing */
fx = (float)ii / block_size + 0.5f / block_size;
fy = (float)jj / block_size + 0.5f / block_size;
fz = (float)kk / block_size + 0.5f / block_size;
/* calculate trilinear interpolation */
interpolated_value = c000 * (1 - fx) * (1 - fy) * (1 - fz) +
c100 * fx * (1 - fy) * (1 - fz) +
c010 * (1 - fx) * fy * (1 - fz) +
c001 * (1 - fx) * (1 - fy) * fz +
c101 * fx * (1 - fy) * fz +
c011 * (1 - fx) * fy * fz +
c110 * fx * fy * (1 - fz) +
c111 * fx * fy * fz;
/* add some contrast / sharpness
* depending on hi-res block size */
interpolated_value = (interpolated_value - 0.4f) * (block_size / 2) + 0.4f;
CLAMP(interpolated_value, 0.0f, 1.0f);
/* shift smoke block index
* (because pixel center is actually
* in halfway of the low res block) */
shift_x = (dx < 1) ? 0 : block_size / 2;
shift_y = (dy < 1) ? 0 : block_size / 2;
shift_z = (dz < 1) ? 0 : block_size / 2;
}
else {
/* without interpolation use same low resolution
* block value for all hi-res blocks */
interpolated_value = c111;
shift_x = 0;
shift_y = 0;
shift_z = 0;
}
/* get shifted index for current high resolution block */
index_big = smoke_get_index(block_size * dx + ii - shift_x, bigres[0], block_size * dy + jj - shift_y, bigres[1], block_size * dz + kk - shift_z);
if (sfs->type == MOD_SMOKE_FLOW_TYPE_OUTFLOW) { // outflow
if (interpolated_value) {
apply_outflow_fields(index_big, bigdensity, NULL, bigfuel, bigreact, bigcolor_r, bigcolor_g, bigcolor_b);
}
}
else { // inflow
apply_inflow_fields(sfs, interpolated_value, index_big, bigdensity, NULL, bigfuel, bigreact, bigcolor_r, bigcolor_g, bigcolor_b);
}
} // hires loop
} // bigdensity
} // low res loop
// free emission maps
em_freeData(em);
} // end emission
}
}
if (flowobjs)
MEM_freeN(flowobjs);
if (emaps)
MEM_freeN(emaps);
}
static void update_effectors(Scene *scene, Object *ob, SmokeDomainSettings *sds, float UNUSED(dt))
{
ListBase *effectors;
/* make sure smoke flow influence is 0.0f */
sds->effector_weights->weight[PFIELD_SMOKEFLOW] = 0.0f;
effectors = pdInitEffectors(scene, ob, NULL, sds->effector_weights);
if (effectors)
{
float *density = smoke_get_density(sds->fluid);
float *force_x = smoke_get_force_x(sds->fluid);
float *force_y = smoke_get_force_y(sds->fluid);
float *force_z = smoke_get_force_z(sds->fluid);
float *velocity_x = smoke_get_velocity_x(sds->fluid);
float *velocity_y = smoke_get_velocity_y(sds->fluid);
float *velocity_z = smoke_get_velocity_z(sds->fluid);
unsigned char *obstacle = smoke_get_obstacle(sds->fluid);
int x;
// precalculate wind forces
#pragma omp parallel for schedule(static)
for (x = 0; x < sds->res[0]; x++)
{
int y, z;
for (y = 0; y < sds->res[1]; y++)
for (z = 0; z < sds->res[2]; z++)
{
EffectedPoint epoint;
float mag;
float voxelCenter[3] = {0, 0, 0}, vel[3] = {0, 0, 0}, retvel[3] = {0, 0, 0};
unsigned int index = smoke_get_index(x, sds->res[0], y, sds->res[1], z);
if ((density[index] < FLT_EPSILON) || obstacle[index])
continue;
vel[0] = velocity_x[index];
vel[1] = velocity_y[index];
vel[2] = velocity_z[index];
/* convert vel to global space */
mag = len_v3(vel);
mul_mat3_m4_v3(sds->obmat, vel);
normalize_v3(vel);
mul_v3_fl(vel, mag);
voxelCenter[0] = sds->p0[0] + sds->cell_size[0] * ((float)(x + sds->res_min[0]) + 0.5f);
voxelCenter[1] = sds->p0[1] + sds->cell_size[1] * ((float)(y + sds->res_min[1]) + 0.5f);
voxelCenter[2] = sds->p0[2] + sds->cell_size[2] * ((float)(z + sds->res_min[2]) + 0.5f);
mul_m4_v3(sds->obmat, voxelCenter);
pd_point_from_loc(scene, voxelCenter, vel, index, &epoint);
pdDoEffectors(effectors, NULL, sds->effector_weights, &epoint, retvel, NULL);
/* convert retvel to local space */
mag = len_v3(retvel);
mul_mat3_m4_v3(sds->imat, retvel);
normalize_v3(retvel);
mul_v3_fl(retvel, mag);
// TODO dg - do in force!
force_x[index] = min_ff(max_ff(-1.0f, retvel[0] * 0.2f), 1.0f);
force_y[index] = min_ff(max_ff(-1.0f, retvel[1] * 0.2f), 1.0f);
force_z[index] = min_ff(max_ff(-1.0f, retvel[2] * 0.2f), 1.0f);
}
}
}
pdEndEffectors(&effectors);
}
static void step(Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *domain_dm, float fps)
{
SmokeDomainSettings *sds = smd->domain;
/* stability values copied from wturbulence.cpp */
const int maxSubSteps = 25;
float maxVel;
// maxVel should be 1.5 (1.5 cell max movement) * dx (cell size)
float dt;
float maxVelMag = 0.0f;
int totalSubsteps;
int substep = 0;
float dtSubdiv;
float gravity[3] = {0.0f, 0.0f, -1.0f};
float gravity_mag;
#if 0 /* UNUSED */
/* get max velocity and lower the dt value if it is too high */
size_t size = sds->res[0] * sds->res[1] * sds->res[2];
float *velX = smoke_get_velocity_x(sds->fluid);
float *velY = smoke_get_velocity_y(sds->fluid);
float *velZ = smoke_get_velocity_z(sds->fluid);
size_t i;
#endif
/* update object state */
invert_m4_m4(sds->imat, ob->obmat);
copy_m4_m4(sds->obmat, ob->obmat);
smoke_set_domain_from_derivedmesh(sds, ob, domain_dm, (sds->flags & MOD_SMOKE_ADAPTIVE_DOMAIN));
/* use global gravity if enabled */
if (scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
copy_v3_v3(gravity, scene->physics_settings.gravity);
/* map default value to 1.0 */
mul_v3_fl(gravity, 1.0f / 9.810f);
}
/* convert gravity to domain space */
gravity_mag = len_v3(gravity);
mul_mat3_m4_v3(sds->imat, gravity);
normalize_v3(gravity);
mul_v3_fl(gravity, gravity_mag);
/* adapt timestep for different framerates, dt = 0.1 is at 25fps */
dt = DT_DEFAULT * (25.0f / fps);
// maximum timestep/"CFL" constraint: dt < 5.0 *dx / maxVel
maxVel = (sds->dx * 5.0f);
#if 0
for (i = 0; i < size; i++) {
float vtemp = (velX[i] * velX[i] + velY[i] * velY[i] + velZ[i] * velZ[i]);
if (vtemp > maxVelMag)
maxVelMag = vtemp;
}
#endif
maxVelMag = sqrtf(maxVelMag) * dt * sds->time_scale;
totalSubsteps = (int)((maxVelMag / maxVel) + 1.0f); /* always round up */
totalSubsteps = (totalSubsteps < 1) ? 1 : totalSubsteps;
totalSubsteps = (totalSubsteps > maxSubSteps) ? maxSubSteps : totalSubsteps;
/* Disable substeps for now, since it results in numerical instability */
totalSubsteps = 1.0f;
dtSubdiv = (float)dt / (float)totalSubsteps;
// printf("totalSubsteps: %d, maxVelMag: %f, dt: %f\n", totalSubsteps, maxVelMag, dt);
for (substep = 0; substep < totalSubsteps; substep++)
{
// calc animated obstacle velocities
update_flowsfluids(scene, ob, sds, smd->time, dtSubdiv);
update_obstacles(scene, ob, sds, dtSubdiv, substep, totalSubsteps);
if (sds->total_cells > 1) {
update_effectors(scene, ob, sds, dtSubdiv); // DG TODO? problem --> uses forces instead of velocity, need to check how they need to be changed with variable dt
smoke_step(sds->fluid, gravity, dtSubdiv);
}
}
}
static DerivedMesh *createDomainGeometry(SmokeDomainSettings *sds, Object *ob)
{
DerivedMesh *result;
MVert *mverts;
MPoly *mpolys;
MLoop *mloops;
float min[3];
float max[3];
float *co;
MPoly *mp;
MLoop *ml;
int num_verts = 8;
int num_faces = 6;
int i;
float ob_loc[3] = {0};
float ob_cache_loc[3] = {0};
/* dont generate any mesh if there isnt any content */
if (sds->total_cells <= 1) {
num_verts = 0;
num_faces = 0;
}
result = CDDM_new(num_verts, 0, 0, num_faces * 4, num_faces);
mverts = CDDM_get_verts(result);
mpolys = CDDM_get_polys(result);
mloops = CDDM_get_loops(result);
if (num_verts) {
/* volume bounds */
VECMADD(min, sds->p0, sds->cell_size, sds->res_min);
VECMADD(max, sds->p0, sds->cell_size, sds->res_max);
/* set vertices */
/* top slab */
co = mverts[0].co; co[0] = min[0]; co[1] = min[1]; co[2] = max[2];
co = mverts[1].co; co[0] = max[0]; co[1] = min[1]; co[2] = max[2];
co = mverts[2].co; co[0] = max[0]; co[1] = max[1]; co[2] = max[2];
co = mverts[3].co; co[0] = min[0]; co[1] = max[1]; co[2] = max[2];
/* bottom slab */
co = mverts[4].co; co[0] = min[0]; co[1] = min[1]; co[2] = min[2];
co = mverts[5].co; co[0] = max[0]; co[1] = min[1]; co[2] = min[2];
co = mverts[6].co; co[0] = max[0]; co[1] = max[1]; co[2] = min[2];
co = mverts[7].co; co[0] = min[0]; co[1] = max[1]; co[2] = min[2];
/* create faces */
/* top */
mp = &mpolys[0]; ml = &mloops[0 * 4]; mp->loopstart = 0 * 4; mp->totloop = 4;
ml[0].v = 0; ml[1].v = 1; ml[2].v = 2; ml[3].v = 3;
/* right */
mp = &mpolys[1]; ml = &mloops[1 * 4]; mp->loopstart = 1 * 4; mp->totloop = 4;
ml[0].v = 2; ml[1].v = 1; ml[2].v = 5; ml[3].v = 6;
/* bottom */
mp = &mpolys[2]; ml = &mloops[2 * 4]; mp->loopstart = 2 * 4; mp->totloop = 4;
ml[0].v = 7; ml[1].v = 6; ml[2].v = 5; ml[3].v = 4;
/* left */
mp = &mpolys[3]; ml = &mloops[3 * 4]; mp->loopstart = 3 * 4; mp->totloop = 4;
ml[0].v = 0; ml[1].v = 3; ml[2].v = 7; ml[3].v = 4;
/* front */
mp = &mpolys[4]; ml = &mloops[4 * 4]; mp->loopstart = 4 * 4; mp->totloop = 4;
ml[0].v = 3; ml[1].v = 2; ml[2].v = 6; ml[3].v = 7;
/* back */
mp = &mpolys[5]; ml = &mloops[5 * 4]; mp->loopstart = 5 * 4; mp->totloop = 4;
ml[0].v = 1; ml[1].v = 0; ml[2].v = 4; ml[3].v = 5;
/* calculate required shift to match domain's global position
* it was originally simulated at (if object moves without smoke step) */
invert_m4_m4(ob->imat, ob->obmat);
mul_m4_v3(ob->obmat, ob_loc);
mul_m4_v3(sds->obmat, ob_cache_loc);
VECSUB(sds->obj_shift_f, ob_cache_loc, ob_loc);
/* convert shift to local space and apply to vertices */
mul_mat3_m4_v3(ob->imat, sds->obj_shift_f);
/* apply */
for (i = 0; i < num_verts; i++) {
add_v3_v3(mverts[i].co, sds->obj_shift_f);
}
}
CDDM_calc_edges(result);
return result;
}
static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedMesh *dm)
{
if ((smd->type & MOD_SMOKE_TYPE_FLOW))
{
if (scene->r.cfra >= smd->time)
smokeModifier_init(smd, ob, scene, dm);
if (smd->flow->dm) smd->flow->dm->release(smd->flow->dm);
smd->flow->dm = CDDM_copy(dm);
DM_ensure_tessface(smd->flow->dm);
if (scene->r.cfra > smd->time)
{
smd->time = scene->r.cfra;
}
else if (scene->r.cfra < smd->time)
{
smd->time = scene->r.cfra;
smokeModifier_reset(smd);
}
}
else if (smd->type & MOD_SMOKE_TYPE_COLL)
{
if (scene->r.cfra >= smd->time)
smokeModifier_init(smd, ob, scene, dm);
if (smd->coll)
{
if (smd->coll->dm)
smd->coll->dm->release(smd->coll->dm);
smd->coll->dm = CDDM_copy(dm);
DM_ensure_tessface(smd->coll->dm);
}
smd->time = scene->r.cfra;
if (scene->r.cfra < smd->time)
{
smokeModifier_reset(smd);
}
}
else if (smd->type & MOD_SMOKE_TYPE_DOMAIN)
{
SmokeDomainSettings *sds = smd->domain;
PointCache *cache = NULL;
PTCacheID pid;
int startframe, endframe, framenr;
float timescale;
framenr = scene->r.cfra;
//printf("time: %d\n", scene->r.cfra);
cache = sds->point_cache[0];
BKE_ptcache_id_from_smoke(&pid, ob, smd);
BKE_ptcache_id_time(&pid, scene, framenr, &startframe, &endframe, &timescale);
if (!smd->domain->fluid || framenr == startframe)
{
BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
smokeModifier_reset(smd);
BKE_ptcache_validate(cache, framenr);
cache->flag &= ~PTCACHE_REDO_NEEDED;
}
if (!smd->domain->fluid && (framenr != startframe) && (smd->domain->flags & MOD_SMOKE_FILE_LOAD) == 0 && (cache->flag & PTCACHE_BAKED) == 0)
return;
smd->domain->flags &= ~MOD_SMOKE_FILE_LOAD;
CLAMP(framenr, startframe, endframe);
/* If already viewing a pre/after frame, no need to reload */
if ((smd->time == framenr) && (framenr != scene->r.cfra))
return;
if (smokeModifier_init(smd, ob, scene, dm) == 0)
{
printf("bad smokeModifier_init\n");
return;
}
/* try to read from cache */
if (BKE_ptcache_read(&pid, (float)framenr) == PTCACHE_READ_EXACT) {
BKE_ptcache_validate(cache, framenr);
smd->time = framenr;
return;
}
/* only calculate something when we advanced a single frame */
if (framenr != (int)smd->time + 1)
return;
/* don't simulate if viewing start frame, but scene frame is not real start frame */
if (framenr != scene->r.cfra)
return;
tstart();
/* if on second frame, write cache for first frame */
if ((int)smd->time == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact == 0)) {
// create shadows straight after domain initialization so we get nice shadows for startframe, too
smoke_calc_transparency(sds, scene);
if (sds->wt && sds->total_cells > 1)
{
if (sds->flags & MOD_SMOKE_DISSOLVE)
smoke_dissolve_wavelet(sds->wt, sds->diss_speed, sds->flags & MOD_SMOKE_DISSOLVE_LOG);
smoke_turbulence_step(sds->wt, sds->fluid);
}
BKE_ptcache_write(&pid, startframe);
}
// set new time
smd->time = scene->r.cfra;
/* do simulation */
// simulate the actual smoke (c++ code in intern/smoke)
// DG: interesting commenting this line + deactivating loading of noise files
if (framenr != startframe)
{
if (sds->flags & MOD_SMOKE_DISSOLVE)
smoke_dissolve(sds->fluid, sds->diss_speed, sds->flags & MOD_SMOKE_DISSOLVE_LOG);
step(scene, ob, smd, dm, scene->r.frs_sec / scene->r.frs_sec_base);
}
// create shadows before writing cache so they get stored
smoke_calc_transparency(sds, scene);
if (sds->wt)
{
if (sds->flags & MOD_SMOKE_DISSOLVE)
smoke_dissolve_wavelet(sds->wt, sds->diss_speed, sds->flags & MOD_SMOKE_DISSOLVE_LOG);
smoke_turbulence_step(sds->wt, sds->fluid);
}
BKE_ptcache_validate(cache, framenr);
if (framenr != startframe)
BKE_ptcache_write(&pid, framenr);
tend();
// printf ( "Frame: %d, Time: %f\n\n", (int)smd->time, (float) tval() );
}
}
struct DerivedMesh *smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedMesh *dm)
{
smokeModifier_process(smd, scene, ob, dm);
/* return generated geometry for adaptive domain */
if (smd->type & MOD_SMOKE_TYPE_DOMAIN && smd->domain &&
smd->domain->flags & MOD_SMOKE_ADAPTIVE_DOMAIN &&
smd->domain->base_res[0])
{
return createDomainGeometry(smd->domain, ob);
}
else {
return CDDM_copy(dm);
}
}
static float calc_voxel_transp(float *result, float *input, int res[3], int *pixel, float *tRay, float correct)
{
const size_t index = smoke_get_index(pixel[0], res[0], pixel[1], res[1], pixel[2]);
// T_ray *= T_vox
*tRay *= expf(input[index] * correct);
if (result[index] < 0.0f)
{
// #pragma omp critical
result[index] = *tRay;
}
return *tRay;
}
static void bresenham_linie_3D(int x1, int y1, int z1, int x2, int y2, int z2, float *tRay, bresenham_callback cb, float *result, float *input, int res[3], float correct)
{
int dx, dy, dz, i, l, m, n, x_inc, y_inc, z_inc, err_1, err_2, dx2, dy2, dz2;
int pixel[3];
pixel[0] = x1;
pixel[1] = y1;
pixel[2] = z1;
dx = x2 - x1;
dy = y2 - y1;
dz = z2 - z1;
x_inc = (dx < 0) ? -1 : 1;
l = abs(dx);
y_inc = (dy < 0) ? -1 : 1;
m = abs(dy);
z_inc = (dz < 0) ? -1 : 1;
n = abs(dz);
dx2 = l << 1;
dy2 = m << 1;
dz2 = n << 1;
if ((l >= m) && (l >= n)) {
err_1 = dy2 - l;
err_2 = dz2 - l;
for (i = 0; i < l; i++) {
if (cb(result, input, res, pixel, tRay, correct) <= FLT_EPSILON)
break;
if (err_1 > 0) {
pixel[1] += y_inc;
err_1 -= dx2;
}
if (err_2 > 0) {
pixel[2] += z_inc;
err_2 -= dx2;
}
err_1 += dy2;
err_2 += dz2;
pixel[0] += x_inc;
}
}
else if ((m >= l) && (m >= n)) {
err_1 = dx2 - m;
err_2 = dz2 - m;
for (i = 0; i < m; i++) {
if (cb(result, input, res, pixel, tRay, correct) <= FLT_EPSILON)
break;
if (err_1 > 0) {
pixel[0] += x_inc;
err_1 -= dy2;
}
if (err_2 > 0) {
pixel[2] += z_inc;
err_2 -= dy2;
}
err_1 += dx2;
err_2 += dz2;
pixel[1] += y_inc;
}
}
else {
err_1 = dy2 - n;
err_2 = dx2 - n;
for (i = 0; i < n; i++) {
if (cb(result, input, res, pixel, tRay, correct) <= FLT_EPSILON)
break;
if (err_1 > 0) {
pixel[1] += y_inc;
err_1 -= dz2;
}
if (err_2 > 0) {
pixel[0] += x_inc;
err_2 -= dz2;
}
err_1 += dy2;
err_2 += dx2;
pixel[2] += z_inc;
}
}
cb(result, input, res, pixel, tRay, correct);
}
static void smoke_calc_transparency(SmokeDomainSettings *sds, Scene *scene)
{
float bv[6] = {0};
float light[3];
int a, z, slabsize = sds->res[0] * sds->res[1], size = sds->res[0] * sds->res[1] * sds->res[2];
float *density = smoke_get_density(sds->fluid);
float correct = -7.0f * sds->dx;
if (!get_lamp(scene, light)) return;
/* convert light pos to sim cell space */
mul_m4_v3(sds->imat, light);
light[0] = (light[0] - sds->p0[0]) / sds->cell_size[0] - 0.5f - (float)sds->res_min[0];
light[1] = (light[1] - sds->p0[1]) / sds->cell_size[1] - 0.5f - (float)sds->res_min[1];
light[2] = (light[2] - sds->p0[2]) / sds->cell_size[2] - 0.5f - (float)sds->res_min[2];
for (a = 0; a < size; a++)
sds->shadow[a] = -1.0f;
/* calculate domain bounds in sim cell space */
// 0,2,4 = 0.0f
bv[1] = (float)sds->res[0]; // x
bv[3] = (float)sds->res[1]; // y
bv[5] = (float)sds->res[2]; // z
// #pragma omp parallel for schedule(static, 1)
for (z = 0; z < sds->res[2]; z++)
{
size_t index = z * slabsize;
int x, y;
for (y = 0; y < sds->res[1]; y++)
for (x = 0; x < sds->res[0]; x++, index++)
{
float voxelCenter[3];
float pos[3];
int cell[3];
float tRay = 1.0;
if (sds->shadow[index] >= 0.0f)
continue;
voxelCenter[0] = (float)x;
voxelCenter[1] = (float)y;
voxelCenter[2] = (float)z;
// get starting cell (light pos)
if (BLI_bvhtree_bb_raycast(bv, light, voxelCenter, pos) > FLT_EPSILON)
{
// we're ouside -> use point on side of domain
cell[0] = (int)floor(pos[0]);
cell[1] = (int)floor(pos[1]);
cell[2] = (int)floor(pos[2]);
}
else {
// we're inside -> use light itself
cell[0] = (int)floor(light[0]);
cell[1] = (int)floor(light[1]);
cell[2] = (int)floor(light[2]);
}
/* clamp within grid bounds */
CLAMP(cell[0], 0, sds->res[0] - 1);
CLAMP(cell[1], 0, sds->res[1] - 1);
CLAMP(cell[2], 0, sds->res[2] - 1);
bresenham_linie_3D(cell[0], cell[1], cell[2], x, y, z, &tRay, calc_voxel_transp, sds->shadow, density, sds->res, correct);
// convention -> from a RGBA float array, use G value for tRay
// #pragma omp critical
sds->shadow[index] = tRay;
}
}
}
/* get smoke velocity and density at given coordinates
* returns fluid density or -1.0f if outside domain*/
float smoke_get_velocity_at(struct Object *ob, float position[3], float velocity[3])
{
SmokeModifierData *smd = (SmokeModifierData *)modifiers_findByType(ob, eModifierType_Smoke);
zero_v3(velocity);
if (smd && (smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain && smd->domain->fluid) {
SmokeDomainSettings *sds = smd->domain;
float time_mult = 25.f * DT_DEFAULT;
float vel_mag;
float *velX = smoke_get_velocity_x(sds->fluid);
float *velY = smoke_get_velocity_y(sds->fluid);
float *velZ = smoke_get_velocity_z(sds->fluid);
float density = 0.0f, fuel = 0.0f;
float pos[3];
copy_v3_v3(pos, position);
smoke_pos_to_cell(sds, pos);
/* check if point is outside domain max bounds */
if (pos[0] < sds->res_min[0] || pos[1] < sds->res_min[1] || pos[2] < sds->res_min[2]) return -1.0f;
if (pos[0] > sds->res_max[0] || pos[1] > sds->res_max[1] || pos[2] > sds->res_max[2]) return -1.0f;
/* map pos between 0.0 - 1.0 */
pos[0] = (pos[0] - sds->res_min[0]) / ((float)sds->res[0]);
pos[1] = (pos[1] - sds->res_min[1]) / ((float)sds->res[1]);
pos[2] = (pos[2] - sds->res_min[2]) / ((float)sds->res[2]);
/* check if point is outside active area */
if (smd->domain->flags & MOD_SMOKE_ADAPTIVE_DOMAIN) {
if (pos[0] < 0.0f || pos[1] < 0.0f || pos[2] < 0.0f) return 0.0f;
if (pos[0] > 1.0f || pos[1] > 1.0f || pos[2] > 1.0f) return 0.0f;
}
/* get interpolated velocity */
velocity[0] = BLI_voxel_sample_trilinear(velX, sds->res, pos) * sds->global_size[0] * time_mult;
velocity[1] = BLI_voxel_sample_trilinear(velY, sds->res, pos) * sds->global_size[1] * time_mult;
velocity[2] = BLI_voxel_sample_trilinear(velZ, sds->res, pos) * sds->global_size[2] * time_mult;
/* convert velocity direction to global space */
vel_mag = len_v3(velocity);
mul_mat3_m4_v3(sds->obmat, velocity);
normalize_v3(velocity);
mul_v3_fl(velocity, vel_mag);
/* use max value of fuel or smoke density */
density = BLI_voxel_sample_trilinear(smoke_get_density(sds->fluid), sds->res, pos);
if (smoke_has_fuel(sds->fluid)) {
fuel = BLI_voxel_sample_trilinear(smoke_get_fuel(sds->fluid), sds->res, pos);
}
return MAX2(density, fuel);
}
return -1.0f;
}
int smoke_get_data_flags(SmokeDomainSettings *sds)
{
int flags = 0;
if (smoke_has_heat(sds->fluid)) flags |= SM_ACTIVE_HEAT;
if (smoke_has_fuel(sds->fluid)) flags |= SM_ACTIVE_FIRE;
if (smoke_has_colors(sds->fluid)) flags |= SM_ACTIVE_COLORS;
return flags;
}
#endif /* WITH_SMOKE */