842 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			842 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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|  * All rights reserved.
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|  *
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|  * The Original Code is: some of this file.
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  * */
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| 
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| /** \file blender/blenlib/intern/math_vector_inline.c
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|  *  \ingroup bli
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|  */
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| 
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| #ifndef __MATH_VECTOR_INLINE_C__
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| #define __MATH_VECTOR_INLINE_C__
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| 
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| #include "BLI_math.h"
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| 
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| /********************************** Init *************************************/
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| 
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| MINLINE void zero_v2(float r[2])
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| {
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| 	r[0] = 0.0f;
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| 	r[1] = 0.0f;
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| }
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| 
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| MINLINE void zero_v3(float r[3])
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| {
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| 	r[0] = 0.0f;
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| 	r[1] = 0.0f;
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| 	r[2] = 0.0f;
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| }
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| 
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| MINLINE void zero_v4(float r[4])
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| {
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| 	r[0] = 0.0f;
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| 	r[1] = 0.0f;
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| 	r[2] = 0.0f;
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| 	r[3] = 0.0f;
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| }
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| 
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| MINLINE void copy_v2_v2(float r[2], const float a[2])
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| {
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| 	r[0] = a[0];
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| 	r[1] = a[1];
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| }
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| 
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| MINLINE void copy_v3_v3(float r[3], const float a[3])
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| {
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| 	r[0] = a[0];
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| 	r[1] = a[1];
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| 	r[2] = a[2];
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| }
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| 
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| MINLINE void copy_v4_v4(float r[4], const float a[4])
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| {
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| 	r[0] = a[0];
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| 	r[1] = a[1];
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| 	r[2] = a[2];
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| 	r[3] = a[3];
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| }
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| 
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| MINLINE void copy_v2_fl(float r[2], float f)
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| {
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| 	r[0] = f;
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| 	r[1] = f;
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| }
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| 
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| MINLINE void copy_v3_fl(float r[3], float f)
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| {
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| 	r[0] = f;
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| 	r[1] = f;
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| 	r[2] = f;
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| }
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| 
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| MINLINE void copy_v4_fl(float r[4], float f)
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| {
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| 	r[0] = f;
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| 	r[1] = f;
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| 	r[2] = f;
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| 	r[3] = f;
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| }
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| 
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| /* short */
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| MINLINE void copy_v2_v2_char(char r[2], const char a[2])
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| {
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| 	r[0] = a[0];
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| 	r[1] = a[1];
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| }
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| 
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| MINLINE void copy_v3_v3_char(char r[3], const char a[3])
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| {
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| 	r[0] = a[0];
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| 	r[1] = a[1];
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| 	r[2] = a[2];
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| }
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| 
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| MINLINE void copy_v4_v4_char(char r[4], const char a[4])
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| {
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| 	r[0] = a[0];
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| 	r[1] = a[1];
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| 	r[2] = a[2];
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| 	r[3] = a[3];
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| }
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| 
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| /* short */
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| MINLINE void zero_v3_int(int r[3])
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| {
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| 	r[0] = 0;
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| 	r[1] = 0;
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| 	r[2] = 0;
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| }
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| 
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| MINLINE void copy_v2_v2_short(short r[2], const short a[2])
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| {
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| 	r[0] = a[0];
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| 	r[1] = a[1];
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| }
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| 
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| MINLINE void copy_v3_v3_short(short r[3], const short a[3])
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| {
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| 	r[0] = a[0];
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| 	r[1] = a[1];
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| 	r[2] = a[2];
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| }
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| 
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| MINLINE void copy_v4_v4_short(short r[4], const short a[4])
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| {
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| 	r[0] = a[0];
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| 	r[1] = a[1];
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| 	r[2] = a[2];
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| 	r[3] = a[3];
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| }
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| 
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| /* int */
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| MINLINE void copy_v2_v2_int(int r[2], const int a[2])
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| {
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| 	r[0] = a[0];
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| 	r[1] = a[1];
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| }
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| 
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| MINLINE void copy_v3_v3_int(int r[3], const int a[3])
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| {
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| 	r[0] = a[0];
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| 	r[1] = a[1];
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| 	r[2] = a[2];
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| }
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| 
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| MINLINE void copy_v4_v4_int(int r[4], const int a[4])
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| {
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| 	r[0] = a[0];
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| 	r[1] = a[1];
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| 	r[2] = a[2];
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| 	r[3] = a[3];
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| }
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| 
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| /* double -> float */
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| MINLINE void copy_v2fl_v2db(float r[2], const double a[2])
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| {
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| 	r[0] = (float)a[0];
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| 	r[1] = (float)a[1];
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| }
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| 
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| MINLINE void copy_v3fl_v3db(float r[3], const double a[3])
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| {
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| 	r[0] = (float)a[0];
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| 	r[1] = (float)a[1];
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| 	r[2] = (float)a[2];
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| }
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| 
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| MINLINE void copy_v4fl_v4db(float r[4], const double a[4])
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| {
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| 	r[0] = (float)a[0];
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| 	r[1] = (float)a[1];
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| 	r[2] = (float)a[2];
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| 	r[3] = (float)a[3];
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| }
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| 
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| /* float -> double */
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| MINLINE void copy_v2db_v2fl(double r[2], const float a[2])
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| {
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| 	r[0] = (double)a[0];
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| 	r[1] = (double)a[1];
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| }
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| 
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| MINLINE void copy_v3db_v3fl(double r[3], const float a[3])
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| {
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| 	r[0] = (double)a[0];
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| 	r[1] = (double)a[1];
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| 	r[2] = (double)a[2];
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| }
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| 
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| MINLINE void copy_v4db_v4fl(double r[4], const float a[4])
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| {
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| 	r[0] = (double)a[0];
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| 	r[1] = (double)a[1];
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| 	r[2] = (double)a[2];
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| 	r[3] = (double)a[3];
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| }
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| 
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| MINLINE void swap_v2_v2(float a[2], float b[2])
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| {
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| 	SWAP(float, a[0], b[0]);
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| 	SWAP(float, a[1], b[1]);
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| }
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| 
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| MINLINE void swap_v3_v3(float a[3], float b[3])
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| {
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| 	SWAP(float, a[0], b[0]);
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| 	SWAP(float, a[1], b[1]);
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| 	SWAP(float, a[2], b[2]);
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| }
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| 
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| MINLINE void swap_v4_v4(float a[4], float b[4])
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| {
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| 	SWAP(float, a[0], b[0]);
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| 	SWAP(float, a[1], b[1]);
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| 	SWAP(float, a[2], b[2]);
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| 	SWAP(float, a[3], b[3]);
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| }
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| 
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| /********************************* Arithmetic ********************************/
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| 
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| MINLINE void add_v2_fl(float r[2], float f)
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| {
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| 	r[0] += f;
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| 	r[1] += f;
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| }
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| 
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| 
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| MINLINE void add_v3_fl(float r[3], float f)
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| {
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| 	r[0] += f;
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| 	r[1] += f;
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| 	r[2] += f;
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| }
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| 
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| MINLINE void add_v4_fl(float r[4], float f)
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| {
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| 	r[0] += f;
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| 	r[1] += f;
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| 	r[2] += f;
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| 	r[3] += f;
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| }
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| 
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| MINLINE void add_v2_v2(float r[2], const float a[2])
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| {
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| 	r[0] += a[0];
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| 	r[1] += a[1];
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| }
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| 
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| MINLINE void add_v2_v2v2(float r[2], const float a[2], const float b[2])
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| {
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| 	r[0] = a[0] + b[0];
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| 	r[1] = a[1] + b[1];
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| }
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| 
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| MINLINE void add_v2_v2v2_int(int r[2], const int a[2], const int b[2])
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| {
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| 	r[0] = a[0] + b[0];
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| 	r[1] = a[1] + b[1];
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| }
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| 
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| MINLINE void add_v3_v3(float r[3], const float a[3])
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| {
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| 	r[0] += a[0];
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| 	r[1] += a[1];
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| 	r[2] += a[2];
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| }
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| 
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| MINLINE void add_v3_v3v3(float r[3], const float a[3], const float b[3])
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| {
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| 	r[0] = a[0] + b[0];
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| 	r[1] = a[1] + b[1];
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| 	r[2] = a[2] + b[2];
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| }
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| 
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| MINLINE void add_v4_v4(float r[4], const float a[4])
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| {
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| 	r[0] += a[0];
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| 	r[1] += a[1];
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| 	r[2] += a[2];
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| 	r[3] += a[3];
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| }
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| 
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| MINLINE void add_v4_v4v4(float r[4], const float a[4], const float b[4])
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| {
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| 	r[0] = a[0] + b[0];
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| 	r[1] = a[1] + b[1];
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| 	r[2] = a[2] + b[2];
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| 	r[3] = a[3] + b[3];
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| }
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| 
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| MINLINE void sub_v2_v2(float r[2], const float a[2])
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| {
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| 	r[0] -= a[0];
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| 	r[1] -= a[1];
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| }
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| 
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| MINLINE void sub_v2_v2v2(float r[2], const float a[2], const float b[2])
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| {
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| 	r[0] = a[0] - b[0];
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| 	r[1] = a[1] - b[1];
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| }
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| 
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| MINLINE void sub_v2_v2v2_int(int r[2], const int a[2], const int b[2])
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| {
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| 	r[0] = a[0] - b[0];
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| 	r[1] = a[1] - b[1];
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| }
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| 
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| MINLINE void sub_v3_v3(float r[3], const float a[3])
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| {
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| 	r[0] -= a[0];
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| 	r[1] -= a[1];
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| 	r[2] -= a[2];
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| }
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| 
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| MINLINE void sub_v3_v3v3(float r[3], const float a[3], const float b[3])
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| {
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| 	r[0] = a[0] - b[0];
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| 	r[1] = a[1] - b[1];
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| 	r[2] = a[2] - b[2];
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| }
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| 
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| MINLINE void sub_v4_v4(float r[4], const float a[4])
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| {
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| 	r[0] -= a[0];
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| 	r[1] -= a[1];
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| 	r[2] -= a[2];
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| 	r[3] -= a[3];
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| }
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| 
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| MINLINE void sub_v4_v4v4(float r[4], const float a[4], const float b[4])
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| {
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| 	r[0] = a[0] - b[0];
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| 	r[1] = a[1] - b[1];
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| 	r[2] = a[2] - b[2];
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| 	r[3] = a[3] - b[3];
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| }
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| 
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| MINLINE void mul_v2_fl(float r[2], float f)
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| {
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| 	r[0] *= f;
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| 	r[1] *= f;
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| }
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| 
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| MINLINE void mul_v2_v2fl(float r[2], const float a[2], float f)
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| {
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| 	r[0] = a[0] * f;
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| 	r[1] = a[1] * f;
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| }
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| 
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| MINLINE void mul_v3_fl(float r[3], float f)
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| {
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| 	r[0] *= f;
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| 	r[1] *= f;
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| 	r[2] *= f;
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| }
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| 
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| MINLINE void mul_v3_v3fl(float r[3], const float a[3], float f)
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| {
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| 	r[0] = a[0] * f;
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| 	r[1] = a[1] * f;
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| 	r[2] = a[2] * f;
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| }
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| 
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| MINLINE void mul_v2_v2(float r[2], const float a[2])
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| {
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| 	r[0] *= a[0];
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| 	r[1] *= a[1];
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| }
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| 
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| MINLINE void mul_v3_v3(float r[3], const float a[3])
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| {
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| 	r[0] *= a[0];
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| 	r[1] *= a[1];
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| 	r[2] *= a[2];
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| }
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| 
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| MINLINE void mul_v4_fl(float r[4], float f)
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| {
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| 	r[0] *= f;
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| 	r[1] *= f;
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| 	r[2] *= f;
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| 	r[3] *= f;
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| }
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| 
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| MINLINE void mul_v4_v4fl(float r[4], const float a[4], float f)
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| {
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| 	r[0] = a[0] * f;
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| 	r[1] = a[1] * f;
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| 	r[2] = a[2] * f;
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| 	r[3] = a[3] * f;
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| }
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| 
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| /* note: could add a matrix inline */
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| MINLINE float mul_project_m4_v3_zfac(float mat[4][4], const float co[3])
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| {
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| 	return (mat[0][3] * co[0]) +
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| 	       (mat[1][3] * co[1]) +
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| 	       (mat[2][3] * co[2]) + mat[3][3];
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| }
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| 
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| 
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| MINLINE void madd_v2_v2fl(float r[2], const float a[2], float f)
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| {
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| 	r[0] += a[0] * f;
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| 	r[1] += a[1] * f;
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| }
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| 
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| MINLINE void madd_v3_v3fl(float r[3], const float a[3], float f)
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| {
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| 	r[0] += a[0] * f;
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| 	r[1] += a[1] * f;
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| 	r[2] += a[2] * f;
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| }
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| 
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| MINLINE void madd_v3_v3v3(float r[3], const float a[3], const float b[3])
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| {
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| 	r[0] += a[0] * b[0];
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| 	r[1] += a[1] * b[1];
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| 	r[2] += a[2] * b[2];
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| }
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| 
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| MINLINE void madd_v2_v2v2fl(float r[2], const float a[2], const float b[2], float f)
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| {
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| 	r[0] = a[0] + b[0] * f;
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| 	r[1] = a[1] + b[1] * f;
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| }
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| 
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| MINLINE void madd_v3_v3v3fl(float r[3], const float a[3], const float b[3], float f)
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| {
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| 	r[0] = a[0] + b[0] * f;
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| 	r[1] = a[1] + b[1] * f;
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| 	r[2] = a[2] + b[2] * f;
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| }
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| 
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| MINLINE void madd_v3_v3v3v3(float r[3], const float a[3], const float b[3], const float c[3])
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| {
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| 	r[0] = a[0] + b[0] * c[0];
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| 	r[1] = a[1] + b[1] * c[1];
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| 	r[2] = a[2] + b[2] * c[2];
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| }
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| 
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| MINLINE void madd_v4_v4fl(float r[4], const float a[4], float f)
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| {
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| 	r[0] += a[0] * f;
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| 	r[1] += a[1] * f;
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| 	r[2] += a[2] * f;
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| 	r[3] += a[3] * f;
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| }
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| 
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| MINLINE void madd_v4_v4v4(float r[4], const float a[4], const float b[4])
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| {
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| 	r[0] += a[0] * b[0];
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| 	r[1] += a[1] * b[1];
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| 	r[2] += a[2] * b[2];
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| 	r[3] += a[3] * b[3];
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| }
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| 
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| MINLINE void mul_v3_v3v3(float r[3], const float v1[3], const float v2[3])
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| {
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| 	r[0] = v1[0] * v2[0];
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| 	r[1] = v1[1] * v2[1];
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| 	r[2] = v1[2] * v2[2];
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| }
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| 
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| MINLINE void negate_v2(float r[2])
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| {
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| 	r[0] = -r[0];
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| 	r[1] = -r[1];
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| }
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| 
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| MINLINE void negate_v2_v2(float r[2], const float a[2])
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| {
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| 	r[0] = -a[0];
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| 	r[1] = -a[1];
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| }
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| 
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| MINLINE void negate_v3(float r[3])
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| {
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| 	r[0] = -r[0];
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| 	r[1] = -r[1];
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| 	r[2] = -r[2];
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| }
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| 
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| MINLINE void negate_v3_v3(float r[3], const float a[3])
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| {
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| 	r[0] = -a[0];
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| 	r[1] = -a[1];
 | |
| 	r[2] = -a[2];
 | |
| }
 | |
| 
 | |
| MINLINE void negate_v4(float r[4])
 | |
| {
 | |
| 	r[0] = -r[0];
 | |
| 	r[1] = -r[1];
 | |
| 	r[2] = -r[2];
 | |
| 	r[3] = -r[3];
 | |
| }
 | |
| 
 | |
| MINLINE void negate_v4_v4(float r[4], const float a[4])
 | |
| {
 | |
| 	r[0] = -a[0];
 | |
| 	r[1] = -a[1];
 | |
| 	r[2] = -a[2];
 | |
| 	r[3] = -a[3];
 | |
| }
 | |
| 
 | |
| /* could add more... */
 | |
| MINLINE void negate_v3_short(short r[3])
 | |
| {
 | |
| 	r[0] = -r[0];
 | |
| 	r[1] = -r[1];
 | |
| 	r[2] = -r[2];
 | |
| }
 | |
| 
 | |
| MINLINE float dot_v2v2(const float a[2], const float b[2])
 | |
| {
 | |
| 	return a[0] * b[0] + a[1] * b[1];
 | |
| }
 | |
| 
 | |
| MINLINE float dot_v3v3(const float a[3], const float b[3])
 | |
| {
 | |
| 	return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
 | |
| }
 | |
| 
 | |
| MINLINE float cross_v2v2(const float a[2], const float b[2])
 | |
| {
 | |
| 	return a[0] * b[1] - a[1] * b[0];
 | |
| }
 | |
| 
 | |
| MINLINE void cross_v3_v3v3(float r[3], const float a[3], const float b[3])
 | |
| {
 | |
| 	BLI_assert(r != a && r != b);
 | |
| 	r[0] = a[1] * b[2] - a[2] * b[1];
 | |
| 	r[1] = a[2] * b[0] - a[0] * b[2];
 | |
| 	r[2] = a[0] * b[1] - a[1] * b[0];
 | |
| }
 | |
| 
 | |
| /* Newell's Method */
 | |
| /* excuse this fairly specific function,
 | |
|  * its used for polygon normals all over the place
 | |
|  * could use a better name */
 | |
| MINLINE void add_newell_cross_v3_v3v3(float n[3], const float v_prev[3], const float v_curr[3])
 | |
| {
 | |
| 	n[0] += (v_prev[1] - v_curr[1]) * (v_prev[2] + v_curr[2]);
 | |
| 	n[1] += (v_prev[2] - v_curr[2]) * (v_prev[0] + v_curr[0]);
 | |
| 	n[2] += (v_prev[0] - v_curr[0]) * (v_prev[1] + v_curr[1]);
 | |
| }
 | |
| 
 | |
| MINLINE void star_m3_v3(float rmat[3][3], float a[3])
 | |
| {
 | |
| 	rmat[0][0] = rmat[1][1] = rmat[2][2] = 0.0;
 | |
| 	rmat[0][1] = -a[2];
 | |
| 	rmat[0][2] = a[1];
 | |
| 	rmat[1][0] = a[2];
 | |
| 	rmat[1][2] = -a[0];
 | |
| 	rmat[2][0] = -a[1];
 | |
| 	rmat[2][1] = a[0];
 | |
| }
 | |
| 
 | |
| /*********************************** Length **********************************/
 | |
| 
 | |
| MINLINE float len_squared_v2(const float v[2])
 | |
| {
 | |
| 	return v[0] * v[0] + v[1] * v[1];
 | |
| }
 | |
| 
 | |
| MINLINE float len_squared_v3(const float v[3])
 | |
| {
 | |
| 	return v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
 | |
| }
 | |
| 
 | |
| MINLINE float len_manhattan_v2(const float v[2])
 | |
| {
 | |
| 	return fabsf(v[0]) + fabsf(v[1]);
 | |
| }
 | |
| 
 | |
| MINLINE float len_manhattan_v2_int(const int v[2])
 | |
| {
 | |
| 	return ABS(v[0]) + ABS(v[1]);
 | |
| }
 | |
| 
 | |
| MINLINE float len_manhattan_v3(const float v[3])
 | |
| {
 | |
| 	return fabsf(v[0]) + fabsf(v[1]) + fabsf(v[2]);
 | |
| }
 | |
| 
 | |
| MINLINE float len_v2(const float v[2])
 | |
| {
 | |
| 	return sqrtf(v[0] * v[0] + v[1] * v[1]);
 | |
| }
 | |
| 
 | |
| MINLINE float len_v2v2(const float v1[2], const float v2[2])
 | |
| {
 | |
| 	float x, y;
 | |
| 
 | |
| 	x = v1[0] - v2[0];
 | |
| 	y = v1[1] - v2[1];
 | |
| 	return sqrtf(x * x + y * y);
 | |
| }
 | |
| 
 | |
| MINLINE float len_v3(const float a[3])
 | |
| {
 | |
| 	return sqrtf(dot_v3v3(a, a));
 | |
| }
 | |
| 
 | |
| MINLINE float len_squared_v2v2(const float a[2], const float b[2])
 | |
| {
 | |
| 	float d[2];
 | |
| 
 | |
| 	sub_v2_v2v2(d, b, a);
 | |
| 	return dot_v2v2(d, d);
 | |
| }
 | |
| 
 | |
| MINLINE float len_squared_v3v3(const float a[3], const float b[3])
 | |
| {
 | |
| 	float d[3];
 | |
| 
 | |
| 	sub_v3_v3v3(d, b, a);
 | |
| 	return dot_v3v3(d, d);
 | |
| }
 | |
| 
 | |
| MINLINE float len_manhattan_v2v2(const float a[2], const float b[2])
 | |
| {
 | |
| 	float d[2];
 | |
| 
 | |
| 	sub_v2_v2v2(d, b, a);
 | |
| 	return len_manhattan_v2(d);
 | |
| }
 | |
| 
 | |
| MINLINE float len_manhattan_v2v2_int(const int a[2], const int b[2])
 | |
| {
 | |
| 	int d[2];
 | |
| 
 | |
| 	sub_v2_v2v2_int(d, b, a);
 | |
| 	return len_manhattan_v2_int(d);
 | |
| }
 | |
| 
 | |
| MINLINE float len_manhattan_v3v3(const float a[3], const float b[3])
 | |
| {
 | |
| 	float d[3];
 | |
| 
 | |
| 	sub_v3_v3v3(d, b, a);
 | |
| 	return len_manhattan_v3(d);
 | |
| }
 | |
| 
 | |
| MINLINE float len_v3v3(const float a[3], const float b[3])
 | |
| {
 | |
| 	float d[3];
 | |
| 
 | |
| 	sub_v3_v3v3(d, b, a);
 | |
| 	return len_v3(d);
 | |
| }
 | |
| 
 | |
| MINLINE float normalize_v2_v2(float r[2], const float a[2])
 | |
| {
 | |
| 	float d = dot_v2v2(a, a);
 | |
| 
 | |
| 	if (d > 1.0e-35f) {
 | |
| 		d = sqrtf(d);
 | |
| 		mul_v2_v2fl(r, a, 1.0f / d);
 | |
| 	}
 | |
| 	else {
 | |
| 		zero_v2(r);
 | |
| 		d = 0.0f;
 | |
| 	}
 | |
| 
 | |
| 	return d;
 | |
| }
 | |
| 
 | |
| MINLINE float normalize_v2(float n[2])
 | |
| {
 | |
| 	return normalize_v2_v2(n, n);
 | |
| }
 | |
| 
 | |
| MINLINE float normalize_v3_v3(float r[3], const float a[3])
 | |
| {
 | |
| 	float d = dot_v3v3(a, a);
 | |
| 
 | |
| 	/* a larger value causes normalize errors in a
 | |
| 	 * scaled down models with camera extreme close */
 | |
| 	if (d > 1.0e-35f) {
 | |
| 		d = sqrtf(d);
 | |
| 		mul_v3_v3fl(r, a, 1.0f / d);
 | |
| 	}
 | |
| 	else {
 | |
| 		zero_v3(r);
 | |
| 		d = 0.0f;
 | |
| 	}
 | |
| 
 | |
| 	return d;
 | |
| }
 | |
| 
 | |
| MINLINE double normalize_v3_d(double n[3])
 | |
| {
 | |
| 	double d = n[0] * n[0] + n[1] * n[1] + n[2] * n[2];
 | |
| 
 | |
| 	/* a larger value causes normalize errors in a
 | |
| 	 * scaled down models with camera extreme close */
 | |
| 	if (d > 1.0e-35) {
 | |
| 		double mul;
 | |
| 
 | |
| 		d = sqrt(d);
 | |
| 		mul = 1.0 / d;
 | |
| 
 | |
| 		n[0] *= mul;
 | |
| 		n[1] *= mul;
 | |
| 		n[2] *= mul;
 | |
| 	}
 | |
| 	else {
 | |
| 		n[0] = n[1] = n[2] = 0;
 | |
| 		d = 0.0;
 | |
| 	}
 | |
| 
 | |
| 	return d;
 | |
| }
 | |
| 
 | |
| MINLINE float normalize_v3(float n[3])
 | |
| {
 | |
| 	return normalize_v3_v3(n, n);
 | |
| }
 | |
| 
 | |
| MINLINE void normal_short_to_float_v3(float out[3], const short in[3])
 | |
| {
 | |
| 	out[0] = in[0] * (1.0f / 32767.0f);
 | |
| 	out[1] = in[1] * (1.0f / 32767.0f);
 | |
| 	out[2] = in[2] * (1.0f / 32767.0f);
 | |
| }
 | |
| 
 | |
| MINLINE void normal_float_to_short_v3(short out[3], const float in[3])
 | |
| {
 | |
| 	out[0] = (short) (in[0] * 32767.0f);
 | |
| 	out[1] = (short) (in[1] * 32767.0f);
 | |
| 	out[2] = (short) (in[2] * 32767.0f);
 | |
| }
 | |
| 
 | |
| /********************************* Comparison ********************************/
 | |
| 
 | |
| 
 | |
| MINLINE int is_zero_v2(const float v[2])
 | |
| {
 | |
| 	return (v[0] == 0 && v[1] == 0);
 | |
| }
 | |
| 
 | |
| MINLINE int is_zero_v3(const float v[3])
 | |
| {
 | |
| 	return (v[0] == 0 && v[1] == 0 && v[2] == 0);
 | |
| }
 | |
| 
 | |
| MINLINE int is_zero_v4(const float v[4])
 | |
| {
 | |
| 	return (v[0] == 0 && v[1] == 0 && v[2] == 0 && v[3] == 0);
 | |
| }
 | |
| 
 | |
| MINLINE int is_one_v3(const float v[3])
 | |
| {
 | |
| 	return (v[0] == 1 && v[1] == 1 && v[2] == 1);
 | |
| }
 | |
| 
 | |
| MINLINE int equals_v2v2(const float v1[2], const float v2[2])
 | |
| {
 | |
| 	return ((v1[0] == v2[0]) && (v1[1] == v2[1]));
 | |
| }
 | |
| 
 | |
| MINLINE int equals_v3v3(const float v1[3], const float v2[3])
 | |
| {
 | |
| 	return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
 | |
| }
 | |
| 
 | |
| MINLINE int equals_v4v4(const float v1[4], const float v2[4])
 | |
| {
 | |
| 	return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
 | |
| }
 | |
| 
 | |
| MINLINE int compare_v2v2(const float v1[2], const float v2[2], const float limit)
 | |
| {
 | |
| 	if (fabsf(v1[0] - v2[0]) < limit)
 | |
| 		if (fabsf(v1[1] - v2[1]) < limit)
 | |
| 			return 1;
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| MINLINE int compare_v3v3(const float v1[3], const float v2[3], const float limit)
 | |
| {
 | |
| 	if (fabsf(v1[0] - v2[0]) < limit)
 | |
| 		if (fabsf(v1[1] - v2[1]) < limit)
 | |
| 			if (fabsf(v1[2] - v2[2]) < limit)
 | |
| 				return 1;
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| MINLINE int compare_len_v3v3(const float v1[3], const float v2[3], const float limit)
 | |
| {
 | |
| 	float x, y, z;
 | |
| 
 | |
| 	x = v1[0] - v2[0];
 | |
| 	y = v1[1] - v2[1];
 | |
| 	z = v1[2] - v2[2];
 | |
| 
 | |
| 	return ((x * x + y * y + z * z) < (limit * limit));
 | |
| }
 | |
| 
 | |
| MINLINE int compare_v4v4(const float v1[4], const float v2[4], const float limit)
 | |
| {
 | |
| 	if (fabsf(v1[0] - v2[0]) < limit)
 | |
| 		if (fabsf(v1[1] - v2[1]) < limit)
 | |
| 			if (fabsf(v1[2] - v2[2]) < limit)
 | |
| 				if (fabsf(v1[3] - v2[3]) < limit)
 | |
| 					return 1;
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| MINLINE float line_point_side_v2(const float l1[2], const float l2[2], const float pt[2])
 | |
| {
 | |
| 	return (((l1[0] - pt[0]) * (l2[1] - pt[1])) -
 | |
| 	        ((l2[0] - pt[0]) * (l1[1] - pt[1])));
 | |
| }
 | |
| 
 | |
| #endif /* __MATH_VECTOR_INLINE_C__ */
 |