449 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			449 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * ***** BEGIN GPL LICENSE BLOCK *****
 | |
|  *
 | |
|  * This program is free software; you can redistribute it and/or
 | |
|  * modify it under the terms of the GNU General Public License
 | |
|  * as published by the Free Software Foundation; either version 2
 | |
|  * of the License, or (at your option) any later version.
 | |
|  *
 | |
|  * This program is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
|  * GNU General Public License for more details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program; if not, write to the Free Software Foundation,
 | |
|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | |
|  *
 | |
|  * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
 | |
|  *                 Nathan Letwory
 | |
|  *
 | |
|  * ***** END GPL LICENSE BLOCK *****
 | |
|  */
 | |
| 
 | |
| /** \file blender/collada/EffectExporter.cpp
 | |
|  *  \ingroup collada
 | |
|  */
 | |
| 
 | |
| 
 | |
| #include <map>
 | |
| #include <set>
 | |
| 
 | |
| #include "COLLADASWEffectProfile.h"
 | |
| 
 | |
| #include "EffectExporter.h"
 | |
| #include "DocumentExporter.h"
 | |
| #include "MaterialExporter.h"
 | |
| 
 | |
| #include "collada_internal.h"
 | |
| #include "collada_utils.h"
 | |
| 
 | |
| extern "C" {
 | |
| 	#include "DNA_mesh_types.h"
 | |
| 	#include "DNA_texture_types.h"
 | |
| 	#include "DNA_world_types.h"
 | |
| 
 | |
| 	#include "BKE_customdata.h"
 | |
| 	#include "BKE_mesh.h"
 | |
| 	#include "BKE_material.h"
 | |
| }
 | |
| 
 | |
| // OB_MESH is assumed
 | |
| static std::string getActiveUVLayerName(Object *ob)
 | |
| {
 | |
| 	Mesh *me = (Mesh *)ob->data;
 | |
| 
 | |
| 	int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
 | |
| 	if (num_layers)
 | |
| 		return std::string(bc_CustomData_get_active_layer_name(&me->fdata, CD_MTFACE));
 | |
| 		
 | |
| 	return "";
 | |
| }
 | |
| 
 | |
| EffectsExporter::EffectsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryEffects(sw), export_settings(export_settings) {
 | |
| }
 | |
| 
 | |
| bool EffectsExporter::hasEffects(Scene *sce)
 | |
| {
 | |
| 	Base *base = (Base *)sce->base.first;
 | |
| 	
 | |
| 	while (base) {
 | |
| 		Object *ob = base->object;
 | |
| 		int a;
 | |
| 		for (a = 0; a < ob->totcol; a++) {
 | |
| 			Material *ma = give_current_material(ob, a + 1);
 | |
| 
 | |
| 			// no material, but check all of the slots
 | |
| 			if (!ma) continue;
 | |
| 
 | |
| 			return true;
 | |
| 		}
 | |
| 		base = base->next;
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void EffectsExporter::exportEffects(Scene *sce)
 | |
| {
 | |
| 	if (hasEffects(sce)) {
 | |
| 		this->scene = sce;
 | |
| 		openLibrary();
 | |
| 		MaterialFunctor mf;
 | |
| 		mf.forEachMaterialInExportSet<EffectsExporter>(sce, *this, this->export_settings->export_set);
 | |
| 
 | |
| 		closeLibrary();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void EffectsExporter::writeBlinn(COLLADASW::EffectProfile &ep, Material *ma)
 | |
| {
 | |
| 	COLLADASW::ColorOrTexture cot;
 | |
| 	ep.setShaderType(COLLADASW::EffectProfile::BLINN);
 | |
| 	// shininess
 | |
| 	ep.setShininess(ma->har, false, "shininess");
 | |
| 	// specular
 | |
| 	cot = getcol(ma->specr, ma->specg, ma->specb, 1.0f);
 | |
| 	ep.setSpecular(cot, false, "specular");
 | |
| }
 | |
| 
 | |
| void EffectsExporter::writeLambert(COLLADASW::EffectProfile &ep, Material *ma)
 | |
| {
 | |
| 	COLLADASW::ColorOrTexture cot;
 | |
| 	ep.setShaderType(COLLADASW::EffectProfile::LAMBERT);
 | |
| }
 | |
| 
 | |
| void EffectsExporter::writePhong(COLLADASW::EffectProfile &ep, Material *ma)
 | |
| {
 | |
| 	COLLADASW::ColorOrTexture cot;
 | |
| 	ep.setShaderType(COLLADASW::EffectProfile::PHONG);
 | |
| 	// shininess
 | |
| 	ep.setShininess(ma->har, false, "shininess");
 | |
| 	// specular
 | |
| 	cot = getcol(ma->specr, ma->specg, ma->specb, 1.0f);
 | |
| 	ep.setSpecular(cot, false, "specular");
 | |
| }
 | |
| 
 | |
| void EffectsExporter::writeTextures(COLLADASW::EffectProfile &ep,
 | |
| 									std::string &key,
 | |
| 									COLLADASW::Sampler *sampler, 
 | |
| 									MTex *t, Image *ima,
 | |
| 									std::string &uvname ) {
 | |
| 		
 | |
| 	// Image not set for texture
 | |
| 	if (!ima) return;
 | |
| 
 | |
| 	// color
 | |
| 	if (t->mapto & (MAP_COL | MAP_COLSPEC)) {
 | |
| 		ep.setDiffuse(createTexture(ima, uvname, sampler), false, "diffuse");
 | |
| 	}
 | |
| 	// ambient
 | |
| 	if (t->mapto & MAP_AMB) {
 | |
| 		ep.setAmbient(createTexture(ima, uvname, sampler), false, "ambient");
 | |
| 	}
 | |
| 	// specular
 | |
| 	if (t->mapto & MAP_SPEC) {
 | |
| 		ep.setSpecular(createTexture(ima, uvname, sampler), false, "specular");
 | |
| 	}
 | |
| 	// emission
 | |
| 	if (t->mapto & MAP_EMIT) {
 | |
| 		ep.setEmission(createTexture(ima, uvname, sampler), false, "emission");
 | |
| 	}
 | |
| 	// reflective
 | |
| 	if (t->mapto & MAP_REF) {
 | |
| 		ep.setReflective(createTexture(ima, uvname, sampler));
 | |
| 	}
 | |
| 	// alpha
 | |
| 	if (t->mapto & MAP_ALPHA) {
 | |
| 		ep.setTransparent(createTexture(ima, uvname, sampler));
 | |
| 	}
 | |
| 	// extension:
 | |
| 	// Normal map --> Must be stored with <extra> tag as different technique, 
 | |
| 	// since COLLADA doesn't support normal maps, even in current COLLADA 1.5.
 | |
| 	if (t->mapto & MAP_NORM) {
 | |
| 		COLLADASW::Texture texture(key);
 | |
| 		texture.setTexcoord(uvname);
 | |
| 		texture.setSampler(*sampler);
 | |
| 		// technique FCOLLADA, with the <bump> tag, is most likely the best understood,
 | |
| 		// most widespread de-facto standard.
 | |
| 		texture.setProfileName("FCOLLADA");
 | |
| 		texture.setChildElementName("bump");
 | |
| 		ep.addExtraTechniqueColorOrTexture(COLLADASW::ColorOrTexture(texture));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void EffectsExporter::operator()(Material *ma, Object *ob)
 | |
| {
 | |
| 	// create a list of indices to textures of type TEX_IMAGE
 | |
| 	std::vector<int> tex_indices;
 | |
| 	if (this->export_settings->include_material_textures)
 | |
| 		createTextureIndices(ma, tex_indices);
 | |
| 
 | |
| 	openEffect(translate_id(id_name(ma)) + "-effect");
 | |
| 	
 | |
| 	COLLADASW::EffectProfile ep(mSW);
 | |
| 	ep.setProfileType(COLLADASW::EffectProfile::COMMON);
 | |
| 	ep.openProfile();
 | |
| 	// set shader type - one of three blinn, phong or lambert
 | |
| 	if (ma->spec > 0.0f) {
 | |
| 		if (ma->spec_shader == MA_SPEC_BLINN) {
 | |
| 			writeBlinn(ep, ma);
 | |
| 		}
 | |
| 		else {
 | |
| 			// \todo figure out handling of all spec+diff shader combos blender has, for now write phong
 | |
| 			// for now set phong in case spec shader is not blinn
 | |
| 			writePhong(ep, ma);
 | |
| 		}
 | |
| 	}
 | |
| 	else {
 | |
| 		if (ma->diff_shader == MA_DIFF_LAMBERT) {
 | |
| 			writeLambert(ep, ma);
 | |
| 		}
 | |
| 		else {
 | |
| 			// \todo figure out handling of all spec+diff shader combos blender has, for now write phong
 | |
| 			writePhong(ep, ma);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	// index of refraction
 | |
| 	if (ma->mode & MA_RAYTRANSP) {
 | |
| 		ep.setIndexOfRefraction(ma->ang, false, "index_of_refraction");
 | |
| 	}
 | |
| 	else {
 | |
| 		ep.setIndexOfRefraction(1.0f, false, "index_of_refraction");
 | |
| 	}
 | |
| 
 | |
| 	COLLADASW::ColorOrTexture cot;
 | |
| 
 | |
| 	// transparency
 | |
| 	if (ma->mode & MA_TRANSP) {
 | |
| 		// Tod: because we are in A_ONE mode transparency is calculated like this:
 | |
| 		ep.setTransparency(ma->alpha, false, "transparency");
 | |
| 		// cot = getcol(1.0f, 1.0f, 1.0f, 1.0f);
 | |
| 		// ep.setTransparent(cot);
 | |
| 	}
 | |
| 
 | |
| 	// emission
 | |
| 	cot = getcol(ma->emit, ma->emit, ma->emit, 1.0f);
 | |
| 	ep.setEmission(cot, false, "emission");
 | |
| 
 | |
| 	// diffuse multiplied by diffuse intensity
 | |
| 	cot = getcol(ma->r * ma->ref, ma->g * ma->ref, ma->b * ma->ref, 1.0f);
 | |
| 	ep.setDiffuse(cot, false, "diffuse");
 | |
| 
 | |
| 	// ambient
 | |
| 	/* ma->ambX is calculated only on render, so lets do it here manually and not rely on ma->ambX. */
 | |
| 	if (this->scene->world)
 | |
| 		cot = getcol(this->scene->world->ambr * ma->amb, this->scene->world->ambg * ma->amb, this->scene->world->ambb * ma->amb, 1.0f);
 | |
| 	else
 | |
| 		cot = getcol(ma->amb, ma->amb, ma->amb, 1.0f);
 | |
| 
 | |
| 	ep.setAmbient(cot, false, "ambient");
 | |
| 
 | |
| 	// reflective, reflectivity
 | |
| 	if (ma->mode & MA_RAYMIRROR) {
 | |
| 		cot = getcol(ma->mirr, ma->mirg, ma->mirb, 1.0f);
 | |
| 		ep.setReflective(cot);
 | |
| 		ep.setReflectivity(ma->ray_mirror);
 | |
| 	}
 | |
| 	// else {
 | |
| 	//  cot = getcol(ma->specr, ma->specg, ma->specb, 1.0f);
 | |
| 	//  ep.setReflective(cot);
 | |
| 	//  ep.setReflectivity(ma->spec);
 | |
| 	// }
 | |
| 
 | |
| 	// specular
 | |
| 	if (ep.getShaderType() != COLLADASW::EffectProfile::LAMBERT) {
 | |
| 		cot = getcol(ma->specr * ma->spec, ma->specg * ma->spec, ma->specb * ma->spec, 1.0f);
 | |
| 		ep.setSpecular(cot, false, "specular");
 | |
| 	}
 | |
| 
 | |
| 	// XXX make this more readable if possible
 | |
| 
 | |
| 	// create <sampler> and <surface> for each image
 | |
| 	COLLADASW::Sampler samplers[MAX_MTEX];
 | |
| 	//COLLADASW::Surface surfaces[MAX_MTEX];
 | |
| 	//void *samp_surf[MAX_MTEX][2];
 | |
| 	void *samp_surf[MAX_MTEX][1];
 | |
| 	
 | |
| 	// image to index to samp_surf map
 | |
| 	// samp_surf[index] stores 2 pointers, sampler and surface
 | |
| 	std::map<std::string, int> im_samp_map;
 | |
| 
 | |
| 	unsigned int a, b;
 | |
| 	for (a = 0, b = 0; a < tex_indices.size(); a++) {
 | |
| 		MTex *t = ma->mtex[tex_indices[a]];
 | |
| 		Image *ima = t->tex->ima;
 | |
| 		
 | |
| 		// Image not set for texture
 | |
| 		if (!ima) continue;
 | |
| 		
 | |
| 		std::string key(id_name(ima));
 | |
| 		key = translate_id(key);
 | |
| 
 | |
| 		// create only one <sampler>/<surface> pair for each unique image
 | |
| 		if (im_samp_map.find(key) == im_samp_map.end()) {
 | |
| 			// //<newparam> <surface> <init_from>
 | |
| 			// COLLADASW::Surface surface(COLLADASW::Surface::SURFACE_TYPE_2D,
 | |
| 			//                         key + COLLADASW::Surface::SURFACE_SID_SUFFIX);
 | |
| 			// COLLADASW::SurfaceInitOption sio(COLLADASW::SurfaceInitOption::INIT_FROM);
 | |
| 			// sio.setImageReference(key);
 | |
| 			// surface.setInitOption(sio);
 | |
| 
 | |
| 			// COLLADASW::NewParamSurface surface(mSW);
 | |
| 			// surface->setParamType(COLLADASW::CSW_SURFACE_TYPE_2D);
 | |
| 			
 | |
| 			//<newparam> <sampler> <source>
 | |
| 			COLLADASW::Sampler sampler(COLLADASW::Sampler::SAMPLER_TYPE_2D,
 | |
| 			                           key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX,
 | |
| 			                           key + COLLADASW::Sampler::SURFACE_SID_SUFFIX);
 | |
| 			sampler.setImageId(key);
 | |
| 			// copy values to arrays since they will live longer
 | |
| 			samplers[a] = sampler;
 | |
| 			//surfaces[a] = surface;
 | |
| 			
 | |
| 			// store pointers so they can be used later when we create <texture>s
 | |
| 			samp_surf[b][0] = &samplers[a];
 | |
| 			//samp_surf[b][1] = &surfaces[a];
 | |
| 			
 | |
| 			im_samp_map[key] = b;
 | |
| 			b++;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	std::set<Image *> uv_textures;
 | |
| 	if (ob->type == OB_MESH && ob->totcol && this->export_settings->include_uv_textures) {
 | |
| 		bool active_uv_only = this->export_settings->active_uv_only;
 | |
| 		Mesh *me     = (Mesh *) ob->data;
 | |
| 		int active_uv_layer = CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY);
 | |
| 
 | |
| 		BKE_mesh_tessface_ensure(me);
 | |
| 		for (int i = 0; i < me->pdata.totlayer; i++) {
 | |
| 			if (!active_uv_only || active_uv_layer == i)
 | |
| 			{
 | |
| 				if (me->pdata.layers[i].type == CD_MTEXPOLY) {
 | |
| 					MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data;
 | |
| 					MPoly *mpoly = me->mpoly;
 | |
| 					for (int j = 0; j < me->totpoly; j++, mpoly++, txface++) {
 | |
| 
 | |
| 						Material *mat = give_current_material(ob, mpoly->mat_nr + 1);
 | |
| 						if (mat != ma) 
 | |
| 							continue;
 | |
| 
 | |
| 						Image *ima = txface->tpage;
 | |
| 						if (ima == NULL)
 | |
| 							continue;
 | |
| 
 | |
| 
 | |
| 						bool not_in_list = uv_textures.find(ima)==uv_textures.end();
 | |
| 						if (not_in_list) {
 | |
| 							std::string name = id_name(ima);
 | |
| 							std::string key(name);
 | |
| 							key = translate_id(key);
 | |
| 
 | |
| 							// create only one <sampler>/<surface> pair for each unique image
 | |
| 							if (im_samp_map.find(key) == im_samp_map.end()) {
 | |
| 								//<newparam> <sampler> <source>
 | |
| 								COLLADASW::Sampler sampler(COLLADASW::Sampler::SAMPLER_TYPE_2D,
 | |
| 														   key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX,
 | |
| 														   key + COLLADASW::Sampler::SURFACE_SID_SUFFIX);
 | |
| 								sampler.setImageId(key);
 | |
| 								samplers[a] = sampler;
 | |
| 								samp_surf[b][0] = &samplers[a];
 | |
| 								im_samp_map[key] = b;
 | |
| 								b++;
 | |
| 								a++;
 | |
| 								uv_textures.insert(ima);
 | |
| 							}
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// used as fallback when MTex->uvname is "" (this is pretty common)
 | |
| 	// it is indeed the correct value to use in that case
 | |
| 	std::string active_uv(getActiveUVLayerName(ob));
 | |
| 
 | |
| 	// write textures
 | |
| 	// XXX very slow
 | |
| 	for (a = 0; a < tex_indices.size(); a++) {
 | |
| 		MTex *t = ma->mtex[tex_indices[a]];
 | |
| 		Image *ima = t->tex->ima;
 | |
| 
 | |
| 		std::string key(id_name(ima));
 | |
| 		key = translate_id(key);
 | |
| 		int i = im_samp_map[key];
 | |
| 		std::string uvname = strlen(t->uvname) ? t->uvname : active_uv;
 | |
| 		COLLADASW::Sampler *sampler = (COLLADASW::Sampler *)samp_surf[i][0];
 | |
| 		writeTextures(ep, key, sampler, t, ima, uvname);
 | |
| 	}
 | |
| 
 | |
| 	std::set<Image *>::iterator uv_t_iter;
 | |
| 	for (uv_t_iter = uv_textures.begin(); uv_t_iter != uv_textures.end(); uv_t_iter++ ) {
 | |
| 		Image *ima = *uv_t_iter;
 | |
| 		std::string key(id_name(ima));
 | |
| 		key = translate_id(key);
 | |
| 		int i = im_samp_map[key];
 | |
| 		COLLADASW::Sampler *sampler = (COLLADASW::Sampler *)samp_surf[i][0];
 | |
| 		ep.setDiffuse(createTexture(ima, active_uv, sampler), false, "diffuse");
 | |
| 	}
 | |
| 
 | |
| 	// performs the actual writing
 | |
| 	ep.addProfileElements();
 | |
| 	bool twoSided = false;
 | |
| 	if (ob->type == OB_MESH && ob->data) {
 | |
| 		Mesh *me = (Mesh *)ob->data;
 | |
| 		if (me->flag & ME_TWOSIDED)
 | |
| 			twoSided = true;
 | |
| 	}
 | |
| 	if (twoSided)
 | |
| 		ep.addExtraTechniqueParameter("GOOGLEEARTH", "double_sided", 1);
 | |
| 	ep.addExtraTechniques(mSW);
 | |
| 
 | |
| 	ep.closeProfile();
 | |
| 	if (twoSided)
 | |
| 		mSW->appendTextBlock("<extra><technique profile=\"MAX3D\"><double_sided>1</double_sided></technique></extra>");
 | |
| 	closeEffect();
 | |
| }
 | |
| 
 | |
| COLLADASW::ColorOrTexture EffectsExporter::createTexture(Image *ima,
 | |
|                                                          std::string& uv_layer_name,
 | |
|                                                          COLLADASW::Sampler *sampler
 | |
|                                                          /*COLLADASW::Surface *surface*/)
 | |
| {
 | |
| 	
 | |
| 	COLLADASW::Texture texture(translate_id(id_name(ima)));
 | |
| 	texture.setTexcoord(uv_layer_name);
 | |
| 	//texture.setSurface(*surface);
 | |
| 	texture.setSampler(*sampler);
 | |
| 	
 | |
| 	COLLADASW::ColorOrTexture cot(texture);
 | |
| 	return cot;
 | |
| }
 | |
| 
 | |
| COLLADASW::ColorOrTexture EffectsExporter::getcol(float r, float g, float b, float a)
 | |
| {
 | |
| 	COLLADASW::Color color(r, g, b, a);
 | |
| 	COLLADASW::ColorOrTexture cot(color);
 | |
| 	return cot;
 | |
| }
 | |
| 
 | |
| //returns the array of mtex indices which have image 
 | |
| //need this for exporting textures
 | |
| void EffectsExporter::createTextureIndices(Material *ma, std::vector<int> &indices)
 | |
| {
 | |
| 	indices.clear();
 | |
| 
 | |
| 	for (int a = 0; a < MAX_MTEX; a++) {
 | |
| 		if (ma->mtex[a] &&
 | |
| 		    ma->mtex[a]->tex &&
 | |
| 		    ma->mtex[a]->tex->type == TEX_IMAGE &&
 | |
| 		    ma->mtex[a]->texco == TEXCO_UV)
 | |
| 		{
 | |
| 			indices.push_back(a);
 | |
| 		}
 | |
| 	}
 | |
| }
 |