136 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			136 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file SkinInfo.h
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|  *  \ingroup collada
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|  */
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| 
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| #ifndef __SKININFO_H__
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| #define __SKININFO_H__
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| 
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| #include <map>
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| #include <vector>
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| 
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| #include "COLLADAFWUniqueId.h"
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| #include "COLLADAFWTypes.h"
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| #include "COLLADAFWNode.h"
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| #include "COLLADAFWSkinController.h"
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| #include "COLLADAFWSkinControllerData.h"
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| 
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| #include "DNA_object_types.h"
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| #include "BKE_context.h"
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| 
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| #include "TransformReader.h"
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| #include "collada_internal.h"
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| 
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| // This is used to store data passed in write_controller_data.
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| // Arrays from COLLADAFW::SkinControllerData lose ownership, so do this class members
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| // so that arrays don't get freed until we free them explicitly.
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| class SkinInfo
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| {
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| private:
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| 	// to build armature bones from inverse bind matrices
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| 	struct JointData {
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| 		float inv_bind_mat[4][4]; // joint inverse bind matrix
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| 		COLLADAFW::UniqueId joint_uid; // joint node UID
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| 		// Object *ob_arm;			  // armature object
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| 	};
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| 
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| 	float bind_shape_matrix[4][4];
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| 
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| 	// data from COLLADAFW::SkinControllerData, each array should be freed
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| 	COLLADAFW::UIntValuesArray joints_per_vertex;
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| 	COLLADAFW::UIntValuesArray weight_indices;
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| 	COLLADAFW::IntValuesArray joint_indices;
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| 	// COLLADAFW::FloatOrDoubleArray weights;
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| 	std::vector<float> weights;
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| 
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| 	std::vector<JointData> joint_data; // index to this vector is joint index
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| 
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| 	UnitConverter *unit_converter;
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| 
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| 	Object *ob_arm;
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| 	COLLADAFW::UniqueId controller_uid;
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| 	Object *parent;
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| 
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| public:
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| 
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| 	SkinInfo();
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| 	SkinInfo(const SkinInfo& skin);
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| 	SkinInfo(UnitConverter *conv);
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| 
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| 	// nobody owns the data after this, so it should be freed manually with releaseMemory
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| 	template <typename T>
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| 	void transfer_array_data(T& src, T& dest);
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| 
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| 	// when src is const we cannot src.yieldOwnerShip, this is used by copy constructor
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| 	void transfer_int_array_data_const(const COLLADAFW::IntValuesArray& src, COLLADAFW::IntValuesArray& dest);
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| 
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| 	void transfer_uint_array_data_const(const COLLADAFW::UIntValuesArray& src, COLLADAFW::UIntValuesArray& dest);
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| 
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| 	void borrow_skin_controller_data(const COLLADAFW::SkinControllerData* skin);
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| 		
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| 	void free();
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| 
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| 	// using inverse bind matrices to construct armature
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| 	// it is safe to invert them to get the original matrices
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| 	// because if they are inverse matrices, they can be inverted
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| 	void add_joint(const COLLADABU::Math::Matrix4& matrix);
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| 
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| 	void set_controller(const COLLADAFW::SkinController* co);
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| 
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| 	// called from write_controller
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| 	Object *create_armature(Scene *scene);
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| 
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| 	Object* set_armature(Object *ob_arm);
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| 
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| 	bool get_joint_inv_bind_matrix(float inv_bind_mat[4][4], COLLADAFW::Node *node);
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| 
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| 	Object *BKE_armature_from_object();
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| 
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| 	const COLLADAFW::UniqueId& get_controller_uid();
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| 
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| 	// check if this skin controller references a joint or any descendant of it
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| 	// 
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| 	// some nodes may not be referenced by SkinController,
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| 	// in this case to determine if the node belongs to this armature,
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| 	// we need to search down the tree
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| 	bool uses_joint_or_descendant(COLLADAFW::Node *node);
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| 
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| 	void link_armature(bContext *C, Object *ob, std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& joint_by_uid, TransformReader *tm);
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| 
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| 	bPoseChannel *get_pose_channel_from_node(COLLADAFW::Node *node);
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| 
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| 	void set_parent(Object *_parent);
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| 
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| 	Object* get_parent();
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| 
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| 	void find_root_joints(const std::vector<COLLADAFW::Node*> &root_joints,
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| 						  std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& joint_by_uid,
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| 						  std::vector<COLLADAFW::Node*>& result);
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| 
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| 	bool find_node_in_tree(COLLADAFW::Node *node, COLLADAFW::Node *tree_root);
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| 
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| };
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| 
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| #endif
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