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blender-archive/source/blender/compositor/intern/COM_Socket.h
Lukas Toenne 4638e5f99a Merge of the PyNodes branch (aka "custom nodes") into trunk.
PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements.

=== Dynamic node type registration ===
Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes.

Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2].

=== Node group improvements ===
Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3].

The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there.

[1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes
[2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender
[3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
2013-03-18 16:34:57 +00:00

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_Socket_h
#define _COM_Socket_h
#include <vector>
#include "BKE_text.h"
#include <string>
#include "DNA_node_types.h"
#include "COM_defines.h"
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif
using namespace std;
class SocketConnection;
class NodeBase;
struct PointerRNA;
/**
* @brief Base class for InputSocket and OutputSocket.
*
* A socket are the points on an node where the user can make a connection between.
* Sockets are always part of a node or an operation.
*
* @see InputSocket
* @see OutputSocket
* @see SocketConnection - a connection between an InputSocket and an OutputSocket
* @ingroup Model
*/
class Socket {
private:
/**
* Reference to the node where this Socket belongs to
*/
NodeBase *m_node;
/**
* the datatype of this socket. Is used for automatically data transformation.
* @section data-conversion
*/
DataType m_datatype;
bNodeSocket *m_editorSocket;
protected:
/**
* @brief Declaration of the virtual destructor
* @note resolve warning gcc 4.7
*/
virtual ~Socket() {}
public:
Socket(DataType datatype);
DataType getDataType() const;
void setNode(NodeBase *node);
NodeBase *getNode() const;
const virtual int isConnected() const;
int isInputSocket() const;
int isOutputSocket() const;
virtual void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]) {}
void setEditorSocket(bNodeSocket *editorSocket) { this->m_editorSocket = editorSocket; }
bNodeSocket *getbNodeSocket() const { return this->m_editorSocket; }
float getEditorValueFloat();
void getEditorValueColor(float *value);
void getEditorValueVector(float *value);
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("COM:Socket")
#endif
};
#endif