garbage strips for each tile Promoted the behaviour of combine channels to node operation so that all nodes use the same implementation. (CombineChannel had a better implementation)
77 lines
2.5 KiB
C++
77 lines
2.5 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_CombineChannelsOperation.h"
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#include "BLI_utildefines.h"
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CombineChannelsOperation::CombineChannelsOperation() : NodeOperation()
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{
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this->addInputSocket(COM_DT_VALUE);
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this->addInputSocket(COM_DT_VALUE);
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this->addInputSocket(COM_DT_VALUE);
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this->addInputSocket(COM_DT_VALUE);
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this->addOutputSocket(COM_DT_COLOR);
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this->setResolutionInputSocketIndex(0);
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this->m_inputChannel1Operation = NULL;
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this->m_inputChannel2Operation = NULL;
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this->m_inputChannel3Operation = NULL;
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this->m_inputChannel4Operation = NULL;
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}
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void CombineChannelsOperation::initExecution()
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{
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this->m_inputChannel1Operation = this->getInputSocketReader(0);
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this->m_inputChannel2Operation = this->getInputSocketReader(1);
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this->m_inputChannel3Operation = this->getInputSocketReader(2);
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this->m_inputChannel4Operation = this->getInputSocketReader(3);
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}
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void CombineChannelsOperation::deinitExecution()
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{
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this->m_inputChannel1Operation = NULL;
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this->m_inputChannel2Operation = NULL;
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this->m_inputChannel3Operation = NULL;
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this->m_inputChannel4Operation = NULL;
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}
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void CombineChannelsOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
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{
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float input[4];
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if (this->m_inputChannel1Operation) {
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this->m_inputChannel1Operation->read(input, x, y, sampler);
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output[0] = input[0];
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}
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if (this->m_inputChannel2Operation) {
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this->m_inputChannel2Operation->read(input, x, y, sampler);
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output[1] = input[0];
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}
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if (this->m_inputChannel3Operation) {
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this->m_inputChannel3Operation->read(input, x, y, sampler);
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output[2] = input[0];
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}
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if (this->m_inputChannel4Operation) {
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this->m_inputChannel4Operation->read(input, x, y, sampler);
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output[3] = input[0];
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}
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}
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