Calculate dependent area based on distortion model rather than using 15% of image resolution for this. Some assumptions here: - We're assuming real-life camera calibration is used here - Maximal undistortion delta would be achieved on frame boundary - Distortion fully goes inside frame This makes it possible to approximate margin for distortion by checking undistortion delta across frame boundary and use it for dependent area of interest. We do not use any formula-based equation here because we're likely support other distortion models and in that case it'll be stupid to try detecting formula here.
173 lines
5.2 KiB
C++
173 lines
5.2 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#ifndef _COM_MovieDistortionOperation_h_
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#define _COM_MovieDistortionOperation_h_
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#include "COM_NodeOperation.h"
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#include "DNA_movieclip_types.h"
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#include "MEM_guardedalloc.h"
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extern "C" {
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#include "BKE_tracking.h"
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#include "PIL_time.h"
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}
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#define COM_DISTORTIONCACHE_MAXSIZE 10
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class DistortionCache {
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private:
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float m_k1;
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float m_k2;
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float m_k3;
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float m_principal_x;
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float m_principal_y;
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float m_pixel_aspect;
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int m_width;
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int m_height;
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int m_calibration_width;
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int m_calibration_height;
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bool m_inverted;
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float *m_buffer;
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int *m_bufferCalculated;
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double timeLastUsage;
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public:
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DistortionCache(MovieClip *movieclip, int width, int height, int calibration_width, int calibration_height, bool inverted) {
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this->m_k1 = movieclip->tracking.camera.k1;
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this->m_k2 = movieclip->tracking.camera.k2;
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this->m_k3 = movieclip->tracking.camera.k3;
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this->m_principal_x = movieclip->tracking.camera.principal[0];
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this->m_principal_y = movieclip->tracking.camera.principal[1];
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this->m_pixel_aspect = movieclip->tracking.camera.pixel_aspect;
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this->m_width = width;
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this->m_height = height;
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this->m_calibration_width = calibration_width;
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this->m_calibration_height = calibration_height;
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this->m_inverted = inverted;
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this->m_bufferCalculated = (int *)MEM_callocN(sizeof(int) * this->m_width * this->m_height, __func__);
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this->m_buffer = (float *)MEM_mallocN(sizeof(float) * this->m_width * this->m_height * 2, __func__);
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this->updateLastUsage();
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}
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~DistortionCache() {
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if (this->m_buffer) {
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MEM_freeN(this->m_buffer);
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this->m_buffer = NULL;
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}
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if (this->m_bufferCalculated) {
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MEM_freeN(this->m_bufferCalculated);
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this->m_bufferCalculated = NULL;
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}
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}
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void updateLastUsage() {
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this->timeLastUsage = PIL_check_seconds_timer();
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}
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inline double getTimeLastUsage() {
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return this->timeLastUsage;
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}
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bool isCacheFor(MovieClip *movieclip, int width, int height, int calibration_width, int claibration_height, bool inverted) {
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return this->m_k1 == movieclip->tracking.camera.k1 &&
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this->m_k2 == movieclip->tracking.camera.k2 &&
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this->m_k3 == movieclip->tracking.camera.k3 &&
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this->m_principal_x == movieclip->tracking.camera.principal[0] &&
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this->m_principal_y == movieclip->tracking.camera.principal[1] &&
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this->m_pixel_aspect == movieclip->tracking.camera.pixel_aspect &&
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this->m_inverted == inverted &&
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this->m_width == width &&
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this->m_height == height &&
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this->m_calibration_width == calibration_width &&
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this->m_calibration_height == claibration_height;
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}
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void getUV(MovieTracking *trackingData, int x, int y, float *u, float *v)
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{
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if (x < 0 || x >= this->m_width || y < 0 || y >= this->m_height) {
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*u = x;
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*v = y;
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}
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else {
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int offset = y * this->m_width + x;
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int offset2 = offset * 2;
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if (!this->m_bufferCalculated[offset]) {
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//float overscan = 0.0f;
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const float w = (float)this->m_width /* / (1 + overscan) */;
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const float h = (float)this->m_height /* / (1 + overscan) */;
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const float aspx = w / (float)this->m_calibration_width;
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const float aspy = h / (float)this->m_calibration_height;
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float in[2];
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float out[2];
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in[0] = (x /* - 0.5 * overscan * w */) / aspx;
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in[1] = (y /* - 0.5 * overscan * h */) / aspy / this->m_pixel_aspect;
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if (this->m_inverted) {
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BKE_tracking_undistort_v2(trackingData, in, out);
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}
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else {
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BKE_tracking_distort_v2(trackingData, in, out);
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}
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this->m_buffer[offset2] = out[0] * aspx /* + 0.5 * overscan * w */;
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this->m_buffer[offset2 + 1] = (out[1] * aspy /* + 0.5 * overscan * h */) * this->m_pixel_aspect;
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this->m_bufferCalculated[offset] = 1;
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}
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*u = this->m_buffer[offset2];
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*v = this->m_buffer[offset2 + 1];
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}
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}
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};
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class MovieDistortionOperation : public NodeOperation {
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private:
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DistortionCache *m_cache;
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SocketReader *m_inputOperation;
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MovieClip *m_movieClip;
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int m_margin[2];
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protected:
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bool m_distortion;
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int m_framenumber;
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public:
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MovieDistortionOperation(bool distortion);
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void executePixel(float output[4], float x, float y, PixelSampler sampler);
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void initExecution();
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void deinitExecution();
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void setMovieClip(MovieClip *clip) { this->m_movieClip = clip; }
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void setFramenumber(int framenumber) { this->m_framenumber = framenumber; }
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bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
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};
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void deintializeDistortionCache(void);
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#endif
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