also initialize bmesh-bevel settings struct to zero to avoid possible uninitialized memory later.
		
			
				
	
	
		
			69 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * Copyright 2011, Blender Foundation.
 | |
|  *
 | |
|  * This program is free software; you can redistribute it and/or
 | |
|  * modify it under the terms of the GNU General Public License
 | |
|  * as published by the Free Software Foundation; either version 2
 | |
|  * of the License, or (at your option) any later version.
 | |
|  *
 | |
|  * This program is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
|  * GNU General Public License for more details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program; if not, write to the Free Software Foundation,
 | |
|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | |
|  *
 | |
|  * Contributor:
 | |
|  *		Jeroen Bakker
 | |
|  *		Monique Dewanchand
 | |
|  */
 | |
| 
 | |
| #ifndef _COM_PixelateOperation_h_
 | |
| #define _COM_PixelateOperation_h_
 | |
| 
 | |
| #include "COM_NodeOperation.h"
 | |
| 
 | |
| /**
 | |
|  * @brief Pixelate operation
 | |
|  *
 | |
|  * The Tile compositor is by default sub-pixel accurate.
 | |
|  * For some setups you don want this.
 | |
|  * This operation will remove the sub-pixel accuracy
 | |
|  */
 | |
| class PixelateOperation : public NodeOperation {
 | |
| private:
 | |
| 	/**
 | |
| 	 * @brief cached reference to the input operation
 | |
| 	 */
 | |
| 	SocketReader *m_inputOperation;
 | |
| public:
 | |
| 	/**
 | |
| 	 * @brief PixelateOperation
 | |
| 	 * @param dataType the datatype to create this operator for (saves datatype conversions)
 | |
| 	 */
 | |
| 	PixelateOperation(DataType dataType);
 | |
| 
 | |
| 	/**
 | |
| 	 * @brief initialization of the execution
 | |
| 	 */
 | |
| 	void initExecution();
 | |
| 
 | |
| 	/**
 | |
| 	 * @brief de-initialization of the execution
 | |
| 	 */
 | |
| 	void deinitExecution();
 | |
| 
 | |
| 	/**
 | |
| 	 * @brief executePixel
 | |
| 	 * @param output result
 | |
| 	 * @param x x-coordinate
 | |
| 	 * @param y y-coordinate
 | |
| 	 * @param sampler sampler
 | |
| 	 */
 | |
| 	void executePixel(float output[4], float x, float y, PixelSampler sampler);
 | |
| };
 | |
| 
 | |
| #endif
 |