This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/compositor/operations/COM_PixelateOperation.h
Campbell Barton cf6994b910 code cleanup: spelling,
also initialize bmesh-bevel settings struct to zero to avoid possible uninitialized memory later.
2012-11-12 07:33:01 +00:00

69 lines
1.8 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_PixelateOperation_h_
#define _COM_PixelateOperation_h_
#include "COM_NodeOperation.h"
/**
* @brief Pixelate operation
*
* The Tile compositor is by default sub-pixel accurate.
* For some setups you don want this.
* This operation will remove the sub-pixel accuracy
*/
class PixelateOperation : public NodeOperation {
private:
/**
* @brief cached reference to the input operation
*/
SocketReader *m_inputOperation;
public:
/**
* @brief PixelateOperation
* @param dataType the datatype to create this operator for (saves datatype conversions)
*/
PixelateOperation(DataType dataType);
/**
* @brief initialization of the execution
*/
void initExecution();
/**
* @brief de-initialization of the execution
*/
void deinitExecution();
/**
* @brief executePixel
* @param output result
* @param x x-coordinate
* @param y y-coordinate
* @param sampler sampler
*/
void executePixel(float output[4], float x, float y, PixelSampler sampler);
};
#endif