This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/compositor/operations/COM_ViewerBaseOperation.h
Sergey Sharybin 53735787ff Disable viewer nodes and previews when rendering in background mode
This node and operations are not useful in background mode anyway,
but calculating them could be really time-consuming especially
when working on 4K frames.
2013-03-13 14:50:33 +00:00

76 lines
2.6 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_ViewerBaseOperation_h
#define _COM_ViewerBaseOperation_h
#include "COM_NodeOperation.h"
#include "DNA_image_types.h"
#include "BLI_rect.h"
#include "BKE_global.h"
class ViewerBaseOperation : public NodeOperation {
protected:
float *m_outputBuffer;
float *m_depthBuffer;
Image *m_image;
ImageUser *m_imageUser;
void *m_lock;
bool m_active;
float m_centerX;
float m_centerY;
OrderOfChunks m_chunkOrder;
bool m_doDepthBuffer;
ImBuf *m_ibuf;
bool m_ignoreAlpha;
const ColorManagedViewSettings *m_viewSettings;
const ColorManagedDisplaySettings *m_displaySettings;
public:
bool isOutputOperation(bool rendering) const { if (G.background) return false; return isActiveViewerOutput(); }
void initExecution();
void deinitExecution();
void setImage(Image *image) { this->m_image = image; }
void setImageUser(ImageUser *imageUser) { this->m_imageUser = imageUser; }
const bool isActiveViewerOutput() const { return this->m_active; }
void setActive(bool active) { this->m_active = active; }
void setCenterX(float centerX) { this->m_centerX = centerX;}
void setCenterY(float centerY) { this->m_centerY = centerY;}
void setChunkOrder(OrderOfChunks tileOrder) { this->m_chunkOrder = tileOrder; }
float getCenterX() { return this->m_centerX; }
float getCenterY() { return this->m_centerY; }
OrderOfChunks getChunkOrder() { return this->m_chunkOrder; }
const CompositorPriority getRenderPriority() const;
bool isViewerOperation() { return true; }
void setIgnoreAlpha(bool value) { this->m_ignoreAlpha = value; }
void setViewSettings(const ColorManagedViewSettings *viewSettings) { this->m_viewSettings = viewSettings; }
void setDisplaySettings(const ColorManagedDisplaySettings *displaySettings) { this->m_displaySettings = displaySettings; }
protected:
ViewerBaseOperation();
void updateImage(rcti *rect);
private:
void initImage();
};
#endif