This adds an override to the CDDM edge drawing function that switches to GPU_Buffers drawing for PBVHes of type PBVH_BMESH. Within the GPU_Buffers code, glPolygonMode() is used to draw lines instead of faces.
		
			
				
	
	
		
			195 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			195 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2005 Blender Foundation.
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|  * All rights reserved.
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|  *
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|  * The Original Code is: all of this file.
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|  *
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|  * Contributor(s): Brecht Van Lommel.
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file GPU_buffers.h
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|  *  \ingroup gpu
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|  */
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| 
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| #ifndef __GPU_BUFFERS_H__
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| #define __GPU_BUFFERS_H__
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| 
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| #ifdef _DEBUG
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| /*#define DEBUG_VBO(X) printf(X)*/
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| #define DEBUG_VBO(X)
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| #else
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| #define DEBUG_VBO(X)
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| #endif
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| 
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| struct BMesh;
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| struct CCGElem;
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| struct CCGKey;
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| struct CustomData;
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| struct DMFlagMat;
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| struct DerivedMesh;
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| struct GHash;
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| struct GPUVertPointLink;
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| struct PBVH;
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| 
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| typedef struct GPUBuffer {
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| 	int size;	/* in bytes */
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| 	void *pointer;	/* used with vertex arrays */
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| 	unsigned int id;	/* used with vertex buffer objects */
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| } GPUBuffer;
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| 
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| typedef struct GPUBufferMaterial {
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| 	/* range of points used for this material */
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| 	int start;
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| 	int totpoint;
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| 
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| 	/* original material index */
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| 	short mat_nr;
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| } GPUBufferMaterial;
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| 
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| /* meshes are split up by material since changing materials requires
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|  * GL state changes that can't occur in the middle of drawing an
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|  * array.
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|  *
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|  * some simplifying assumptions are made:
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|  * - all quads are treated as two triangles.
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|  * - no vertex sharing is used; each triangle gets its own copy of the
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|  *   vertices it uses (this makes it easy to deal with a vertex used
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|  *   by faces with different properties, such as smooth/solid shading,
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|  *   different MCols, etc.)
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|  *
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|  * to avoid confusion between the original MVert vertices and the
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|  * arrays of OpenGL vertices, the latter are referred to here and in
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|  * the source as `points'. similarly, the OpenGL triangles generated
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|  * for MFaces are referred to as triangles rather than faces.
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|  */
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| typedef struct GPUDrawObject {
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| 	GPUBuffer *points;
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| 	GPUBuffer *normals;
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| 	GPUBuffer *uv;
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| 	GPUBuffer *colors;
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| 	GPUBuffer *edges;
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| 	GPUBuffer *uvedges;
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| 
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| 	/* for each triangle, the original MFace index */
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| 	int *triangle_to_mface;
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| 
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| 	/* for each original vertex, the list of related points */
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| 	struct GPUVertPointLink *vert_points;
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| 	/* storage for the vert_points lists */
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| 	struct GPUVertPointLink *vert_points_mem;
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| 	int vert_points_usage;
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| 	
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| 	int colType;
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| 
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| 	GPUBufferMaterial *materials;
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| 	int totmaterial;
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| 	
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| 	int tot_triangle_point;
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| 	int tot_loose_point;
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| 	
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| 	/* caches of the original DerivedMesh values */
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| 	int totvert;
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| 	int totedge;
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| 
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| 	/* if there was a failure allocating some buffer, use old
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| 	 * rendering code */
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| 	int legacy;
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| } GPUDrawObject;
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| 
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| /* used for GLSL materials */
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| typedef struct GPUAttrib {
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| 	int index;
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| 	int size;
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| 	int type;
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| } GPUAttrib;
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| 
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| void GPU_global_buffer_pool_free(void);
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| 
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| GPUBuffer *GPU_buffer_alloc(int size);
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| void GPU_buffer_free(GPUBuffer *buffer);
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| 
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| GPUDrawObject *GPU_drawobject_new(struct DerivedMesh *dm);
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| void GPU_drawobject_free(struct DerivedMesh *dm);
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| 
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| /* called before drawing */
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| void GPU_vertex_setup(struct DerivedMesh *dm);
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| void GPU_normal_setup(struct DerivedMesh *dm);
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| void GPU_uv_setup(struct DerivedMesh *dm);
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| /* colType is the cddata MCol type to use! */
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| void GPU_color_setup(struct DerivedMesh *dm, int colType);
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| void GPU_edge_setup(struct DerivedMesh *dm); /* does not mix with other data */
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| void GPU_uvedge_setup(struct DerivedMesh *dm);
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| int GPU_attrib_element_size(GPUAttrib data[], int numdata);
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| void GPU_interleaved_attrib_setup(GPUBuffer *buffer, GPUAttrib data[], int numdata);
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| 
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| /* can't lock more than one buffer at once */
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| void *GPU_buffer_lock(GPUBuffer *buffer);
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| void *GPU_buffer_lock_stream(GPUBuffer *buffer);
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| void GPU_buffer_unlock(GPUBuffer *buffer);
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| 
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| /* switch color rendering on=1/off=0 */
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| void GPU_color_switch(int mode);
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| 
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| /* used for drawing edges */
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| void GPU_buffer_draw_elements(GPUBuffer *elements, unsigned int mode, int start, int count);
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| 
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| /* called after drawing */
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| void GPU_buffer_unbind(void);
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| 
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| /* used to check whether to use the old (without buffers) code */
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| int GPU_buffer_legacy(struct DerivedMesh *dm);
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| 
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| /* Buffers for non-DerivedMesh drawing */
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| typedef struct GPU_Buffers GPU_Buffers;
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| 
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| GPU_Buffers *GPU_build_mesh_buffers(int (*face_vert_indices)[4],
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|                                     struct MFace *mface, struct MVert *mvert,
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|                                     int *face_indices, int totface);
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| 
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| void GPU_update_mesh_buffers(GPU_Buffers *buffers, MVert *mvert,
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|                              int *vert_indices, int totvert, const float *vmask,
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|                              int (*face_vert_indices)[4], int show_diffuse_color);
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| 
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| GPU_Buffers *GPU_build_grid_buffers(int *grid_indices, int totgrid,
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|                                     unsigned int **grid_hidden, int gridsize);
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| 
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| GPU_Buffers *GPU_build_bmesh_buffers(int smooth_shading);
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| 
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| void GPU_update_bmesh_buffers(GPU_Buffers *buffers,
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| 							  struct BMesh *bm,
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| 							  struct GHash *bm_faces,
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| 							  struct GHash *bm_unique_verts,
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| 							  struct GHash *bm_other_verts);
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| 
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| void GPU_update_grid_buffers(GPU_Buffers *buffers, struct CCGElem **grids,
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|                              const struct DMFlagMat *grid_flag_mats,
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|                              int *grid_indices, int totgrid, const struct CCGKey *key,
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|                              int show_diffuse_color);
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| 
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| void GPU_draw_buffers(GPU_Buffers *buffers, DMSetMaterial setMaterial,
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| 					  int wireframe);
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| 
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| int GPU_buffers_diffuse_changed(GPU_Buffers *buffers, int show_diffuse_color);
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| 
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| void GPU_free_buffers(GPU_Buffers *buffers);
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| 
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| #endif
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