685 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			685 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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|  * All rights reserved.
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|  *
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|  * The Original Code is: all of this file.
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|  *
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|  * Contributor(s): none yet.
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  * Blender's Ketsji startpoint
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|  */
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| 
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| /** \file gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
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|  *  \ingroup blroutines
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|  */
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| 
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| 
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| #include <signal.h>
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| #include <stdlib.h>
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| #include <stdio.h>
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| 
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| #ifdef _MSC_VER
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|    /* don't show stl-warnings */
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| #  pragma warning (disable:4786)
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| #endif
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| 
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| #include "GL/glew.h"
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| 
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| #include "KX_BlenderGL.h"
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| #include "KX_BlenderCanvas.h"
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| #include "KX_BlenderKeyboardDevice.h"
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| #include "KX_BlenderMouseDevice.h"
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| #include "KX_BlenderRenderTools.h"
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| #include "KX_BlenderSystem.h"
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| #include "BL_Material.h"
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| 
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| #include "KX_KetsjiEngine.h"
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| #include "KX_BlenderSceneConverter.h"
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| #include "KX_PythonInit.h"
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| #include "KX_PyConstraintBinding.h"
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| #include "KX_PythonMain.h"
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| 
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| #include "RAS_GLExtensionManager.h"
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| #include "RAS_OpenGLRasterizer.h"
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| #include "RAS_ListRasterizer.h"
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| 
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| #include "NG_LoopBackNetworkDeviceInterface.h"
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| 
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| #include "BL_System.h"
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| 
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| #include "GPU_extensions.h"
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| #include "Value.h"
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| 
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| 
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| extern "C" {
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| 	#include "DNA_view3d_types.h"
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| 	#include "DNA_screen_types.h"
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| 	#include "DNA_userdef_types.h"
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| 	#include "DNA_scene_types.h"
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| 	#include "DNA_windowmanager_types.h"
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| 
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| 	#include "BKE_global.h"
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| 	#include "BKE_report.h"
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| 	#include "BKE_ipo.h"
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| 	#include "BKE_main.h"
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| 	#include "BKE_context.h"
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| 
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| 	/* avoid c++ conflict with 'new' */
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| 	#define new _new
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| 	#include "BKE_screen.h"
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| 	#undef new
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| 
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| 	#include "MEM_guardedalloc.h"
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| 
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| 	#include "BLI_blenlib.h"
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| 	#include "BLO_readfile.h"
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| 
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| 	#include "../../blender/windowmanager/WM_types.h"
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| 	#include "../../blender/windowmanager/wm_window.h"
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| 	#include "../../blender/windowmanager/wm_event_system.h"
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| }
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| 
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| #ifdef WITH_AUDASPACE
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| #  include "AUD_C-API.h"
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| #  include "AUD_I3DDevice.h"
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| #  include "AUD_IDevice.h"
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| #endif
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| 
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| static BlendFileData *load_game_data(char *filename)
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| {
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| 	ReportList reports;
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| 	BlendFileData *bfd;
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| 	
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| 	BKE_reports_init(&reports, RPT_STORE);
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| 	bfd= BLO_read_from_file(filename, &reports);
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| 
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| 	if (!bfd) {
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| 		printf("Loading %s failed: ", filename);
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| 		BKE_reports_print(&reports, RPT_ERROR);
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| 	}
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| 
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| 	BKE_reports_clear(&reports);
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| 
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| 	return bfd;
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| }
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| 
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| static int BL_KetsjiNextFrame(KX_KetsjiEngine *ketsjiengine, bContext *C, wmWindow *win, Scene *scene, ARegion *ar,
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|                               KX_BlenderKeyboardDevice* keyboarddevice, KX_BlenderMouseDevice* mousedevice, int draw_letterbox)
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| {
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| 	int exitrequested;
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| 
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| 	// first check if we want to exit
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| 	exitrequested = ketsjiengine->GetExitCode();
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| 
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| 	// kick the engine
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| 	bool render = ketsjiengine->NextFrame();
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| 
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| 	if (render) {
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| 		if (draw_letterbox) {
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| 			// Clear screen to border color
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| 			// We do this here since we set the canvas to be within the frames. This means the engine
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| 			// itself is unaware of the extra space, so we clear the whole region for it.
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| 			glClearColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 1.0f);
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| 			glViewport(ar->winrct.xmin, ar->winrct.ymin,
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| 			           BLI_rcti_size_x(&ar->winrct), BLI_rcti_size_y(&ar->winrct));
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| 			glClear(GL_COLOR_BUFFER_BIT);
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| 		}
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| 
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| 		// render the frame
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| 		ketsjiengine->Render();
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| 	}
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| 
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| 	wm_window_process_events_nosleep();
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| 
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| 	// test for the ESC key
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| 	//XXX while (qtest())
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| 	while (wmEvent *event= (wmEvent *)win->queue.first) {
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| 		short val = 0;
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| 		//unsigned short event = 0; //XXX extern_qread(&val);
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| 
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| 		if (keyboarddevice->ConvertBlenderEvent(event->type,event->val))
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| 			exitrequested = KX_EXIT_REQUEST_BLENDER_ESC;
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| 
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| 		/* Coordinate conversion... where
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| 		 * should this really be?
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| 		 */
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| 		if (event->type == MOUSEMOVE) {
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| 			/* Note, not nice! XXX 2.5 event hack */
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| 			val = event->x - ar->winrct.xmin;
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| 			mousedevice->ConvertBlenderEvent(MOUSEX, val);
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| 
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| 			val = ar->winy - (event->y - ar->winrct.ymin) - 1;
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| 			mousedevice->ConvertBlenderEvent(MOUSEY, val);
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| 		}
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| 		else {
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| 			mousedevice->ConvertBlenderEvent(event->type,event->val);
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| 		}
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| 
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| 		BLI_remlink(&win->queue, event);
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| 		wm_event_free(event);
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| 	}
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| 
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| 	if (win != CTX_wm_window(C)) {
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| 		exitrequested= KX_EXIT_REQUEST_OUTSIDE; /* window closed while bge runs */
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| 	}
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| 	return exitrequested;
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| }
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| 
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| static struct BL_KetsjiNextFrameState {
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| 	class KX_KetsjiEngine* ketsjiengine;
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| 	struct bContext *C;
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| 	struct wmWindow* win;
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| 	struct Scene* scene;
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| 	struct ARegion *ar;
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| 	KX_BlenderKeyboardDevice* keyboarddevice;
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| 	KX_BlenderMouseDevice* mousedevice;
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| 	int draw_letterbox;
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| } ketsjinextframestate;
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| 
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| static int BL_KetsjiPyNextFrame(void *state0)
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| {
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| 	BL_KetsjiNextFrameState *state = (BL_KetsjiNextFrameState *) state0;
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| 	return BL_KetsjiNextFrame(
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| 		state->ketsjiengine, 
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| 		state->C, 
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| 		state->win, 
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| 		state->scene, 
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| 		state->ar,
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| 		state->keyboarddevice, 
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| 		state->mousedevice, 
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| 		state->draw_letterbox);
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| }
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| 
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| extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *cam_frame, int always_use_expand_framing)
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| {
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| 	/* context values */
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| 	struct wmWindow *win= CTX_wm_window(C);
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| 	struct Scene *startscene= CTX_data_scene(C);
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| 	struct Main* maggie1= CTX_data_main(C);
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| 
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| 
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| 	RAS_Rect area_rect;
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| 	area_rect.SetLeft(cam_frame->xmin);
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| 	area_rect.SetBottom(cam_frame->ymin);
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| 	area_rect.SetRight(cam_frame->xmax);
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| 	area_rect.SetTop(cam_frame->ymax);
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| 
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| 	int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
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| 	Main* blenderdata = maggie1;
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| 
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| 	char* startscenename = startscene->id.name+2;
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| 	char pathname[FILE_MAXDIR+FILE_MAXFILE], oldsce[FILE_MAXDIR+FILE_MAXFILE];
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| 	STR_String exitstring = "";
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| 	BlendFileData *bfd= NULL;
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| 
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| 	BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
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| 	BLI_strncpy(oldsce, G.main->name, sizeof(oldsce));
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| #ifdef WITH_PYTHON
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| 	resetGamePythonPath(); // need this so running a second time wont use an old blendfiles path
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| 	setGamePythonPath(G.main->name);
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| 
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| 	// Acquire Python's GIL (global interpreter lock)
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| 	// so we can safely run Python code and API calls
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| 	PyGILState_STATE gilstate = PyGILState_Ensure();
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| 	
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| 	PyObject *pyGlobalDict = PyDict_New(); /* python utility storage, spans blend file loading */
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| #endif
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| 	
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| 	bgl::InitExtensions(true);
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| 
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| 	// VBO code for derived mesh is not compatible with BGE (couldn't find why), so disable
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| 	int disableVBO = (U.gameflags & USER_DISABLE_VBO);
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| 	U.gameflags |= USER_DISABLE_VBO;
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| 
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| 	// Globals to be carried on over blender files
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| 	GlobalSettings gs;
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| 	gs.matmode= startscene->gm.matmode;
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| 	gs.glslflag= startscene->gm.flag;
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| 
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| 	do
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| 	{
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| 		View3D *v3d= CTX_wm_view3d(C);
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| 		RegionView3D *rv3d= CTX_wm_region_view3d(C);
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| 
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| 		// get some preferences
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| 		SYS_SystemHandle syshandle = SYS_GetSystem();
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| 		bool properties	= (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
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| 		bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
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| 		bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
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| 		bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
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| 		bool animation_record = (SYS_GetCommandLineInt(syshandle, "animation_record", 0) != 0);
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| 		bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0);
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| #ifdef WITH_PYTHON
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| 		bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 0) != 0);
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| #endif
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| 		// bool novertexarrays = (SYS_GetCommandLineInt(syshandle, "novertexarrays", 0) != 0);
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| 		bool mouse_state = startscene->gm.flag & GAME_SHOW_MOUSE;
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| 		bool restrictAnimFPS = startscene->gm.flag & GAME_RESTRICT_ANIM_UPDATES;
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| 
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| 		if (animation_record) usefixed= false; /* override since you don't want to run full-speed for sim recording */
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| 
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| 		// create the canvas, rasterizer and rendertools
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| 		RAS_ICanvas* canvas = new KX_BlenderCanvas(win, area_rect, ar);
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| 		
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| 		// default mouse state set on render panel
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| 		if (mouse_state)
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| 			canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
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| 		else
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| 			canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
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| 		RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
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| 		RAS_IRasterizer* rasterizer = NULL;
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| 		
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| 		//Don't use displaylists with VBOs
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| 		//If auto starts using VBOs, make sure to check for that here
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| 		if (displaylists && startscene->gm.raster_storage != RAS_STORE_VBO)
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| 			rasterizer = new RAS_ListRasterizer(canvas, true, startscene->gm.raster_storage);
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| 		else
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| 			rasterizer = new RAS_OpenGLRasterizer(canvas, startscene->gm.raster_storage);
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| 		
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| 		// create the inputdevices
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| 		KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
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| 		KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
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| 		
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| 		// create a networkdevice
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| 		NG_NetworkDeviceInterface* networkdevice = new
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| 			NG_LoopBackNetworkDeviceInterface();
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| 
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| 		//
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| 		// create a ketsji/blendersystem (only needed for timing and stuff)
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| 		KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
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| 		
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| 		// create the ketsjiengine
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| 		KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
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| 		
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| 		// set the devices
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| 		ketsjiengine->SetKeyboardDevice(keyboarddevice);
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| 		ketsjiengine->SetMouseDevice(mousedevice);
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| 		ketsjiengine->SetNetworkDevice(networkdevice);
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| 		ketsjiengine->SetCanvas(canvas);
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| 		ketsjiengine->SetRenderTools(rendertools);
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| 		ketsjiengine->SetRasterizer(rasterizer);
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| 		ketsjiengine->SetUseFixedTime(usefixed);
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| 		ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
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| 		ketsjiengine->SetRestrictAnimationFPS(restrictAnimFPS);
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| 		KX_KetsjiEngine::SetExitKey(ConvertKeyCode(startscene->gm.exitkey));
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| 
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| 		//set the global settings (carried over if restart/load new files)
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| 		ketsjiengine->SetGlobalSettings(&gs);
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| 
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| #ifdef WITH_PYTHON
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| 		CValue::SetDeprecationWarnings(nodepwarnings);
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| #endif
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| 
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| 		//lock frame and camera enabled - storing global values
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| 		int tmp_lay= startscene->lay;
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| 		Object *tmp_camera = startscene->camera;
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| 
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| 		if (v3d->scenelock==0) {
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| 			startscene->lay= v3d->lay;
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| 			startscene->camera= v3d->camera;
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| 		}
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| 
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| 		// some blender stuff
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| 		float camzoom;
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| 		int draw_letterbox = 0;
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| 		
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| 		if (rv3d->persp==RV3D_CAMOB) {
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| 			if (startscene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */
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| 				camzoom = 1.0f;
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| 				draw_letterbox = 1;
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| 			}
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| 			else {
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| 				camzoom = 1.0f / BKE_screen_view3d_zoom_to_fac(rv3d->camzoom);
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| 			}
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| 		}
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| 		else {
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| 			camzoom = 2.0;
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| 		}
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| 
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| 
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| 		ketsjiengine->SetDrawType(v3d->drawtype);
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| 		ketsjiengine->SetCameraZoom(camzoom);
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| 		
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| 		// if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
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| 		if (exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME || exitrequested == KX_EXIT_REQUEST_RESTART_GAME)
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| 		{
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| 			exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
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| 			if (bfd) BLO_blendfiledata_free(bfd);
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| 			
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| 			char basedpath[FILE_MAX];
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| 			// base the actuator filename with respect
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| 			// to the original file working directory
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| 
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| 			if (exitstring != "")
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| 				strcpy(basedpath, exitstring.Ptr());
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| 
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| 			// load relative to the last loaded file, this used to be relative
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| 			// to the first file but that makes no sense, relative paths in
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| 			// blend files should be relative to that file, not some other file
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| 			// that happened to be loaded first
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| 			BLI_path_abs(basedpath, pathname);
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| 			bfd = load_game_data(basedpath);
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| 			
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| 			// if it wasn't loaded, try it forced relative
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| 			if (!bfd)
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| 			{
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| 				// just add "//" in front of it
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| 				char temppath[242];
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| 				strcpy(temppath, "//");
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| 				strcat(temppath, basedpath);
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| 				
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| 				BLI_path_abs(temppath, pathname);
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| 				bfd = load_game_data(temppath);
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| 			}
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| 			
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| 			// if we got a loaded blendfile, proceed
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| 			if (bfd)
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| 			{
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| 				blenderdata = bfd->main;
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| 				startscenename = bfd->curscene->id.name + 2;
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| 
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| 				if (blenderdata) {
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| 					BLI_strncpy(G.main->name, blenderdata->name, sizeof(G.main->name));
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| 					BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
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| #ifdef WITH_PYTHON
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| 					setGamePythonPath(G.main->name);
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| #endif
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| 				}
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| 			}
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| 			// else forget it, we can't find it
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| 			else
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| 			{
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| 				exitrequested = KX_EXIT_REQUEST_QUIT_GAME;
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| 			}
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| 		}
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| 
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| 		Scene *scene= bfd ? bfd->curscene : (Scene *)BLI_findstring(&blenderdata->scene, startscenename, offsetof(ID, name) + 2);
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| 
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| 		if (scene)
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| 		{
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| 			int startFrame = scene->r.cfra;
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| 			ketsjiengine->SetAnimRecordMode(animation_record, startFrame);
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| 			
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| 			// Quad buffered needs a special window.
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| 			if (scene->gm.stereoflag == STEREO_ENABLED) {
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| 				if (scene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
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| 					rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) scene->gm.stereomode);
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| 
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| 				rasterizer->SetEyeSeparation(scene->gm.eyeseparation);
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| 			}
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| 
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| 			rasterizer->SetBackColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 0.0f);
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| 		}
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| 		
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| 		if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
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| 		{
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| 			if (rv3d->persp != RV3D_CAMOB)
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| 			{
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| 				ketsjiengine->EnableCameraOverride(startscenename);
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| 				ketsjiengine->SetCameraOverrideUseOrtho((rv3d->persp == RV3D_ORTHO));
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| 				ketsjiengine->SetCameraOverrideProjectionMatrix(MT_CmMatrix4x4(rv3d->winmat));
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| 				ketsjiengine->SetCameraOverrideViewMatrix(MT_CmMatrix4x4(rv3d->viewmat));
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| 				if (rv3d->persp == RV3D_ORTHO)
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| 				{
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| 					ketsjiengine->SetCameraOverrideClipping(v3d->near, v3d->far);
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| 				}
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| 				else
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| 				{
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| 					ketsjiengine->SetCameraOverrideClipping(v3d->near, v3d->far);
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| 				}
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| 				ketsjiengine->SetCameraOverrideLens(v3d->lens);
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| 			}
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| 			
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| 			// create a scene converter, create and convert the startingscene
 | |
| 			KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(blenderdata, ketsjiengine);
 | |
| 			ketsjiengine->SetSceneConverter(sceneconverter);
 | |
| 			sceneconverter->addInitFromFrame=false;
 | |
| 			if (always_use_expand_framing)
 | |
| 				sceneconverter->SetAlwaysUseExpandFraming(true);
 | |
| 
 | |
| 			bool usemat = false, useglslmat = false;
 | |
| 
 | |
| 			if (GLEW_ARB_multitexture && GLEW_VERSION_1_1)
 | |
| 				usemat = true;
 | |
| 
 | |
| 			if (GPU_glsl_support())
 | |
| 				useglslmat = true;
 | |
| 			else if (gs.matmode == GAME_MAT_GLSL)
 | |
| 				usemat = false;
 | |
| 
 | |
| 			if (usemat && (gs.matmode != GAME_MAT_TEXFACE))
 | |
| 				sceneconverter->SetMaterials(true);
 | |
| 			if (useglslmat && (gs.matmode == GAME_MAT_GLSL))
 | |
| 				sceneconverter->SetGLSLMaterials(true);
 | |
| 			if (scene->gm.flag & GAME_NO_MATERIAL_CACHING)
 | |
| 				sceneconverter->SetCacheMaterials(false);
 | |
| 					
 | |
| 			KX_Scene* startscene = new KX_Scene(keyboarddevice,
 | |
| 				mousedevice,
 | |
| 				networkdevice,
 | |
| 				startscenename,
 | |
| 				scene,
 | |
| 				canvas);
 | |
| 
 | |
| #ifdef WITH_PYTHON
 | |
| 			// some python things
 | |
| 			PyObject *gameLogic, *gameLogic_keys;
 | |
| 			setupGamePython(ketsjiengine, startscene, blenderdata, pyGlobalDict, &gameLogic, &gameLogic_keys, 0, NULL);
 | |
| #endif // WITH_PYTHON
 | |
| 
 | |
| 			//initialize Dome Settings
 | |
| 			if (scene->gm.stereoflag == STEREO_DOME)
 | |
| 				ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext);
 | |
| 
 | |
| 			// initialize 3D Audio Settings
 | |
| 			AUD_I3DDevice* dev = AUD_get3DDevice();
 | |
| 			if (dev)
 | |
| 			{
 | |
| 				dev->setSpeedOfSound(scene->audio.speed_of_sound);
 | |
| 				dev->setDopplerFactor(scene->audio.doppler_factor);
 | |
| 				dev->setDistanceModel(AUD_DistanceModel(scene->audio.distance_model));
 | |
| 			}
 | |
| 
 | |
| 			// from see blender.c:
 | |
| 			// FIXME: this version patching should really be part of the file-reading code,
 | |
| 			// but we still get too many unrelated data-corruption crashes otherwise...
 | |
| 			if (blenderdata->versionfile < 250)
 | |
| 				do_versions_ipos_to_animato(blenderdata);
 | |
| 
 | |
| 			if (sceneconverter)
 | |
| 			{
 | |
| 				// convert and add scene
 | |
| 				sceneconverter->ConvertScene(
 | |
| 					startscene,
 | |
| 					rendertools,
 | |
| 					canvas);
 | |
| 				ketsjiengine->AddScene(startscene);
 | |
| 				
 | |
| 				// init the rasterizer
 | |
| 				rasterizer->Init();
 | |
| 				
 | |
| 				// start the engine
 | |
| 				ketsjiengine->StartEngine(true);
 | |
| 				
 | |
| 
 | |
| 				// Set the animation playback rate for ipo's and actions
 | |
| 				// the framerate below should patch with FPS macro defined in blendef.h
 | |
| 				// Could be in StartEngine set the framerate, we need the scene to do this
 | |
| 				ketsjiengine->SetAnimFrameRate(FPS);
 | |
| 				
 | |
| #ifdef WITH_PYTHON
 | |
| 				char *python_main = NULL;
 | |
| 				pynextframestate.state = NULL;
 | |
| 				pynextframestate.func = NULL;
 | |
| 				python_main = KX_GetPythonMain(scene);
 | |
| 
 | |
| 				// the mainloop
 | |
| 				printf("\nBlender Game Engine Started\n");
 | |
| 				if (python_main) {
 | |
| 					char *python_code = KX_GetPythonCode(blenderdata, python_main);
 | |
| 					if (python_code) {
 | |
| 						ketsjinextframestate.ketsjiengine = ketsjiengine;
 | |
| 						ketsjinextframestate.C = C;
 | |
| 						ketsjinextframestate.win = win;
 | |
| 						ketsjinextframestate.scene = scene;
 | |
| 						ketsjinextframestate.ar = ar;
 | |
| 						ketsjinextframestate.keyboarddevice = keyboarddevice;
 | |
| 						ketsjinextframestate.mousedevice = mousedevice;
 | |
| 						ketsjinextframestate.draw_letterbox = draw_letterbox;
 | |
| 			
 | |
| 						pynextframestate.state = &ketsjinextframestate;
 | |
| 						pynextframestate.func = &BL_KetsjiPyNextFrame;
 | |
| 						printf("Yielding control to Python script '%s'...\n", python_main);
 | |
| 						PyRun_SimpleString(python_code);
 | |
| 						printf("Exit Python script '%s'\n", python_main);
 | |
| 						MEM_freeN(python_code);
 | |
| 					}
 | |
| 				}
 | |
| 				else
 | |
| #endif  /* WITH_PYTHON */
 | |
| 				{
 | |
| 					while (!exitrequested)
 | |
| 					{
 | |
| 						exitrequested = BL_KetsjiNextFrame(ketsjiengine, C, win, scene, ar, keyboarddevice, mousedevice, draw_letterbox);
 | |
| 					}
 | |
| 				}
 | |
| 				printf("Blender Game Engine Finished\n");
 | |
| 				exitstring = ketsjiengine->GetExitString();
 | |
| #ifdef WITH_PYTHON
 | |
| 				if (python_main) MEM_freeN(python_main);
 | |
| #endif  /* WITH_PYTHON */
 | |
| 
 | |
| 				gs = *(ketsjiengine->GetGlobalSettings());
 | |
| 
 | |
| 				// when exiting the mainloop
 | |
| #ifdef WITH_PYTHON
 | |
| 				// Clears the dictionary by hand:
 | |
| 				// This prevents, extra references to global variables
 | |
| 				// inside the GameLogic dictionary when the python interpreter is finalized.
 | |
| 				// which allows the scene to safely delete them :)
 | |
| 				// see: (space.c)->start_game
 | |
| 				
 | |
| 				//PyDict_Clear(PyModule_GetDict(gameLogic));
 | |
| 				
 | |
| 				// Keep original items, means python plugins will autocomplete members
 | |
| 				PyObject *gameLogic_keys_new = PyDict_Keys(PyModule_GetDict(gameLogic));
 | |
| 				const Py_ssize_t numitems= PyList_GET_SIZE(gameLogic_keys_new);
 | |
| 				Py_ssize_t listIndex;
 | |
| 				for (listIndex=0; listIndex < numitems; listIndex++) {
 | |
| 					PyObject *item = PyList_GET_ITEM(gameLogic_keys_new, listIndex);
 | |
| 					if (!PySequence_Contains(gameLogic_keys, item)) {
 | |
| 						PyDict_DelItem(	PyModule_GetDict(gameLogic), item);
 | |
| 					}
 | |
| 				}
 | |
| 				Py_DECREF(gameLogic_keys_new);
 | |
| 				gameLogic_keys_new = NULL;
 | |
| #endif
 | |
| 				ketsjiengine->StopEngine();
 | |
| #ifdef WITH_PYTHON
 | |
| 				exitGamePythonScripting();
 | |
| #endif
 | |
| 				networkdevice->Disconnect();
 | |
| 			}
 | |
| 			if (sceneconverter)
 | |
| 			{
 | |
| 				delete sceneconverter;
 | |
| 				sceneconverter = NULL;
 | |
| 			}
 | |
| 
 | |
| #ifdef WITH_PYTHON
 | |
| 			Py_DECREF(gameLogic_keys);
 | |
| 			gameLogic_keys = NULL;
 | |
| #endif
 | |
| 		}
 | |
| 		//lock frame and camera enabled - restoring global values
 | |
| 		if (v3d->scenelock==0) {
 | |
| 			startscene->lay= tmp_lay;
 | |
| 			startscene->camera= tmp_camera;
 | |
| 		}
 | |
| 
 | |
| 		if (exitrequested != KX_EXIT_REQUEST_OUTSIDE)
 | |
| 		{
 | |
| 			// set the cursor back to normal
 | |
| 			canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
 | |
| 		}
 | |
| 		
 | |
| 		// clean up some stuff
 | |
| 		if (ketsjiengine)
 | |
| 		{
 | |
| 			delete ketsjiengine;
 | |
| 			ketsjiengine = NULL;
 | |
| 		}
 | |
| 		if (kxsystem)
 | |
| 		{
 | |
| 			delete kxsystem;
 | |
| 			kxsystem = NULL;
 | |
| 		}
 | |
| 		if (networkdevice)
 | |
| 		{
 | |
| 			delete networkdevice;
 | |
| 			networkdevice = NULL;
 | |
| 		}
 | |
| 		if (keyboarddevice)
 | |
| 		{
 | |
| 			delete keyboarddevice;
 | |
| 			keyboarddevice = NULL;
 | |
| 		}
 | |
| 		if (mousedevice)
 | |
| 		{
 | |
| 			delete mousedevice;
 | |
| 			mousedevice = NULL;
 | |
| 		}
 | |
| 		if (rasterizer)
 | |
| 		{
 | |
| 			delete rasterizer;
 | |
| 			rasterizer = NULL;
 | |
| 		}
 | |
| 		if (rendertools)
 | |
| 		{
 | |
| 			delete rendertools;
 | |
| 			rendertools = NULL;
 | |
| 		}
 | |
| 		if (canvas)
 | |
| 		{
 | |
| 			delete canvas;
 | |
| 			canvas = NULL;
 | |
| 		}
 | |
| 
 | |
| 		// stop all remaining playing sounds
 | |
| 		AUD_getDevice()->stopAll();
 | |
| 	
 | |
| 	} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
 | |
| 	
 | |
| 	if (!disableVBO)
 | |
| 		U.gameflags &= ~USER_DISABLE_VBO;
 | |
| 
 | |
| 	if (bfd) BLO_blendfiledata_free(bfd);
 | |
| 
 | |
| 	BLI_strncpy(G.main->name, oldsce, sizeof(G.main->name));
 | |
| 
 | |
| #ifdef WITH_PYTHON
 | |
| 	Py_DECREF(pyGlobalDict);
 | |
| 
 | |
| 	// Release Python's GIL
 | |
| 	PyGILState_Release(gilstate);
 | |
| #endif
 | |
| 
 | |
| }
 |