This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/compositor/operations/COM_ViewerBaseOperation.cpp
Sergey Sharybin 323e86694e Compositor should never add notifiers by himself, notifiers should be added
from main thread using job update callback.

Added new execution-time callback to bNodeTree which marks job to be updated.

The code here could be a bit not so obvious because in some cases job update
callback need to merge local tree, but it's only needed for old compositor
system which is gonna to be removed soon, so decided not to bother with
cleanup now. Removing old compositor system will also allow to drop stats_draw
callback from bNodeTree.

This should fix following bugs:
2012-11-30 09:12:10 +00:00

123 lines
3.1 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_ViewerBaseOperation.h"
#include "COM_SocketConnection.h"
#include "BLI_listbase.h"
#include "BKE_image.h"
#include "WM_api.h"
#include "WM_types.h"
#include "PIL_time.h"
#include "BLI_utildefines.h"
#include "BLI_math_color.h"
extern "C" {
#include "MEM_guardedalloc.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "IMB_colormanagement.h"
}
ViewerBaseOperation::ViewerBaseOperation() : NodeOperation()
{
this->setImage(NULL);
this->setImageUser(NULL);
this->m_outputBuffer = NULL;
this->m_depthBuffer = NULL;
this->m_active = false;
this->m_doDepthBuffer = false;
this->m_viewSettings = NULL;
this->m_displaySettings = NULL;
}
void ViewerBaseOperation::initExecution()
{
if (isActiveViewerOutput()) {
initImage();
}
}
void ViewerBaseOperation::initImage()
{
Image *anImage = this->m_image;
ImBuf *ibuf = BKE_image_acquire_ibuf(anImage, this->m_imageUser, &this->m_lock);
if (!ibuf) return;
BLI_lock_thread(LOCK_DRAW_IMAGE);
if (ibuf->x != (int)getWidth() || ibuf->y != (int)getHeight()) {
imb_freerectImBuf(ibuf);
imb_freerectfloatImBuf(ibuf);
IMB_freezbuffloatImBuf(ibuf);
ibuf->x = getWidth();
ibuf->y = getHeight();
imb_addrectfloatImBuf(ibuf);
anImage->ok = IMA_OK_LOADED;
ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
BLI_unlock_thread(LOCK_DRAW_IMAGE);
}
if (m_doDepthBuffer) {
addzbuffloatImBuf(ibuf);
}
BLI_unlock_thread(LOCK_DRAW_IMAGE);
/* now we combine the input with ibuf */
this->m_outputBuffer = ibuf->rect_float;
/* needed for display buffer update */
this->m_ibuf = ibuf;
if (m_doDepthBuffer) {
this->m_depthBuffer = ibuf->zbuf_float;
}
BKE_image_release_ibuf(this->m_image, this->m_ibuf, this->m_lock);
}
void ViewerBaseOperation:: updateImage(rcti *rect)
{
IMB_partial_display_buffer_update(this->m_ibuf, this->m_outputBuffer, NULL, getWidth(), 0, 0,
this->m_viewSettings, this->m_displaySettings,
rect->xmin, rect->ymin, rect->xmax, rect->ymax, FALSE);
this->updateDraw();
}
void ViewerBaseOperation::deinitExecution()
{
this->m_outputBuffer = NULL;
}
const CompositorPriority ViewerBaseOperation::getRenderPriority() const
{
if (this->isActiveViewerOutput()) {
return COM_PRIORITY_HIGH;
}
else {
return COM_PRIORITY_LOW;
}
}