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blender-archive/source/blender/compositor/operations/COM_OutputFileOperation.h
Robert Guetzkow 27b78c9c94 Compositor: "Save as Render" for the file output node
This commit adds the "Save as Render" feature to the file output node,
that allows to disable the application of the configured view transform
and other color management settings on the image. If disable it uses
the standard view transform instead. This feature was originally
suggested in T83842 and is part of the color management improvements
task in T68926. With this feature it is possible to toggle the
application of the color management settings for each input socket
of the File Output node individually.

Reviewed By: brecht

Maniphest Tasks: T68926, T83842

Differential Revision: https://developer.blender.org/D9921
2021-01-13 11:04:02 +01:00

149 lines
4.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#include "COM_NodeOperation.h"
#include "BLI_path_util.h"
#include "BLI_rect.h"
#include "DNA_color_types.h"
#include "intern/openexr/openexr_multi.h"
/* Writes the image to a single-layer file. */
class OutputSingleLayerOperation : public NodeOperation {
protected:
const RenderData *m_rd;
const bNodeTree *m_tree;
ImageFormatData *m_format;
char m_path[FILE_MAX];
float *m_outputBuffer;
DataType m_datatype;
SocketReader *m_imageInput;
const ColorManagedViewSettings *m_viewSettings;
const ColorManagedDisplaySettings *m_displaySettings;
const char *m_viewName;
bool m_saveAsRender;
public:
OutputSingleLayerOperation(const RenderData *rd,
const bNodeTree *tree,
DataType datatype,
ImageFormatData *format,
const char *path,
const ColorManagedViewSettings *viewSettings,
const ColorManagedDisplaySettings *displaySettings,
const char *viewName,
const bool saveAsRender);
void executeRegion(rcti *rect, unsigned int tileNumber);
bool isOutputOperation(bool /*rendering*/) const
{
return true;
}
void initExecution();
void deinitExecution();
CompositorPriority getRenderPriority() const
{
return COM_PRIORITY_LOW;
}
bool isFileOutputOperation() const
{
return true;
}
};
/* extra info for OpenEXR layers */
struct OutputOpenExrLayer {
OutputOpenExrLayer(const char *name, DataType datatype, bool use_layer);
char name[EXR_TOT_MAXNAME - 2];
DataType datatype;
bool use_layer;
/* internals */
float *outputBuffer;
SocketReader *imageInput;
};
/* Writes inputs into OpenEXR multilayer channels. */
class OutputOpenExrMultiLayerOperation : public NodeOperation {
protected:
typedef std::vector<OutputOpenExrLayer> LayerList;
const Scene *m_scene;
const RenderData *m_rd;
const bNodeTree *m_tree;
char m_path[FILE_MAX];
char m_exr_codec;
bool m_exr_half_float;
LayerList m_layers;
const char *m_viewName;
StampData *createStampData() const;
public:
OutputOpenExrMultiLayerOperation(const Scene *scene,
const RenderData *rd,
const bNodeTree *tree,
const char *path,
char exr_codec,
bool exr_half_float,
const char *viewName);
void add_layer(const char *name, DataType datatype, bool use_layer);
void executeRegion(rcti *rect, unsigned int tileNumber);
bool isOutputOperation(bool /*rendering*/) const
{
return true;
}
void initExecution();
void deinitExecution();
CompositorPriority getRenderPriority() const
{
return COM_PRIORITY_LOW;
}
bool isFileOutputOperation() const
{
return true;
}
};
void add_exr_channels(void *exrhandle,
const char *layerName,
const DataType datatype,
const char *viewName,
const size_t width,
bool use_half_float,
float *buf);
void free_exr_channels(void *exrhandle,
const RenderData *rd,
const char *layerName,
const DataType datatype);
int get_datatype_size(DataType datatype);