402 lines
11 KiB
C++
402 lines
11 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Copyright 2011, Blender Foundation.
|
|
*/
|
|
|
|
#include "COM_MathBaseOperation.h"
|
|
extern "C" {
|
|
#include "BLI_math.h"
|
|
}
|
|
|
|
MathBaseOperation::MathBaseOperation() : NodeOperation()
|
|
{
|
|
this->addInputSocket(COM_DT_VALUE);
|
|
this->addInputSocket(COM_DT_VALUE);
|
|
this->addOutputSocket(COM_DT_VALUE);
|
|
this->m_inputValue1Operation = NULL;
|
|
this->m_inputValue2Operation = NULL;
|
|
this->m_useClamp = false;
|
|
}
|
|
|
|
void MathBaseOperation::initExecution()
|
|
{
|
|
this->m_inputValue1Operation = this->getInputSocketReader(0);
|
|
this->m_inputValue2Operation = this->getInputSocketReader(1);
|
|
}
|
|
|
|
|
|
void MathBaseOperation::deinitExecution()
|
|
{
|
|
this->m_inputValue1Operation = NULL;
|
|
this->m_inputValue2Operation = NULL;
|
|
}
|
|
|
|
void MathBaseOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
|
|
{
|
|
NodeOperationInput *socket;
|
|
unsigned int tempPreferredResolution[2] = {0, 0};
|
|
unsigned int tempResolution[2];
|
|
|
|
socket = this->getInputSocket(0);
|
|
socket->determineResolution(tempResolution, tempPreferredResolution);
|
|
if ((tempResolution[0] != 0) && (tempResolution[1] != 0)) {
|
|
this->setResolutionInputSocketIndex(0);
|
|
}
|
|
else {
|
|
this->setResolutionInputSocketIndex(1);
|
|
}
|
|
NodeOperation::determineResolution(resolution, preferredResolution);
|
|
}
|
|
|
|
void MathBaseOperation::clampIfNeeded(float *color)
|
|
{
|
|
if (this->m_useClamp) {
|
|
CLAMP(color[0], 0.0f, 1.0f);
|
|
}
|
|
}
|
|
|
|
void MathAddOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
float inputValue1[4];
|
|
float inputValue2[4];
|
|
|
|
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
|
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
|
|
|
|
output[0] = inputValue1[0] + inputValue2[0];
|
|
|
|
clampIfNeeded(output);
|
|
}
|
|
|
|
void MathSubtractOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
float inputValue1[4];
|
|
float inputValue2[4];
|
|
|
|
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
|
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
|
|
|
|
output[0] = inputValue1[0] - inputValue2[0];
|
|
|
|
clampIfNeeded(output);
|
|
}
|
|
|
|
void MathMultiplyOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
float inputValue1[4];
|
|
float inputValue2[4];
|
|
|
|
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
|
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
|
|
|
|
output[0] = inputValue1[0] * inputValue2[0];
|
|
|
|
clampIfNeeded(output);
|
|
}
|
|
|
|
void MathDivideOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
float inputValue1[4];
|
|
float inputValue2[4];
|
|
|
|
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
|
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
|
|
|
|
if (inputValue2[0] == 0) /* We don't want to divide by zero. */
|
|
output[0] = 0.0;
|
|
else
|
|
output[0] = inputValue1[0] / inputValue2[0];
|
|
|
|
clampIfNeeded(output);
|
|
}
|
|
|
|
void MathSineOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
float inputValue1[4];
|
|
float inputValue2[4];
|
|
|
|
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
|
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
|
|
|
|
output[0] = sin(inputValue1[0]);
|
|
|
|
clampIfNeeded(output);
|
|
}
|
|
|
|
void MathCosineOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
float inputValue1[4];
|
|
float inputValue2[4];
|
|
|
|
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
|
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
|
|
|
|
output[0] = cos(inputValue1[0]);
|
|
|
|
clampIfNeeded(output);
|
|
}
|
|
|
|
void MathTangentOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
float inputValue1[4];
|
|
float inputValue2[4];
|
|
|
|
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
|
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
|
|
|
|
output[0] = tan(inputValue1[0]);
|
|
|
|
clampIfNeeded(output);
|
|
}
|
|
|
|
void MathArcSineOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
float inputValue1[4];
|
|
float inputValue2[4];
|
|
|
|
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
|
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
|
|
|
|
if (inputValue1[0] <= 1 && inputValue1[0] >= -1)
|
|
output[0] = asin(inputValue1[0]);
|
|
else
|
|
output[0] = 0.0;
|
|
|
|
clampIfNeeded(output);
|
|
}
|
|
|
|
void MathArcCosineOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
float inputValue1[4];
|
|
float inputValue2[4];
|
|
|
|
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
|
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
|
|
|
|
if (inputValue1[0] <= 1 && inputValue1[0] >= -1)
|
|
output[0] = acos(inputValue1[0]);
|
|
else
|
|
output[0] = 0.0;
|
|
|
|
clampIfNeeded(output);
|
|
}
|
|
|
|
void MathArcTangentOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
float inputValue1[4];
|
|
float inputValue2[4];
|
|
|
|
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
|
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
|
|
|
|
output[0] = atan(inputValue1[0]);
|
|
|
|
clampIfNeeded(output);
|
|
}
|
|
|
|
void MathPowerOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
float inputValue1[4];
|
|
float inputValue2[4];
|
|
|
|
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
|
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
|
|
|
|
if (inputValue1[0] >= 0) {
|
|
output[0] = pow(inputValue1[0], inputValue2[0]);
|
|
}
|
|
else {
|
|
float y_mod_1 = fmod(inputValue2[0], 1);
|
|
/* if input value is not nearly an integer, fall back to zero, nicer than straight rounding */
|
|
if (y_mod_1 > 0.999f || y_mod_1 < 0.001f) {
|
|
output[0] = pow(inputValue1[0], floorf(inputValue2[0] + 0.5f));
|
|
}
|
|
else {
|
|
output[0] = 0.0;
|
|
}
|
|
}
|
|
|
|
clampIfNeeded(output);
|
|
}
|
|
|
|
void MathLogarithmOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
float inputValue1[4];
|
|
float inputValue2[4];
|
|
|
|
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
|
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
|
|
|
|
if (inputValue1[0] > 0 && inputValue2[0] > 0)
|
|
output[0] = log(inputValue1[0]) / log(inputValue2[0]);
|
|
else
|
|
output[0] = 0.0;
|
|
|
|
clampIfNeeded(output);
|
|
}
|
|
|
|
void MathMinimumOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
float inputValue1[4];
|
|
float inputValue2[4];
|
|
|
|
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
|
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
|
|
|
|
output[0] = min(inputValue1[0], inputValue2[0]);
|
|
|
|
clampIfNeeded(output);
|
|
}
|
|
|
|
void MathMaximumOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
float inputValue1[4];
|
|
float inputValue2[4];
|
|
|
|
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
|
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
|
|
|
|
output[0] = max(inputValue1[0], inputValue2[0]);
|
|
|
|
clampIfNeeded(output);
|
|
}
|
|
|
|
void MathRoundOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
float inputValue1[4];
|
|
float inputValue2[4];
|
|
|
|
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
|
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
|
|
|
|
output[0] = round(inputValue1[0]);
|
|
|
|
clampIfNeeded(output);
|
|
}
|
|
|
|
void MathLessThanOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
float inputValue1[4];
|
|
float inputValue2[4];
|
|
|
|
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
|
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
|
|
|
|
output[0] = inputValue1[0] < inputValue2[0] ? 1.0f : 0.0f;
|
|
|
|
clampIfNeeded(output);
|
|
}
|
|
|
|
void MathGreaterThanOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
float inputValue1[4];
|
|
float inputValue2[4];
|
|
|
|
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
|
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
|
|
|
|
output[0] = inputValue1[0] > inputValue2[0] ? 1.0f : 0.0f;
|
|
|
|
clampIfNeeded(output);
|
|
}
|
|
|
|
void MathModuloOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
float inputValue1[4];
|
|
float inputValue2[4];
|
|
|
|
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
|
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
|
|
|
|
if (inputValue2[0] == 0)
|
|
output[0] = 0.0;
|
|
else
|
|
output[0] = fmod(inputValue1[0], inputValue2[0]);
|
|
|
|
clampIfNeeded(output);
|
|
}
|
|
|
|
void MathAbsoluteOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
float inputValue1[4];
|
|
|
|
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
|
|
|
output[0] = fabs(inputValue1[0]);
|
|
|
|
clampIfNeeded(output);
|
|
}
|
|
|
|
void MathArcTan2Operation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
float inputValue1[4];
|
|
float inputValue2[4];
|
|
|
|
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
|
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
|
|
|
|
output[0] = atan2(inputValue1[0], inputValue2[0]);
|
|
|
|
clampIfNeeded(output);
|
|
}
|
|
|
|
void MathFloorOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
float inputValue1[4];
|
|
|
|
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
|
|
|
output[0] = floor(inputValue1[0]);
|
|
|
|
clampIfNeeded(output);
|
|
}
|
|
|
|
void MathCeilOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
float inputValue1[4];
|
|
|
|
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
|
|
|
output[0] = ceil(inputValue1[0]);
|
|
|
|
clampIfNeeded(output);
|
|
}
|
|
|
|
void MathFractOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
float inputValue1[4];
|
|
|
|
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
|
|
|
output[0] = inputValue1[0] - floor(inputValue1[0]);
|
|
|
|
clampIfNeeded(output);
|
|
}
|
|
|
|
void MathSqrtOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
float inputValue1[4];
|
|
|
|
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
|
|
|
if (inputValue1[0] > 0)
|
|
output[0] = sqrt(inputValue1[0]);
|
|
else
|
|
output[0] = 0.0f;
|
|
|
|
clampIfNeeded(output);
|
|
}
|