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blender-archive/source/blender/compositor/operations/COM_MathBaseOperation.cpp
Campbell Barton 3316853323 Cleanup: conform headers to have license first
Also remove doxy comments for licenses and add missing GPL header.
2019-02-18 08:22:11 +11:00

402 lines
11 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_MathBaseOperation.h"
extern "C" {
#include "BLI_math.h"
}
MathBaseOperation::MathBaseOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_VALUE);
this->addInputSocket(COM_DT_VALUE);
this->addOutputSocket(COM_DT_VALUE);
this->m_inputValue1Operation = NULL;
this->m_inputValue2Operation = NULL;
this->m_useClamp = false;
}
void MathBaseOperation::initExecution()
{
this->m_inputValue1Operation = this->getInputSocketReader(0);
this->m_inputValue2Operation = this->getInputSocketReader(1);
}
void MathBaseOperation::deinitExecution()
{
this->m_inputValue1Operation = NULL;
this->m_inputValue2Operation = NULL;
}
void MathBaseOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
{
NodeOperationInput *socket;
unsigned int tempPreferredResolution[2] = {0, 0};
unsigned int tempResolution[2];
socket = this->getInputSocket(0);
socket->determineResolution(tempResolution, tempPreferredResolution);
if ((tempResolution[0] != 0) && (tempResolution[1] != 0)) {
this->setResolutionInputSocketIndex(0);
}
else {
this->setResolutionInputSocketIndex(1);
}
NodeOperation::determineResolution(resolution, preferredResolution);
}
void MathBaseOperation::clampIfNeeded(float *color)
{
if (this->m_useClamp) {
CLAMP(color[0], 0.0f, 1.0f);
}
}
void MathAddOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = inputValue1[0] + inputValue2[0];
clampIfNeeded(output);
}
void MathSubtractOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = inputValue1[0] - inputValue2[0];
clampIfNeeded(output);
}
void MathMultiplyOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = inputValue1[0] * inputValue2[0];
clampIfNeeded(output);
}
void MathDivideOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
if (inputValue2[0] == 0) /* We don't want to divide by zero. */
output[0] = 0.0;
else
output[0] = inputValue1[0] / inputValue2[0];
clampIfNeeded(output);
}
void MathSineOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = sin(inputValue1[0]);
clampIfNeeded(output);
}
void MathCosineOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = cos(inputValue1[0]);
clampIfNeeded(output);
}
void MathTangentOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = tan(inputValue1[0]);
clampIfNeeded(output);
}
void MathArcSineOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
if (inputValue1[0] <= 1 && inputValue1[0] >= -1)
output[0] = asin(inputValue1[0]);
else
output[0] = 0.0;
clampIfNeeded(output);
}
void MathArcCosineOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
if (inputValue1[0] <= 1 && inputValue1[0] >= -1)
output[0] = acos(inputValue1[0]);
else
output[0] = 0.0;
clampIfNeeded(output);
}
void MathArcTangentOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = atan(inputValue1[0]);
clampIfNeeded(output);
}
void MathPowerOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
if (inputValue1[0] >= 0) {
output[0] = pow(inputValue1[0], inputValue2[0]);
}
else {
float y_mod_1 = fmod(inputValue2[0], 1);
/* if input value is not nearly an integer, fall back to zero, nicer than straight rounding */
if (y_mod_1 > 0.999f || y_mod_1 < 0.001f) {
output[0] = pow(inputValue1[0], floorf(inputValue2[0] + 0.5f));
}
else {
output[0] = 0.0;
}
}
clampIfNeeded(output);
}
void MathLogarithmOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
if (inputValue1[0] > 0 && inputValue2[0] > 0)
output[0] = log(inputValue1[0]) / log(inputValue2[0]);
else
output[0] = 0.0;
clampIfNeeded(output);
}
void MathMinimumOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = min(inputValue1[0], inputValue2[0]);
clampIfNeeded(output);
}
void MathMaximumOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = max(inputValue1[0], inputValue2[0]);
clampIfNeeded(output);
}
void MathRoundOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = round(inputValue1[0]);
clampIfNeeded(output);
}
void MathLessThanOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = inputValue1[0] < inputValue2[0] ? 1.0f : 0.0f;
clampIfNeeded(output);
}
void MathGreaterThanOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = inputValue1[0] > inputValue2[0] ? 1.0f : 0.0f;
clampIfNeeded(output);
}
void MathModuloOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
if (inputValue2[0] == 0)
output[0] = 0.0;
else
output[0] = fmod(inputValue1[0], inputValue2[0]);
clampIfNeeded(output);
}
void MathAbsoluteOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
output[0] = fabs(inputValue1[0]);
clampIfNeeded(output);
}
void MathArcTan2Operation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = atan2(inputValue1[0], inputValue2[0]);
clampIfNeeded(output);
}
void MathFloorOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
output[0] = floor(inputValue1[0]);
clampIfNeeded(output);
}
void MathCeilOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
output[0] = ceil(inputValue1[0]);
clampIfNeeded(output);
}
void MathFractOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
output[0] = inputValue1[0] - floor(inputValue1[0]);
clampIfNeeded(output);
}
void MathSqrtOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
if (inputValue1[0] > 0)
output[0] = sqrt(inputValue1[0]);
else
output[0] = 0.0f;
clampIfNeeded(output);
}