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blender-archive/source/blender/compositor/operations/COM_MathBaseOperation.h
Campbell Barton 3316853323 Cleanup: conform headers to have license first
Also remove doxy comments for licenses and add missing GPL header.
2019-02-18 08:22:11 +11:00

199 lines
6.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#ifndef __COM_MATHBASEOPERATION_H__
#define __COM_MATHBASEOPERATION_H__
#include "COM_NodeOperation.h"
/**
* this program converts an input color to an output value.
* it assumes we are in sRGB color space.
*/
class MathBaseOperation : public NodeOperation {
protected:
/**
* Prefetched reference to the inputProgram
*/
SocketReader *m_inputValue1Operation;
SocketReader *m_inputValue2Operation;
bool m_useClamp;
protected:
/**
* Default constructor
*/
MathBaseOperation();
void clampIfNeeded(float color[4]);
public:
/**
* the inner loop of this program
*/
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) = 0;
/**
* Initialize the execution
*/
void initExecution();
/**
* Deinitialize the execution
*/
void deinitExecution();
/**
* Determine resolution
*/
void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
void setUseClamp(bool value) { this->m_useClamp = value; }
};
class MathAddOperation : public MathBaseOperation {
public:
MathAddOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathSubtractOperation : public MathBaseOperation {
public:
MathSubtractOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathMultiplyOperation : public MathBaseOperation {
public:
MathMultiplyOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathDivideOperation : public MathBaseOperation {
public:
MathDivideOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathSineOperation : public MathBaseOperation {
public:
MathSineOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathCosineOperation : public MathBaseOperation {
public:
MathCosineOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathTangentOperation : public MathBaseOperation {
public:
MathTangentOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathArcSineOperation : public MathBaseOperation {
public:
MathArcSineOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathArcCosineOperation : public MathBaseOperation {
public:
MathArcCosineOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathArcTangentOperation : public MathBaseOperation {
public:
MathArcTangentOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathPowerOperation : public MathBaseOperation {
public:
MathPowerOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathLogarithmOperation : public MathBaseOperation {
public:
MathLogarithmOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathMinimumOperation : public MathBaseOperation {
public:
MathMinimumOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathMaximumOperation : public MathBaseOperation {
public:
MathMaximumOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathRoundOperation : public MathBaseOperation {
public:
MathRoundOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathLessThanOperation : public MathBaseOperation {
public:
MathLessThanOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathGreaterThanOperation : public MathBaseOperation {
public:
MathGreaterThanOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathModuloOperation : public MathBaseOperation {
public:
MathModuloOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathAbsoluteOperation : public MathBaseOperation {
public:
MathAbsoluteOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathArcTan2Operation : public MathBaseOperation {
public:
MathArcTan2Operation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathFloorOperation : public MathBaseOperation {
public:
MathFloorOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathCeilOperation : public MathBaseOperation {
public:
MathCeilOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathFractOperation : public MathBaseOperation {
public:
MathFractOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathSqrtOperation : public MathBaseOperation {
public:
MathSqrtOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
#endif