316 lines
10 KiB
C++
316 lines
10 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2015, Blender Foundation.
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*/
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#include "COM_OutputFileOperation.h"
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#include "COM_OutputFileMultiViewOperation.h"
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#include <string.h>
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#include "BLI_listbase.h"
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#include "BLI_path_util.h"
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#include "BLI_string.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_main.h"
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#include "BKE_scene.h"
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#include "DNA_color_types.h"
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#include "MEM_guardedalloc.h"
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extern "C" {
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#include "IMB_imbuf.h"
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#include "IMB_colormanagement.h"
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#include "IMB_imbuf_types.h"
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}
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/************************************ OpenEXR Singlelayer Multiview *****************************************/
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OutputOpenExrSingleLayerMultiViewOperation::OutputOpenExrSingleLayerMultiViewOperation(
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const RenderData *rd, const bNodeTree *tree, DataType datatype, ImageFormatData *format, const char *path,
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const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings,
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const char *viewName)
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: OutputSingleLayerOperation(rd, tree, datatype, format, path, viewSettings, displaySettings, viewName)
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{
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}
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void *OutputOpenExrSingleLayerMultiViewOperation::get_handle(const char *filename)
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{
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size_t width = this->getWidth();
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size_t height = this->getHeight();
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SceneRenderView *srv;
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if (width != 0 && height != 0) {
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void *exrhandle;
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exrhandle = IMB_exr_get_handle_name(filename);
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if (!BKE_scene_multiview_is_render_view_first(this->m_rd, this->m_viewName))
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return exrhandle;
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IMB_exr_clear_channels(exrhandle);
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for (srv = (SceneRenderView *)this->m_rd->views.first; srv; srv = srv->next) {
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if (BKE_scene_multiview_is_render_view_active(this->m_rd, srv) == false)
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continue;
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IMB_exr_add_view(exrhandle, srv->name);
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add_exr_channels(exrhandle, NULL, this->m_datatype, srv->name, width, false, NULL);
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}
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BLI_make_existing_file(filename);
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/* prepare the file with all the channels */
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if (IMB_exr_begin_write(exrhandle, filename, width, height, this->m_format->exr_codec, NULL) == 0) {
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printf("Error Writing Singlelayer Multiview Openexr\n");
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IMB_exr_close(exrhandle);
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}
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else {
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IMB_exr_clear_channels(exrhandle);
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return exrhandle;
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}
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}
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return NULL;
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}
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void OutputOpenExrSingleLayerMultiViewOperation::deinitExecution()
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{
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unsigned int width = this->getWidth();
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unsigned int height = this->getHeight();
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if (width != 0 && height != 0) {
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void *exrhandle;
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char filename[FILE_MAX];
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BKE_image_path_from_imtype(
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filename, this->m_path, BKE_main_blendfile_path_from_global(), this->m_rd->cfra, R_IMF_IMTYPE_OPENEXR,
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(this->m_rd->scemode & R_EXTENSION) != 0, true, NULL);
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exrhandle = this->get_handle(filename);
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add_exr_channels(exrhandle, NULL, this->m_datatype, this->m_viewName, width,
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this->m_format->depth == R_IMF_CHAN_DEPTH_16, this->m_outputBuffer);
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/* memory can only be freed after we write all views to the file */
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this->m_outputBuffer = NULL;
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this->m_imageInput = NULL;
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/* ready to close the file */
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if (BKE_scene_multiview_is_render_view_last(this->m_rd, this->m_viewName)) {
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IMB_exr_write_channels(exrhandle);
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/* free buffer memory for all the views */
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free_exr_channels(exrhandle, this->m_rd, NULL, this->m_datatype);
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/* remove exr handle and data */
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IMB_exr_close(exrhandle);
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}
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}
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}
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/************************************ OpenEXR Multilayer Multiview *****************************************/
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OutputOpenExrMultiLayerMultiViewOperation::OutputOpenExrMultiLayerMultiViewOperation(
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const RenderData *rd, const bNodeTree *tree, const char *path,
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char exr_codec, bool exr_half_float, const char *viewName)
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: OutputOpenExrMultiLayerOperation(rd, tree, path, exr_codec, exr_half_float, viewName)
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{
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}
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void *OutputOpenExrMultiLayerMultiViewOperation::get_handle(const char *filename)
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{
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unsigned int width = this->getWidth();
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unsigned int height = this->getHeight();
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if (width != 0 && height != 0) {
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void *exrhandle;
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SceneRenderView *srv;
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/* get a new global handle */
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exrhandle = IMB_exr_get_handle_name(filename);
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if (!BKE_scene_multiview_is_render_view_first(this->m_rd, this->m_viewName))
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return exrhandle;
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IMB_exr_clear_channels(exrhandle);
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/* check renderdata for amount of views */
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for (srv = (SceneRenderView *) this->m_rd->views.first; srv; srv = srv->next) {
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if (BKE_scene_multiview_is_render_view_active(this->m_rd, srv) == false)
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continue;
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IMB_exr_add_view(exrhandle, srv->name);
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for (unsigned int i = 0; i < this->m_layers.size(); ++i)
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add_exr_channels(exrhandle, this->m_layers[i].name, this->m_layers[i].datatype,
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srv->name, width, this->m_exr_half_float, NULL);
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}
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BLI_make_existing_file(filename);
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/* prepare the file with all the channels for the header */
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if (IMB_exr_begin_write(exrhandle, filename, width, height, this->m_exr_codec, NULL) == 0) {
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printf("Error Writing Multilayer Multiview Openexr\n");
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IMB_exr_close(exrhandle);
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}
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else {
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IMB_exr_clear_channels(exrhandle);
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return exrhandle;
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}
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}
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return NULL;
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}
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void OutputOpenExrMultiLayerMultiViewOperation::deinitExecution()
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{
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unsigned int width = this->getWidth();
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unsigned int height = this->getHeight();
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if (width != 0 && height != 0) {
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void *exrhandle;
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char filename[FILE_MAX];
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BKE_image_path_from_imtype(
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filename, this->m_path, BKE_main_blendfile_path_from_global(), this->m_rd->cfra, R_IMF_IMTYPE_MULTILAYER,
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(this->m_rd->scemode & R_EXTENSION) != 0, true, NULL);
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exrhandle = this->get_handle(filename);
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for (unsigned int i = 0; i < this->m_layers.size(); ++i)
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add_exr_channels(exrhandle, this->m_layers[i].name, this->m_layers[i].datatype, this->m_viewName,
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width, this->m_exr_half_float, this->m_layers[i].outputBuffer);
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for (unsigned int i = 0; i < this->m_layers.size(); ++i) {
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/* memory can only be freed after we write all views to the file */
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this->m_layers[i].outputBuffer = NULL;
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this->m_layers[i].imageInput = NULL;
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}
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/* ready to close the file */
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if (BKE_scene_multiview_is_render_view_last(this->m_rd, this->m_viewName)) {
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IMB_exr_write_channels(exrhandle);
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/* free buffer memory for all the views */
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for (unsigned int i = 0; i < this->m_layers.size(); ++i) {
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free_exr_channels(exrhandle, this->m_rd, this->m_layers[i].name, this->m_layers[i].datatype);
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}
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IMB_exr_close(exrhandle);
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}
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}
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}
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/******************************** Stereo3D ******************************/
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OutputStereoOperation::OutputStereoOperation(
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const RenderData *rd, const bNodeTree *tree, DataType datatype, ImageFormatData *format, const char *path,
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const char *name, const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings,
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const char *viewName)
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: OutputSingleLayerOperation(rd, tree, datatype, format, path, viewSettings, displaySettings, viewName)
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{
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BLI_strncpy(this->m_name, name, sizeof(this->m_name));
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this->m_channels = get_datatype_size(datatype);
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}
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void *OutputStereoOperation::get_handle(const char *filename)
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{
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size_t width = this->getWidth();
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size_t height = this->getHeight();
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const char *names[2] = {STEREO_LEFT_NAME, STEREO_RIGHT_NAME};
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size_t i;
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if (width != 0 && height != 0) {
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void *exrhandle;
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exrhandle = IMB_exr_get_handle_name(filename);
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if (!BKE_scene_multiview_is_render_view_first(this->m_rd, this->m_viewName))
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return exrhandle;
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IMB_exr_clear_channels(exrhandle);
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for (i = 0; i < 2; i++)
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IMB_exr_add_view(exrhandle, names[i]);
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return exrhandle;
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}
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return NULL;
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}
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void OutputStereoOperation::deinitExecution()
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{
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unsigned int width = this->getWidth();
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unsigned int height = this->getHeight();
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if (width != 0 && height != 0) {
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void *exrhandle;
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exrhandle = this->get_handle(this->m_path);
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float *buf = this->m_outputBuffer;
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/* populate single EXR channel with view data */
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IMB_exr_add_channel(exrhandle, NULL, this->m_name, this->m_viewName, 1, this->m_channels * width * height, buf,
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this->m_format->depth == R_IMF_CHAN_DEPTH_16);
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this->m_imageInput = NULL;
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this->m_outputBuffer = NULL;
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/* create stereo ibuf */
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if (BKE_scene_multiview_is_render_view_last(this->m_rd, this->m_viewName)) {
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ImBuf *ibuf[3] = {NULL};
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const char *names[2] = {STEREO_LEFT_NAME, STEREO_RIGHT_NAME};
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char filename[FILE_MAX];
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int i;
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/* get rectf from EXR */
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for (i = 0; i < 2; i++) {
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float *rectf = IMB_exr_channel_rect(exrhandle, NULL, this->m_name, names[i]);
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ibuf[i] = IMB_allocImBuf(width, height, this->m_format->planes, 0);
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ibuf[i]->channels = this->m_channels;
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ibuf[i]->rect_float = rectf;
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ibuf[i]->mall |= IB_rectfloat;
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ibuf[i]->dither = this->m_rd->dither_intensity;
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/* do colormanagement in the individual views, so it doesn't need to do in the stereo */
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IMB_colormanagement_imbuf_for_write(ibuf[i], true, false, this->m_viewSettings,
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this->m_displaySettings, this->m_format);
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IMB_prepare_write_ImBuf(IMB_isfloat(ibuf[i]), ibuf[i]);
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}
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/* create stereo buffer */
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ibuf[2] = IMB_stereo3d_ImBuf(this->m_format, ibuf[0], ibuf[1]);
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BKE_image_path_from_imformat(
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filename, this->m_path, BKE_main_blendfile_path_from_global(), this->m_rd->cfra, this->m_format,
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(this->m_rd->scemode & R_EXTENSION) != 0, true, NULL);
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BKE_imbuf_write(ibuf[2], filename, this->m_format);
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/* imbuf knows which rects are not part of ibuf */
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for (i = 0; i < 3; i++)
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IMB_freeImBuf(ibuf[i]);
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IMB_exr_close(exrhandle);
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}
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}
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}
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