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blender-archive/source/blender/compositor/operations/COM_OutputFileMultiViewOperation.cpp
Campbell Barton 3316853323 Cleanup: conform headers to have license first
Also remove doxy comments for licenses and add missing GPL header.
2019-02-18 08:22:11 +11:00

316 lines
10 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2015, Blender Foundation.
*/
#include "COM_OutputFileOperation.h"
#include "COM_OutputFileMultiViewOperation.h"
#include <string.h>
#include "BLI_listbase.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_scene.h"
#include "DNA_color_types.h"
#include "MEM_guardedalloc.h"
extern "C" {
#include "IMB_imbuf.h"
#include "IMB_colormanagement.h"
#include "IMB_imbuf_types.h"
}
/************************************ OpenEXR Singlelayer Multiview *****************************************/
OutputOpenExrSingleLayerMultiViewOperation::OutputOpenExrSingleLayerMultiViewOperation(
const RenderData *rd, const bNodeTree *tree, DataType datatype, ImageFormatData *format, const char *path,
const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings,
const char *viewName)
: OutputSingleLayerOperation(rd, tree, datatype, format, path, viewSettings, displaySettings, viewName)
{
}
void *OutputOpenExrSingleLayerMultiViewOperation::get_handle(const char *filename)
{
size_t width = this->getWidth();
size_t height = this->getHeight();
SceneRenderView *srv;
if (width != 0 && height != 0) {
void *exrhandle;
exrhandle = IMB_exr_get_handle_name(filename);
if (!BKE_scene_multiview_is_render_view_first(this->m_rd, this->m_viewName))
return exrhandle;
IMB_exr_clear_channels(exrhandle);
for (srv = (SceneRenderView *)this->m_rd->views.first; srv; srv = srv->next) {
if (BKE_scene_multiview_is_render_view_active(this->m_rd, srv) == false)
continue;
IMB_exr_add_view(exrhandle, srv->name);
add_exr_channels(exrhandle, NULL, this->m_datatype, srv->name, width, false, NULL);
}
BLI_make_existing_file(filename);
/* prepare the file with all the channels */
if (IMB_exr_begin_write(exrhandle, filename, width, height, this->m_format->exr_codec, NULL) == 0) {
printf("Error Writing Singlelayer Multiview Openexr\n");
IMB_exr_close(exrhandle);
}
else {
IMB_exr_clear_channels(exrhandle);
return exrhandle;
}
}
return NULL;
}
void OutputOpenExrSingleLayerMultiViewOperation::deinitExecution()
{
unsigned int width = this->getWidth();
unsigned int height = this->getHeight();
if (width != 0 && height != 0) {
void *exrhandle;
char filename[FILE_MAX];
BKE_image_path_from_imtype(
filename, this->m_path, BKE_main_blendfile_path_from_global(), this->m_rd->cfra, R_IMF_IMTYPE_OPENEXR,
(this->m_rd->scemode & R_EXTENSION) != 0, true, NULL);
exrhandle = this->get_handle(filename);
add_exr_channels(exrhandle, NULL, this->m_datatype, this->m_viewName, width,
this->m_format->depth == R_IMF_CHAN_DEPTH_16, this->m_outputBuffer);
/* memory can only be freed after we write all views to the file */
this->m_outputBuffer = NULL;
this->m_imageInput = NULL;
/* ready to close the file */
if (BKE_scene_multiview_is_render_view_last(this->m_rd, this->m_viewName)) {
IMB_exr_write_channels(exrhandle);
/* free buffer memory for all the views */
free_exr_channels(exrhandle, this->m_rd, NULL, this->m_datatype);
/* remove exr handle and data */
IMB_exr_close(exrhandle);
}
}
}
/************************************ OpenEXR Multilayer Multiview *****************************************/
OutputOpenExrMultiLayerMultiViewOperation::OutputOpenExrMultiLayerMultiViewOperation(
const RenderData *rd, const bNodeTree *tree, const char *path,
char exr_codec, bool exr_half_float, const char *viewName)
: OutputOpenExrMultiLayerOperation(rd, tree, path, exr_codec, exr_half_float, viewName)
{
}
void *OutputOpenExrMultiLayerMultiViewOperation::get_handle(const char *filename)
{
unsigned int width = this->getWidth();
unsigned int height = this->getHeight();
if (width != 0 && height != 0) {
void *exrhandle;
SceneRenderView *srv;
/* get a new global handle */
exrhandle = IMB_exr_get_handle_name(filename);
if (!BKE_scene_multiview_is_render_view_first(this->m_rd, this->m_viewName))
return exrhandle;
IMB_exr_clear_channels(exrhandle);
/* check renderdata for amount of views */
for (srv = (SceneRenderView *) this->m_rd->views.first; srv; srv = srv->next) {
if (BKE_scene_multiview_is_render_view_active(this->m_rd, srv) == false)
continue;
IMB_exr_add_view(exrhandle, srv->name);
for (unsigned int i = 0; i < this->m_layers.size(); ++i)
add_exr_channels(exrhandle, this->m_layers[i].name, this->m_layers[i].datatype,
srv->name, width, this->m_exr_half_float, NULL);
}
BLI_make_existing_file(filename);
/* prepare the file with all the channels for the header */
if (IMB_exr_begin_write(exrhandle, filename, width, height, this->m_exr_codec, NULL) == 0) {
printf("Error Writing Multilayer Multiview Openexr\n");
IMB_exr_close(exrhandle);
}
else {
IMB_exr_clear_channels(exrhandle);
return exrhandle;
}
}
return NULL;
}
void OutputOpenExrMultiLayerMultiViewOperation::deinitExecution()
{
unsigned int width = this->getWidth();
unsigned int height = this->getHeight();
if (width != 0 && height != 0) {
void *exrhandle;
char filename[FILE_MAX];
BKE_image_path_from_imtype(
filename, this->m_path, BKE_main_blendfile_path_from_global(), this->m_rd->cfra, R_IMF_IMTYPE_MULTILAYER,
(this->m_rd->scemode & R_EXTENSION) != 0, true, NULL);
exrhandle = this->get_handle(filename);
for (unsigned int i = 0; i < this->m_layers.size(); ++i)
add_exr_channels(exrhandle, this->m_layers[i].name, this->m_layers[i].datatype, this->m_viewName,
width, this->m_exr_half_float, this->m_layers[i].outputBuffer);
for (unsigned int i = 0; i < this->m_layers.size(); ++i) {
/* memory can only be freed after we write all views to the file */
this->m_layers[i].outputBuffer = NULL;
this->m_layers[i].imageInput = NULL;
}
/* ready to close the file */
if (BKE_scene_multiview_is_render_view_last(this->m_rd, this->m_viewName)) {
IMB_exr_write_channels(exrhandle);
/* free buffer memory for all the views */
for (unsigned int i = 0; i < this->m_layers.size(); ++i) {
free_exr_channels(exrhandle, this->m_rd, this->m_layers[i].name, this->m_layers[i].datatype);
}
IMB_exr_close(exrhandle);
}
}
}
/******************************** Stereo3D ******************************/
OutputStereoOperation::OutputStereoOperation(
const RenderData *rd, const bNodeTree *tree, DataType datatype, ImageFormatData *format, const char *path,
const char *name, const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings,
const char *viewName)
: OutputSingleLayerOperation(rd, tree, datatype, format, path, viewSettings, displaySettings, viewName)
{
BLI_strncpy(this->m_name, name, sizeof(this->m_name));
this->m_channels = get_datatype_size(datatype);
}
void *OutputStereoOperation::get_handle(const char *filename)
{
size_t width = this->getWidth();
size_t height = this->getHeight();
const char *names[2] = {STEREO_LEFT_NAME, STEREO_RIGHT_NAME};
size_t i;
if (width != 0 && height != 0) {
void *exrhandle;
exrhandle = IMB_exr_get_handle_name(filename);
if (!BKE_scene_multiview_is_render_view_first(this->m_rd, this->m_viewName))
return exrhandle;
IMB_exr_clear_channels(exrhandle);
for (i = 0; i < 2; i++)
IMB_exr_add_view(exrhandle, names[i]);
return exrhandle;
}
return NULL;
}
void OutputStereoOperation::deinitExecution()
{
unsigned int width = this->getWidth();
unsigned int height = this->getHeight();
if (width != 0 && height != 0) {
void *exrhandle;
exrhandle = this->get_handle(this->m_path);
float *buf = this->m_outputBuffer;
/* populate single EXR channel with view data */
IMB_exr_add_channel(exrhandle, NULL, this->m_name, this->m_viewName, 1, this->m_channels * width * height, buf,
this->m_format->depth == R_IMF_CHAN_DEPTH_16);
this->m_imageInput = NULL;
this->m_outputBuffer = NULL;
/* create stereo ibuf */
if (BKE_scene_multiview_is_render_view_last(this->m_rd, this->m_viewName)) {
ImBuf *ibuf[3] = {NULL};
const char *names[2] = {STEREO_LEFT_NAME, STEREO_RIGHT_NAME};
char filename[FILE_MAX];
int i;
/* get rectf from EXR */
for (i = 0; i < 2; i++) {
float *rectf = IMB_exr_channel_rect(exrhandle, NULL, this->m_name, names[i]);
ibuf[i] = IMB_allocImBuf(width, height, this->m_format->planes, 0);
ibuf[i]->channels = this->m_channels;
ibuf[i]->rect_float = rectf;
ibuf[i]->mall |= IB_rectfloat;
ibuf[i]->dither = this->m_rd->dither_intensity;
/* do colormanagement in the individual views, so it doesn't need to do in the stereo */
IMB_colormanagement_imbuf_for_write(ibuf[i], true, false, this->m_viewSettings,
this->m_displaySettings, this->m_format);
IMB_prepare_write_ImBuf(IMB_isfloat(ibuf[i]), ibuf[i]);
}
/* create stereo buffer */
ibuf[2] = IMB_stereo3d_ImBuf(this->m_format, ibuf[0], ibuf[1]);
BKE_image_path_from_imformat(
filename, this->m_path, BKE_main_blendfile_path_from_global(), this->m_rd->cfra, this->m_format,
(this->m_rd->scemode & R_EXTENSION) != 0, true, NULL);
BKE_imbuf_write(ibuf[2], filename, this->m_format);
/* imbuf knows which rects are not part of ibuf */
for (i = 0; i < 3; i++)
IMB_freeImBuf(ibuf[i]);
IMB_exr_close(exrhandle);
}
}
}