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blender-archive/source/blender/compositor/operations/COM_OutputFileOperation.cpp
Campbell Barton 3316853323 Cleanup: conform headers to have license first
Also remove doxy comments for licenses and add missing GPL header.
2019-02-18 08:22:11 +11:00

311 lines
9.8 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_OutputFileOperation.h"
#include <string.h>
#include "BLI_listbase.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_scene.h"
#include "DNA_color_types.h"
extern "C" {
# include "MEM_guardedalloc.h"
# include "IMB_imbuf.h"
# include "IMB_colormanagement.h"
# include "IMB_imbuf_types.h"
}
void add_exr_channels(void *exrhandle, const char *layerName, const DataType datatype,
const char *viewName, const size_t width, bool use_half_float, float *buf)
{
/* create channels */
switch (datatype) {
case COM_DT_VALUE:
IMB_exr_add_channel(exrhandle, layerName, "V", viewName, 1, width, buf ? buf : NULL, use_half_float);
break;
case COM_DT_VECTOR:
IMB_exr_add_channel(exrhandle, layerName, "X", viewName, 3, 3 * width, buf ? buf : NULL, use_half_float);
IMB_exr_add_channel(exrhandle, layerName, "Y", viewName, 3, 3 * width, buf ? buf + 1 : NULL, use_half_float);
IMB_exr_add_channel(exrhandle, layerName, "Z", viewName, 3, 3 * width, buf ? buf + 2 : NULL, use_half_float);
break;
case COM_DT_COLOR:
IMB_exr_add_channel(exrhandle, layerName, "R", viewName, 4, 4 * width, buf ? buf : NULL, use_half_float);
IMB_exr_add_channel(exrhandle, layerName, "G", viewName, 4, 4 * width, buf ? buf + 1 : NULL, use_half_float);
IMB_exr_add_channel(exrhandle, layerName, "B", viewName, 4, 4 * width, buf ? buf + 2 : NULL, use_half_float);
IMB_exr_add_channel(exrhandle, layerName, "A", viewName, 4, 4 * width, buf ? buf + 3 : NULL, use_half_float);
break;
default:
break;
}
}
void free_exr_channels(void *exrhandle, const RenderData *rd, const char *layerName, const DataType datatype)
{
SceneRenderView *srv;
/* check renderdata for amount of views */
for (srv = (SceneRenderView *) rd->views.first; srv; srv = srv->next) {
float *rect = NULL;
if (BKE_scene_multiview_is_render_view_active(rd, srv) == false)
continue;
/* the pointer is stored in the first channel of each datatype */
switch (datatype) {
case COM_DT_VALUE:
rect = IMB_exr_channel_rect(exrhandle, layerName, "V", srv->name);
break;
case COM_DT_VECTOR:
rect = IMB_exr_channel_rect(exrhandle, layerName, "X", srv->name);
break;
case COM_DT_COLOR:
rect = IMB_exr_channel_rect(exrhandle, layerName, "R", srv->name);
break;
default:
break;
}
if (rect)
MEM_freeN(rect);
}
}
int get_datatype_size(DataType datatype)
{
switch (datatype) {
case COM_DT_VALUE: return 1;
case COM_DT_VECTOR: return 3;
case COM_DT_COLOR: return 4;
default: return 0;
}
}
static float *init_buffer(unsigned int width, unsigned int height, DataType datatype)
{
// When initializing the tree during initial load the width and height can be zero.
if (width != 0 && height != 0) {
int size = get_datatype_size(datatype);
return (float *)MEM_callocN(width * height * size * sizeof(float), "OutputFile buffer");
}
else
return NULL;
}
static void write_buffer_rect(rcti *rect, const bNodeTree *tree,
SocketReader *reader, float *buffer, unsigned int width, DataType datatype)
{
float color[4];
int i, size = get_datatype_size(datatype);
if (!buffer) return;
int x1 = rect->xmin;
int y1 = rect->ymin;
int x2 = rect->xmax;
int y2 = rect->ymax;
int offset = (y1 * width + x1) * size;
int x;
int y;
bool breaked = false;
for (y = y1; y < y2 && (!breaked); y++) {
for (x = x1; x < x2 && (!breaked); x++) {
reader->readSampled(color, x, y, COM_PS_NEAREST);
for (i = 0; i < size; ++i)
buffer[offset + i] = color[i];
offset += size;
if (tree->test_break && tree->test_break(tree->tbh))
breaked = true;
}
offset += (width - (x2 - x1)) * size;
}
}
OutputSingleLayerOperation::OutputSingleLayerOperation(
const RenderData *rd, const bNodeTree *tree, DataType datatype, ImageFormatData *format, const char *path,
const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings, const char *viewName)
{
this->m_rd = rd;
this->m_tree = tree;
this->addInputSocket(datatype);
this->m_outputBuffer = NULL;
this->m_datatype = datatype;
this->m_imageInput = NULL;
this->m_format = format;
BLI_strncpy(this->m_path, path, sizeof(this->m_path));
this->m_viewSettings = viewSettings;
this->m_displaySettings = displaySettings;
this->m_viewName = viewName;
}
void OutputSingleLayerOperation::initExecution()
{
this->m_imageInput = getInputSocketReader(0);
this->m_outputBuffer = init_buffer(this->getWidth(), this->getHeight(), this->m_datatype);
}
void OutputSingleLayerOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/)
{
write_buffer_rect(rect, this->m_tree, this->m_imageInput, this->m_outputBuffer, this->getWidth(), this->m_datatype);
}
void OutputSingleLayerOperation::deinitExecution()
{
if (this->getWidth() * this->getHeight() != 0) {
int size = get_datatype_size(this->m_datatype);
ImBuf *ibuf = IMB_allocImBuf(this->getWidth(), this->getHeight(), this->m_format->planes, 0);
char filename[FILE_MAX];
const char *suffix;
ibuf->channels = size;
ibuf->rect_float = this->m_outputBuffer;
ibuf->mall |= IB_rectfloat;
ibuf->dither = this->m_rd->dither_intensity;
IMB_colormanagement_imbuf_for_write(ibuf, true, false, m_viewSettings, m_displaySettings,
this->m_format);
suffix = BKE_scene_multiview_view_suffix_get(this->m_rd, this->m_viewName);
BKE_image_path_from_imformat(
filename, this->m_path, BKE_main_blendfile_path_from_global(), this->m_rd->cfra, this->m_format,
(this->m_rd->scemode & R_EXTENSION) != 0, true, suffix);
if (0 == BKE_imbuf_write(ibuf, filename, this->m_format))
printf("Cannot save Node File Output to %s\n", filename);
else
printf("Saved: %s\n", filename);
IMB_freeImBuf(ibuf);
}
this->m_outputBuffer = NULL;
this->m_imageInput = NULL;
}
/******************************* MultiLayer *******************************/
OutputOpenExrLayer::OutputOpenExrLayer(const char *name_, DataType datatype_, bool use_layer_)
{
BLI_strncpy(this->name, name_, sizeof(this->name));
this->datatype = datatype_;
this->use_layer = use_layer_;
/* these are created in initExecution */
this->outputBuffer = 0;
this->imageInput = 0;
}
OutputOpenExrMultiLayerOperation::OutputOpenExrMultiLayerOperation(
const RenderData *rd, const bNodeTree *tree, const char *path,
char exr_codec, bool exr_half_float, const char *viewName)
{
this->m_rd = rd;
this->m_tree = tree;
BLI_strncpy(this->m_path, path, sizeof(this->m_path));
this->m_exr_codec = exr_codec;
this->m_exr_half_float = exr_half_float;
this->m_viewName = viewName;
}
void OutputOpenExrMultiLayerOperation::add_layer(const char *name, DataType datatype, bool use_layer)
{
this->addInputSocket(datatype);
this->m_layers.push_back(OutputOpenExrLayer(name, datatype, use_layer));
}
void OutputOpenExrMultiLayerOperation::initExecution()
{
for (unsigned int i = 0; i < this->m_layers.size(); ++i) {
if (this->m_layers[i].use_layer) {
SocketReader *reader = getInputSocketReader(i);
this->m_layers[i].imageInput = reader;
this->m_layers[i].outputBuffer = init_buffer(this->getWidth(), this->getHeight(), this->m_layers[i].datatype);
}
}
}
void OutputOpenExrMultiLayerOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/)
{
for (unsigned int i = 0; i < this->m_layers.size(); ++i) {
OutputOpenExrLayer &layer = this->m_layers[i];
if (layer.imageInput)
write_buffer_rect(rect, this->m_tree, layer.imageInput, layer.outputBuffer, this->getWidth(), layer.datatype);
}
}
void OutputOpenExrMultiLayerOperation::deinitExecution()
{
unsigned int width = this->getWidth();
unsigned int height = this->getHeight();
if (width != 0 && height != 0) {
char filename[FILE_MAX];
const char *suffix;
void *exrhandle = IMB_exr_get_handle();
suffix = BKE_scene_multiview_view_suffix_get(this->m_rd, this->m_viewName);
BKE_image_path_from_imtype(
filename, this->m_path, BKE_main_blendfile_path_from_global(), this->m_rd->cfra, R_IMF_IMTYPE_MULTILAYER,
(this->m_rd->scemode & R_EXTENSION) != 0, true, suffix);
BLI_make_existing_file(filename);
for (unsigned int i = 0; i < this->m_layers.size(); ++i) {
OutputOpenExrLayer &layer = this->m_layers[i];
if (!layer.imageInput)
continue; /* skip unconnected sockets */
add_exr_channels(exrhandle, this->m_layers[i].name, this->m_layers[i].datatype, "", width,
this->m_exr_half_float, this->m_layers[i].outputBuffer);
}
/* when the filename has no permissions, this can fail */
if (IMB_exr_begin_write(exrhandle, filename, width, height, this->m_exr_codec, NULL)) {
IMB_exr_write_channels(exrhandle);
}
else {
/* TODO, get the error from openexr's exception */
/* XXX nice way to do report? */
printf("Error Writing Render Result, see console\n");
}
IMB_exr_close(exrhandle);
for (unsigned int i = 0; i < this->m_layers.size(); ++i) {
if (this->m_layers[i].outputBuffer) {
MEM_freeN(this->m_layers[i].outputBuffer);
this->m_layers[i].outputBuffer = NULL;
}
this->m_layers[i].imageInput = NULL;
}
}
}