79 lines
2.9 KiB
C++
79 lines
2.9 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#ifndef __COM_VIEWEROPERATION_H__
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#define __COM_VIEWEROPERATION_H__
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#include "COM_NodeOperation.h"
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#include "DNA_image_types.h"
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#include "BLI_rect.h"
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#include "BKE_global.h"
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class ViewerOperation : public NodeOperation {
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private:
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float *m_outputBuffer;
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float *m_depthBuffer;
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Image *m_image;
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ImageUser *m_imageUser;
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bool m_active;
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float m_centerX;
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float m_centerY;
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OrderOfChunks m_chunkOrder;
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bool m_doDepthBuffer;
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ImBuf *m_ibuf;
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bool m_useAlphaInput;
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const RenderData *m_rd;
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const char *m_viewName;
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const ColorManagedViewSettings *m_viewSettings;
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const ColorManagedDisplaySettings *m_displaySettings;
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SocketReader *m_imageInput;
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SocketReader *m_alphaInput;
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SocketReader *m_depthInput;
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public:
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ViewerOperation();
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void initExecution();
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void deinitExecution();
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void executeRegion(rcti *rect, unsigned int tileNumber);
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bool isOutputOperation(bool /*rendering*/) const { if (G.background) return false; return isActiveViewerOutput(); }
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void setImage(Image *image) { this->m_image = image; }
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void setImageUser(ImageUser *imageUser) { this->m_imageUser = imageUser; }
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bool isActiveViewerOutput() const { return this->m_active; }
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void setActive(bool active) { this->m_active = active; }
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void setCenterX(float centerX) { this->m_centerX = centerX;}
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void setCenterY(float centerY) { this->m_centerY = centerY;}
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void setChunkOrder(OrderOfChunks tileOrder) { this->m_chunkOrder = tileOrder; }
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float getCenterX() const { return this->m_centerX; }
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float getCenterY() const { return this->m_centerY; }
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OrderOfChunks getChunkOrder() const { return this->m_chunkOrder; }
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CompositorPriority getRenderPriority() const;
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bool isViewerOperation() const { return true; }
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void setUseAlphaInput(bool value) { this->m_useAlphaInput = value; }
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void setRenderData(const RenderData *rd) { this->m_rd = rd; }
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void setViewName(const char *viewName) { this->m_viewName = viewName; }
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void setViewSettings(const ColorManagedViewSettings *viewSettings) { this->m_viewSettings = viewSettings; }
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void setDisplaySettings(const ColorManagedDisplaySettings *displaySettings) { this->m_displaySettings = displaySettings; }
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private:
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void updateImage(rcti *rect);
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void initImage();
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};
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#endif
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