The Python API to define Panels and Operators is based on subclassing, this makes that system more generic, and based on RNA. Hopefully that will make it easy to make various parts of Blender more extensible. * The system simply uses RNA properties and functions and marks them with REGISTER to make them part of the type registration process. Additionally, the struct must provide a register/unregister callback to create/free the PanelType or similar. * From the python side there were some small changes, mainly that registration now goes trough bpy.types.register instead of bpy.ui.addPanel. * Only Panels have been wrapped this way now. Check rna_ui.c to see how this code works. There's still some rough edges and possibilities to make it cleaner, though it works without any manual python code. * Started some docs here: http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNATypeRegistration * Also changed some RNA_property and RNA_struct functions to not require a PointerRNA anymore, where they were not required (which is actually the cause of most changed files).
78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* Contributor(s): Campbell Barton
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <Python.h>
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#ifndef BPY_UTIL_H
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#define BPY_UTIL_H
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#include "bpy_compat.h"
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#include "RNA_types.h" /* for EnumPropertyItem only */
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struct EnumPropertyItem;
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struct ReportList;
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/* for internal use only, so python can interchange a sequence of strings with flags */
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typedef struct BPY_flag_def {
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const char *name;
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int flag;
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} BPY_flag_def;
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PyObject *BPY_flag_to_list(BPY_flag_def *flagdef, int flag);
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int BPY_flag_from_seq(BPY_flag_def *flagdef, PyObject *seq, int *flag);
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void PyObSpit(char *name, PyObject *var);
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void PyLineSpit(void);
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void BPY_getFileAndNum(char **filename, int *lineno);
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/* own python like utility function */
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PyObject *PyObject_GetAttrStringArgs(PyObject *o, Py_ssize_t n, ...);
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/* Class type checking, use for checking classes can be added as operators, panels etc */
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typedef struct BPY_class_attr_check {
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const char *name; /* name of the class attribute */
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char type; /* 's' = string, 'f' = function, 'l' = list, (add as needed) */
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int arg_count; /* only for function types, -1 for undefined, includes self arg */
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int flag; /* other options */
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} BPY_class_attr_check;
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/* BPY_class_attr_check, flag */
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#define BPY_CLASS_ATTR_OPTIONAL 1
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#define BPY_CLASS_ATTR_NONE_OK 2
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int BPY_class_validate(const char *class_type, PyObject *class, PyObject *base_class, BPY_class_attr_check* class_attrs, PyObject **py_class_attrs);
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char *BPy_enum_as_string(struct EnumPropertyItem *item);
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#define BLANK_PYTHON_TYPE {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
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/* error reporting */
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int BPy_reports_to_error(struct ReportList *reports);
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#endif
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