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blender-archive/source/blender/nodes/NOD_shader.h
Dalai Felinto 335ffb0ff3 Brightness/Contrast Node for Cycles
Contrast helps to adjust IBL (HDR images used for background lighting).
Note: In the UI we are caling it Bright instead of Brightness. This copy what Blender composite is doing.
Note2: the algorithm we are using produces pure black when contrast is 100. I'm not a fan of that, but it's a division by zero. I would like to look at other algorithms (what gimp does for example). But that would be only after 2.62.
2012-01-24 16:32:31 +00:00

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file NOD_shader.h
* \ingroup nodes
*/
#ifndef NOD_SHADER_H
#define NOD_SHADER_H
#include "BKE_node.h"
extern struct bNodeTreeType ntreeType_Shader;
/* the type definitions array */
/* ****************** types array for all shaders ****************** */
void register_node_type_sh_group(struct bNodeTreeType *ttype);
void register_node_type_sh_forloop(struct bNodeTreeType *ttype);
void register_node_type_sh_whileloop(struct bNodeTreeType *ttype);
void register_node_type_sh_output(struct bNodeTreeType *ttype);
void register_node_type_sh_material(struct bNodeTreeType *ttype);
void register_node_type_sh_camera(struct bNodeTreeType *ttype);
void register_node_type_sh_value(struct bNodeTreeType *ttype);
void register_node_type_sh_rgb(struct bNodeTreeType *ttype);
void register_node_type_sh_mix_rgb(struct bNodeTreeType *ttype);
void register_node_type_sh_valtorgb(struct bNodeTreeType *ttype);
void register_node_type_sh_rgbtobw(struct bNodeTreeType *ttype);
void register_node_type_sh_texture(struct bNodeTreeType *ttype);
void register_node_type_sh_normal(struct bNodeTreeType *ttype);
void register_node_type_sh_gamma(struct bNodeTreeType *ttype);
void register_node_type_sh_brightcontrast(struct bNodeTreeType *ttype);
void register_node_type_sh_geom(struct bNodeTreeType *ttype);
void register_node_type_sh_mapping(struct bNodeTreeType *ttype);
void register_node_type_sh_curve_vec(struct bNodeTreeType *ttype);
void register_node_type_sh_curve_rgb(struct bNodeTreeType *ttype);
void register_node_type_sh_math(struct bNodeTreeType *ttype);
void register_node_type_sh_vect_math(struct bNodeTreeType *ttype);
void register_node_type_sh_squeeze(struct bNodeTreeType *ttype);
void register_node_type_sh_dynamic(struct bNodeTreeType *ttype);
void register_node_type_sh_material_ext(struct bNodeTreeType *ttype);
void register_node_type_sh_invert(struct bNodeTreeType *ttype);
void register_node_type_sh_seprgb(struct bNodeTreeType *ttype);
void register_node_type_sh_combrgb(struct bNodeTreeType *ttype);
void register_node_type_sh_hue_sat(struct bNodeTreeType *ttype);
void register_node_type_sh_attribute(struct bNodeTreeType *ttype);
void register_node_type_sh_geometry(struct bNodeTreeType *ttype);
void register_node_type_sh_light_path(struct bNodeTreeType *ttype);
void register_node_type_sh_fresnel(struct bNodeTreeType *ttype);
void register_node_type_sh_layer_weight(struct bNodeTreeType *ttype);
void register_node_type_sh_tex_coord(struct bNodeTreeType *ttype);
void register_node_type_sh_background(struct bNodeTreeType *ttype);
void register_node_type_sh_bsdf_diffuse(struct bNodeTreeType *ttype);
void register_node_type_sh_bsdf_glossy(struct bNodeTreeType *ttype);
void register_node_type_sh_bsdf_glass(struct bNodeTreeType *ttype);
void register_node_type_sh_bsdf_translucent(struct bNodeTreeType *ttype);
void register_node_type_sh_bsdf_transparent(struct bNodeTreeType *ttype);
void register_node_type_sh_bsdf_velvet(struct bNodeTreeType *ttype);
void register_node_type_sh_emission(struct bNodeTreeType *ttype);
void register_node_type_sh_holdout(struct bNodeTreeType *ttype);
void register_node_type_sh_volume_transparent(struct bNodeTreeType *ttype);
void register_node_type_sh_volume_isotropic(struct bNodeTreeType *ttype);
void register_node_type_sh_mix_shader(struct bNodeTreeType *ttype);
void register_node_type_sh_add_shader(struct bNodeTreeType *ttype);
void register_node_type_sh_output_lamp(struct bNodeTreeType *ttype);
void register_node_type_sh_output_material(struct bNodeTreeType *ttype);
void register_node_type_sh_output_world(struct bNodeTreeType *ttype);
void register_node_type_sh_tex_image(struct bNodeTreeType *ttype);
void register_node_type_sh_tex_environment(struct bNodeTreeType *ttype);
void register_node_type_sh_tex_sky(struct bNodeTreeType *ttype);
void register_node_type_sh_tex_voronoi(struct bNodeTreeType *ttype);
void register_node_type_sh_tex_gradient(struct bNodeTreeType *ttype);
void register_node_type_sh_tex_magic(struct bNodeTreeType *ttype);
void register_node_type_sh_tex_wave(struct bNodeTreeType *ttype);
void register_node_type_sh_tex_musgrave(struct bNodeTreeType *ttype);
void register_node_type_sh_tex_noise(struct bNodeTreeType *ttype);
void register_node_type_sh_tex_checker(struct bNodeTreeType *ttype);
#endif