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blender-archive/source/blender/python/SConscript
Brecht Van Lommel d7932ceea8 Cycles: multi GPU rendering support.
The rendering device is now set in User Preferences > System, where you can
choose between OpenCL/CUDA and devices. Per scene you can then still choose
to use CPU or GPU rendering.

Load balancing still needs to be improved, now it just splits the entire
render in two, that will be done in a separate commit.
2012-01-09 16:58:01 +00:00

55 lines
1.5 KiB
Python

#!/usr/bin/python
# TODO, split into 3 files.
Import ('env')
incs = '. ../editors/include ../makesdna ../makesrna ../blenfont ../blenlib ../blenkernel ../nodes'
incs += ' ../imbuf ../blenloader ../gpu ../render/extern/include ../windowmanager'
incs += ' #intern/guardedalloc #intern/memutil #extern/glew/include #intern/cycles/blender'
incs += ' #intern/audaspace/intern ' + env['BF_PYTHON_INC']
is_debug = (env['OURPLATFORM'] in ('win32-mingw', 'win32-vc','win64-vc') and env['BF_DEBUG'])
# generic
defs = []
if is_debug:
defs.append('_DEBUG')
sources = env.Glob('generic/*.c')
env.BlenderLib( libname = 'bf_python_ext', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core','player'], priority = [363,165]) # ketsji is 360
# mathutils
defs = []
sources = env.Glob('mathutils/*.c')
env.BlenderLib( libname = 'bf_python_mathutils', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core','player'], priority = [362,165])
# bpy
defs = []
if is_debug:
defs.append('_DEBUG')
if env['WITH_BF_PYTHON_SAFETY']:
defs.append('WITH_PYTHON_SAFETY')
if env['BF_BUILDINFO']:
defs.append('BUILD_DATE')
if env['WITH_BF_INTERNATIONAL']:
defs.append('WITH_INTERNATIONAL')
if env['WITH_BF_CYCLES']:
defs.append('WITH_CYCLES')
if env['WITH_BF_FFMPEG']:
defs.append('WITH_FFMPEG')
incs += ' ' + env['BF_FFMPEG_INC']
sources = env.Glob('intern/*.c')
env.BlenderLib( libname = 'bf_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core'], priority = [361])