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blender-archive/source/blender/editors/space_view3d/view3d_iterators.c
Campbell Barton 338be95874 Fix bone select failing with end-points outside the view
Apply the same fix for T32214 (edge-select failing) to bones
which also failed when their end-points were outside of the view.

- Add V3D_PROJ_TEST_CLIP_CONTENT support for edit & pose bone iterator
  and use for selection operators.
- Remove unnecessarily complicated checks with pose-mode lasso tagging.
- Correct error in pose-mode LassoSelectUserData.is_changed
  (currently harmless as it's not read back).
2021-06-22 14:23:37 +10:00

886 lines
30 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup spview3d
*/
#include "DNA_armature_types.h"
#include "DNA_curve_types.h"
#include "DNA_lattice_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_meta_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_math_geom.h"
#include "BLI_rect.h"
#include "BLI_utildefines.h"
#include "BKE_DerivedMesh.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
#include "BKE_editmesh.h"
#include "BKE_mesh_iterators.h"
#include "BKE_mesh_runtime.h"
#include "BKE_modifier.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "bmesh.h"
#include "ED_armature.h"
#include "ED_screen.h"
#include "ED_view3d.h"
/* -------------------------------------------------------------------- */
/** \name Clipping Plane Utility
*
* Calculate clipping planes to use when #V3D_PROJ_TEST_CLIP_CONTENT is enabled.
* \{ */
/**
* Calculate clip planes from the viewpoint using `clip_flag`
* to detect which planes should be applied (maximum 6).
*
* \return The number of planes written into `planes`.
*/
static int content_planes_from_clip_flag(const ARegion *region,
const Object *ob,
const eV3DProjTest clip_flag,
float planes[6][4])
{
float *clip_xmin = NULL, *clip_xmax = NULL;
float *clip_ymin = NULL, *clip_ymax = NULL;
float *clip_zmin = NULL, *clip_zmax = NULL;
int planes_len = 0;
if (clip_flag & V3D_PROJ_TEST_CLIP_NEAR) {
clip_zmin = planes[planes_len++];
}
if (clip_flag & V3D_PROJ_TEST_CLIP_FAR) {
clip_zmax = planes[planes_len++];
}
if (clip_flag & V3D_PROJ_TEST_CLIP_WIN) {
/* The order in `planes` doesn't matter as all planes are looped over. */
clip_xmin = planes[planes_len++];
clip_xmax = planes[planes_len++];
clip_ymin = planes[planes_len++];
clip_ymax = planes[planes_len++];
}
BLI_assert(planes_len <= 6);
if (planes_len != 0) {
RegionView3D *rv3d = region->regiondata;
float projmat[4][4];
ED_view3d_ob_project_mat_get(rv3d, ob, projmat);
planes_from_projmat(projmat, clip_xmin, clip_xmax, clip_ymin, clip_ymax, clip_zmin, clip_zmax);
}
return planes_len;
}
/**
* Edge projection is more involved since part of the edge may be behind the view
* or extend beyond the far limits. In the case of single points, these can be ignored.
* However it just may still be visible on screen, so constrained the edge to planes
* defined by the port to ensure both ends of the edge can be projected, see T32214.
*
* \note This is unrelated to #V3D_PROJ_TEST_CLIP_BB which must be checked separately.
*/
static bool view3d_project_segment_to_screen_with_content_clip_planes(
const ARegion *region,
const float v_a[3],
const float v_b[3],
const eV3DProjTest clip_flag,
const rctf *win_rect,
const float content_planes[][4],
const int content_planes_len,
/* Output. */
float r_screen_co_a[2],
float r_screen_co_b[2])
{
/* Clipping already handled, no need to check in projection. */
eV3DProjTest clip_flag_nowin = clip_flag & ~V3D_PROJ_TEST_CLIP_WIN;
const eV3DProjStatus status_a = ED_view3d_project_float_object(
region, v_a, r_screen_co_a, clip_flag_nowin);
const eV3DProjStatus status_b = ED_view3d_project_float_object(
region, v_b, r_screen_co_b, clip_flag_nowin);
if ((status_a == V3D_PROJ_RET_OK) && (status_b == V3D_PROJ_RET_OK)) {
if (clip_flag & V3D_PROJ_TEST_CLIP_WIN) {
if (!BLI_rctf_isect_segment(win_rect, r_screen_co_a, r_screen_co_b)) {
return false;
}
}
}
else {
if (content_planes_len == 0) {
return false;
}
/* Both too near, ignore. */
if ((status_a & V3D_PROJ_TEST_CLIP_NEAR) && (status_b & V3D_PROJ_TEST_CLIP_NEAR)) {
return false;
}
/* Both too far, ignore. */
if ((status_a & V3D_PROJ_TEST_CLIP_FAR) && (status_b & V3D_PROJ_TEST_CLIP_FAR)) {
return false;
}
/* Simple cases have been ruled out, clip by viewport planes, then re-project. */
float v_a_clip[3], v_b_clip[3];
if (!clip_segment_v3_plane_n(
v_a, v_b, content_planes, content_planes_len, v_a_clip, v_b_clip)) {
return false;
}
if ((ED_view3d_project_float_object(region, v_a_clip, r_screen_co_a, clip_flag_nowin) !=
V3D_PROJ_RET_OK) ||
(ED_view3d_project_float_object(region, v_b_clip, r_screen_co_b, clip_flag_nowin) !=
V3D_PROJ_RET_OK)) {
return false;
}
/* No need for #V3D_PROJ_TEST_CLIP_WIN check here,
* clipping the segment by planes handle this. */
}
return true;
}
/**
* Project an edge, points that fail to project are tagged with #IS_CLIPPED.
*/
static bool view3d_project_segment_to_screen_with_clip_tag(const ARegion *region,
const float v_a[3],
const float v_b[3],
const eV3DProjTest clip_flag,
/* Output. */
float r_screen_co_a[2],
float r_screen_co_b[2])
{
int count = 0;
if (ED_view3d_project_float_object(region, v_a, r_screen_co_a, clip_flag) == V3D_PROJ_RET_OK) {
count++;
}
else {
r_screen_co_a[0] = IS_CLIPPED; /* weak */
/* screen_co_a[1]: intentionally don't set this so we get errors on misuse */
}
if (ED_view3d_project_float_object(region, v_b, r_screen_co_b, clip_flag) == V3D_PROJ_RET_OK) {
count++;
}
else {
r_screen_co_b[0] = IS_CLIPPED; /* weak */
/* screen_co_b[1]: intentionally don't set this so we get errors on misuse */
}
/* Caller may want to know this value, for now it's not needed. */
return count != 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Private User Data Structures
* \{ */
typedef struct foreachScreenObjectVert_userData {
void (*func)(void *userData, MVert *mv, const float screen_co_b[2], int index);
void *userData;
ViewContext vc;
eV3DProjTest clip_flag;
} foreachScreenObjectVert_userData;
typedef struct foreachScreenVert_userData {
void (*func)(void *userData, BMVert *eve, const float screen_co_b[2], int index);
void *userData;
ViewContext vc;
eV3DProjTest clip_flag;
} foreachScreenVert_userData;
/* user data structures for derived mesh callbacks */
typedef struct foreachScreenEdge_userData {
void (*func)(void *userData,
BMEdge *eed,
const float screen_co_a[2],
const float screen_co_b[2],
int index);
void *userData;
ViewContext vc;
eV3DProjTest clip_flag;
rctf win_rect; /* copy of: vc.region->winx/winy, use for faster tests, minx/y will always be 0 */
/**
* Clip plans defined by the the view bounds,
* use when #V3D_PROJ_TEST_CLIP_CONTENT is enabled.
*/
float content_planes[6][4];
int content_planes_len;
} foreachScreenEdge_userData;
typedef struct foreachScreenFace_userData {
void (*func)(void *userData, BMFace *efa, const float screen_co_b[2], int index);
void *userData;
ViewContext vc;
eV3DProjTest clip_flag;
} foreachScreenFace_userData;
/**
* \note foreach funcs should be called while drawing or directly after
* if not, #ED_view3d_init_mats_rv3d() can be used for selection tools
* but would not give correct results with dupli's for eg. which don't
* use the object matrix in the usual way.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name Edit-Mesh: For Each Screen Vertex
* \{ */
static void meshobject_foreachScreenVert__mapFunc(void *userData,
int index,
const float co[3],
const float UNUSED(no_f[3]),
const short UNUSED(no_s[3]))
{
foreachScreenObjectVert_userData *data = userData;
struct MVert *mv = &((Mesh *)(data->vc.obact->data))->mvert[index];
if (!(mv->flag & ME_HIDE)) {
float screen_co[2];
if (ED_view3d_project_float_object(data->vc.region, co, screen_co, data->clip_flag) !=
V3D_PROJ_RET_OK) {
return;
}
data->func(data->userData, mv, screen_co, index);
}
}
void meshobject_foreachScreenVert(
ViewContext *vc,
void (*func)(void *userData, MVert *eve, const float screen_co[2], int index),
void *userData,
eV3DProjTest clip_flag)
{
BLI_assert((clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) == 0);
foreachScreenObjectVert_userData data;
Mesh *me;
Scene *scene_eval = DEG_get_evaluated_scene(vc->depsgraph);
Object *ob_eval = DEG_get_evaluated_object(vc->depsgraph, vc->obact);
me = mesh_get_eval_final(vc->depsgraph, scene_eval, ob_eval, &CD_MASK_BAREMESH);
ED_view3d_check_mats_rv3d(vc->rv3d);
data.vc = *vc;
data.func = func;
data.userData = userData;
data.clip_flag = clip_flag;
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
ED_view3d_clipping_local(vc->rv3d, vc->obact->obmat);
}
BKE_mesh_foreach_mapped_vert(me, meshobject_foreachScreenVert__mapFunc, &data, MESH_FOREACH_NOP);
}
static void mesh_foreachScreenVert__mapFunc(void *userData,
int index,
const float co[3],
const float UNUSED(no_f[3]),
const short UNUSED(no_s[3]))
{
foreachScreenVert_userData *data = userData;
BMVert *eve = BM_vert_at_index(data->vc.em->bm, index);
if (UNLIKELY(BM_elem_flag_test(eve, BM_ELEM_HIDDEN))) {
return;
}
float screen_co[2];
if (ED_view3d_project_float_object(data->vc.region, co, screen_co, data->clip_flag) !=
V3D_PROJ_RET_OK) {
return;
}
data->func(data->userData, eve, screen_co, index);
}
void mesh_foreachScreenVert(
ViewContext *vc,
void (*func)(void *userData, BMVert *eve, const float screen_co[2], int index),
void *userData,
eV3DProjTest clip_flag)
{
foreachScreenVert_userData data;
Mesh *me = editbmesh_get_eval_cage_from_orig(
vc->depsgraph, vc->scene, vc->obedit, &CD_MASK_BAREMESH);
ED_view3d_check_mats_rv3d(vc->rv3d);
data.vc = *vc;
data.func = func;
data.userData = userData;
data.clip_flag = clip_flag;
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
}
BM_mesh_elem_table_ensure(vc->em->bm, BM_VERT);
BKE_mesh_foreach_mapped_vert(me, mesh_foreachScreenVert__mapFunc, &data, MESH_FOREACH_NOP);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Edit-Mesh: For Each Screen Mesh Edge
* \{ */
static void mesh_foreachScreenEdge__mapFunc(void *userData,
int index,
const float v_a[3],
const float v_b[3])
{
foreachScreenEdge_userData *data = userData;
BMEdge *eed = BM_edge_at_index(data->vc.em->bm, index);
if (UNLIKELY(BM_elem_flag_test(eed, BM_ELEM_HIDDEN))) {
return;
}
float screen_co_a[2], screen_co_b[2];
if (!view3d_project_segment_to_screen_with_content_clip_planes(data->vc.region,
v_a,
v_b,
data->clip_flag,
&data->win_rect,
data->content_planes,
data->content_planes_len,
screen_co_a,
screen_co_b)) {
return;
}
data->func(data->userData, eed, screen_co_a, screen_co_b, index);
}
void mesh_foreachScreenEdge(ViewContext *vc,
void (*func)(void *userData,
BMEdge *eed,
const float screen_co_a[2],
const float screen_co_b[2],
int index),
void *userData,
eV3DProjTest clip_flag)
{
foreachScreenEdge_userData data;
Mesh *me = editbmesh_get_eval_cage_from_orig(
vc->depsgraph, vc->scene, vc->obedit, &CD_MASK_BAREMESH);
ED_view3d_check_mats_rv3d(vc->rv3d);
data.vc = *vc;
data.win_rect.xmin = 0;
data.win_rect.ymin = 0;
data.win_rect.xmax = vc->region->winx;
data.win_rect.ymax = vc->region->winy;
data.func = func;
data.userData = userData;
data.clip_flag = clip_flag;
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
}
if (clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) {
data.content_planes_len = content_planes_from_clip_flag(
vc->region, vc->obedit, clip_flag, data.content_planes);
}
else {
data.content_planes_len = 0;
}
BM_mesh_elem_table_ensure(vc->em->bm, BM_EDGE);
BKE_mesh_foreach_mapped_edge(me, mesh_foreachScreenEdge__mapFunc, &data);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Edit-Mesh: For Each Screen Edge (Bounding Box Clipped)
* \{ */
/**
* Only call for bound-box clipping.
* Otherwise call #mesh_foreachScreenEdge__mapFunc
*/
static void mesh_foreachScreenEdge_clip_bb_segment__mapFunc(void *userData,
int index,
const float v_a[3],
const float v_b[3])
{
foreachScreenEdge_userData *data = userData;
BMEdge *eed = BM_edge_at_index(data->vc.em->bm, index);
if (UNLIKELY(BM_elem_flag_test(eed, BM_ELEM_HIDDEN))) {
return;
}
BLI_assert(data->clip_flag & V3D_PROJ_TEST_CLIP_BB);
float v_a_clip[3], v_b_clip[3];
if (!clip_segment_v3_plane_n(v_a, v_b, data->vc.rv3d->clip_local, 4, v_a_clip, v_b_clip)) {
return;
}
float screen_co_a[2], screen_co_b[2];
if (!view3d_project_segment_to_screen_with_content_clip_planes(data->vc.region,
v_a_clip,
v_b_clip,
data->clip_flag,
&data->win_rect,
data->content_planes,
data->content_planes_len,
screen_co_a,
screen_co_b)) {
return;
}
data->func(data->userData, eed, screen_co_a, screen_co_b, index);
}
/**
* A version of #mesh_foreachScreenEdge that clips the segment when
* there is a clipping bounding box.
*/
void mesh_foreachScreenEdge_clip_bb_segment(ViewContext *vc,
void (*func)(void *userData,
BMEdge *eed,
const float screen_co_a[2],
const float screen_co_b[2],
int index),
void *userData,
eV3DProjTest clip_flag)
{
foreachScreenEdge_userData data;
Mesh *me = editbmesh_get_eval_cage_from_orig(
vc->depsgraph, vc->scene, vc->obedit, &CD_MASK_BAREMESH);
ED_view3d_check_mats_rv3d(vc->rv3d);
data.vc = *vc;
data.win_rect.xmin = 0;
data.win_rect.ymin = 0;
data.win_rect.xmax = vc->region->winx;
data.win_rect.ymax = vc->region->winy;
data.func = func;
data.userData = userData;
data.clip_flag = clip_flag;
if (clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) {
data.content_planes_len = content_planes_from_clip_flag(
vc->region, vc->obedit, clip_flag, data.content_planes);
}
else {
data.content_planes_len = 0;
}
BM_mesh_elem_table_ensure(vc->em->bm, BM_EDGE);
if ((clip_flag & V3D_PROJ_TEST_CLIP_BB) && (vc->rv3d->clipbb != NULL)) {
ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups. */
BKE_mesh_foreach_mapped_edge(me, mesh_foreachScreenEdge_clip_bb_segment__mapFunc, &data);
}
else {
BKE_mesh_foreach_mapped_edge(me, mesh_foreachScreenEdge__mapFunc, &data);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Edit-Mesh: For Each Screen Face Center
* \{ */
static void mesh_foreachScreenFace__mapFunc(void *userData,
int index,
const float cent[3],
const float UNUSED(no[3]))
{
foreachScreenFace_userData *data = userData;
BMFace *efa = BM_face_at_index(data->vc.em->bm, index);
if (UNLIKELY(BM_elem_flag_test(efa, BM_ELEM_HIDDEN))) {
return;
}
float screen_co[2];
if (ED_view3d_project_float_object(data->vc.region, cent, screen_co, data->clip_flag) !=
V3D_PROJ_RET_OK) {
return;
}
data->func(data->userData, efa, screen_co, index);
}
void mesh_foreachScreenFace(
ViewContext *vc,
void (*func)(void *userData, BMFace *efa, const float screen_co_b[2], int index),
void *userData,
const eV3DProjTest clip_flag)
{
BLI_assert((clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) == 0);
foreachScreenFace_userData data;
Mesh *me = editbmesh_get_eval_cage_from_orig(
vc->depsgraph, vc->scene, vc->obedit, &CD_MASK_BAREMESH);
ED_view3d_check_mats_rv3d(vc->rv3d);
data.vc = *vc;
data.func = func;
data.userData = userData;
data.clip_flag = clip_flag;
BM_mesh_elem_table_ensure(vc->em->bm, BM_FACE);
if (BKE_modifiers_uses_subsurf_facedots(vc->scene, vc->obedit)) {
BKE_mesh_foreach_mapped_subdiv_face_center(
me, mesh_foreachScreenFace__mapFunc, &data, MESH_FOREACH_NOP);
}
else {
BKE_mesh_foreach_mapped_face_center(
me, mesh_foreachScreenFace__mapFunc, &data, MESH_FOREACH_NOP);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Edit-Nurbs: For Each Screen Vertex
* \{ */
void nurbs_foreachScreenVert(ViewContext *vc,
void (*func)(void *userData,
Nurb *nu,
BPoint *bp,
BezTriple *bezt,
int beztindex,
bool handles_visible,
const float screen_co_b[2]),
void *userData,
const eV3DProjTest clip_flag)
{
Curve *cu = vc->obedit->data;
Nurb *nu;
int i;
ListBase *nurbs = BKE_curve_editNurbs_get(cu);
/* If no point in the triple is selected, the handles are invisible. */
const bool only_selected = (vc->v3d->overlay.handle_display == CURVE_HANDLE_SELECTED);
ED_view3d_check_mats_rv3d(vc->rv3d);
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
}
for (nu = nurbs->first; nu; nu = nu->next) {
if (nu->type == CU_BEZIER) {
for (i = 0; i < nu->pntsu; i++) {
BezTriple *bezt = &nu->bezt[i];
if (bezt->hide == 0) {
const bool handles_visible = (vc->v3d->overlay.handle_display != CURVE_HANDLE_NONE) &&
(!only_selected || BEZT_ISSEL_ANY(bezt));
float screen_co[2];
if (!handles_visible) {
if (ED_view3d_project_float_object(vc->region,
bezt->vec[1],
screen_co,
V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) ==
V3D_PROJ_RET_OK) {
func(userData, nu, NULL, bezt, 1, false, screen_co);
}
}
else {
if (ED_view3d_project_float_object(vc->region,
bezt->vec[0],
screen_co,
V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) ==
V3D_PROJ_RET_OK) {
func(userData, nu, NULL, bezt, 0, true, screen_co);
}
if (ED_view3d_project_float_object(vc->region,
bezt->vec[1],
screen_co,
V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) ==
V3D_PROJ_RET_OK) {
func(userData, nu, NULL, bezt, 1, true, screen_co);
}
if (ED_view3d_project_float_object(vc->region,
bezt->vec[2],
screen_co,
V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) ==
V3D_PROJ_RET_OK) {
func(userData, nu, NULL, bezt, 2, true, screen_co);
}
}
}
}
}
else {
for (i = 0; i < nu->pntsu * nu->pntsv; i++) {
BPoint *bp = &nu->bp[i];
if (bp->hide == 0) {
float screen_co[2];
if (ED_view3d_project_float_object(
vc->region, bp->vec, screen_co, V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) ==
V3D_PROJ_RET_OK) {
func(userData, nu, bp, NULL, -1, false, screen_co);
}
}
}
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Edit-Meta: For Each Screen Meta-Element
* \{ */
/* ED_view3d_init_mats_rv3d must be called first */
void mball_foreachScreenElem(struct ViewContext *vc,
void (*func)(void *userData,
struct MetaElem *ml,
const float screen_co_b[2]),
void *userData,
const eV3DProjTest clip_flag)
{
MetaBall *mb = (MetaBall *)vc->obedit->data;
MetaElem *ml;
ED_view3d_check_mats_rv3d(vc->rv3d);
for (ml = mb->editelems->first; ml; ml = ml->next) {
float screen_co[2];
if (ED_view3d_project_float_object(vc->region, &ml->x, screen_co, clip_flag) ==
V3D_PROJ_RET_OK) {
func(userData, ml, screen_co);
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Edit-Lattice: For Each Screen Vertex
* \{ */
void lattice_foreachScreenVert(ViewContext *vc,
void (*func)(void *userData, BPoint *bp, const float screen_co[2]),
void *userData,
const eV3DProjTest clip_flag)
{
Object *obedit = vc->obedit;
Lattice *lt = obedit->data;
BPoint *bp = lt->editlatt->latt->def;
DispList *dl = obedit->runtime.curve_cache ?
BKE_displist_find(&obedit->runtime.curve_cache->disp, DL_VERTS) :
NULL;
const float *co = dl ? dl->verts : NULL;
int i, N = lt->editlatt->latt->pntsu * lt->editlatt->latt->pntsv * lt->editlatt->latt->pntsw;
ED_view3d_check_mats_rv3d(vc->rv3d);
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
ED_view3d_clipping_local(vc->rv3d, obedit->obmat); /* for local clipping lookups */
}
for (i = 0; i < N; i++, bp++, co += 3) {
if (bp->hide == 0) {
float screen_co[2];
if (ED_view3d_project_float_object(vc->region, dl ? co : bp->vec, screen_co, clip_flag) ==
V3D_PROJ_RET_OK) {
func(userData, bp, screen_co);
}
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Edit-Armature: For Each Screen Bone
* \{ */
/* ED_view3d_init_mats_rv3d must be called first */
void armature_foreachScreenBone(struct ViewContext *vc,
void (*func)(void *userData,
struct EditBone *ebone,
const float screen_co_a[2],
const float screen_co_b[2]),
void *userData,
const eV3DProjTest clip_flag)
{
bArmature *arm = vc->obedit->data;
EditBone *ebone;
ED_view3d_check_mats_rv3d(vc->rv3d);
float content_planes[6][4];
int content_planes_len;
rctf win_rect;
if (clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) {
content_planes_len = content_planes_from_clip_flag(
vc->region, vc->obedit, clip_flag, content_planes);
win_rect.xmin = 0;
win_rect.ymin = 0;
win_rect.xmax = vc->region->winx;
win_rect.ymax = vc->region->winy;
}
else {
content_planes_len = 0;
}
for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
if (!EBONE_VISIBLE(arm, ebone)) {
continue;
}
float screen_co_a[2], screen_co_b[2];
const float *v_a = ebone->head, *v_b = ebone->tail;
if (clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) {
if (!view3d_project_segment_to_screen_with_content_clip_planes(vc->region,
v_a,
v_b,
clip_flag,
&win_rect,
content_planes,
content_planes_len,
screen_co_a,
screen_co_b)) {
continue;
}
}
else {
if (!view3d_project_segment_to_screen_with_clip_tag(
vc->region, v_a, v_b, clip_flag, screen_co_a, screen_co_b)) {
continue;
}
}
func(userData, ebone, screen_co_a, screen_co_b);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Pose: For Each Screen Bone
* \{ */
/* ED_view3d_init_mats_rv3d must be called first */
/* almost _exact_ copy of #armature_foreachScreenBone */
void pose_foreachScreenBone(struct ViewContext *vc,
void (*func)(void *userData,
struct bPoseChannel *pchan,
const float screen_co_a[2],
const float screen_co_b[2]),
void *userData,
const eV3DProjTest clip_flag)
{
const Object *ob_eval = DEG_get_evaluated_object(vc->depsgraph, vc->obact);
const bArmature *arm_eval = ob_eval->data;
bPose *pose = vc->obact->pose;
bPoseChannel *pchan;
ED_view3d_check_mats_rv3d(vc->rv3d);
float content_planes[6][4];
int content_planes_len;
rctf win_rect;
if (clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) {
content_planes_len = content_planes_from_clip_flag(
vc->region, ob_eval, clip_flag, content_planes);
win_rect.xmin = 0;
win_rect.ymin = 0;
win_rect.xmax = vc->region->winx;
win_rect.ymax = vc->region->winy;
}
else {
content_planes_len = 0;
}
for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
if (!PBONE_VISIBLE(arm_eval, pchan->bone)) {
continue;
}
bPoseChannel *pchan_eval = BKE_pose_channel_find_name(ob_eval->pose, pchan->name);
float screen_co_a[2], screen_co_b[2];
const float *v_a = pchan_eval->pose_head, *v_b = pchan_eval->pose_tail;
if (clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) {
if (!view3d_project_segment_to_screen_with_content_clip_planes(vc->region,
v_a,
v_b,
clip_flag,
&win_rect,
content_planes,
content_planes_len,
screen_co_a,
screen_co_b)) {
continue;
}
}
else {
if (!view3d_project_segment_to_screen_with_clip_tag(
vc->region, v_a, v_b, clip_flag, screen_co_a, screen_co_b)) {
continue;
}
}
func(userData, pchan, screen_co_a, screen_co_b);
}
}
/** \} */