Following the most widely used convention for including todo's in the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
		
			
				
	
	
		
			70 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * Copyright 2020, Blender Foundation.
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|  * All rights reserved.
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|  */
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| 
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| /** \file
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|  * \ingroup gpu
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|  */
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| 
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| #pragma once
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| 
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| #include "BLI_vector.hh"
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| 
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| #include "gpu_query.hh"
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| 
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| #include "glew-mx.h"
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| 
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| namespace blender::gpu {
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| 
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| class GLQueryPool : public QueryPool {
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|  private:
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|   /** Contains queries object handles. */
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|   Vector<GLuint> query_ids_;
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|   /** Type of this query pool. */
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|   GPUQueryType type_;
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|   /** Associated GL type. */
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|   GLenum gl_type_;
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|   /** Number of queries that have been issued since last initialization.
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|    * Should be equal to query_ids_.size(). */
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|   uint32_t query_issued_;
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|   /** Can only be initialized once. */
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|   bool initialized_ = false;
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| 
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|  public:
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|   ~GLQueryPool();
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| 
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|   void init(GPUQueryType type) override;
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| 
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|   void begin_query(void) override;
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|   void end_query(void) override;
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| 
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|   void get_occlusion_result(MutableSpan<uint32_t> r_values) override;
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| };
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| 
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| static inline GLenum to_gl(GPUQueryType type)
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| {
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|   if (type == GPU_QUERY_OCCLUSION) {
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|     /* TODO(fclem): try with GL_ANY_SAMPLES_PASSED. */
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|     return GL_SAMPLES_PASSED;
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|   }
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|   BLI_assert(0);
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|   return GL_SAMPLES_PASSED;
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| }
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| 
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| }  // namespace blender::gpu
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