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blender-archive/source/blender/editors/space_buttons/space_buttons.c
Sergey Sharybin c83805139d Patch #31755: fix missing redraw in space_buttons when grouping objects (CTRL+G)
When you group objects with CTRL+G and have the properties
space --> object tab --> groups panel visible there is a redraw
missing.

Patch by Philipp Oeser. Thanks!
2012-06-18 17:07:26 +00:00

423 lines
11 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_buttons/space_buttons.c
* \ingroup spbuttons
*/
#include <string.h>
#include <stdio.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_rand.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "BIF_gl.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "ED_render.h"
#include "buttons_intern.h" /* own include */
/* ******************** default callbacks for buttons space ***************** */
static SpaceLink *buttons_new(const bContext *UNUSED(C))
{
ARegion *ar;
SpaceButs *sbuts;
sbuts = MEM_callocN(sizeof(SpaceButs), "initbuts");
sbuts->spacetype = SPACE_BUTS;
sbuts->align = BUT_VERTICAL;
/* header */
ar = MEM_callocN(sizeof(ARegion), "header for buts");
BLI_addtail(&sbuts->regionbase, ar);
ar->regiontype = RGN_TYPE_HEADER;
ar->alignment = RGN_ALIGN_TOP;
#if 0
/* context area */
ar = MEM_callocN(sizeof(ARegion), "context area for buts");
BLI_addtail(&sbuts->regionbase, ar);
ar->regiontype = RGN_TYPE_CHANNELS;
ar->alignment = RGN_ALIGN_TOP;
#endif
/* main area */
ar = MEM_callocN(sizeof(ARegion), "main area for buts");
BLI_addtail(&sbuts->regionbase, ar);
ar->regiontype = RGN_TYPE_WINDOW;
return (SpaceLink *)sbuts;
}
/* not spacelink itself */
static void buttons_free(SpaceLink *sl)
{
SpaceButs *sbuts = (SpaceButs *) sl;
if (sbuts->path)
MEM_freeN(sbuts->path);
if (sbuts->texuser) {
ButsContextTexture *ct = sbuts->texuser;
BLI_freelistN(&ct->users);
MEM_freeN(ct);
}
}
/* spacetype; init callback */
static void buttons_init(struct wmWindowManager *UNUSED(wm), ScrArea *sa)
{
SpaceButs *sbuts = sa->spacedata.first;
/* auto-align based on size */
if (sbuts->align == BUT_AUTO || !sbuts->align) {
if (sa->winx > sa->winy)
sbuts->align = BUT_HORIZONTAL;
else
sbuts->align = BUT_VERTICAL;
}
}
static SpaceLink *buttons_duplicate(SpaceLink *sl)
{
SpaceButs *sbutsn = MEM_dupallocN(sl);
/* clear or remove stuff from old */
sbutsn->path = NULL;
sbutsn->texuser = NULL;
return (SpaceLink *)sbutsn;
}
/* add handlers, stuff you only do once or on area/region changes */
static void buttons_main_area_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
ED_region_panels_init(wm, ar);
keymap = WM_keymap_find(wm->defaultconf, "Property Editor", SPACE_BUTS, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
}
static void buttons_main_area_draw(const bContext *C, ARegion *ar)
{
/* draw entirely, view changes should be handled here */
SpaceButs *sbuts = CTX_wm_space_buts(C);
int vertical = (sbuts->align == BUT_VERTICAL);
buttons_context_compute(C, sbuts);
if (sbuts->mainb == BCONTEXT_SCENE)
ED_region_panels(C, ar, vertical, "scene", sbuts->mainb);
else if (sbuts->mainb == BCONTEXT_RENDER)
ED_region_panels(C, ar, vertical, "render", sbuts->mainb);
else if (sbuts->mainb == BCONTEXT_WORLD)
ED_region_panels(C, ar, vertical, "world", sbuts->mainb);
else if (sbuts->mainb == BCONTEXT_OBJECT)
ED_region_panels(C, ar, vertical, "object", sbuts->mainb);
else if (sbuts->mainb == BCONTEXT_DATA)
ED_region_panels(C, ar, vertical, "data", sbuts->mainb);
else if (sbuts->mainb == BCONTEXT_MATERIAL)
ED_region_panels(C, ar, vertical, "material", sbuts->mainb);
else if (sbuts->mainb == BCONTEXT_TEXTURE)
ED_region_panels(C, ar, vertical, "texture", sbuts->mainb);
else if (sbuts->mainb == BCONTEXT_PARTICLE)
ED_region_panels(C, ar, vertical, "particle", sbuts->mainb);
else if (sbuts->mainb == BCONTEXT_PHYSICS)
ED_region_panels(C, ar, vertical, "physics", sbuts->mainb);
else if (sbuts->mainb == BCONTEXT_BONE)
ED_region_panels(C, ar, vertical, "bone", sbuts->mainb);
else if (sbuts->mainb == BCONTEXT_MODIFIER)
ED_region_panels(C, ar, vertical, "modifier", sbuts->mainb);
else if (sbuts->mainb == BCONTEXT_CONSTRAINT)
ED_region_panels(C, ar, vertical, "constraint", sbuts->mainb);
else if (sbuts->mainb == BCONTEXT_BONE_CONSTRAINT)
ED_region_panels(C, ar, vertical, "bone_constraint", sbuts->mainb);
sbuts->re_align = 0;
sbuts->mainbo = sbuts->mainb;
}
static void buttons_operatortypes(void)
{
WM_operatortype_append(BUTTONS_OT_toolbox);
WM_operatortype_append(BUTTONS_OT_file_browse);
WM_operatortype_append(BUTTONS_OT_directory_browse);
}
static void buttons_keymap(struct wmKeyConfig *keyconf)
{
wmKeyMap *keymap = WM_keymap_find(keyconf, "Property Editor", SPACE_BUTS, 0);
WM_keymap_add_item(keymap, "BUTTONS_OT_toolbox", RIGHTMOUSE, KM_PRESS, 0, 0);
}
/* add handlers, stuff you only do once or on area/region changes */
static void buttons_header_area_init(wmWindowManager *UNUSED(wm), ARegion *ar)
{
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy);
}
static void buttons_header_area_draw(const bContext *C, ARegion *ar)
{
/* clear */
UI_ThemeClearColor(ED_screen_area_active(C) ? TH_HEADER : TH_HEADERDESEL);
glClear(GL_COLOR_BUFFER_BIT);
/* set view2d view matrix for scrolling (without scrollers) */
UI_view2d_view_ortho(&ar->v2d);
buttons_header_buttons(C, ar);
/* restore view matrix? */
UI_view2d_view_restore(C);
}
/* draw a certain button set only if properties area is currently
* showing that button set, to reduce unnecessary drawing. */
static void buttons_area_redraw(ScrArea *sa, short buttons)
{
SpaceButs *sbuts = sa->spacedata.first;
/* if the area's current button set is equal to the one to redraw */
if (sbuts->mainb == buttons)
ED_area_tag_redraw(sa);
}
/* reused! */
static void buttons_area_listener(ScrArea *sa, wmNotifier *wmn)
{
SpaceButs *sbuts = sa->spacedata.first;
/* context changes */
switch (wmn->category) {
case NC_SCENE:
switch (wmn->data) {
case ND_RENDER_OPTIONS:
buttons_area_redraw(sa, BCONTEXT_RENDER);
break;
case ND_FRAME:
/* any buttons area can have animated properties so redraw all */
ED_area_tag_redraw(sa);
sbuts->preview = 1;
break;
case ND_OB_ACTIVE:
ED_area_tag_redraw(sa);
sbuts->preview = 1;
break;
case ND_KEYINGSET:
buttons_area_redraw(sa, BCONTEXT_SCENE);
break;
case ND_RENDER_RESULT:
break;
case ND_MODE:
case ND_LAYER:
default:
ED_area_tag_redraw(sa);
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_TRANSFORM:
buttons_area_redraw(sa, BCONTEXT_OBJECT);
buttons_area_redraw(sa, BCONTEXT_DATA); /* autotexpace flag */
break;
case ND_POSE:
buttons_area_redraw(sa, BCONTEXT_DATA);
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
buttons_area_redraw(sa, BCONTEXT_BONE);
buttons_area_redraw(sa, BCONTEXT_BONE_CONSTRAINT);
buttons_area_redraw(sa, BCONTEXT_DATA);
break;
case ND_MODIFIER:
if (wmn->action == NA_RENAME)
ED_area_tag_redraw(sa);
else
buttons_area_redraw(sa, BCONTEXT_MODIFIER);
buttons_area_redraw(sa, BCONTEXT_PHYSICS);
break;
case ND_CONSTRAINT:
buttons_area_redraw(sa, BCONTEXT_CONSTRAINT);
buttons_area_redraw(sa, BCONTEXT_BONE_CONSTRAINT);
break;
case ND_PARTICLE:
if (wmn->action == NA_EDITED)
buttons_area_redraw(sa, BCONTEXT_PARTICLE);
sbuts->preview = 1;
break;
case ND_DRAW:
buttons_area_redraw(sa, BCONTEXT_OBJECT);
buttons_area_redraw(sa, BCONTEXT_DATA);
buttons_area_redraw(sa, BCONTEXT_PHYSICS);
case ND_SHADING:
case ND_SHADING_DRAW:
/* currently works by redraws... if preview is set, it (re)starts job */
sbuts->preview = 1;
break;
default:
/* Not all object RNA props have a ND_ notifier (yet) */
ED_area_tag_redraw(sa);
break;
}
break;
case NC_GEOM:
switch (wmn->data) {
case ND_SELECT:
case ND_DATA:
ED_area_tag_redraw(sa);
break;
}
break;
case NC_MATERIAL:
ED_area_tag_redraw(sa);
switch (wmn->data) {
case ND_SHADING:
case ND_SHADING_DRAW:
case ND_NODES:
/* currently works by redraws... if preview is set, it (re)starts job */
sbuts->preview = 1;
break;
}
break;
case NC_WORLD:
buttons_area_redraw(sa, BCONTEXT_WORLD);
sbuts->preview = 1;
break;
case NC_LAMP:
buttons_area_redraw(sa, BCONTEXT_DATA);
sbuts->preview = 1;
break;
case NC_GROUP:
buttons_area_redraw(sa, BCONTEXT_OBJECT);
break;
case NC_BRUSH:
buttons_area_redraw(sa, BCONTEXT_TEXTURE);
break;
case NC_TEXTURE:
case NC_IMAGE:
ED_area_tag_redraw(sa);
sbuts->preview = 1;
break;
case NC_SPACE:
if (wmn->data == ND_SPACE_PROPERTIES)
ED_area_tag_redraw(sa);
break;
case NC_ID:
if (wmn->action == NA_RENAME)
ED_area_tag_redraw(sa);
break;
case NC_ANIMATION:
switch (wmn->data) {
case ND_KEYFRAME:
if (wmn->action == NA_EDITED)
ED_area_tag_redraw(sa);
break;
}
break;
case NC_NODE:
if (wmn->action == NA_SELECTED) {
ED_area_tag_redraw(sa);
/* new active node, update texture preview */
if (sbuts->mainb == BCONTEXT_TEXTURE)
sbuts->preview = 1;
}
break;
/* Listener for preview render, when doing an global undo. */
case NC_WINDOW:
ED_area_tag_redraw(sa);
sbuts->preview = 1;
break;
}
if (wmn->data == ND_KEYS)
ED_area_tag_redraw(sa);
}
/* only called once, from space/spacetypes.c */
void ED_spacetype_buttons(void)
{
SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype buttons");
ARegionType *art;
st->spaceid = SPACE_BUTS;
strncpy(st->name, "Buttons", BKE_ST_MAXNAME);
st->new = buttons_new;
st->free = buttons_free;
st->init = buttons_init;
st->duplicate = buttons_duplicate;
st->operatortypes = buttons_operatortypes;
st->keymap = buttons_keymap;
st->listener = buttons_area_listener;
st->context = buttons_context;
/* regions: main window */
art = MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
art->regionid = RGN_TYPE_WINDOW;
art->init = buttons_main_area_init;
art->draw = buttons_main_area_draw;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES;
BLI_addhead(&st->regiontypes, art);
buttons_context_register(art);
/* regions: header */
art = MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
art->regionid = RGN_TYPE_HEADER;
art->prefsizey = HEADERY;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER;
art->init = buttons_header_area_init;
art->draw = buttons_header_area_draw;
BLI_addhead(&st->regiontypes, art);
BKE_spacetype_register(st);
}