97 lines
2.6 KiB
C++
97 lines
2.6 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include <string.h>
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#include "BKE_node.h"
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#include "COM_NodeBase.h"
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#include "COM_NodeOperation.h"
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#include "COM_SetValueOperation.h"
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#include "COM_SetColorOperation.h"
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#include "COM_SocketConnection.h"
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#include "COM_ExecutionSystem.h"
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NodeBase::NodeBase()
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{
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this->m_editorNode = NULL;
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}
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NodeBase::~NodeBase()
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{
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while (!this->m_outputsockets.empty()) {
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delete (this->m_outputsockets.back());
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this->m_outputsockets.pop_back();
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}
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while (!this->m_inputsockets.empty()) {
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delete (this->m_inputsockets.back());
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this->m_inputsockets.pop_back();
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}
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}
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void NodeBase::addInputSocket(DataType datatype)
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{
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this->addInputSocket(datatype, COM_SC_CENTER, NULL);
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}
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void NodeBase::addInputSocket(DataType datatype, InputSocketResizeMode resizeMode)
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{
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this->addInputSocket(datatype, resizeMode, NULL);
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}
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void NodeBase::addInputSocket(DataType datatype, InputSocketResizeMode resizeMode, bNodeSocket *bSocket)
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{
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InputSocket *socket = new InputSocket(datatype, resizeMode);
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socket->setEditorSocket(bSocket);
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socket->setNode(this);
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this->m_inputsockets.push_back(socket);
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}
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void NodeBase::addOutputSocket(DataType datatype)
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{
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this->addOutputSocket(datatype, NULL);
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}
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void NodeBase::addOutputSocket(DataType datatype, bNodeSocket *bSocket)
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{
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OutputSocket *socket = new OutputSocket(datatype);
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socket->setEditorSocket(bSocket);
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socket->setNode(this);
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this->m_outputsockets.push_back(socket);
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}
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const bool NodeBase::isInputNode() const
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{
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return this->m_inputsockets.size() == 0;
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}
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OutputSocket *NodeBase::getOutputSocket(unsigned int index)
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{
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BLI_assert(index < this->m_outputsockets.size());
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return this->m_outputsockets[index];
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}
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InputSocket *NodeBase::getInputSocket(unsigned int index)
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{
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BLI_assert(index < this->m_inputsockets.size());
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return this->m_inputsockets[index];
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}
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