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blender-archive/source/blender/compositor/intern/COM_NodeOperation.cpp

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C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include <typeinfo>
#include <stdio.h>
#include "COM_NodeOperation.h"
#include "COM_InputSocket.h"
#include "COM_SocketConnection.h"
#include "COM_defines.h"
NodeOperation::NodeOperation() : NodeBase()
{
this->m_resolutionInputSocketIndex = 0;
this->m_complex = false;
this->m_width = 0;
this->m_height = 0;
this->m_openCL = false;
this->m_btree = NULL;
}
void NodeOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
{
unsigned int temp[2];
unsigned int temp2[2];
vector<InputSocket *> &inputsockets = this->getInputSockets();
for (unsigned int index = 0; index < inputsockets.size(); index++) {
InputSocket *inputSocket = inputsockets[index];
if (inputSocket->isConnected()) {
if (index == this->m_resolutionInputSocketIndex) {
inputSocket->determineResolution(resolution, preferredResolution);
temp2[0] = resolution[0];
temp2[1] = resolution[1];
break;
}
}
}
for (unsigned int index = 0; index < inputsockets.size(); index++) {
InputSocket *inputSocket = inputsockets[index];
if (inputSocket->isConnected()) {
if (index != this->m_resolutionInputSocketIndex) {
inputSocket->determineResolution(temp, temp2);
}
}
}
}
void NodeOperation::setResolutionInputSocketIndex(unsigned int index)
{
this->m_resolutionInputSocketIndex = index;
}
void NodeOperation::initExecution()
{
/* pass */
}
void NodeOperation::initMutex()
{
BLI_mutex_init(&this->m_mutex);
}
void NodeOperation::lockMutex()
{
BLI_mutex_lock(&this->m_mutex);
}
void NodeOperation::unlockMutex()
{
BLI_mutex_unlock(&this->m_mutex);
}
void NodeOperation::deinitMutex()
{
BLI_mutex_end(&this->m_mutex);
}
void NodeOperation::deinitExecution()
{
/* pass */
}
SocketReader *NodeOperation::getInputSocketReader(unsigned int inputSocketIndex)
{
return this->getInputSocket(inputSocketIndex)->getReader();
}
NodeOperation *NodeOperation::getInputOperation(unsigned int inputSocketIndex)
{
return this->getInputSocket(inputSocketIndex)->getOperation();
}
void NodeOperation::getConnectedInputSockets(vector<InputSocket *> *sockets)
{
vector<InputSocket *> &inputsockets = this->getInputSockets();
for (vector<InputSocket *>::iterator iterator = inputsockets.begin(); iterator != inputsockets.end(); iterator++) {
InputSocket *socket = *iterator;
if (socket->isConnected()) {
sockets->push_back(socket);
}
}
}
bool NodeOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
if (this->isInputNode()) {
BLI_init_rcti(output, input->xmin, input->xmax, input->ymin, input->ymax);
return false;
}
else {
unsigned int index;
vector<InputSocket *> &inputsockets = this->getInputSockets();
for (index = 0; index < inputsockets.size(); index++) {
InputSocket *inputsocket = inputsockets[index];
if (inputsocket->isConnected()) {
NodeOperation *inputoperation = (NodeOperation *)inputsocket->getConnection()->getFromNode();
bool result = inputoperation->determineDependingAreaOfInterest(input, readOperation, output);
if (result) {
return true;
}
}
}
return false;
}
}