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blender-archive/source/gameengine/Ketsji/BL_Texture.cpp
Mike Erwin 33ef28068a BGE: remove calls to GLSL support query (it's always supported)
Reworked logic in the few places that still called this. Deleted the "GLSL not supported" fallbacks.

Also removed some nearby checks for ARB_multitexture and OpenGL 1.1. Blender 2.77 removed checks like this, but game engine still has some.
2016-10-10 01:19:10 -04:00

760 lines
18 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/Ketsji/BL_Texture.cpp
* \ingroup ketsji
*/
#include "glew-mx.h"
#include <iostream>
#include <map>
#include <stdlib.h>
#include "BL_Material.h"
#include "BL_Texture.h"
#include "MT_assert.h"
#include "DNA_texture_types.h"
#include "DNA_image_types.h"
#include "IMB_imbuf_types.h"
#include "BKE_image.h"
#include "BLI_blenlib.h"
#include "RAS_ICanvas.h"
#include "RAS_Rect.h"
#include "KX_GameObject.h"
#define spit(x) std::cout << x << std::endl;
#include "MEM_guardedalloc.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
extern "C" {
// envmaps
#include "IMB_imbuf.h"
void my_envmap_split_ima(EnvMap *env, ImBuf *ibuf);
void my_free_envmapdata(EnvMap *env);
}
// (n&(n-1)) zeros the least significant bit of n
static int is_power_of_2_i(int num)
{
return ((num)&(num-1))==0;
}
static int power_of_2_min_i(int num)
{
while (!is_power_of_2_i(num))
num= num&(num-1);
return num;
}
// Place holder for a full texture manager
class BL_TextureObject
{
public:
unsigned int gl_texture;
void* ref_buffer;
};
typedef std::map<char*, BL_TextureObject> BL_TextureMap;
static BL_TextureMap g_textureManager;
static GLint g_max_units = -1;
BL_Texture::BL_Texture()
: mTexture(0),
mOk(0),
mNeedsDeleted(0),
mType(0),
mUnit(0),
mEnvState(0)
{
// --
}
BL_Texture::~BL_Texture()
{
// --
}
void BL_Texture::DeleteTex()
{
if ( mNeedsDeleted ) {
glDeleteTextures(1, (GLuint*)&mTexture);
mNeedsDeleted = 0;
mOk = 0;
}
if (mEnvState) {
glDeleteLists((GLuint)mEnvState, 1);
mEnvState =0;
}
if (mDisableState) {
glDeleteLists((GLuint)mDisableState, 1);
mDisableState =0;
}
g_textureManager.clear();
}
bool BL_Texture::InitFromImage(int unit, Image *img, bool mipmap)
{
ImBuf *ibuf;
if (!img || img->ok==0)
{
mOk = false;
return mOk;
}
ibuf= BKE_image_acquire_ibuf(img, NULL, NULL);
if (ibuf==NULL)
{
img->ok = 0;
mOk = false;
return mOk;
}
mipmap = mipmap && GPU_get_mipmap();
mTexture = img->bindcode[TEXTARGET_TEXTURE_2D];
mType = GL_TEXTURE_2D;
mUnit = unit;
ActivateUnit(mUnit);
if (mTexture != 0) {
glBindTexture(GL_TEXTURE_2D, mTexture );
Validate();
BKE_image_release_ibuf(img, ibuf, NULL);
return mOk;
}
// look for an existing gl image
BL_TextureMap::iterator mapLook = g_textureManager.find(img->id.name);
if (mapLook != g_textureManager.end())
{
if (mapLook->second.gl_texture != 0)
{
mTexture = mapLook->second.gl_texture;
glBindTexture(GL_TEXTURE_2D, mTexture);
mOk = IsValid();
BKE_image_release_ibuf(img, ibuf, NULL);
return mOk;
}
}
mNeedsDeleted = 1;
glGenTextures(1, (GLuint*)&mTexture);
#ifdef WITH_DDS
if (ibuf->ftype == IMB_FTYPE_DDS)
InitGLCompressedTex(ibuf, mipmap);
else
InitGLTex(ibuf->rect, ibuf->x, ibuf->y, mipmap);
#else
InitGLTex(ibuf->rect, ibuf->x, ibuf->y, mipmap);
#endif
// track created units
BL_TextureObject obj;
obj.gl_texture = mTexture;
obj.ref_buffer = img;
g_textureManager.insert(std::pair<char*, BL_TextureObject>((char*)img->id.name, obj));
glDisable(GL_TEXTURE_2D);
ActivateUnit(0);
Validate();
BKE_image_release_ibuf(img, ibuf, NULL);
return mOk;
}
void BL_Texture::InitGLTex(unsigned int *pix,int x,int y,bool mipmap)
{
if (!GPU_full_non_power_of_two_support() && (!is_power_of_2_i(x) || !is_power_of_2_i(y)) ) {
InitNonPow2Tex(pix, x,y,mipmap);
return;
}
glBindTexture(GL_TEXTURE_2D, mTexture );
if ( mipmap ) {
int i;
ImBuf *ibuf;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
ibuf = IMB_allocFromBuffer(pix, NULL, x, y);
IMB_makemipmap(ibuf, true);
for (i = 0; i < ibuf->miptot; i++) {
ImBuf *mip = IMB_getmipmap(ibuf, i);
glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, mip->x, mip->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, mip->rect);
}
IMB_freeImBuf(ibuf);
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, pix );
}
if (GLEW_EXT_texture_filter_anisotropic)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, GPU_get_anisotropic());
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
void BL_Texture::InitGLCompressedTex(ImBuf *ibuf, bool mipmap)
{
#ifndef WITH_DDS
// Fall back to uncompressed if DDS isn't enabled
InitGLTex(ibuf->rect, ibuf->x, ibuf->y, mipmap);
return;
#else
glBindTexture(GL_TEXTURE_2D, mTexture);
if (GPU_upload_dxt_texture(ibuf) == 0) {
InitGLTex(ibuf->rect, ibuf->x, ibuf->y, mipmap);
return;
}
#endif
}
void BL_Texture::InitNonPow2Tex(unsigned int *pix,int x,int y,bool mipmap)
{
int nx= power_of_2_min_i(x);
int ny= power_of_2_min_i(y);
ImBuf *ibuf = IMB_allocFromBuffer(pix, NULL, x, y);
IMB_scaleImBuf(ibuf, nx, ny);
glBindTexture(GL_TEXTURE_2D, mTexture );
if ( mipmap ) {
int i;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
IMB_makemipmap(ibuf, true);
for (i = 0; i < ibuf->miptot; i++) {
ImBuf *mip = IMB_getmipmap(ibuf, i);
glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, mip->x, mip->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, mip->rect);
}
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, nx, ny, 0, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect );
}
if (GLEW_EXT_texture_filter_anisotropic)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, GPU_get_anisotropic());
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
IMB_freeImBuf(ibuf);
}
bool BL_Texture::InitCubeMap(int unit, EnvMap *cubemap)
{
if (!GLEW_ARB_texture_cube_map)
{
spit("cubemaps not supported");
mOk = false;
return mOk;
}
else if (!cubemap || cubemap->ima->ok==0)
{
mOk = false;
return mOk;
}
ImBuf *ibuf= BKE_image_acquire_ibuf(cubemap->ima, NULL, NULL);
if (ibuf==0)
{
cubemap->ima->ok = 0;
mOk = false;
return mOk;
}
mNeedsDeleted = 1;
mType = GL_TEXTURE_CUBE_MAP_ARB;
mTexture = 0;
mUnit = unit;
ActivateUnit(mUnit);
BL_TextureMap::iterator mapLook = g_textureManager.find(cubemap->ima->id.name);
if (mapLook != g_textureManager.end())
{
if (mapLook->second.gl_texture != 0 && mapLook->second.ref_buffer == cubemap->ima)
{
mTexture = mapLook->second.gl_texture;
glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, mTexture);
mOk = IsValid();
BKE_image_release_ibuf(cubemap->ima, ibuf, NULL);
return mOk;
}
}
glGenTextures(1, (GLuint*)&mTexture);
glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, mTexture);
// track created units
BL_TextureObject obj;
obj.gl_texture = mTexture;
obj.ref_buffer = cubemap->ima;
g_textureManager.insert(std::pair<char*, BL_TextureObject>((char*)cubemap->ima->id.name, obj));
bool needs_split = false;
if (!cubemap->cube[0])
{
needs_split = true;
spit ("Re-Generating texture buffer");
}
if (needs_split)
my_envmap_split_ima(cubemap, ibuf);
if (!is_power_of_2_i(cubemap->cube[0]->x) || !is_power_of_2_i(cubemap->cube[0]->y))
{
spit("invalid envmap size please render with CubeRes @ power of two");
my_free_envmapdata(cubemap);
mOk = false;
BKE_image_release_ibuf(cubemap->ima, ibuf, NULL);
return mOk;
}
#define SetCubeMapFace(face, num) \
glTexImage2D(face, 0,GL_RGBA, \
cubemap->cube[num]->x, \
cubemap->cube[num]->y, \
0, GL_RGBA, GL_UNSIGNED_BYTE, \
cubemap->cube[num]->rect)
SetCubeMapFace(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 5);
SetCubeMapFace(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, 3);
SetCubeMapFace(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 0);
SetCubeMapFace(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, 1);
SetCubeMapFace(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, 2);
SetCubeMapFace(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, 4);
glTexParameteri( GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
if (GLEW_VERSION_1_2)
glTexParameteri( GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
if (needs_split)
my_free_envmapdata(cubemap);
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
ActivateUnit(0);
mOk = IsValid();
BKE_image_release_ibuf(cubemap->ima, ibuf, NULL);
return mOk;
}
bool BL_Texture::IsValid()
{
return (mTexture!= 0)?glIsTexture(mTexture)!=0:false;
}
void BL_Texture::Validate()
{
mOk = IsValid();
}
bool BL_Texture::Ok()
{
return (mTexture!= 0);
}
unsigned int BL_Texture::GetTextureType() const
{
return mType;
}
int BL_Texture::GetMaxUnits()
{
if (g_max_units < 0) {
GLint unit = 0;
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &unit);
g_max_units = (MAXTEX >= unit) ? unit : MAXTEX;
}
return g_max_units;
}
void BL_Texture::ActivateFirst()
{
if (GLEW_ARB_multitexture)
glActiveTextureARB(GL_TEXTURE0_ARB);
}
void BL_Texture::ActivateUnit(int unit)
{
if (GLEW_ARB_multitexture)
if (unit <= MAXTEX)
glActiveTextureARB(GL_TEXTURE0_ARB+unit);
}
void BL_Texture::DisableUnit()
{
if (GLEW_ARB_multitexture)
glActiveTextureARB(GL_TEXTURE0_ARB+mUnit);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
if (GLEW_ARB_texture_cube_map && glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
else
{
if (glIsEnabled(GL_TEXTURE_2D))
glDisable(GL_TEXTURE_2D);
}
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
glDisable(GL_TEXTURE_GEN_R);
glDisable(GL_TEXTURE_GEN_Q);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
}
void BL_Texture::DisableAllTextures()
{
for (int i=0; i<MAXTEX; i++) {
if (GLEW_ARB_multitexture)
glActiveTextureARB(GL_TEXTURE0_ARB+i);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glDisable(GL_TEXTURE_2D);
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
glDisable(GL_TEXTURE_GEN_R);
glDisable(GL_TEXTURE_GEN_Q);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
}
if (GLEW_ARB_multitexture)
glActiveTextureARB(GL_TEXTURE0_ARB);
}
void BL_Texture::ActivateTexture()
{
if (GLEW_ARB_multitexture)
glActiveTextureARB(GL_TEXTURE0_ARB+mUnit);
if (mType == GL_TEXTURE_CUBE_MAP_ARB && GLEW_ARB_texture_cube_map)
{
glBindTexture( GL_TEXTURE_CUBE_MAP_ARB, mTexture );
glEnable(GL_TEXTURE_CUBE_MAP_ARB);
}
else {
if (GLEW_ARB_texture_cube_map )
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
glBindTexture( GL_TEXTURE_2D, mTexture );
glEnable(GL_TEXTURE_2D);
}
}
void BL_Texture::SetMapping(int mode)
{
if (!(mode &USEREFL)) {
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
glDisable(GL_TEXTURE_GEN_R);
glDisable(GL_TEXTURE_GEN_Q);
return;
}
if ( mType == GL_TEXTURE_CUBE_MAP_ARB &&
GLEW_ARB_texture_cube_map &&
mode &USEREFL)
{
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB );
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB );
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB );
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glEnable(GL_TEXTURE_GEN_R);
glDisable(GL_TEXTURE_GEN_Q);
return;
}
else
{
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP );
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP );
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glDisable(GL_TEXTURE_GEN_R);
glDisable(GL_TEXTURE_GEN_Q);
}
}
void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
{
if (modulate || !GLEW_ARB_texture_env_combine) {
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
return;
}
if (glIsList(mEnvState))
{
glCallList(mEnvState);
return;
}
if (!mEnvState)
mEnvState = glGenLists(1);
glNewList(mEnvState, GL_COMPILE_AND_EXECUTE);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB );
GLfloat blend_operand = GL_SRC_COLOR;
GLfloat blend_operand_prev = GL_SRC_COLOR;
GLfloat alphaOp = GL_SRC_ALPHA;
GLenum combiner = GL_COMBINE_RGB_ARB;
GLenum source0 = GL_SOURCE0_RGB_ARB;
GLenum source1 = GL_SOURCE1_RGB_ARB;
GLenum source2 = GL_SOURCE2_RGB_ARB;
GLenum op0 = GL_OPERAND0_RGB_ARB;
GLenum op1 = GL_OPERAND1_RGB_ARB;
GLenum op2 = GL_OPERAND2_RGB_ARB;
// switch to alpha combiners
if ( mat->flag[mUnit] &TEXALPHA ) {
combiner = GL_COMBINE_ALPHA_ARB;
source0 = GL_SOURCE0_ALPHA_ARB;
source1 = GL_SOURCE1_ALPHA_ARB;
source2 = GL_SOURCE2_ALPHA_ARB;
op0 = GL_OPERAND0_ALPHA_ARB;
op1 = GL_OPERAND1_ALPHA_ARB;
op2 = GL_OPERAND2_ALPHA_ARB;
blend_operand = GL_SRC_ALPHA;
blend_operand_prev = GL_SRC_ALPHA;
// invert
if (mat->flag[mUnit] &TEXNEG) {
blend_operand_prev = GL_ONE_MINUS_SRC_ALPHA;
blend_operand = GL_ONE_MINUS_SRC_ALPHA;
}
}
else {
if (mat->flag[mUnit] &TEXNEG) {
blend_operand_prev=GL_ONE_MINUS_SRC_COLOR;
blend_operand = GL_ONE_MINUS_SRC_COLOR;
}
}
bool using_alpha = false;
if (mat->flag[mUnit] &USEALPHA) {
alphaOp = GL_ONE_MINUS_SRC_ALPHA;
using_alpha=true;
}
else if (mat->flag[mUnit] &USENEGALPHA) {
alphaOp = GL_SRC_ALPHA;
using_alpha = true;
}
switch (mat->blend_mode[mUnit]) {
case BLEND_MIX:
{
// ------------------------------
if (!using_alpha) {
GLfloat base_col[4];
base_col[0] = base_col[1] = base_col[2] = 0.f;
base_col[3] = 1.f-mat->color_blend[mUnit];
glTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR,base_col );
}
glTexEnvf( GL_TEXTURE_ENV, combiner, GL_INTERPOLATE_ARB);
glTexEnvf( GL_TEXTURE_ENV, source0, GL_PREVIOUS_ARB);
glTexEnvf( GL_TEXTURE_ENV, op0, blend_operand_prev );
glTexEnvf( GL_TEXTURE_ENV, source1, GL_TEXTURE );
glTexEnvf( GL_TEXTURE_ENV, op1, blend_operand);
if (!using_alpha)
glTexEnvf( GL_TEXTURE_ENV, source2, GL_CONSTANT_ARB );
else
glTexEnvf( GL_TEXTURE_ENV, source2, GL_TEXTURE );
glTexEnvf( GL_TEXTURE_ENV, op2, alphaOp);
}break;
case BLEND_MUL:
{
// ------------------------------
glTexEnvf( GL_TEXTURE_ENV, combiner, GL_MODULATE);
glTexEnvf( GL_TEXTURE_ENV, source0, GL_PREVIOUS_ARB);
glTexEnvf( GL_TEXTURE_ENV, op0, blend_operand_prev);
glTexEnvf( GL_TEXTURE_ENV, source1, GL_TEXTURE );
if (using_alpha)
glTexEnvf( GL_TEXTURE_ENV, op1, alphaOp);
else
glTexEnvf( GL_TEXTURE_ENV, op1, blend_operand);
}break;
case BLEND_ADD:
{
// ------------------------------
glTexEnvf( GL_TEXTURE_ENV, combiner, GL_ADD_SIGNED_ARB);
glTexEnvf( GL_TEXTURE_ENV, source0, GL_PREVIOUS_ARB );
glTexEnvf( GL_TEXTURE_ENV, op0, blend_operand_prev );
glTexEnvf( GL_TEXTURE_ENV, source1, GL_TEXTURE );
if (using_alpha)
glTexEnvf( GL_TEXTURE_ENV, op1, alphaOp);
else
glTexEnvf( GL_TEXTURE_ENV, op1, blend_operand);
}break;
case BLEND_SUB:
{
// ------------------------------
glTexEnvf( GL_TEXTURE_ENV, combiner, GL_SUBTRACT_ARB);
glTexEnvf( GL_TEXTURE_ENV, source0, GL_PREVIOUS_ARB );
glTexEnvf( GL_TEXTURE_ENV, op0, blend_operand_prev );
glTexEnvf( GL_TEXTURE_ENV, source1, GL_TEXTURE );
glTexEnvf( GL_TEXTURE_ENV, op1, blend_operand);
}break;
case BLEND_SCR:
{
// ------------------------------
glTexEnvf( GL_TEXTURE_ENV, combiner, GL_ADD);
glTexEnvf( GL_TEXTURE_ENV, source0, GL_PREVIOUS_ARB );
glTexEnvf( GL_TEXTURE_ENV, op0, blend_operand_prev );
glTexEnvf( GL_TEXTURE_ENV, source1, GL_TEXTURE );
if (using_alpha)
glTexEnvf( GL_TEXTURE_ENV, op1, alphaOp);
else
glTexEnvf( GL_TEXTURE_ENV, op1, blend_operand);
} break;
}
glTexEnvf( GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1.0f);
glEndList();
}
int BL_Texture::GetPow2(int n)
{
if (!is_power_of_2_i(n))
n = power_of_2_min_i(n);
return n;
}
void BL_Texture::SplitEnvMap(EnvMap *map)
{
if (!map || !map->ima || (map->ima && !map->ima->ok)) return;
ImBuf *ibuf= BKE_image_acquire_ibuf(map->ima, NULL, NULL);
if (ibuf) {
my_envmap_split_ima(map, ibuf);
BKE_image_release_ibuf(map->ima, ibuf, NULL);
}
}
unsigned int BL_Texture::mDisableState = 0;
extern "C" {
void my_envmap_split_ima(EnvMap *env, ImBuf *ibuf)
{
int dx, part;
my_free_envmapdata(env);
dx= ibuf->y;
dx/= 2;
if (3*dx != ibuf->x) {
printf("Incorrect envmap size\n");
env->ok= 0;
env->ima->ok= 0;
}
else {
for (part=0; part<6; part++) {
env->cube[part] = IMB_allocImBuf(dx, dx, 24, IB_rect);
}
IMB_rectcpy(env->cube[0], ibuf,
0, 0, 0, 0, dx, dx);
IMB_rectcpy(env->cube[1], ibuf,
0, 0, dx, 0, dx, dx);
IMB_rectcpy(env->cube[2], ibuf,
0, 0, 2*dx, 0, dx, dx);
IMB_rectcpy(env->cube[3], ibuf,
0, 0, 0, dx, dx, dx);
IMB_rectcpy(env->cube[4], ibuf,
0, 0, dx, dx, dx, dx);
IMB_rectcpy(env->cube[5], ibuf,
0, 0, 2*dx, dx, dx, dx);
env->ok= 2;// ENV_OSA
}
}
void my_free_envmapdata(EnvMap *env)
{
unsigned int part;
for (part=0; part<6; part++) {
ImBuf *ibuf= env->cube[part];
if (ibuf) {
IMB_freeImBuf(ibuf);
env->cube[part] = NULL;
}
}
env->ok= 0;
}
} // extern C